1070 lines
27 KiB
C
1070 lines
27 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/buttons_context.c
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* \ingroup spbuttons
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "DNA_armature_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_brush_types.h"
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#include "BKE_context.h"
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#include "BKE_action.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_screen.h"
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#include "BKE_texture.h"
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#include "RNA_access.h"
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#include "ED_armature.h"
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#include "ED_screen.h"
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#include "ED_physics.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "buttons_intern.h" // own include
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static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for(a=0; a<path->len; a++) {
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ptr= &path->ptr[a];
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if(RNA_struct_is_a(ptr->type, type)) {
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CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
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return 1;
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}
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}
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return 0;
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}
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static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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for(a=0; a<path->len; a++) {
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ptr= &path->ptr[a];
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if(RNA_struct_is_a(ptr->type, type))
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return ptr;
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}
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return NULL;
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}
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/************************* Creating the Path ************************/
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static int buttons_context_path_scene(ButsContextPath *path)
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{
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* this one just verifies */
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return RNA_struct_is_a(ptr->type, &RNA_Scene);
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}
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/* note: this function can return 1 without adding a world to the path
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* so the buttons stay visible, but be sure to check the ID type if a ID_WO */
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static int buttons_context_path_world(ButsContextPath *path)
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{
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Scene *scene;
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World *world;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) world, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_World)) {
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return 1;
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}
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/* if we have a scene, use the scene's world */
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else if(buttons_context_path_scene(path)) {
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scene= path->ptr[path->len-1].data;
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world= scene->world;
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if(world) {
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RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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else {
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return 1;
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}
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}
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/* no path to a world possible */
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return 0;
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}
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static int buttons_context_path_object(ButsContextPath *path)
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{
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Scene *scene;
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) object, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Object)) {
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return 1;
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}
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/* if we have a scene, use the scene's active object */
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else if(buttons_context_path_scene(path)) {
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scene= path->ptr[path->len-1].data;
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ob= (scene->basact)? scene->basact->object: NULL;
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if(ob) {
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RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a object possible */
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return 0;
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}
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static int buttons_context_path_data(ButsContextPath *path, int type)
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{
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a data, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM3(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
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else if(RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
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/* try to get an object in the path, no pinning supported here */
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else if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && (type == -1 || type == ob->type)) {
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RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to data possible */
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return 0;
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}
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static int buttons_context_path_modifier(ButsContextPath *path)
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{
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Object *ob;
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if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
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return 1;
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}
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return 0;
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}
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static int buttons_context_path_material(ButsContextPath *path, int for_texture)
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{
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Object *ob;
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PointerRNA *ptr= &path->ptr[path->len-1];
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Material *ma;
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/* if we already have a (pinned) material, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Material)) {
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return 1;
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}
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/* if we have an object, use the object material slot */
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else if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
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ma= give_current_material(ob, ob->actcol);
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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if(for_texture && give_current_material_texture_node(ma))
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return 1;
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ma= give_node_material(ma);
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if(ma) {
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RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
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path->len++;
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}
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return 1;
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}
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}
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/* no path to a material possible */
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return 0;
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}
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static int buttons_context_path_bone(ButsContextPath *path)
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{
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bArmature *arm;
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EditBone *edbo;
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/* if we have an armature, get the active bone */
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if(buttons_context_path_data(path, OB_ARMATURE)) {
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arm= path->ptr[path->len-1].data;
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if(arm->edbo) {
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if(arm->act_edbone) {
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edbo= arm->act_edbone;
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RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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else {
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if(arm->act_bone) {
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RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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/* no path to a bone possible */
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return 0;
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}
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static int buttons_context_path_pose_bone(ButsContextPath *path)
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{
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) PoseBone, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
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return 1;
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}
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/* if we have an armature, get the active bone */
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if(buttons_context_path_object(path)) {
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Object *ob= path->ptr[path->len-1].data;
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bArmature *arm= ob->data; /* path->ptr[path->len-1].data - works too */
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if(ob->type != OB_ARMATURE || arm->edbo) {
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return 0;
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}
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else {
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if(arm->act_bone) {
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bPoseChannel *pchan= get_pose_channel(ob->pose, arm->act_bone->name);
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if(pchan) {
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RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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}
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/* no path to a bone possible */
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return 0;
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}
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static int buttons_context_path_particle(ButsContextPath *path)
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{
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Object *ob;
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ParticleSystem *psys;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have (pinned) particle settings, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
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return 1;
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}
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/* if we have an object, get the active particle system */
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if(buttons_context_path_object(path)) {
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ob= path->ptr[path->len-1].data;
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if(ob && ob->type == OB_MESH) {
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psys= psys_get_current(ob);
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RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a particle system possible */
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return 0;
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}
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static int buttons_context_path_brush(ButsContextPath *path)
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{
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Scene *scene;
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Brush *br= NULL;
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PointerRNA *ptr= &path->ptr[path->len-1];
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/* if we already have a (pinned) brush, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Brush)) {
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return 1;
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}
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/* if we have a scene, use the toolsettings brushes */
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else if(buttons_context_path_scene(path)) {
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scene= path->ptr[path->len-1].data;
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if(scene)
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br= paint_brush(paint_get_active(scene));
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if(br) {
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RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a brush possible */
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return 0;
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}
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static int buttons_context_path_texture(ButsContextPath *path, ButsContextTexture *ct)
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{
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if(ct) {
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/* new shading system */
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PointerRNA *ptr= &path->ptr[path->len-1];
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ID *id;
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/* if we already have a (pinned) texture, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Texture))
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return 1;
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if(!ct->user)
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return 0;
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id= ct->user->id;
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if(id) {
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if(GS(id->name) == ID_BR)
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buttons_context_path_brush(path);
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else if(GS(id->name) == ID_MA)
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buttons_context_path_material(path, 0);
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else if(GS(id->name) == ID_WO)
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buttons_context_path_world(path);
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else if(GS(id->name) == ID_LA)
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buttons_context_path_data(path, OB_LAMP);
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else if(GS(id->name) == ID_PA)
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buttons_context_path_particle(path);
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else if(GS(id->name) == ID_OB)
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buttons_context_path_object(path);
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}
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if(ct->texture) {
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RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
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path->len++;
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}
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return 1;
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}
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else {
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/* old shading system */
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Material *ma;
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Lamp *la;
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Brush *br;
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World *wo;
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ParticleSystem *psys;
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Tex *tex;
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PointerRNA *ptr= &path->ptr[path->len-1];
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int orig_len = path->len;
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/* if we already have a (pinned) texture, we're done */
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if(RNA_struct_is_a(ptr->type, &RNA_Texture)) {
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return 1;
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}
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/* try brush */
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if((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
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br= path->ptr[path->len-1].data;
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if(br) {
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tex= give_current_brush_texture(br);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try world */
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if((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
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wo= path->ptr[path->len-1].data;
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if(wo && GS(wo->id.name)==ID_WO) {
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tex= give_current_world_texture(wo);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try particles */
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if((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
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if(path->ptr[path->len-1].type == &RNA_ParticleSettings) {
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ParticleSettings *part = path->ptr[path->len-1].data;
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tex= give_current_particle_texture(part);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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else {
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psys= path->ptr[path->len-1].data;
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if(psys && psys->part && GS(psys->part->id.name)==ID_PA) {
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tex= give_current_particle_texture(psys->part);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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/* try material */
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if(buttons_context_path_material(path, 1)) {
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ma= path->ptr[path->len-1].data;
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if(ma) {
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tex= give_current_material_texture(ma);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try lamp */
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if(buttons_context_path_data(path, OB_LAMP)) {
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la= path->ptr[path->len-1].data;
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if(la) {
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tex= give_current_lamp_texture(la);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* try brushes again in case of no material, lamp, etc */
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path->len = orig_len;
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if(buttons_context_path_brush(path)) {
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br= path->ptr[path->len-1].data;
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if(br) {
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tex= give_current_brush_texture(br);
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RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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}
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/* no path to a texture possible */
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return 0;
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}
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static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
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{
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SpaceButs *sbuts= CTX_wm_space_buts(C);
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ID *id;
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int found;
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memset(path, 0, sizeof(*path));
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path->flag= flag;
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path->tex_ctx = sbuts->texture_context;
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/* if some ID datablock is pinned, set the root pointer */
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if(sbuts->pinid) {
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id= sbuts->pinid;
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RNA_id_pointer_create(id, &path->ptr[0]);
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path->len++;
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}
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|
/* no pinned root, use scene as root */
|
|
if(path->len == 0) {
|
|
id= (ID*)CTX_data_scene(C);
|
|
RNA_id_pointer_create(id, &path->ptr[0]);
|
|
path->len++;
|
|
}
|
|
|
|
/* now for each buttons context type, we try to construct a path,
|
|
* tracing back recursively */
|
|
switch(mainb) {
|
|
case BCONTEXT_SCENE:
|
|
case BCONTEXT_RENDER:
|
|
found= buttons_context_path_scene(path);
|
|
break;
|
|
case BCONTEXT_WORLD:
|
|
found= buttons_context_path_world(path);
|
|
break;
|
|
case BCONTEXT_OBJECT:
|
|
case BCONTEXT_PHYSICS:
|
|
case BCONTEXT_CONSTRAINT:
|
|
found= buttons_context_path_object(path);
|
|
break;
|
|
case BCONTEXT_MODIFIER:
|
|
found= buttons_context_path_modifier(path);
|
|
break;
|
|
case BCONTEXT_DATA:
|
|
found= buttons_context_path_data(path, -1);
|
|
break;
|
|
case BCONTEXT_PARTICLE:
|
|
found= buttons_context_path_particle(path);
|
|
break;
|
|
case BCONTEXT_MATERIAL:
|
|
found= buttons_context_path_material(path, 0);
|
|
break;
|
|
case BCONTEXT_TEXTURE:
|
|
found= buttons_context_path_texture(path, sbuts->texuser);
|
|
break;
|
|
case BCONTEXT_BONE:
|
|
found= buttons_context_path_bone(path);
|
|
if(!found)
|
|
found= buttons_context_path_data(path, OB_ARMATURE);
|
|
break;
|
|
case BCONTEXT_BONE_CONSTRAINT:
|
|
found= buttons_context_path_pose_bone(path);
|
|
break;
|
|
default:
|
|
found= 0;
|
|
break;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
static int buttons_shading_context(const bContext *C, int mainb)
|
|
{
|
|
Object *ob= CTX_data_active_object(C);
|
|
|
|
if(ELEM3(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
|
|
return 1;
|
|
if(mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int buttons_shading_new_context(const bContext *C, int flag)
|
|
{
|
|
Object *ob= CTX_data_active_object(C);
|
|
|
|
if(flag & (1 << BCONTEXT_MATERIAL))
|
|
return BCONTEXT_MATERIAL;
|
|
else if(ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA)))
|
|
return BCONTEXT_DATA;
|
|
else if(flag & (1 << BCONTEXT_WORLD))
|
|
return BCONTEXT_WORLD;
|
|
|
|
return BCONTEXT_RENDER;
|
|
}
|
|
|
|
void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
|
|
{
|
|
ButsContextPath *path;
|
|
PointerRNA *ptr;
|
|
int a, pflag= 0, flag= 0;
|
|
|
|
buttons_texture_context_compute(C, sbuts);
|
|
|
|
if(!sbuts->path)
|
|
sbuts->path= MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
|
|
|
|
path= sbuts->path;
|
|
|
|
/* for each context, see if we can compute a valid path to it, if
|
|
* this is the case, we know we have to display the button */
|
|
for(a=0; a<BCONTEXT_TOT; a++) {
|
|
if(buttons_context_path(C, path, a, pflag)) {
|
|
flag |= (1<<a);
|
|
|
|
/* setting icon for data context */
|
|
if(a == BCONTEXT_DATA) {
|
|
ptr= &path->ptr[path->len-1];
|
|
|
|
if(ptr->type)
|
|
sbuts->dataicon= RNA_struct_ui_icon(ptr->type);
|
|
else
|
|
sbuts->dataicon= ICON_EMPTY_DATA;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* always try to use the tab that was explicitly
|
|
* set to the user, so that once that context comes
|
|
* back, the tab is activated again */
|
|
sbuts->mainb= sbuts->mainbuser;
|
|
|
|
/* in case something becomes invalid, change */
|
|
if((flag & (1 << sbuts->mainb)) == 0) {
|
|
if(sbuts->flag & SB_SHADING_CONTEXT) {
|
|
/* try to keep showing shading related buttons */
|
|
sbuts->mainb= buttons_shading_new_context(C, flag);
|
|
}
|
|
else if(flag & BCONTEXT_OBJECT) {
|
|
sbuts->mainb= BCONTEXT_OBJECT;
|
|
}
|
|
else {
|
|
for(a=0; a<BCONTEXT_TOT; a++) {
|
|
if(flag & (1 << a)) {
|
|
sbuts->mainb= a;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
buttons_context_path(C, path, sbuts->mainb, pflag);
|
|
|
|
if(!(flag & (1 << sbuts->mainb))) {
|
|
if(flag & (1 << BCONTEXT_OBJECT))
|
|
sbuts->mainb= BCONTEXT_OBJECT;
|
|
else
|
|
sbuts->mainb= BCONTEXT_SCENE;
|
|
}
|
|
|
|
if(buttons_shading_context(C, sbuts->mainb))
|
|
sbuts->flag |= SB_SHADING_CONTEXT;
|
|
else
|
|
sbuts->flag &= ~SB_SHADING_CONTEXT;
|
|
|
|
sbuts->pathflag= flag;
|
|
}
|
|
|
|
/************************* Context Callback ************************/
|
|
|
|
const char *buttons_context_dir[] = {
|
|
"world", "object", "mesh", "armature", "lattice", "curve",
|
|
"meta_ball", "lamp", "speaker", "camera", "material", "material_slot",
|
|
"texture", "texture_slot", "texture_user", "bone", "edit_bone",
|
|
"pose_bone", "particle_system", "particle_system_editable",
|
|
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint", NULL};
|
|
|
|
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
{
|
|
SpaceButs *sbuts= CTX_wm_space_buts(C);
|
|
ButsContextPath *path= sbuts?sbuts->path:NULL;
|
|
|
|
if(!path)
|
|
return 0;
|
|
|
|
/* here we handle context, getting data from precomputed path */
|
|
if(CTX_data_dir(member)) {
|
|
CTX_data_dir_set(result, buttons_context_dir);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "world")) {
|
|
set_pointer_type(path, result, &RNA_World);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "object")) {
|
|
set_pointer_type(path, result, &RNA_Object);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "mesh")) {
|
|
set_pointer_type(path, result, &RNA_Mesh);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "armature")) {
|
|
set_pointer_type(path, result, &RNA_Armature);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "lattice")) {
|
|
set_pointer_type(path, result, &RNA_Lattice);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "curve")) {
|
|
set_pointer_type(path, result, &RNA_Curve);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "meta_ball")) {
|
|
set_pointer_type(path, result, &RNA_MetaBall);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "lamp")) {
|
|
set_pointer_type(path, result, &RNA_Lamp);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "camera")) {
|
|
set_pointer_type(path, result, &RNA_Camera);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "speaker")) {
|
|
set_pointer_type(path, result, &RNA_Speaker);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "material")) {
|
|
set_pointer_type(path, result, &RNA_Material);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "texture")) {
|
|
ButsContextTexture *ct= sbuts->texuser;
|
|
|
|
if(ct) {
|
|
/* new shading system */
|
|
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
|
|
}
|
|
else {
|
|
/* old shading system */
|
|
set_pointer_type(path, result, &RNA_Texture);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "material_slot")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr) {
|
|
Object *ob= ptr->data;
|
|
|
|
if(ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
|
|
/* a valid actcol isn't ensured [#27526] */
|
|
int matnr= ob->actcol-1;
|
|
if(matnr < 0) matnr= 0;
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "texture_user")) {
|
|
ButsContextTexture *ct= sbuts->texuser;
|
|
|
|
if(!ct)
|
|
return 0; /* old shading system */
|
|
|
|
if(ct->user && ct->user->ptr.data) {
|
|
ButsTextureUser *user= ct->user;
|
|
CTX_data_pointer_set(result, user->ptr.id.data, user->ptr.type, user->ptr.data);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "texture_node")) {
|
|
ButsContextTexture *ct= sbuts->texuser;
|
|
|
|
if(ct) {
|
|
/* new shading system */
|
|
if(ct->user && ct->user->node)
|
|
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
|
|
|
|
return 1;
|
|
}
|
|
else {
|
|
/* old shading system */
|
|
PointerRNA *ptr;
|
|
|
|
if((ptr=get_pointer_type(path, &RNA_Material))) {
|
|
Material *ma= ptr->data;
|
|
|
|
if(ma) {
|
|
bNode *node= give_current_material_texture_node(ma);
|
|
CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
else if(CTX_data_equals(member, "texture_slot")) {
|
|
ButsContextTexture *ct= sbuts->texuser;
|
|
PointerRNA *ptr;
|
|
|
|
if(ct)
|
|
return 0; /* new shading system */
|
|
|
|
if((ptr=get_pointer_type(path, &RNA_Material))) {
|
|
Material *ma= ptr->data;
|
|
|
|
/* if we have a node material, get slot from material in material node */
|
|
if(ma && ma->use_nodes && ma->nodetree) {
|
|
/* if there's an active texture node in the node tree,
|
|
* then that texture is in context directly, without a texture slot */
|
|
if (give_current_material_texture_node(ma))
|
|
return 0;
|
|
|
|
ma= give_node_material(ma);
|
|
if (ma)
|
|
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
|
|
else
|
|
return 0;
|
|
} else if(ma) {
|
|
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
|
|
}
|
|
}
|
|
else if((ptr=get_pointer_type(path, &RNA_Lamp))) {
|
|
Lamp *la= ptr->data;
|
|
|
|
if(la)
|
|
CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
|
|
}
|
|
else if((ptr=get_pointer_type(path, &RNA_World))) {
|
|
World *wo= ptr->data;
|
|
|
|
if(wo)
|
|
CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
|
|
}
|
|
else if((ptr=get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
|
|
Brush *br= ptr->data;
|
|
|
|
if(br)
|
|
CTX_data_pointer_set(result, &br->id, &RNA_BrushTextureSlot, &br->mtex);
|
|
}
|
|
else if((ptr=get_pointer_type(path, &RNA_ParticleSystem))) {
|
|
ParticleSettings *part= ((ParticleSystem *)ptr->data)->part;
|
|
|
|
if(part)
|
|
CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "bone")) {
|
|
set_pointer_type(path, result, &RNA_Bone);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "edit_bone")) {
|
|
set_pointer_type(path, result, &RNA_EditBone);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "pose_bone")) {
|
|
set_pointer_type(path, result, &RNA_PoseBone);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "particle_system")) {
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "particle_system_editable")) {
|
|
if(PE_poll((bContext*)C))
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
else
|
|
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "cloth")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_Cloth);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if(CTX_data_equals(member, "soft_body")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_Softbody);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if(CTX_data_equals(member, "fluid")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_Fluidsim);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
else if(CTX_data_equals(member, "smoke")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_Smoke);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SmokeModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if(CTX_data_equals(member, "collision")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_Collision);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else if(CTX_data_equals(member, "brush")) {
|
|
set_pointer_type(path, result, &RNA_Brush);
|
|
return 1;
|
|
}
|
|
else if(CTX_data_equals(member, "dynamic_paint")) {
|
|
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
|
|
|
|
if(ptr && ptr->data) {
|
|
Object *ob= ptr->data;
|
|
ModifierData *md= modifiers_findByType(ob, eModifierType_DynamicPaint);
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
|
|
return 1;
|
|
}
|
|
}
|
|
else {
|
|
return 0; /* not found */
|
|
}
|
|
|
|
return -1; /* found but not available */
|
|
}
|
|
|
|
/************************* Drawing the Path ************************/
|
|
|
|
static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
|
|
{
|
|
SpaceButs *sbuts= CTX_wm_space_buts(C);
|
|
|
|
if(sbuts->flag & SB_PIN_CONTEXT) {
|
|
sbuts->pinid= buttons_context_id_path(C);
|
|
}
|
|
else
|
|
sbuts->pinid= NULL;
|
|
|
|
ED_area_tag_redraw(CTX_wm_area(C));
|
|
}
|
|
|
|
void buttons_context_draw(const bContext *C, uiLayout *layout)
|
|
{
|
|
SpaceButs *sbuts= CTX_wm_space_buts(C);
|
|
ButsContextPath *path= sbuts->path;
|
|
uiLayout *row;
|
|
uiBlock *block;
|
|
uiBut *but;
|
|
PointerRNA *ptr;
|
|
char namebuf[128], *name;
|
|
int a, icon;
|
|
|
|
if(!path)
|
|
return;
|
|
|
|
row= uiLayoutRow(layout, 1);
|
|
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
block= uiLayoutGetBlock(row);
|
|
uiBlockSetEmboss(block, UI_EMBOSSN);
|
|
but= uiDefIconButBitC(block, ICONTOG, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag, 0, 0, 0, 0, "Follow context or keep fixed datablock displayed");
|
|
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
uiButSetFunc(but, pin_cb, NULL, NULL);
|
|
|
|
for(a=0; a<path->len; a++) {
|
|
ptr= &path->ptr[a];
|
|
|
|
if(a != 0)
|
|
uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC);
|
|
|
|
if(ptr->data) {
|
|
icon= RNA_struct_ui_icon(ptr->type);
|
|
name= RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
|
|
|
|
if(name) {
|
|
if(!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE) && ptr->type == &RNA_Scene)
|
|
uiItemLDrag(row, ptr, "", icon); /* save some space */
|
|
else
|
|
uiItemLDrag(row, ptr, name, icon);
|
|
|
|
if(name != namebuf)
|
|
MEM_freeN(name);
|
|
}
|
|
else
|
|
uiItemL(row, "", icon);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void buttons_panel_context(const bContext *C, Panel *pa)
|
|
{
|
|
buttons_context_draw(C, pa->layout);
|
|
}
|
|
|
|
void buttons_context_register(ARegionType *art)
|
|
{
|
|
PanelType *pt;
|
|
|
|
pt= MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
|
|
strcpy(pt->idname, "BUTTONS_PT_context");
|
|
strcpy(pt->label, "Context");
|
|
pt->draw= buttons_panel_context;
|
|
pt->flag= PNL_NO_HEADER;
|
|
BLI_addtail(&art->paneltypes, pt);
|
|
}
|
|
|
|
ID *buttons_context_id_path(const bContext *C)
|
|
{
|
|
SpaceButs *sbuts= CTX_wm_space_buts(C);
|
|
ButsContextPath *path= sbuts->path;
|
|
PointerRNA *ptr;
|
|
int a;
|
|
|
|
if(path->len) {
|
|
for(a=path->len-1; a>=0; a--) {
|
|
ptr= &path->ptr[a];
|
|
|
|
/* pin particle settings instead of system, since only settings are an idblock*/
|
|
if(sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
|
|
if(ptr->type == &RNA_ParticleSystem && ptr->data) {
|
|
ParticleSystem *psys = (ParticleSystem *)ptr->data;
|
|
return &psys->part->id;
|
|
}
|
|
}
|
|
|
|
if(ptr->id.data) {
|
|
return ptr->id.data;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|