effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
122 lines
3.0 KiB
C++
122 lines
3.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/buttons_intern.h
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* \ingroup spbuttons
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*/
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#ifndef ED_BUTTONS_INTERN_H
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#define ED_BUTTONS_INTERN_H
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#include "DNA_listBase.h"
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#include "RNA_types.h"
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struct ARegion;
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struct ARegionType;
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struct ID;
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struct SpaceButs;
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struct Tex;
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struct bContext;
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struct bContextDataResult;
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struct bNode;
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struct bNodeTree;
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struct uiLayout;
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struct wmOperatorType;
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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#define BUTS_SENS_STATE 512
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#define BUTS_ACT_STATE 1024
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/* context data */
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typedef struct ButsContextPath {
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PointerRNA ptr[8];
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int len;
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int flag;
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int tex_ctx;
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} ButsContextPath;
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typedef struct ButsTextureUser {
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struct ButsTextureUser *next, *prev;
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struct ID *id;
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PointerRNA ptr;
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PropertyRNA *prop;
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struct bNodeTree *ntree;
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struct bNode *node;
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const char *category;
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int icon;
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const char *name;
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int index;
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} ButsTextureUser;
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typedef struct ButsContextTexture {
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ListBase users;
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struct Tex *texture;
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struct ButsTextureUser *user;
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int index;
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} ButsContextTexture;
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/* internal exports only */
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/* buttons_header.c */
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void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
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/* buttons_context.c */
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void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
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void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
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void buttons_context_register(struct ARegionType *art);
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struct ID *buttons_context_id_path(const struct bContext *C);
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extern const char *buttons_context_dir[]; /* doc access */
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/* buttons_texture.c */
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void buttons_texture_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
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/* buttons_ops.c */
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void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_directory_browse(struct wmOperatorType *ot);
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void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
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#endif /* ED_BUTTONS_INTERN_H */
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