806 lines
23 KiB
C
806 lines
23 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008, Blender Foundation
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* This is a new part of Blender
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/gpencil/drawgpencil.c
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* \ingroup edgpencil
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <math.h>
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#include <float.h>
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#include "BLI_sys_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_gpencil.h"
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#include "WM_api.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "ED_gpencil.h"
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#include "ED_sequencer.h"
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#include "ED_view3d.h"
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#include "gpencil_intern.h"
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/* ************************************************** */
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/* GREASE PENCIL DRAWING */
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/* ----- General Defines ------ */
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/* flags for sflag */
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typedef enum eDrawStrokeFlags {
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GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */
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GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */
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GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */
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GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */
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GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
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GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
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} eDrawStrokeFlags;
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/* thickness above which we should use special drawing */
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#define GP_DRAWTHICKNESS_SPECIAL 3
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/* ----- Tool Buffer Drawing ------ */
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/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
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static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickness, short dflag, short sflag)
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{
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tGPspoint *pt;
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int i;
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/* error checking */
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if ((points == NULL) || (totpoints <= 0))
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return;
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/* check if buffer can be drawn */
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if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
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return;
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/* if drawing a single point, draw it larger */
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if (totpoints == 1) {
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/* draw point */
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glBegin(GL_POINTS);
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glVertex2iv(&points->x);
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glEnd();
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}
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else if (sflag & GP_STROKE_ERASER) {
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/* don't draw stroke at all! */
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}
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else {
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float oldpressure = points[0].pressure;
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/* draw stroke curve */
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if (G.debug & G_DEBUG) setlinestyle(2);
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glLineWidth(oldpressure * thickness);
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glBegin(GL_LINE_STRIP);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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*/
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if (fabsf(pt->pressure - oldpressure) > 0.2f) {
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glEnd();
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glLineWidth(pt->pressure * thickness);
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) glVertex2iv(&(pt - 1)->x);
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/* now the point we want... */
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glVertex2iv(&pt->x);
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oldpressure = pt->pressure;
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}
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else
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glVertex2iv(&pt->x);
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}
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glEnd();
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/* reset for predictable OpenGL context */
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glLineWidth(1.0f);
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if (G.debug & G_DEBUG) setlinestyle(0);
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}
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}
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/* ----- Existing Strokes Drawing (3D and Point) ------ */
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/* draw a given stroke - just a single dot (only one point) */
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static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dflag, short sflag,
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int offsx, int offsy, int winx, int winy)
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{
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/* draw point */
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if (sflag & GP_STROKE_3DSPACE) {
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glBegin(GL_POINTS);
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glVertex3fv(&points->x);
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glEnd();
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}
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else {
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float co[2];
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/* get coordinates of point */
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if (sflag & GP_STROKE_2DSPACE) {
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co[0] = points->x;
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co[1] = points->y;
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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co[0] = (points->x * winx) + offsx;
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co[1] = (points->y * winy) + offsy;
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}
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else {
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co[0] = (points->x / 100 * winx) + offsx;
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co[1] = (points->y / 100 * winy) + offsy;
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}
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/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok
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* - also mandatory in if Image Editor 'image-based' dot
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*/
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if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
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((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE)))
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{
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glBegin(GL_POINTS);
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glVertex2fv(co);
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glEnd();
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}
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else {
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/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
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GLUquadricObj *qobj = gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_FILL);
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/* need to translate drawing position, but must reset after too! */
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glTranslatef(co[0], co[1], 0.0);
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gluDisk(qobj, 0.0, thickness, 32, 1);
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glTranslatef(-co[0], -co[1], 0.0);
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gluDeleteQuadric(qobj);
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}
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}
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}
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/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
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static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness, short debug)
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{
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bGPDspoint *pt;
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float curpressure = points[0].pressure;
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int i;
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/* draw stroke curve */
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glLineWidth(curpressure * thickness);
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glBegin(GL_LINE_STRIP);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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/* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
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* and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
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* Note: we want more visible levels of pressures when thickness is bigger.
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*/
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if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
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glEnd();
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curpressure = pt->pressure;
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glLineWidth(curpressure * thickness);
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glBegin(GL_LINE_STRIP);
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/* need to roll-back one point to ensure that there are no gaps in the stroke */
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if (i != 0) glVertex3fv(&(pt - 1)->x);
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/* now the point we want... */
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glVertex3fv(&pt->x);
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}
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else {
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glVertex3fv(&pt->x);
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}
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}
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glEnd();
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/* draw debug points of curve on top? */
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if (debug) {
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glBegin(GL_POINTS);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++)
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glVertex3fv(&pt->x);
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glEnd();
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}
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}
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/* ----- Fancy 2D-Stroke Drawing ------ */
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/* draw a given stroke in 2d */
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static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
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short debug, int offsx, int offsy, int winx, int winy)
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{
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/* otherwise thickness is twice that of the 3D view */
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float thickness = (float)thickness_s * 0.5f;
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/* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, 'smooth' opengl lines look better
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* - 'smooth' opengl lines are also required if Image Editor 'image-based' stroke
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*/
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if ((thickness < GP_DRAWTHICKNESS_SPECIAL) ||
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((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)))
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{
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bGPDspoint *pt;
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int i;
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glBegin(GL_LINE_STRIP);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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if (sflag & GP_STROKE_2DSPACE) {
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glVertex2f(pt->x, pt->y);
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x = (pt->x * winx) + offsx;
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const float y = (pt->y * winy) + offsy;
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glVertex2f(x, y);
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}
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else {
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const float x = (pt->x / 100 * winx) + offsx;
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const float y = (pt->y / 100 * winy) + offsy;
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glVertex2f(x, y);
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}
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}
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glEnd();
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}
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/* tessellation code - draw stroke as series of connected quads with connection
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* edges rotated to minimize shrinking artifacts, and rounded endcaps
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*/
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else {
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bGPDspoint *pt1, *pt2;
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float pm[2];
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int i;
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glShadeModel(GL_FLAT);
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glBegin(GL_QUADS);
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for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
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float s0[2], s1[2]; /* segment 'center' points */
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float t0[2], t1[2]; /* tessellated coordinates */
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float m1[2], m2[2]; /* gradient and normal */
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float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
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float pthick; /* thickness at segment point */
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/* get x and y coordinates from points */
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if (sflag & GP_STROKE_2DSPACE) {
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s0[0] = pt1->x; s0[1] = pt1->y;
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s1[0] = pt2->x; s1[1] = pt2->y;
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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s0[0] = (pt1->x * winx) + offsx;
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s0[1] = (pt1->y * winy) + offsy;
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s1[0] = (pt2->x * winx) + offsx;
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s1[1] = (pt2->y * winy) + offsy;
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}
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else {
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s0[0] = (pt1->x / 100 * winx) + offsx;
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s0[1] = (pt1->y / 100 * winy) + offsy;
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s1[0] = (pt2->x / 100 * winx) + offsx;
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s1[1] = (pt2->y / 100 * winy) + offsy;
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}
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/* calculate gradient and normal - 'angle'=(ny/nx) */
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m1[1] = s1[1] - s0[1];
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m1[0] = s1[0] - s0[0];
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normalize_v2(m1);
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m2[1] = -m1[0];
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m2[0] = m1[1];
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/* always use pressure from first point here */
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pthick = (pt1->pressure * thickness);
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/* if the first segment, start of segment is segment's normal */
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if (i == 0) {
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/* draw start cap first
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0] = m2[0] * pthick * 0.5f;
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mt[1] = m2[1] * pthick * 0.5f;
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sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
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sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
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t0[0] = sc[0] - mt[0];
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t0[1] = sc[1] - mt[1];
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t1[0] = sc[0] + mt[0];
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t1[1] = sc[1] + mt[1];
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glVertex2fv(t0);
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glVertex2fv(t1);
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/* calculate points for start of segment */
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mt[0] = m2[0] * pthick;
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mt[1] = m2[1] * pthick;
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t0[0] = s0[0] - mt[0];
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t0[1] = s0[1] - mt[1];
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t1[0] = s0[0] + mt[0];
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t1[1] = s0[1] + mt[1];
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/* draw this line twice (first to finish off start cap, then for stroke) */
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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}
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/* if not the first segment, use bisector of angle between segments */
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else {
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float mb[2]; /* bisector normal */
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float athick, dfac; /* actual thickness, difference between thicknesses */
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/* calculate gradient of bisector (as average of normals) */
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mb[0] = (pm[0] + m2[0]) / 2;
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mb[1] = (pm[1] + m2[1]) / 2;
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normalize_v2(mb);
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/* calculate gradient to apply
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* - as basis, use just pthick * bisector gradient
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* - if cross-section not as thick as it should be, add extra padding to fix it
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*/
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mt[0] = mb[0] * pthick;
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mt[1] = mb[1] * pthick;
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athick = len_v2(mt);
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dfac = pthick - (athick * 2);
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if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
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mt[0] += (mb[0] * dfac);
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mt[1] += (mb[1] * dfac);
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}
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/* calculate points for start of segment */
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t0[0] = s0[0] - mt[0];
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t0[1] = s0[1] - mt[1];
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t1[0] = s0[0] + mt[0];
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t1[1] = s0[1] + mt[1];
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/* draw this line twice (once for end of current segment, and once for start of next) */
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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}
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/* if last segment, also draw end of segment (defined as segment's normal) */
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if (i == totpoints - 2) {
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/* for once, we use second point's pressure (otherwise it won't be drawn) */
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pthick = (pt2->pressure * thickness);
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/* calculate points for end of segment */
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mt[0] = m2[0] * pthick;
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mt[1] = m2[1] * pthick;
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t0[0] = s1[0] - mt[0];
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t0[1] = s1[1] - mt[1];
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t1[0] = s1[0] + mt[0];
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t1[1] = s1[1] + mt[1];
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/* draw this line twice (once for end of stroke, and once for endcap)*/
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glVertex2fv(t1);
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glVertex2fv(t0);
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glVertex2fv(t0);
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glVertex2fv(t1);
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/* draw end cap as last step
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* - make points slightly closer to center (about halfway across)
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*/
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mt[0] = m2[0] * pthick * 0.5f;
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mt[1] = m2[1] * pthick * 0.5f;
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sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
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sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
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t0[0] = sc[0] - mt[0];
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t0[1] = sc[1] - mt[1];
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t1[0] = sc[0] + mt[0];
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t1[1] = sc[1] + mt[1];
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glVertex2fv(t1);
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glVertex2fv(t0);
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}
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/* store stroke's 'natural' normal for next stroke to use */
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copy_v2_v2(pm, m2);
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}
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glEnd();
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}
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/* draw debug points of curve on top? (original stroke points) */
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if (debug) {
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bGPDspoint *pt;
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int i;
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glBegin(GL_POINTS);
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for (i = 0, pt = points; i < totpoints && pt; i++, pt++) {
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if (sflag & GP_STROKE_2DSPACE) {
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glVertex2fv(&pt->x);
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}
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else if (sflag & GP_STROKE_2DIMAGE) {
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const float x = (float)((pt->x * winx) + offsx);
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const float y = (float)((pt->y * winy) + offsy);
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glVertex2f(x, y);
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}
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else {
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const float x = (float)(pt->x / 100 * winx) + offsx;
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const float y = (float)(pt->y / 100 * winy) + offsy;
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glVertex2f(x, y);
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}
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}
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glEnd();
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}
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}
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/* ----- General Drawing ------ */
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/* draw a set of strokes */
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static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag,
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short debug, short lthick, float color[4])
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{
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bGPDstroke *gps;
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/* set color first (may need to reset it again later too) */
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glColor4fv(color);
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|
for (gps = gpf->strokes.first; gps; gps = gps->next) {
|
|
/* check if stroke can be drawn - checks here generally fall into pairs */
|
|
if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
|
|
continue;
|
|
if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
|
|
continue;
|
|
if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
|
|
continue;
|
|
if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
|
|
continue;
|
|
if ((gps->points == NULL) || (gps->totpoints < 1))
|
|
continue;
|
|
|
|
/* check which stroke-drawer to use */
|
|
if (dflag & GP_DRAWDATA_ONLY3D) {
|
|
const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
|
|
int mask_orig = 0;
|
|
|
|
if (no_xray) {
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
glDepthMask(0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
/* first arg is normally rv3d->dist, but this isn't
|
|
* available here and seems to work quite well without */
|
|
bglPolygonOffset(1.0f, 1.0f);
|
|
#if 0
|
|
glEnable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(-1.0f, -1.0f);
|
|
#endif
|
|
}
|
|
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
else {
|
|
gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug);
|
|
}
|
|
|
|
if (no_xray) {
|
|
glDepthMask(mask_orig);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
bglPolygonOffset(0.0, 0.0);
|
|
#if 0
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
glPolygonOffset(0, 0);
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
if (gps->totpoints == 1) {
|
|
gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy);
|
|
}
|
|
else {
|
|
gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil datablock */
|
|
static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag)
|
|
{
|
|
bGPDlayer *gpl;
|
|
|
|
/* reset line drawing style (in case previous user didn't reset) */
|
|
setlinestyle(0);
|
|
|
|
/* turn on smooth lines (i.e. anti-aliasing) */
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
/* turn on alpha-blending */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
|
|
/* loop over layers, drawing them */
|
|
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
|
|
bGPDframe *gpf;
|
|
|
|
short debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? 1 : 0;
|
|
short lthick = gpl->thickness;
|
|
float color[4], tcolor[4];
|
|
|
|
/* don't draw layer if hidden */
|
|
if (gpl->flag & GP_LAYER_HIDE)
|
|
continue;
|
|
|
|
/* get frame to draw */
|
|
gpf = gpencil_layer_getframe(gpl, cfra, 0);
|
|
if (gpf == NULL)
|
|
continue;
|
|
|
|
/* set color, stroke thickness, and point size */
|
|
glLineWidth(lthick);
|
|
copy_v4_v4(color, gpl->color); // just for copying 4 array elements
|
|
copy_v4_v4(tcolor, gpl->color); // additional copy of color (for ghosting)
|
|
glColor4fv(color);
|
|
glPointSize((float)(gpl->thickness + 2));
|
|
|
|
/* apply xray layer setting */
|
|
if (gpl->flag & GP_LAYER_NO_XRAY) dflag |= GP_DRAWDATA_NO_XRAY;
|
|
else dflag &= ~GP_DRAWDATA_NO_XRAY;
|
|
|
|
/* draw 'onionskins' (frame left + right) */
|
|
if (gpl->flag & GP_LAYER_ONIONSKIN) {
|
|
/* drawing method - only immediately surrounding (gstep = 0),
|
|
* or within a frame range on either side (gstep > 0)*/
|
|
if (gpl->gstep) {
|
|
bGPDframe *gf;
|
|
float fac;
|
|
|
|
/* draw previous frames first */
|
|
for (gf = gpf->prev; gf; gf = gf->prev) {
|
|
/* check if frame is drawable */
|
|
if ((gpf->framenum - gf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1));
|
|
tcolor[3] = color[3] * fac * 0.66f;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* now draw next frames */
|
|
for (gf = gpf->next; gf; gf = gf->next) {
|
|
/* check if frame is drawable */
|
|
if ((gf->framenum - gpf->framenum) <= gpl->gstep) {
|
|
/* alpha decreases with distance from curframe index */
|
|
fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep + 1));
|
|
tcolor[3] = color[3] * fac * 0.66f;
|
|
gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* restore alpha */
|
|
glColor4fv(color);
|
|
}
|
|
else {
|
|
/* draw the strokes for the ghost frames (at half of the alpha set by user) */
|
|
if (gpf->prev) {
|
|
tcolor[3] = (color[3] / 7);
|
|
gp_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
|
|
if (gpf->next) {
|
|
tcolor[3] = (color[3] / 4);
|
|
gp_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
}
|
|
|
|
/* restore alpha */
|
|
glColor4fv(color);
|
|
}
|
|
}
|
|
|
|
/* draw the strokes already in active frame */
|
|
tcolor[3] = color[3];
|
|
gp_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor);
|
|
|
|
/* Check if may need to draw the active stroke cache, only if this layer is the active layer
|
|
* that is being edited. (Stroke buffer is currently stored in gp-data)
|
|
*/
|
|
if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
|
|
(gpf->flag & GP_FRAME_PAINT))
|
|
{
|
|
/* Buffer stroke needs to be drawn with a different linestyle
|
|
* to help differentiate them from normal strokes. */
|
|
gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag);
|
|
}
|
|
}
|
|
|
|
/* turn off alpha blending, then smooth lines */
|
|
glDisable(GL_BLEND); // alpha blending
|
|
glDisable(GL_LINE_SMOOTH); // smooth lines
|
|
|
|
/* restore initial gl conditions */
|
|
glLineWidth(1.0);
|
|
glPointSize(1.0);
|
|
glColor4f(0, 0, 0, 1);
|
|
}
|
|
|
|
/* ----- Grease Pencil Sketches Drawing API ------ */
|
|
|
|
/* ............................
|
|
* XXX
|
|
* We need to review the calls below, since they may be/are not that suitable for
|
|
* the new ways that we intend to be drawing data...
|
|
* ............................ */
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
|
|
void draw_gpencil_2dimage(const bContext *C)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int offsx, offsy, sizex, sizey;
|
|
int dflag = GP_DRAWDATA_NOSTATUS;
|
|
|
|
gpd = gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* calculate rect */
|
|
switch (sa->spacetype) {
|
|
case SPACE_IMAGE: /* image */
|
|
case SPACE_CLIP: /* clip */
|
|
{
|
|
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
|
|
|
|
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
|
|
break;
|
|
}
|
|
case SPACE_SEQ: /* sequence */
|
|
{
|
|
/* just draw using standard scaling (settings here are currently ignored anyways) */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
|
|
* and everything moved to standard View2d
|
|
*/
|
|
dflag |= GP_DRAWDATA_ONLYV2D;
|
|
break;
|
|
}
|
|
default: /* for spacetype not yet handled */
|
|
offsx = 0;
|
|
offsy = 0;
|
|
sizex = ar->winx;
|
|
sizey = ar->winy;
|
|
|
|
dflag |= GP_DRAWDATA_ONLYI2D;
|
|
break;
|
|
}
|
|
|
|
|
|
/* draw it! */
|
|
gp_draw_data(gpd, offsx, offsy, sizex, sizey, CFRA, dflag);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes,
|
|
* second time with onlyv2d=0 for screen-aligned strokes */
|
|
void draw_gpencil_view2d(const bContext *C, short onlyv2d)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
ARegion *ar = CTX_wm_region(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
if (sa == NULL) return;
|
|
gpd = gpencil_data_get_active(C); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* special hack for Image Editor */
|
|
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
|
|
if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
|
|
dflag |= GP_DRAWDATA_IEDITHACK;
|
|
|
|
/* draw it! */
|
|
if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
|
|
gp_draw_data(gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag);
|
|
}
|
|
|
|
/* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly
|
|
* Note: this gets called twice - first time with only3d=1 to draw 3d-strokes,
|
|
* second time with only3d=0 for screen-aligned strokes */
|
|
void draw_gpencil_view3d(Scene *scene, View3D *v3d, ARegion *ar, bool only3d)
|
|
{
|
|
bGPdata *gpd;
|
|
int dflag = 0;
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
int offsx, offsy, winx, winy;
|
|
|
|
/* check that we have grease-pencil stuff to draw */
|
|
gpd = gpencil_data_get_active_v3d(scene); // XXX
|
|
if (gpd == NULL) return;
|
|
|
|
/* when rendering to the offscreen buffer we don't want to
|
|
* deal with the camera border, otherwise map the coords to the camera border. */
|
|
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
|
|
rctf rectf;
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, TRUE); /* no shift */
|
|
|
|
offsx = iroundf(rectf.xmin);
|
|
offsy = iroundf(rectf.ymin);
|
|
winx = iroundf(rectf.xmax - rectf.xmin);
|
|
winy = iroundf(rectf.ymax - rectf.ymin);
|
|
}
|
|
else {
|
|
offsx = 0;
|
|
offsy = 0;
|
|
winx = ar->winx;
|
|
winy = ar->winy;
|
|
}
|
|
|
|
/* draw it! */
|
|
if (only3d) dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
|
|
|
|
gp_draw_data(gpd, offsx, offsy, winx, winy, CFRA, dflag);
|
|
}
|
|
|
|
/* ************************************************** */
|