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blender-archive/source/blender/render/intern/include/pointdensity.h
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

53 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Matt Ebb
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/pointdensity.h
* \ingroup render
*/
#ifndef __POINTDENSITY_H__
#define __POINTDENSITY_H__
/**
* Make point density kd-trees for all point density textures in the scene
*/
struct Depsgraph;
struct PointDensity;
struct Render;
struct TexResult;
void free_pointdensity(struct PointDensity *pd);
void cache_pointdensity(struct Depsgraph *depsgraph, struct Render *re, struct PointDensity *pd);
void make_pointdensities(struct Depsgraph *depsgraph, struct Render *re);
void free_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
#endif /* __POINTDENSITY_H__ */