These functions provided little benefit compared to simply setting the function pointers directly.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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#include "node_shader_util.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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namespace blender::nodes::node_shader_wireframe_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Float>(N_("Size")).default_value(0.01f).min(0.0f).max(100.0f);
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b.add_output<decl::Float>(N_("Fac"));
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}
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static void node_shader_buts_wireframe(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "use_pixel_size", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0);
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}
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static int node_shader_gpu_wireframe(GPUMaterial *mat,
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bNode *node,
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bNodeExecData * /*execdata*/,
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GPUNodeStack *in,
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GPUNodeStack *out)
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{
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GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC);
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/* node->custom1 is use_pixel_size */
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if (node->custom1) {
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return GPU_stack_link(mat, node, "node_wireframe_screenspace", in, out);
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}
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else {
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return GPU_stack_link(mat, node, "node_wireframe", in, out);
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}
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}
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} // namespace blender::nodes::node_shader_wireframe_cc
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/* node type definition */
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void register_node_type_sh_wireframe()
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{
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namespace file_ns = blender::nodes::node_shader_wireframe_cc;
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT);
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ntype.declare = file_ns::node_declare;
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ntype.draw_buttons = file_ns::node_shader_buts_wireframe;
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ntype.gpu_fn = file_ns::node_shader_gpu_wireframe;
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nodeRegisterType(&ntype);
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}
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