87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "particle_allocator.hh"
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#include "BLI_rand.hh"
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namespace blender::sim {
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AttributesAllocator::~AttributesAllocator()
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{
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for (std::unique_ptr<AttributesBlock> &block : allocated_blocks_) {
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for (int i : attributes_info_.index_range()) {
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const fn::CPPType &type = attributes_info_.type_of(i);
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type.destruct_n(block->buffers[i], block->size);
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MEM_freeN(block->buffers[i]);
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}
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}
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}
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fn::MutableAttributesRef AttributesAllocator::allocate_uninitialized(int size)
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{
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std::unique_ptr<AttributesBlock> block = std::make_unique<AttributesBlock>();
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block->buffers = Array<void *>(attributes_info_.size(), nullptr);
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block->size = size;
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for (int i : attributes_info_.index_range()) {
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const fn::CPPType &type = attributes_info_.type_of(i);
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void *buffer = MEM_mallocN_aligned(size * type.size(), type.alignment(), AT);
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block->buffers[i] = buffer;
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}
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fn::MutableAttributesRef attributes{attributes_info_, block->buffers, size};
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{
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std::lock_guard lock{mutex_};
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allocated_blocks_.append(std::move(block));
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allocated_attributes_.append(attributes);
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total_allocated_ += size;
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}
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return attributes;
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}
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fn::MutableAttributesRef ParticleAllocator::allocate(int size)
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{
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const fn::AttributesInfo &info = attributes_allocator_.attributes_info();
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fn::MutableAttributesRef attributes = attributes_allocator_.allocate_uninitialized(size);
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for (int i : info.index_range()) {
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const fn::CPPType &type = info.type_of(i);
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StringRef name = info.name_of(i);
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if (name == "ID") {
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int start_id = next_id_.fetch_add(size);
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MutableSpan<int> ids = attributes.get<int>("ID");
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for (int pindex : IndexRange(size)) {
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ids[pindex] = start_id + pindex;
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}
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}
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else if (name == "Hash") {
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MutableSpan<int> hashes = attributes.get<int>("Hash");
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RandomNumberGenerator rng(hash_seed_ ^ static_cast<uint32_t>(next_id_));
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for (int pindex : IndexRange(size)) {
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hashes[pindex] = static_cast<int>(rng.get_uint32());
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}
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}
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else {
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type.fill_uninitialized(info.default_of(i), attributes.get(i).data(), size);
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}
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}
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return attributes;
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}
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} // namespace blender::sim
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