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blender-archive/source/blender/simulation/intern/simulation_update.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "SIM_simulation_update.hh"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_object.h"
#include "BKE_simulation.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "DEG_depsgraph_query.h"
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_rand.h"
#include "BLI_set.hh"
#include "BLI_vector.hh"
#include "NOD_node_tree_dependencies.hh"
#include "particle_function.hh"
#include "simulation_collect_influences.hh"
#include "simulation_solver.hh"
namespace blender::sim {
static void copy_states_to_cow(const Simulation *simulation_orig, Simulation *simulation_cow)
{
BKE_simulation_state_remove_all(simulation_cow);
simulation_cow->current_frame = simulation_orig->current_frame;
LISTBASE_FOREACH (const SimulationState *, state_orig, &simulation_orig->states) {
SimulationState *state_cow = BKE_simulation_state_add(
simulation_cow, state_orig->type, state_orig->name);
BKE_simulation_state_copy_data(state_orig, state_cow);
}
}
static void remove_unused_states(Simulation *simulation, const RequiredStates &required_states)
{
LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
if (!required_states.is_required(state->name, state->type)) {
BKE_simulation_state_remove(simulation, state);
}
}
}
static void add_missing_states(Simulation *simulation, const RequiredStates &required_states)
{
for (auto &&item : required_states.states().items()) {
const char *name = item.key.c_str();
const char *type = item.value;
SimulationState *state = BKE_simulation_state_try_find_by_name_and_type(
simulation, name, type);
if (state == nullptr) {
BKE_simulation_state_add(simulation, type, name);
}
}
}
static void reinitialize_empty_simulation_states(Simulation *simulation,
const RequiredStates &required_states)
{
remove_unused_states(simulation, required_states);
BKE_simulation_state_reset_all(simulation);
add_missing_states(simulation, required_states);
}
static void update_simulation_state_list(Simulation *simulation,
const RequiredStates &required_states)
{
remove_unused_states(simulation, required_states);
add_missing_states(simulation, required_states);
}
class SampledDependencyAnimations : public DependencyAnimations {
private:
TimeInterval simulation_time_interval_;
MultiValueMap<Object *, float4x4> object_transforms_cache_;
public:
SampledDependencyAnimations(TimeInterval simulation_time_interval)
: simulation_time_interval_(simulation_time_interval)
{
}
void add_object_transforms(Object &object, Span<float4x4> transforms)
{
object_transforms_cache_.add_multiple(&object, transforms);
}
bool is_object_transform_changing(Object &object) const
{
return object_transforms_cache_.lookup(&object).size() >= 2;
}
void get_object_transforms(Object &object,
Span<float> simulation_times,
MutableSpan<float4x4> r_transforms) const
{
assert_same_size(simulation_times, r_transforms);
Span<float4x4> cached_transforms = object_transforms_cache_.lookup(&object);
if (cached_transforms.size() == 0) {
r_transforms.fill(object.obmat);
return;
}
if (cached_transforms.size() == 1) {
r_transforms.fill(cached_transforms[0]);
return;
}
for (int i : simulation_times.index_range()) {
const float simulation_time = simulation_times[i];
if (simulation_time <= simulation_time_interval_.start()) {
r_transforms[i] = cached_transforms.first();
continue;
}
if (simulation_time >= simulation_time_interval_.stop()) {
r_transforms[i] = cached_transforms.last();
continue;
}
const float factor = simulation_time_interval_.factor_at_time(simulation_time);
BLI_assert(factor > 0.0f && factor < 1.0f);
const float scaled_factor = factor * (cached_transforms.size() - 1);
const int lower_sample = static_cast<int>(scaled_factor);
const int upper_sample = lower_sample + 1;
const float mix_factor = scaled_factor - lower_sample;
r_transforms[i] = float4x4::interpolate(
cached_transforms[lower_sample], cached_transforms[upper_sample], mix_factor);
}
}
};
static void sample_object_transforms(Object &object,
Depsgraph &depsgraph,
Scene &scene,
TimeInterval scene_frame_interval,
MutableSpan<float4x4> r_transforms)
{
if (r_transforms.size() == 0) {
return;
}
if (r_transforms.size() == 1) {
r_transforms[0] = object.obmat;
return;
}
Array<float> frames(r_transforms.size());
scene_frame_interval.compute_uniform_samples(frames);
for (int i : frames.index_range()) {
float frame = frames[i];
const int recursion_depth = 5;
BKE_object_modifier_update_subframe(
&depsgraph, &scene, &object, false, recursion_depth, frame, eModifierType_None);
r_transforms[i] = object.obmat;
}
}
template<typename T> static bool all_values_equal(Span<T> values)
{
if (values.size() == 0) {
return true;
}
for (const T &value : values.drop_front(1)) {
if (value != values[0]) {
return false;
}
}
return true;
}
static void prepare_dependency_animations(Depsgraph &depsgraph,
Scene &scene,
Simulation &simulation,
TimeInterval scene_frame_interval,
SampledDependencyAnimations &r_dependency_animations)
{
LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation.dependencies) {
ID *id_cow = DEG_get_evaluated_id(&depsgraph, dependency->id);
if (id_cow == nullptr) {
continue;
}
if (GS(id_cow->name) != ID_OB) {
continue;
}
Object &object_cow = *reinterpret_cast<Object *>(id_cow);
constexpr int sample_count = 10;
Array<float4x4, sample_count> transforms(sample_count);
sample_object_transforms(object_cow, depsgraph, scene, scene_frame_interval, transforms);
/* If all samples are the same, only store one. */
Span<float4x4> transforms_to_use = (all_values_equal(transforms.as_span())) ?
transforms.as_span().take_front(1) :
transforms.as_span();
r_dependency_animations.add_object_transforms(object_cow, transforms_to_use);
}
}
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
Scene *scene_cow,
Simulation *simulation_cow)
{
int current_frame = scene_cow->r.cfra;
if (simulation_cow->current_frame == current_frame) {
return;
}
/* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
if (!DEG_is_active(depsgraph)) {
return;
}
Simulation *simulation_orig = reinterpret_cast<Simulation *>(
DEG_get_original_id(&simulation_cow->id));
ResourceCollector resources;
SimulationInfluences influences;
RequiredStates required_states;
collect_simulation_influences(*simulation_cow, resources, influences, required_states);
bke::PersistentDataHandleMap handle_map;
LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation_orig->dependencies) {
ID *id_cow = DEG_get_evaluated_id(depsgraph, dependency->id);
if (id_cow != nullptr) {
handle_map.add(dependency->handle, *id_cow);
}
}
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, required_states);
initialize_simulation_states(*simulation_orig, *depsgraph, influences, handle_map);
simulation_orig->current_frame = 1;
copy_states_to_cow(simulation_orig, simulation_cow);
}
else if (current_frame == simulation_orig->current_frame + 1) {
update_simulation_state_list(simulation_orig, required_states);
const float fps = scene_cow->r.frs_sec / scene_cow->r.frs_sec_base;
const float time_step = 1.0f / fps;
TimeInterval scene_frame_interval(current_frame - 1, 1);
TimeInterval simulation_time_interval(simulation_orig->current_simulation_time, time_step);
SampledDependencyAnimations dependency_animations{simulation_time_interval};
prepare_dependency_animations(
*depsgraph, *scene_cow, *simulation_orig, scene_frame_interval, dependency_animations);
solve_simulation_time_step(
*simulation_orig, *depsgraph, influences, handle_map, dependency_animations, time_step);
simulation_orig->current_frame = current_frame;
copy_states_to_cow(simulation_orig, simulation_cow);
}
}
/* Returns true when dependencies have changed. */
bool update_simulation_dependencies(Simulation *simulation)
{
nodes::NodeTreeDependencies dependencies = nodes::find_node_tree_dependencies(
*simulation->nodetree);
ListBase *dependency_list = &simulation->dependencies;
bool dependencies_changed = false;
Map<ID *, SimulationDependency *> dependency_by_id;
Map<SimulationDependency *, int> old_flag_by_dependency;
Set<int> used_handles;
/* Remove unused handle items and clear flags that are reinitialized later. */
LISTBASE_FOREACH_MUTABLE (SimulationDependency *, dependency, dependency_list) {
if (dependencies.depends_on(dependency->id)) {
dependency_by_id.add_new(dependency->id, dependency);
used_handles.add_new(dependency->handle);
old_flag_by_dependency.add_new(dependency, dependency->flag);
dependency->flag &= ~(SIM_DEPENDS_ON_TRANSFORM | SIM_DEPENDS_ON_GEOMETRY);
}
else {
if (dependency->id != nullptr) {
id_us_min(dependency->id);
}
BLI_remlink(dependency_list, dependency);
MEM_freeN(dependency);
dependencies_changed = true;
}
}
/* Add handle items for new id dependencies. */
int next_handle = 0;
for (ID *id : dependencies.id_dependencies()) {
dependency_by_id.lookup_or_add_cb(id, [&]() {
while (used_handles.contains(next_handle)) {
next_handle++;
}
used_handles.add_new(next_handle);
SimulationDependency *dependency = static_cast<SimulationDependency *>(
MEM_callocN(sizeof(*dependency), AT));
id_us_plus(id);
dependency->id = id;
dependency->handle = next_handle;
BLI_addtail(dependency_list, dependency);
return dependency;
});
}
/* Set appropriate dependency flags. */
for (Object *object : dependencies.transform_dependencies()) {
SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
dependency->flag |= SIM_DEPENDS_ON_TRANSFORM;
}
for (Object *object : dependencies.geometry_dependencies()) {
SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
dependency->flag |= SIM_DEPENDS_ON_GEOMETRY;
}
if (!dependencies_changed) {
/* Check if any flags have changed. */
LISTBASE_FOREACH (SimulationDependency *, dependency, dependency_list) {
uint32_t old_flag = old_flag_by_dependency.lookup_default(dependency, 0);
uint32_t new_flag = dependency->flag;
if (old_flag != new_flag) {
dependencies_changed = true;
break;
}
}
}
return dependencies_changed;
}
} // namespace blender::sim