358 lines
12 KiB
C++
358 lines
12 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "SIM_simulation_update.hh"
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#include "BKE_customdata.h"
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#include "BKE_lib_id.h"
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#include "BKE_object.h"
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#include "BKE_simulation.h"
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#include "DNA_modifier_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_simulation_types.h"
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#include "DEG_depsgraph_query.h"
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#include "BLI_array.hh"
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#include "BLI_float3.hh"
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "BLI_rand.h"
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#include "BLI_set.hh"
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#include "BLI_vector.hh"
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#include "NOD_node_tree_dependencies.hh"
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#include "particle_function.hh"
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#include "simulation_collect_influences.hh"
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#include "simulation_solver.hh"
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namespace blender::sim {
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static void copy_states_to_cow(const Simulation *simulation_orig, Simulation *simulation_cow)
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{
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BKE_simulation_state_remove_all(simulation_cow);
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simulation_cow->current_frame = simulation_orig->current_frame;
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LISTBASE_FOREACH (const SimulationState *, state_orig, &simulation_orig->states) {
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SimulationState *state_cow = BKE_simulation_state_add(
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simulation_cow, state_orig->type, state_orig->name);
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BKE_simulation_state_copy_data(state_orig, state_cow);
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}
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}
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static void remove_unused_states(Simulation *simulation, const RequiredStates &required_states)
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{
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LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
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if (!required_states.is_required(state->name, state->type)) {
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BKE_simulation_state_remove(simulation, state);
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}
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}
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}
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static void add_missing_states(Simulation *simulation, const RequiredStates &required_states)
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{
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for (auto &&item : required_states.states().items()) {
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const char *name = item.key.c_str();
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const char *type = item.value;
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SimulationState *state = BKE_simulation_state_try_find_by_name_and_type(
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simulation, name, type);
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if (state == nullptr) {
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BKE_simulation_state_add(simulation, type, name);
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}
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}
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}
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static void reinitialize_empty_simulation_states(Simulation *simulation,
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const RequiredStates &required_states)
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{
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remove_unused_states(simulation, required_states);
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BKE_simulation_state_reset_all(simulation);
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add_missing_states(simulation, required_states);
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}
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static void update_simulation_state_list(Simulation *simulation,
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const RequiredStates &required_states)
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{
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remove_unused_states(simulation, required_states);
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add_missing_states(simulation, required_states);
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}
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class SampledDependencyAnimations : public DependencyAnimations {
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private:
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TimeInterval simulation_time_interval_;
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MultiValueMap<Object *, float4x4> object_transforms_cache_;
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public:
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SampledDependencyAnimations(TimeInterval simulation_time_interval)
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: simulation_time_interval_(simulation_time_interval)
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{
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}
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void add_object_transforms(Object &object, Span<float4x4> transforms)
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{
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object_transforms_cache_.add_multiple(&object, transforms);
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}
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bool is_object_transform_changing(Object &object) const
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{
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return object_transforms_cache_.lookup(&object).size() >= 2;
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}
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void get_object_transforms(Object &object,
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Span<float> simulation_times,
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MutableSpan<float4x4> r_transforms) const
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{
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assert_same_size(simulation_times, r_transforms);
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Span<float4x4> cached_transforms = object_transforms_cache_.lookup(&object);
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if (cached_transforms.size() == 0) {
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r_transforms.fill(object.obmat);
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return;
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}
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if (cached_transforms.size() == 1) {
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r_transforms.fill(cached_transforms[0]);
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return;
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}
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for (int i : simulation_times.index_range()) {
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const float simulation_time = simulation_times[i];
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if (simulation_time <= simulation_time_interval_.start()) {
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r_transforms[i] = cached_transforms.first();
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continue;
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}
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if (simulation_time >= simulation_time_interval_.stop()) {
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r_transforms[i] = cached_transforms.last();
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continue;
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}
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const float factor = simulation_time_interval_.factor_at_time(simulation_time);
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BLI_assert(factor > 0.0f && factor < 1.0f);
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const float scaled_factor = factor * (cached_transforms.size() - 1);
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const int lower_sample = static_cast<int>(scaled_factor);
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const int upper_sample = lower_sample + 1;
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const float mix_factor = scaled_factor - lower_sample;
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r_transforms[i] = float4x4::interpolate(
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cached_transforms[lower_sample], cached_transforms[upper_sample], mix_factor);
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}
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}
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};
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static void sample_object_transforms(Object &object,
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Depsgraph &depsgraph,
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Scene &scene,
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TimeInterval scene_frame_interval,
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MutableSpan<float4x4> r_transforms)
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{
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if (r_transforms.size() == 0) {
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return;
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}
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if (r_transforms.size() == 1) {
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r_transforms[0] = object.obmat;
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return;
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}
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Array<float> frames(r_transforms.size());
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scene_frame_interval.compute_uniform_samples(frames);
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for (int i : frames.index_range()) {
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float frame = frames[i];
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const int recursion_depth = 5;
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BKE_object_modifier_update_subframe(
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&depsgraph, &scene, &object, false, recursion_depth, frame, eModifierType_None);
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r_transforms[i] = object.obmat;
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}
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}
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template<typename T> static bool all_values_equal(Span<T> values)
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{
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if (values.size() == 0) {
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return true;
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}
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for (const T &value : values.drop_front(1)) {
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if (value != values[0]) {
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return false;
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}
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}
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return true;
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}
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static void prepare_dependency_animations(Depsgraph &depsgraph,
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Scene &scene,
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Simulation &simulation,
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TimeInterval scene_frame_interval,
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SampledDependencyAnimations &r_dependency_animations)
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{
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LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation.dependencies) {
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ID *id_cow = DEG_get_evaluated_id(&depsgraph, dependency->id);
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if (id_cow == nullptr) {
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continue;
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}
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if (GS(id_cow->name) != ID_OB) {
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continue;
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}
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Object &object_cow = *reinterpret_cast<Object *>(id_cow);
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constexpr int sample_count = 10;
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Array<float4x4, sample_count> transforms(sample_count);
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sample_object_transforms(object_cow, depsgraph, scene, scene_frame_interval, transforms);
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/* If all samples are the same, only store one. */
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Span<float4x4> transforms_to_use = (all_values_equal(transforms.as_span())) ?
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transforms.as_span().take_front(1) :
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transforms.as_span();
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r_dependency_animations.add_object_transforms(object_cow, transforms_to_use);
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}
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}
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void update_simulation_in_depsgraph(Depsgraph *depsgraph,
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Scene *scene_cow,
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Simulation *simulation_cow)
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{
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int current_frame = scene_cow->r.cfra;
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if (simulation_cow->current_frame == current_frame) {
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return;
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}
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/* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
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if (!DEG_is_active(depsgraph)) {
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return;
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}
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Simulation *simulation_orig = reinterpret_cast<Simulation *>(
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DEG_get_original_id(&simulation_cow->id));
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ResourceCollector resources;
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SimulationInfluences influences;
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RequiredStates required_states;
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collect_simulation_influences(*simulation_cow, resources, influences, required_states);
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bke::PersistentDataHandleMap handle_map;
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LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation_orig->dependencies) {
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ID *id_cow = DEG_get_evaluated_id(depsgraph, dependency->id);
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if (id_cow != nullptr) {
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handle_map.add(dependency->handle, *id_cow);
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}
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}
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if (current_frame == 1) {
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reinitialize_empty_simulation_states(simulation_orig, required_states);
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initialize_simulation_states(*simulation_orig, *depsgraph, influences, handle_map);
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simulation_orig->current_frame = 1;
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copy_states_to_cow(simulation_orig, simulation_cow);
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}
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else if (current_frame == simulation_orig->current_frame + 1) {
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update_simulation_state_list(simulation_orig, required_states);
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const float fps = scene_cow->r.frs_sec / scene_cow->r.frs_sec_base;
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const float time_step = 1.0f / fps;
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TimeInterval scene_frame_interval(current_frame - 1, 1);
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TimeInterval simulation_time_interval(simulation_orig->current_simulation_time, time_step);
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SampledDependencyAnimations dependency_animations{simulation_time_interval};
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prepare_dependency_animations(
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*depsgraph, *scene_cow, *simulation_orig, scene_frame_interval, dependency_animations);
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solve_simulation_time_step(
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*simulation_orig, *depsgraph, influences, handle_map, dependency_animations, time_step);
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simulation_orig->current_frame = current_frame;
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copy_states_to_cow(simulation_orig, simulation_cow);
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}
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}
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/* Returns true when dependencies have changed. */
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bool update_simulation_dependencies(Simulation *simulation)
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{
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nodes::NodeTreeDependencies dependencies = nodes::find_node_tree_dependencies(
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*simulation->nodetree);
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ListBase *dependency_list = &simulation->dependencies;
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bool dependencies_changed = false;
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Map<ID *, SimulationDependency *> dependency_by_id;
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Map<SimulationDependency *, int> old_flag_by_dependency;
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Set<int> used_handles;
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/* Remove unused handle items and clear flags that are reinitialized later. */
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LISTBASE_FOREACH_MUTABLE (SimulationDependency *, dependency, dependency_list) {
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if (dependencies.depends_on(dependency->id)) {
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dependency_by_id.add_new(dependency->id, dependency);
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used_handles.add_new(dependency->handle);
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old_flag_by_dependency.add_new(dependency, dependency->flag);
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dependency->flag &= ~(SIM_DEPENDS_ON_TRANSFORM | SIM_DEPENDS_ON_GEOMETRY);
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}
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else {
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if (dependency->id != nullptr) {
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id_us_min(dependency->id);
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}
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BLI_remlink(dependency_list, dependency);
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MEM_freeN(dependency);
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dependencies_changed = true;
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}
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}
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/* Add handle items for new id dependencies. */
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int next_handle = 0;
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for (ID *id : dependencies.id_dependencies()) {
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dependency_by_id.lookup_or_add_cb(id, [&]() {
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while (used_handles.contains(next_handle)) {
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next_handle++;
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}
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used_handles.add_new(next_handle);
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SimulationDependency *dependency = static_cast<SimulationDependency *>(
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MEM_callocN(sizeof(*dependency), AT));
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id_us_plus(id);
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dependency->id = id;
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dependency->handle = next_handle;
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BLI_addtail(dependency_list, dependency);
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return dependency;
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});
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}
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/* Set appropriate dependency flags. */
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for (Object *object : dependencies.transform_dependencies()) {
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SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
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dependency->flag |= SIM_DEPENDS_ON_TRANSFORM;
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}
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for (Object *object : dependencies.geometry_dependencies()) {
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SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
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dependency->flag |= SIM_DEPENDS_ON_GEOMETRY;
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}
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if (!dependencies_changed) {
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/* Check if any flags have changed. */
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LISTBASE_FOREACH (SimulationDependency *, dependency, dependency_list) {
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uint32_t old_flag = old_flag_by_dependency.lookup_default(dependency, 0);
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uint32_t new_flag = dependency->flag;
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if (old_flag != new_flag) {
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dependencies_changed = true;
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break;
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}
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}
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}
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return dependencies_changed;
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}
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} // namespace blender::sim
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