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blender-archive/source/blender/editors/util/undo.c
Brecht Van Lommel 3f34a88fc8 Fix #36075: editing shading nodes could still crash blender internal rendered
draw mode. This happens because it uses node data structures in threads, now
it does same as preview render, which is to immediately stop the render thread
when e.g. deleting nodes.
2013-07-10 01:05:56 +00:00

568 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/util/undo.c
* \ingroup edutil
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_utildefines.h"
#include "BLF_translation.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_armature.h"
#include "ED_particle.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_util.h"
#include "ED_text.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "util_intern.h"
/* ***************** generic undo system ********************* */
void ED_undo_push(bContext *C, const char *str)
{
wmWindowManager *wm = CTX_wm_manager(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
if (G.debug & G_DEBUG)
printf("%s: %s\n", __func__, str);
if (obedit) {
if (U.undosteps == 0) return;
if (obedit->type == OB_MESH)
undo_push_mesh(C, str);
else if (ELEM(obedit->type, OB_CURVE, OB_SURF))
undo_push_curve(C, str);
else if (obedit->type == OB_FONT)
undo_push_font(C, str);
else if (obedit->type == OB_MBALL)
undo_push_mball(C, str);
else if (obedit->type == OB_LATTICE)
undo_push_lattice(C, str);
else if (obedit->type == OB_ARMATURE)
undo_push_armature(C, str);
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
if (U.undosteps == 0) return;
PE_undo_push(CTX_data_scene(C), str);
}
else {
BKE_write_undo(C, str);
}
if (wm->file_saved) {
wm->file_saved = 0;
/* notifier that data changed, for save-over warning or header */
WM_event_add_notifier(C, NC_WM | ND_DATACHANGED, NULL);
}
}
/* note: also check undo_history_exec() in bottom if you change notifiers */
static int ed_undo_step(bContext *C, int step, const char *undoname)
{
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
ScrArea *sa = CTX_wm_area(C);
/* undo during jobs are running can easily lead to freeing data using by jobs,
* or they can just lead to freezing job in some other cases */
if (WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C), WM_JOB_TYPE_ANY)) {
return OPERATOR_CANCELLED;
}
/* grease pencil can be can be used in plenty of spaces, so check it first */
if (ED_gpencil_session_active()) {
return ED_undo_gpencil_step(C, step, undoname);
}
if (sa && (sa->spacetype == SPACE_IMAGE)) {
SpaceImage *sima = (SpaceImage *)sa->spacedata.first;
if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) {
if (!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname) && undoname) {
if (U.uiflag & USER_GLOBALUNDO) {
ED_viewport_render_kill_jobs(C, true);
BKE_undo_name(C, undoname);
}
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
}
if (sa && (sa->spacetype == SPACE_TEXT)) {
ED_text_undo_step(C, step);
}
else if (obedit) {
if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) {
if (undoname)
undo_editmode_name(C, undoname);
else
undo_editmode_step(C, step);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL);
}
}
else {
/* Note: we used to do a fall-through here where if the
* mode-specific undo system had no more steps to undo (or
* redo), the global undo would run.
*
* That was inconsistent with editmode, and also makes for
* unecessarily tricky interaction with the other undo
* systems. */
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) {
ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname);
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
ED_undo_paint_step(C, UNDO_PAINT_MESH, step, undoname);
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
if (step == 1)
PE_undo(CTX_data_scene(C));
else
PE_redo(CTX_data_scene(C));
}
else if (U.uiflag & USER_GLOBALUNDO) {
// note python defines not valid here anymore.
//#ifdef WITH_PYTHON
// XXX BPY_scripts_clear_pyobjects();
//#endif
/* for global undo/redo we should just clear the editmode stack */
/* for example, texface stores image pointers */
undo_editmode_clear();
ED_viewport_render_kill_jobs(C, true);
if (undoname)
BKE_undo_name(C, undoname);
else
BKE_undo_step(C, step);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, CTX_data_scene(C));
}
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
void ED_undo_pop(bContext *C)
{
ed_undo_step(C, 1, NULL);
}
void ED_undo_redo(bContext *C)
{
ed_undo_step(C, -1, NULL);
}
void ED_undo_push_op(bContext *C, wmOperator *op)
{
/* in future, get undo string info? */
ED_undo_push(C, op->type->name);
}
void ED_undo_pop_op(bContext *C, wmOperator *op)
{
/* search back a couple of undo's, in case something else added pushes */
ed_undo_step(C, 0, op->type->name);
}
/* name optionally, function used to check for operator redo panel */
int ED_undo_valid(const bContext *C, const char *undoname)
{
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
ScrArea *sa = CTX_wm_area(C);
if (sa && sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = (SpaceImage *)sa->spacedata.first;
if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) {
return 1;
}
}
if (sa && (sa->spacetype == SPACE_TEXT)) {
return 1;
}
else if (obedit) {
if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) {
return undo_editmode_valid(undoname);
}
}
else {
/* if below tests fail, global undo gets executed */
if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) {
if (ED_undo_paint_valid(UNDO_PAINT_IMAGE, undoname))
return 1;
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
if (ED_undo_paint_valid(UNDO_PAINT_MESH, undoname))
return 1;
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
return PE_undo_valid(CTX_data_scene(C));
}
if (U.uiflag & USER_GLOBALUNDO) {
return BKE_undo_valid(undoname);
}
}
return 0;
}
static int ed_undo_exec(bContext *C, wmOperator *UNUSED(op))
{
/* "last operator" should disappear, later we can tie this with undo stack nicer */
WM_operator_stack_clear(CTX_wm_manager(C));
return ed_undo_step(C, 1, NULL);
}
static int ed_undo_push_exec(bContext *C, wmOperator *op)
{
char str[BKE_UNDO_STR_MAX];
RNA_string_get(op->ptr, "message", str);
ED_undo_push(C, str);
return OPERATOR_FINISHED;
}
static int ed_redo_exec(bContext *C, wmOperator *UNUSED(op))
{
return ed_undo_step(C, -1, NULL);
}
/* ********************** */
void ED_OT_undo(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Undo";
ot->description = "Undo previous action";
ot->idname = "ED_OT_undo";
/* api callbacks */
ot->exec = ed_undo_exec;
ot->poll = ED_operator_screenactive;
}
void ED_OT_undo_push(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Undo Push";
ot->description = "Add an undo state (internal use only)";
ot->idname = "ED_OT_undo_push";
/* api callbacks */
ot->exec = ed_undo_push_exec;
ot->flag = OPTYPE_INTERNAL;
RNA_def_string(ot->srna, "message", "Add an undo step *function may be moved*", BKE_UNDO_STR_MAX, "Undo Message", "");
}
void ED_OT_redo(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Redo";
ot->description = "Redo previous action";
ot->idname = "ED_OT_redo";
/* api callbacks */
ot->exec = ed_redo_exec;
ot->poll = ED_operator_screenactive;
}
/* ui callbacks should call this rather than calling WM_operator_repeat() themselves */
int ED_undo_operator_repeat(bContext *C, struct wmOperator *op)
{
int ret = 0;
if (op) {
wmWindowManager *wm = CTX_wm_manager(C);
struct Scene *scene = CTX_data_scene(C);
/* keep in sync with logic in view3d_panel_operator_redo() */
ARegion *ar = CTX_wm_region(C);
ARegion *ar1 = BKE_area_find_region_active_win(CTX_wm_area(C));
if (ar1)
CTX_wm_region_set(C, ar1);
if ( (WM_operator_repeat_check(C, op)) &&
(WM_operator_poll(C, op->type)) &&
/* note, undo/redo cant run if there are jobs active,
* check for screen jobs only so jobs like material/texture/world preview
* (which copy their data), wont stop redo, see [#29579]],
*
* note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
(WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY) == 0))
{
int retval;
ED_viewport_render_kill_jobs(C, true);
if (G.debug & G_DEBUG)
printf("redo_cb: operator redo %s\n", op->type->name);
ED_undo_pop_op(C, op);
if (op->type->check) {
op->type->check(C, op); /* ignore return value since its running again anyway */
}
retval = WM_operator_repeat(C, op);
if ((retval & OPERATOR_FINISHED) == 0) {
if (G.debug & G_DEBUG)
printf("redo_cb: operator redo failed: %s, return %d\n", op->type->name, retval);
ED_undo_redo(C);
}
else {
ret = 1;
}
}
else {
if (G.debug & G_DEBUG) {
printf("redo_cb: WM_operator_repeat_check returned false %s\n", op->type->name);
}
}
/* set region back */
CTX_wm_region_set(C, ar);
}
else {
if (G.debug & G_DEBUG) {
printf("redo_cb: ED_undo_operator_repeat called with NULL 'op'\n");
}
}
return ret;
}
void ED_undo_operator_repeat_cb(bContext *C, void *arg_op, void *UNUSED(arg_unused))
{
ED_undo_operator_repeat(C, (wmOperator *)arg_op);
}
void ED_undo_operator_repeat_cb_evt(bContext *C, void *arg_op, int UNUSED(arg_event))
{
ED_undo_operator_repeat(C, (wmOperator *)arg_op);
}
/* ************************** */
enum {
UNDOSYSTEM_GLOBAL = 1,
UNDOSYSTEM_EDITMODE = 2,
UNDOSYSTEM_PARTICLE = 3
};
static int get_undo_system(bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
/* find out which undo system */
if (obedit) {
if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) {
return UNDOSYSTEM_EDITMODE;
}
}
else {
Object *obact = CTX_data_active_object(C);
if (obact && obact->mode & OB_MODE_PARTICLE_EDIT)
return UNDOSYSTEM_PARTICLE;
else if (U.uiflag & USER_GLOBALUNDO)
return UNDOSYSTEM_GLOBAL;
}
return 0;
}
/* create enum based on undo items */
static EnumPropertyItem *rna_undo_itemf(bContext *C, int undosys, int *totitem)
{
EnumPropertyItem item_tmp = {0}, *item = NULL;
int active, i = 0;
while (TRUE) {
const char *name = NULL;
if (undosys == UNDOSYSTEM_PARTICLE) {
name = PE_undo_get_name(CTX_data_scene(C), i, &active);
}
else if (undosys == UNDOSYSTEM_EDITMODE) {
name = undo_editmode_get_name(C, i, &active);
}
else {
name = BKE_undo_get_name(i, &active);
}
if (name) {
item_tmp.identifier = name;
/* XXX This won't work with non-default contexts (e.g. operators) :/ */
item_tmp.name = IFACE_(name);
if (active)
item_tmp.icon = ICON_RESTRICT_VIEW_OFF;
else
item_tmp.icon = ICON_NONE;
item_tmp.value = i++;
RNA_enum_item_add(&item, totitem, &item_tmp);
}
else
break;
}
RNA_enum_item_end(&item, totitem);
return item;
}
static int undo_history_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
int undosys, totitem = 0;
undosys = get_undo_system(C);
if (undosys) {
EnumPropertyItem *item = rna_undo_itemf(C, undosys, &totitem);
if (totitem > 0) {
uiPopupMenu *pup = uiPupMenuBegin(C, RNA_struct_ui_name(op->type->srna), ICON_NONE);
uiLayout *layout = uiPupMenuLayout(pup);
uiLayout *split = uiLayoutSplit(layout, 0.0f, FALSE);
uiLayout *column = NULL;
int i, c;
for (c = 0, i = totitem - 1; i >= 0; i--, c++) {
if ( (c % 20) == 0)
column = uiLayoutColumn(split, FALSE);
if (item[i].identifier)
uiItemIntO(column, item[i].name, item[i].icon, op->type->idname, "item", item[i].value);
}
MEM_freeN(item);
uiPupMenuEnd(C, pup);
}
}
return OPERATOR_CANCELLED;
}
/* note: also check ed_undo_step() in top if you change notifiers */
static int undo_history_exec(bContext *C, wmOperator *op)
{
if (RNA_struct_property_is_set(op->ptr, "item")) {
int undosys = get_undo_system(C);
int item = RNA_int_get(op->ptr, "item");
if (undosys == UNDOSYSTEM_PARTICLE) {
PE_undo_number(CTX_data_scene(C), item);
}
else if (undosys == UNDOSYSTEM_EDITMODE) {
undo_editmode_number(C, item + 1);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL);
}
else {
ED_viewport_render_kill_jobs(C, true);
BKE_undo_number(C, item);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, CTX_data_scene(C));
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void ED_OT_undo_history(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Undo History";
ot->description = "Redo specific action in history";
ot->idname = "ED_OT_undo_history";
/* api callbacks */
ot->invoke = undo_history_invoke;
ot->exec = undo_history_exec;
ot->poll = ED_operator_screenactive;
RNA_def_int(ot->srna, "item", 0, 0, INT_MAX, "Item", "", 0, INT_MAX);
}