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blender-archive/source/gameengine/Rasterizer
Mike Erwin 87fac9a816 use float (not double) for font matrix
Following up on recent double --> float commits in the game engine.
2015-12-14 22:28:12 -05:00
..
2014-05-14 15:00:47 +10:00
2015-08-22 21:17:32 +10:00