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blender-archive/intern/action/intern/ACT_ActionC-Api.cpp
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

135 lines
3.2 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date April, 25, 2001
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "ACT_ActionC-Api.h"
#include "ACT_ActionStack.h"
#include "ACT_CallbackAction.h"
ACT_ActionPtr ACT_ActionCreate(
char* name,
int isApplied,
ACT_ActionUserDataPtr data,
ACT_ActionApplyProcPtr applyProc,
ACT_ActionUndoProcPtr undoProc,
ACT_ActionDisposeProcPtr disposeProc)
{
STR_String tmp (name);
ACT_CallbackAction* action = new ACT_CallbackAction(tmp, isApplied != 0, data, applyProc, undoProc, disposeProc);
return (ACT_ActionPtr) action;
}
char* ACT_ActionGetName(ACT_ActionPtr action)
{
return action ? ((ACT_Action*)action)->getName() : 0;
}
ACT_ActionStackPtr ACT_ActionStackCreate(unsigned int stackSize)
{
return ((ACT_ActionStackPtr) (new ACT_ActionStack (stackSize)));
}
void ACT_ActionStackDispose(ACT_ActionStackPtr stack)
{
if (stack) {
delete (ACT_ActionStack*) stack;
}
}
unsigned int ACT_ActionStackGetStackDepth(ACT_ActionStackPtr stack)
{
return stack ? ((ACT_ActionStack*)stack)->getStackDepth() : 0;
}
unsigned int ACT_ActionStackGetMaxStackDepth(ACT_ActionStackPtr stack)
{
return stack ? ((ACT_ActionStack*)stack)->getMaxStackDepth() : 0;
}
void ACT_ActionStackSetMaxStackDepth(ACT_ActionStackPtr stack, unsigned int maxStackDepth)
{
if (stack) {
((ACT_ActionStack*)stack)->setMaxStackDepth(maxStackDepth);
}
}
void ACT_ActionStackPush(ACT_ActionStackPtr stack, ACT_ActionPtr action)
{
if (stack && action) {
((ACT_ActionStack*)stack)->push(*((ACT_Action*)action));
}
}
ACT_ActionStackPtr ACT_ActionStackPeekUndo(ACT_ActionStackPtr stack)
{
return (ACT_ActionStackPtr) (stack ? ((ACT_ActionStack*)stack)->peekUndo() : 0);
}
ACT_ActionStackPtr ACT_ActionStackPeekRedo(ACT_ActionStackPtr stack)
{
return (ACT_ActionStackPtr) (stack ? ((ACT_ActionStack*)stack)->peekRedo() : 0);
}
void ACT_ActionStackUndo(ACT_ActionStackPtr stack)
{
if (stack) {
((ACT_ActionStack*)stack)->undo();
}
}
void ACT_ActionStackRedo(ACT_ActionStackPtr stack)
{
if (stack) {
((ACT_ActionStack*)stack)->redo();
}
}