- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
		
			
				
	
	
		
			263 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file gameengine/GameLogic/SCA_ILogicBrick.cpp
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 *  \ingroup gamelogic
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 */
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#include <stddef.h>
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#include "SCA_ILogicBrick.h"
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#include "PyObjectPlus.h"
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SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
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SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj)
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	:
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	CValue(),
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	m_gameobj(gameobj),
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	m_Execute_Priority(0),
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	m_Execute_Ueber_Priority(0),
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	m_bActive(false),
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	m_eventval(0)
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{
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	m_text = "KX_LogicBrick";
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}
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SCA_ILogicBrick::~SCA_ILogicBrick()
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{
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	RemoveEvent();
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}
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void SCA_ILogicBrick::SetExecutePriority(int execute_Priority)
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{
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	m_Execute_Priority = execute_Priority;
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}
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void SCA_ILogicBrick::SetUeberExecutePriority(int execute_Priority)
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{
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	m_Execute_Ueber_Priority = execute_Priority;
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}
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void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
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{
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	m_gameobj = parent;
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}
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void SCA_ILogicBrick::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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	// nothing to do
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}
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CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
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{
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	CValue* temp = new CBoolValue(false,"");
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	CValue* result = temp->Calc(op,val);
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	temp->Release();
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	return result;
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} 
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CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
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								   VALUE_OPERATOR op,
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								   CValue *val)
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{
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	// same as bool implementation, so...
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	CValue* temp = new CBoolValue(false,"");
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	CValue* result = temp->CalcFinal(dtype,op,val);
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	temp->Release();
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	return result;
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}
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const STR_String& SCA_ILogicBrick::GetText()
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{ 
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	if (m_name.Length())
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		return m_name;
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	return m_text;
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}
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double SCA_ILogicBrick::GetNumber()
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{
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	return -1;
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}
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STR_String& SCA_ILogicBrick::GetName()
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{
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	return m_name;
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}
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void SCA_ILogicBrick::SetName(const char *name)
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{
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	m_name = name;
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}
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bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
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{
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	return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority) 
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		|| ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) && 
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		(this->m_Execute_Priority < other->m_Execute_Priority));
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}
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void SCA_ILogicBrick::RegisterEvent(CValue* eventval)
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{
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	if (m_eventval)
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		m_eventval->Release();
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	m_eventval = eventval->AddRef();
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}
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void SCA_ILogicBrick::RemoveEvent()
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{
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	if (m_eventval)
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	{
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		m_eventval->Release();
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		m_eventval = NULL;
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	}
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}
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CValue* SCA_ILogicBrick::GetEvent()
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{
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	if (m_eventval)
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	{
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		return m_eventval->AddRef();
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	}
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	return NULL;
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}
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#ifdef WITH_PYTHON
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/* python stuff */
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PyTypeObject SCA_ILogicBrick::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"SCA_ILogicBrick",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&CValue::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef SCA_ILogicBrick::Methods[] = {
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	{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_ILogicBrick::Attributes[] = {
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	KX_PYATTRIBUTE_RO_FUNCTION("owner",	SCA_ILogicBrick, pyattr_get_owner),
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	KX_PYATTRIBUTE_INT_RW("executePriority",0,100000,false,SCA_ILogicBrick,m_Execute_Priority),
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	KX_PYATTRIBUTE_STRING_RO("name", SCA_ILogicBrick, m_name),
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	{NULL} //Sentinel
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};
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int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
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{
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	if (attrdef->m_type != KX_PYATTRIBUTE_TYPE_STRING || attrdef->m_length != 1) {
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		PyErr_SetString(PyExc_AttributeError, "inconsistent check function for attribute type, report to blender.org");
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		return 1;
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	}
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	SCA_ILogicBrick* brick = reinterpret_cast<SCA_ILogicBrick*>(self);
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	STR_String* var = reinterpret_cast<STR_String*>((char*)self+attrdef->m_offset);
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	CValue* prop = brick->GetParent()->FindIdentifier(*var);
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	bool error = prop->IsError();
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	prop->Release();
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	if (error) {
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		PyErr_SetString(PyExc_ValueError, "string does not correspond to a property");
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		return 1;
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	}
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	return 0;
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}
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/*Attribute functions */
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PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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	SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v);
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	CValue* parent = self->GetParent();
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	if (parent)
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		return parent->GetProxy();
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	Py_RETURN_NONE;
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}
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/* Conversions for making life better. */
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bool SCA_ILogicBrick::PyArgToBool(int boolArg)
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{
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	if (boolArg) {
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		return true;
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	} else {
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		return false;
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	}
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}
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PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg)
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{
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	return PyLong_FromLong(boolarg ? KX_TRUE: KX_FALSE);
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}
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#endif // WITH_PYTHON
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