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blender-archive/source/blender/compositor/operations/COM_MaskOperation.cpp
Sergey Sharybin facc2429ab Mask node: create a copy of layers to be rasterized in initExecution
This creates a list of splines to be rasterized in nitExecution which
is being called from main thread. This should resolve possible threading
issues discovered in tomato branch.
2012-07-04 07:10:23 +00:00

130 lines
3.1 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_MaskOperation.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_scene_types.h"
extern "C" {
#include "BKE_mask.h"
#include "../../../../intern/raskter/raskter.h"
}
MaskOperation::MaskOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_VALUE);
this->m_mask = NULL;
this->m_maskWidth = 0;
this->m_maskHeight = 0;
this->m_framenumber = 0;
this->m_rasterizedMask = NULL;
setComplex(true);
}
void MaskOperation::initExecution()
{
initMutex();
this->m_rasterizedMask = NULL;
this->m_maskLayers.first = this->m_maskLayers.last = NULL;
if (this->m_mask) {
BKE_mask_layer_copy_list(&this->m_maskLayers, &this->m_mask->masklayers);
}
}
void MaskOperation::deinitExecution()
{
BKE_mask_layer_free_list(&this->m_maskLayers);
if (this->m_rasterizedMask) {
MEM_freeN(this->m_rasterizedMask);
this->m_rasterizedMask = NULL;
}
}
void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers)
{
if (this->m_rasterizedMask)
return this->m_rasterizedMask;
if (!this->m_mask)
return NULL;
lockMutex();
if (this->m_rasterizedMask == NULL) {
int width = this->getWidth();
int height = this->getHeight();
float *buffer;
buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
BKE_mask_rasterize_layers(&this->m_maskLayers, width, height, buffer, TRUE,
this->m_do_smooth, this->m_do_feather);
if (this->m_do_smooth) {
PLX_antialias_buffer(buffer, width, height);
}
this->m_rasterizedMask = buffer;
}
unlockMutex();
return this->m_rasterizedMask;
}
void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
{
if (this->m_maskWidth == 0 || this->m_maskHeight == 0) {
NodeOperation::determineResolution(resolution, preferredResolution);
}
else {
unsigned int nr[2];
nr[0] = this->m_maskWidth;
nr[1] = this->m_maskHeight;
NodeOperation::determineResolution(resolution, nr);
resolution[0] = this->m_maskWidth;
resolution[1] = this->m_maskHeight;
}
}
void MaskOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
if (!data) {
color[0] = 0.0f;
}
else {
float *buffer = (float *) data;
int index = (y * this->getWidth() + x);
color[0] = buffer[index];
}
}