This adds two data structures that wrap a node tree. However, they work on different abstraction levels. `NodeTreeRef` is an immutable structure that makes working with a node tree in C++ much more efficient and convenient. It supports various queries efficiently, that are not easily possible using just `bNodeTree`. `DerivedNodeTree` builds on top of `NodeTreeRef`. It contains a flattened view on the node tree, i.e. with node groups being inlined. Every inlined node still knows its "call stack". It supports pretty much the same queries as `NodeTreeRef`. Both data structures come with a dot graph exporter for debugging purposes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7628
449 lines
10 KiB
C++
449 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BKE_NODE_TREE_REF_HH__
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#define __BKE_NODE_TREE_REF_HH__
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/** \file
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* \ingroup bke
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*
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* NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
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* structure. It should not be used after anymore, after the underlying node tree changed.
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*
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* The following queries are supported efficiently:
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* - socket -> index of socket
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* - socket -> directly linked sockets
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* - socket -> linked sockets when skipping reroutes
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* - socket -> node
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* - socket/node -> rna pointer
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* - node -> inputs/outputs
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* - node -> tree
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* - tree -> all nodes
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* - tree -> all (input/output) sockets
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* - idname -> nodes
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*
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* Every socket has an id. The id-space is shared between input and output sockets.
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* When storing data per socket, it is often better to use the id as index into an array, instead
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* of a hash table.
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*
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* Every node has an id as well. The same rule regarding hash tables applies.
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*
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* There is an utility to export this data structure as graph in dot format.
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*/
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#include "BLI_array.hh"
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#include "BLI_linear_allocator.hh"
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#include "BLI_map.hh"
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#include "BLI_string_ref.hh"
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#include "BLI_timeit.hh"
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#include "BLI_utility_mixins.hh"
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#include "BLI_vector.hh"
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#include "BKE_node.h"
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#include "DNA_node_types.h"
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#include "RNA_access.h"
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namespace BKE {
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using blender::Array;
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using blender::IndexRange;
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using blender::LinearAllocator;
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using blender::Map;
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using blender::MutableSpan;
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using blender::Span;
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using blender::StringRef;
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using blender::StringRefNull;
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using blender::Vector;
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class SocketRef;
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class InputSocketRef;
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class OutputSocketRef;
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class NodeRef;
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class NodeTreeRef;
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class SocketRef : blender::NonCopyable, blender::NonMovable {
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protected:
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NodeRef *m_node;
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bNodeSocket *m_bsocket;
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bool m_is_input;
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uint m_id;
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uint m_index;
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PointerRNA m_rna;
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Vector<SocketRef *> m_linked_sockets;
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Vector<SocketRef *> m_directly_linked_sockets;
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friend NodeTreeRef;
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public:
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Span<const SocketRef *> linked_sockets() const;
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Span<const SocketRef *> directly_linked_sockets() const;
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bool is_linked() const;
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const NodeRef &node() const;
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const NodeTreeRef &tree() const;
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uint id() const;
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uint index() const;
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bool is_input() const;
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bool is_output() const;
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const SocketRef &as_base() const;
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const InputSocketRef &as_input() const;
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const OutputSocketRef &as_output() const;
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PointerRNA *rna() const;
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StringRefNull idname() const;
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StringRefNull name() const;
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bNodeSocket *bsocket() const;
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bNode *bnode() const;
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bNodeTree *btree() const;
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};
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class InputSocketRef final : public SocketRef {
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public:
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Span<const OutputSocketRef *> linked_sockets() const;
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Span<const OutputSocketRef *> directly_linked_sockets() const;
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};
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class OutputSocketRef final : public SocketRef {
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public:
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Span<const InputSocketRef *> linked_sockets() const;
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Span<const InputSocketRef *> directly_linked_sockets() const;
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};
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class NodeRef : blender::NonCopyable, blender::NonMovable {
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private:
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NodeTreeRef *m_tree;
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bNode *m_bnode;
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PointerRNA m_rna;
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uint m_id;
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Vector<InputSocketRef *> m_inputs;
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Vector<OutputSocketRef *> m_outputs;
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friend NodeTreeRef;
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public:
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const NodeTreeRef &tree() const;
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Span<const InputSocketRef *> inputs() const;
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Span<const OutputSocketRef *> outputs() const;
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const InputSocketRef &input(uint index) const;
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const OutputSocketRef &output(uint index) const;
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bNode *bnode() const;
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bNodeTree *btree() const;
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PointerRNA *rna() const;
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StringRefNull idname() const;
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StringRefNull name() const;
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uint id() const;
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bool is_reroute_node() const;
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bool is_group_node() const;
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bool is_group_input_node() const;
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bool is_group_output_node() const;
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};
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class NodeTreeRef : blender::NonCopyable, blender::NonMovable {
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private:
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LinearAllocator<> m_allocator;
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bNodeTree *m_btree;
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Vector<NodeRef *> m_nodes_by_id;
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Vector<SocketRef *> m_sockets_by_id;
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Vector<InputSocketRef *> m_input_sockets;
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Vector<OutputSocketRef *> m_output_sockets;
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Map<std::string, Vector<NodeRef *>> m_nodes_by_idname;
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public:
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NodeTreeRef(bNodeTree *btree);
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~NodeTreeRef();
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Span<const NodeRef *> nodes() const;
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Span<const NodeRef *> nodes_with_idname(StringRef idname) const;
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Span<const SocketRef *> sockets() const;
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Span<const InputSocketRef *> input_sockets() const;
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Span<const OutputSocketRef *> output_sockets() const;
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bNodeTree *btree() const;
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std::string to_dot() const;
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private:
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/* Utility functions used during construction. */
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InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
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bNode *bnode,
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bNodeSocket *bsocket);
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OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
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bNode *bnode,
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bNodeSocket *bsocket);
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void find_targets_skipping_reroutes(OutputSocketRef &socket_ref, Vector<SocketRef *> &r_targets);
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};
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/* --------------------------------------------------------------------
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* SocketRef inline methods.
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*/
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inline Span<const SocketRef *> SocketRef::linked_sockets() const
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{
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return m_linked_sockets.as_span();
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}
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inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
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{
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return m_directly_linked_sockets.as_span();
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}
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inline bool SocketRef::is_linked() const
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{
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return m_linked_sockets.size() > 0;
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}
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inline const NodeRef &SocketRef::node() const
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{
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return *m_node;
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}
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inline const NodeTreeRef &SocketRef::tree() const
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{
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return m_node->tree();
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}
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inline uint SocketRef::id() const
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{
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return m_id;
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}
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inline uint SocketRef::index() const
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{
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return m_index;
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}
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inline bool SocketRef::is_input() const
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{
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return m_is_input;
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}
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inline bool SocketRef::is_output() const
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{
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return !m_is_input;
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}
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inline const SocketRef &SocketRef::as_base() const
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{
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return *this;
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}
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inline const InputSocketRef &SocketRef::as_input() const
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{
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BLI_assert(this->is_input());
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return *(const InputSocketRef *)this;
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}
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inline const OutputSocketRef &SocketRef::as_output() const
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{
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BLI_assert(this->is_output());
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return *(const OutputSocketRef *)this;
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}
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inline PointerRNA *SocketRef::rna() const
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{
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return const_cast<PointerRNA *>(&m_rna);
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}
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inline StringRefNull SocketRef::idname() const
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{
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return m_bsocket->idname;
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}
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inline StringRefNull SocketRef::name() const
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{
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return m_bsocket->name;
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}
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inline bNodeSocket *SocketRef::bsocket() const
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{
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return m_bsocket;
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}
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inline bNode *SocketRef::bnode() const
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{
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return m_node->bnode();
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}
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inline bNodeTree *SocketRef::btree() const
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{
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return m_node->btree();
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}
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/* --------------------------------------------------------------------
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* InputSocketRef inline methods.
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*/
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inline Span<const OutputSocketRef *> InputSocketRef::linked_sockets() const
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{
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return m_linked_sockets.as_span().cast<const OutputSocketRef *>();
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}
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inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
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{
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return m_directly_linked_sockets.as_span().cast<const OutputSocketRef *>();
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}
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/* --------------------------------------------------------------------
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* OutputSocketRef inline methods.
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*/
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inline Span<const InputSocketRef *> OutputSocketRef::linked_sockets() const
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{
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return m_linked_sockets.as_span().cast<const InputSocketRef *>();
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}
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inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
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{
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return m_directly_linked_sockets.as_span().cast<const InputSocketRef *>();
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}
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/* --------------------------------------------------------------------
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* NodeRef inline methods.
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*/
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inline const NodeTreeRef &NodeRef::tree() const
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{
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return *m_tree;
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}
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inline Span<const InputSocketRef *> NodeRef::inputs() const
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{
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return m_inputs.as_span();
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}
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inline Span<const OutputSocketRef *> NodeRef::outputs() const
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{
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return m_outputs.as_span();
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}
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inline const InputSocketRef &NodeRef::input(uint index) const
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{
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return *m_inputs[index];
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}
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inline const OutputSocketRef &NodeRef::output(uint index) const
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{
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return *m_outputs[index];
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}
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inline bNode *NodeRef::bnode() const
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{
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return m_bnode;
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}
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inline bNodeTree *NodeRef::btree() const
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{
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return m_tree->btree();
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}
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inline PointerRNA *NodeRef::rna() const
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{
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return const_cast<PointerRNA *>(&m_rna);
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}
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inline StringRefNull NodeRef::idname() const
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{
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return m_bnode->idname;
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}
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inline StringRefNull NodeRef::name() const
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{
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return m_bnode->name;
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}
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inline uint NodeRef::id() const
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{
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return m_id;
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}
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inline bool NodeRef::is_reroute_node() const
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{
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return m_bnode->type == NODE_REROUTE;
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}
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inline bool NodeRef::is_group_node() const
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{
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return m_bnode->type == NODE_GROUP;
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}
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inline bool NodeRef::is_group_input_node() const
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{
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return m_bnode->type == NODE_GROUP_INPUT;
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}
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inline bool NodeRef::is_group_output_node() const
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{
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return m_bnode->type == NODE_GROUP_OUTPUT;
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}
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/* --------------------------------------------------------------------
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* NodeRef inline methods.
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*/
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inline Span<const NodeRef *> NodeTreeRef::nodes() const
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{
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return m_nodes_by_id.as_span();
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}
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inline Span<const NodeRef *> NodeTreeRef::nodes_with_idname(StringRef idname) const
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{
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const Vector<NodeRef *> *nodes = m_nodes_by_idname.lookup_ptr(idname);
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if (nodes == nullptr) {
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return {};
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}
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else {
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return nodes->as_span();
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}
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}
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inline Span<const SocketRef *> NodeTreeRef::sockets() const
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{
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return m_sockets_by_id.as_span();
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}
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inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
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{
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return m_input_sockets.as_span();
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}
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inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
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{
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return m_output_sockets.as_span();
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}
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inline bNodeTree *NodeTreeRef::btree() const
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{
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return m_btree;
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}
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} // namespace BKE
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#endif /* __BKE_NODE_TREE_REF_HH__ */
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