keep that texture locked as the current visible texture in the texture buttons.
		
			
				
	
	
		
			985 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			985 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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#  This program is free software; you can redistribute it and/or
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#  modify it under the terms of the GNU General Public License
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#  as published by the Free Software Foundation; either version 2
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#  of the License, or (at your option) any later version.
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#
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#  This program is distributed in the hope that it will be useful,
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#  but WITHOUT ANY WARRANTY; without even the implied warranty of
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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#  GNU General Public License for more details.
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#
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#  You should have received a copy of the GNU General Public License
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#  along with this program; if not, write to the Free Software Foundation,
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#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from rna_prop_ui import PropertyPanel
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narrowui = 180
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def active_node_mat(mat):
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    if mat:
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        mat_node = mat.active_node_material
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        if mat_node:
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            return mat_node
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        else:
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            return mat
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    return None
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def context_tex_datablock(context):
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    idblock = active_node_mat(context.material)
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    if idblock:
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        return idblock
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    idblock = context.lamp
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    if idblock:
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        return idblock
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    idblock = context.world
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    if idblock:
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        return idblock
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    idblock = context.brush
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    return idblock
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class TextureButtonsPanel(bpy.types.Panel):
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    bl_space_type = 'PROPERTIES'
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    bl_region_type = 'WINDOW'
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    bl_context = "texture"
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    def poll(self, context):
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        tex = context.texture
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        return (tex and (tex.type != 'NONE' or tex.use_nodes))
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class TEXTURE_PT_preview(TextureButtonsPanel):
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    bl_label = "Preview"
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    def draw(self, context):
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        layout = self.layout
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        tex = context.texture
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        slot = context.texture_slot
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        idblock = context_tex_datablock(context)
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        if idblock:
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            layout.template_preview(tex, parent=idblock, slot=slot)
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        else:
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            layout.template_preview(tex, slot=slot)
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class TEXTURE_PT_context_texture(TextureButtonsPanel):
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    bl_label = ""
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    bl_show_header = False
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    def poll(self, context):
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        return (context.material or context.world or context.lamp or context.brush or context.texture)
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    def draw(self, context):
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        layout = self.layout
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        slot = context.texture_slot
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        node = context.texture_node
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        space = context.space_data
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        tex = context.texture
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        wide_ui = context.region.width > narrowui
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        idblock = context_tex_datablock(context)
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        tex_collection = space.pin_id == None and type(idblock) != bpy.types.Brush and not node
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        if tex_collection:
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            row = layout.row()
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            row.template_list(idblock, "textures", idblock, "active_texture_index", rows=2)
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            col = row.column(align=True)
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            col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
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            col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
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        if wide_ui:
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            split = layout.split(percentage=0.65)
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            col = split.column()
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        else:
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            col = layout.column()
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        if tex_collection:
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            col.template_ID(idblock, "active_texture", new="texture.new")
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        elif node:
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            col.template_ID(node, "texture", new="texture.new")
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        elif idblock:
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            col.template_ID(idblock, "texture", new="texture.new")
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        if space.pin_id:
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            col.template_ID(space, "pin_id")
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        if wide_ui:
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            col = split.column()
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        if not space.pin_id:
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            col.prop(space, "brush_texture", text="Brush", toggle=True)
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        if tex:
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            split = layout.split(percentage=0.2)
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            if tex.use_nodes:
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                if slot:
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                    split.label(text="Output:")
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                    split.prop(slot, "output_node", text="")
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            else:
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                if wide_ui:
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                    split.label(text="Type:")
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                    split.prop(tex, "type", text="")
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                else:
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                    layout.prop(tex, "type", text="")
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class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel):
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    _context_path = "texture"
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    def poll(self, context): # use alternate poll since NONE texture type is ok
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        return context.texture
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class TEXTURE_PT_colors(TextureButtonsPanel):
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    bl_label = "Colors"
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    bl_default_closed = True
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    def draw(self, context):
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        layout = self.layout
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        tex = context.texture
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        wide_ui = context.region.width > narrowui
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        layout.prop(tex, "use_color_ramp", text="Ramp")
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        if tex.use_color_ramp:
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            layout.template_color_ramp(tex, "color_ramp", expand=True)
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        split = layout.split()
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        col = split.column()
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        col.label(text="RGB Multiply:")
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        sub = col.column(align=True)
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        sub.prop(tex, "factor_red", text="R")
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        sub.prop(tex, "factor_green", text="G")
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        sub.prop(tex, "factor_blue", text="B")
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        if wide_ui:
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            col = split.column()
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        col.label(text="Adjust:")
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        col.prop(tex, "brightness")
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        col.prop(tex, "contrast")
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# Texture Slot Panels #
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class TextureSlotPanel(TextureButtonsPanel):
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    def poll(self, context):
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        return (context.texture_slot and
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                TextureButtonsPanel.poll(self, context))
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class TEXTURE_PT_mapping(TextureSlotPanel):
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    bl_label = "Mapping"
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    def draw(self, context):
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        layout = self.layout
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        idblock = context_tex_datablock(context)
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        tex = context.texture_slot
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        # textype = context.texture
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        wide_ui = context.region.width > narrowui
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        if type(idblock) != bpy.types.Brush:
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            split = layout.split(percentage=0.3)
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            col = split.column()
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            col.label(text="Coordinates:")
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            col = split.column()
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            col.prop(tex, "texture_coordinates", text="")
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            if tex.texture_coordinates == 'ORCO':
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                """
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                ob = context.object
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                if ob and ob.type == 'MESH':
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                    split = layout.split(percentage=0.3)
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                    split.label(text="Mesh:")
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                    split.prop(ob.data, "texco_mesh", text="")
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                """
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            elif tex.texture_coordinates == 'UV':
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                split = layout.split(percentage=0.3)
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                split.label(text="Layer:")
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                ob = context.object
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                if ob and ob.type == 'MESH':
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                    split.prop_object(tex, "uv_layer", ob.data, "uv_textures", text="")
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                else:
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                    split.prop(tex, "uv_layer", text="")
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            elif tex.texture_coordinates == 'OBJECT':
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                split = layout.split(percentage=0.3)
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                split.label(text="Object:")
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                split.prop(tex, "object", text="")
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        if type(idblock) == bpy.types.Brush:
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            layout.prop(tex, "map_mode", expand=True)
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            row = layout.row()
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            row.active = tex.map_mode in ('FIXED', 'TILED')
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            row.prop(tex, "angle")
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            row = layout.row()
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            row.active = tex.map_mode in ('TILED', '3D')
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            row.column().prop(tex, "size")
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        else:
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            if type(idblock) == bpy.types.Material:
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                split = layout.split(percentage=0.3)
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                split.label(text="Projection:")
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                split.prop(tex, "mapping", text="")
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                split = layout.split()
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                col = split.column()
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                if tex.texture_coordinates in ('ORCO', 'UV'):
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                    col.prop(tex, "from_dupli")
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                elif tex.texture_coordinates == 'OBJECT':
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                    col.prop(tex, "from_original")
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                elif wide_ui:
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                    col.label()
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                if wide_ui:
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                    col = split.column()
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                row = col.row()
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                row.prop(tex, "x_mapping", text="")
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                row.prop(tex, "y_mapping", text="")
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                row.prop(tex, "z_mapping", text="")
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            # any non brush
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            split = layout.split()
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            col = split.column()
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            col.prop(tex, "offset")
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            if wide_ui:
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                col = split.column()
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            col.prop(tex, "size")
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class TEXTURE_PT_influence(TextureSlotPanel):
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    bl_label = "Influence"
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    def poll(self, context):
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        idblock = context_tex_datablock(context)
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        if type(idblock) == bpy.types.Brush:
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            return False
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        return context.texture_slot
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    def draw(self, context):
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        layout = self.layout
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        idblock = context_tex_datablock(context)
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        # textype = context.texture
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        tex = context.texture_slot
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        wide_ui = context.region.width > narrowui
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        def factor_but(layout, active, toggle, factor, name):
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            row = layout.row(align=True)
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            row.prop(tex, toggle, text="")
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            sub = row.row()
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            sub.active = active
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            sub.prop(tex, factor, text=name, slider=True)
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        if type(idblock) == bpy.types.Material:
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            if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
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                split = layout.split()
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                col = split.column()
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                col.label(text="Diffuse:")
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                factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
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                factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
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                factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
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                factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
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                col.label(text="Specular:")
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                factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
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                factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
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                factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
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                if wide_ui:
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                    col = split.column()
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                col.label(text="Shading:")
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                factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
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                factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
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                factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
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                factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
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                col.label(text="Geometry:")
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                factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
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                factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
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                factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
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                #sub = col.column()
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                #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
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                #sub.prop(tex, "default_value", text="Amount", slider=True)
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						|
            elif idblock.type == 'VOLUME':
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                split = layout.split()
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                col = split.column()
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						|
                factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
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                factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
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                factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
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                factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
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						|
 | 
						|
                if wide_ui:
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						|
                    col = split.column()
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						|
                    col.label(text=" ")
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						|
                factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
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						|
                factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
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						|
                factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
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						|
 | 
						|
        elif type(idblock) == bpy.types.Lamp:
 | 
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            split = layout.split()
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						|
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						|
            col = split.column()
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						|
            factor_but(col, tex.map_color, "map_color", "color_factor", "Color")
 | 
						|
 | 
						|
            if wide_ui:
 | 
						|
                col = split.column()
 | 
						|
            factor_but(col, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
 | 
						|
 | 
						|
        elif type(idblock) == bpy.types.World:
 | 
						|
            split = layout.split()
 | 
						|
 | 
						|
            col = split.column()
 | 
						|
            factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
 | 
						|
            factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
 | 
						|
 | 
						|
            if wide_ui:
 | 
						|
                col = split.column()
 | 
						|
            factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
 | 
						|
            factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
 | 
						|
 | 
						|
        layout.separator()
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "blend_type", text="Blend")
 | 
						|
        col.prop(tex, "rgb_to_intensity")
 | 
						|
        sub = col.column()
 | 
						|
        sub.active = tex.rgb_to_intensity
 | 
						|
        sub.prop(tex, "color", text="")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "negate", text="Negative")
 | 
						|
        col.prop(tex, "stencil")
 | 
						|
 | 
						|
        if type(idblock) in (bpy.types.Material, bpy.types.World):
 | 
						|
            col.prop(tex, "default_value", text="DVar", slider=True)
 | 
						|
 | 
						|
# Texture Type Panels #
 | 
						|
 | 
						|
 | 
						|
class TextureTypePanel(TextureButtonsPanel):
 | 
						|
 | 
						|
    def poll(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        return (tex and tex.type == self.tex_type and not tex.use_nodes)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_clouds(TextureTypePanel):
 | 
						|
    bl_label = "Clouds"
 | 
						|
    tex_type = 'CLOUDS'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        layout.prop(tex, "stype", expand=True)
 | 
						|
        layout.label(text="Noise:")
 | 
						|
        layout.prop(tex, "noise_type", text="Type", expand=True)
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
        col.prop(tex, "noise_depth", text="Depth")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "nabla", text="Nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_wood(TextureTypePanel):
 | 
						|
    bl_label = "Wood"
 | 
						|
    tex_type = 'WOOD'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        layout.prop(tex, "noisebasis2", expand=True)
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "stype", expand=True)
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "stype", text="")
 | 
						|
 | 
						|
        col = layout.column()
 | 
						|
        col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
 | 
						|
        col.label(text="Noise:")
 | 
						|
        col.row().prop(tex, "noise_type", text="Type", expand=True)
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
        split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
        col.prop(tex, "turbulence")
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_marble(TextureTypePanel):
 | 
						|
    bl_label = "Marble"
 | 
						|
    tex_type = 'MARBLE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        layout.prop(tex, "stype", expand=True)
 | 
						|
        layout.prop(tex, "noisebasis2", expand=True)
 | 
						|
        layout.label(text="Noise:")
 | 
						|
        layout.prop(tex, "noise_type", text="Type", expand=True)
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
        col.prop(tex, "noise_depth", text="Depth")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "turbulence")
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_magic(TextureTypePanel):
 | 
						|
    bl_label = "Magic"
 | 
						|
    tex_type = 'MAGIC'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_depth", text="Depth")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "turbulence")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_blend(TextureTypePanel):
 | 
						|
    bl_label = "Blend"
 | 
						|
    tex_type = 'BLEND'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "progression")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "progression", text="")
 | 
						|
 | 
						|
        sub = layout.row()
 | 
						|
 | 
						|
        sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
 | 
						|
        sub.prop(tex, "flip_axis", expand=True)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_stucci(TextureTypePanel):
 | 
						|
    bl_label = "Stucci"
 | 
						|
    tex_type = 'STUCCI'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        layout.prop(tex, "stype", expand=True)
 | 
						|
        layout.label(text="Noise:")
 | 
						|
        layout.prop(tex, "noise_type", text="Type", expand=True)
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "turbulence")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image(TextureTypePanel):
 | 
						|
    bl_label = "Image"
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
 | 
						|
        layout.template_image(tex, "image", tex.image_user)
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image_sampling(TextureTypePanel):
 | 
						|
    bl_label = "Image Sampling"
 | 
						|
    bl_default_closed = True
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        # slot = context.texture_slot
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.label(text="Alpha:")
 | 
						|
        col.prop(tex, "use_alpha", text="Use")
 | 
						|
        col.prop(tex, "calculate_alpha", text="Calculate")
 | 
						|
        col.prop(tex, "invert_alpha", text="Invert")
 | 
						|
        col.separator()
 | 
						|
        col.prop(tex, "flip_axis", text="Flip X/Y Axis")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        else:
 | 
						|
            col.separator()
 | 
						|
        col.prop(tex, "normal_map")
 | 
						|
        row = col.row()
 | 
						|
        row.active = tex.normal_map
 | 
						|
        row.prop(tex, "normal_space", text="")
 | 
						|
 | 
						|
        col.label(text="Filter:")
 | 
						|
        col.prop(tex, "filter", text="")
 | 
						|
        col.prop(tex, "filter_size")
 | 
						|
        col.prop(tex, "filter_size_minimum")
 | 
						|
        col.prop(tex, "mipmap")
 | 
						|
 | 
						|
        row = col.row()
 | 
						|
        row.active = tex.mipmap
 | 
						|
        row.prop(tex, "mipmap_gauss")
 | 
						|
 | 
						|
        col.prop(tex, "interpolation")
 | 
						|
        if tex.mipmap and tex.filter != 'DEFAULT':
 | 
						|
            if tex.filter == 'FELINE':
 | 
						|
                col.prop(tex, "filter_probes", text="Probes")
 | 
						|
            else:
 | 
						|
                col.prop(tex, "filter_eccentricity", text="Eccentricity")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_image_mapping(TextureTypePanel):
 | 
						|
    bl_label = "Image Mapping"
 | 
						|
    bl_default_closed = True
 | 
						|
    tex_type = 'IMAGE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "extension")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "extension", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        if tex.extension == 'REPEAT':
 | 
						|
            col = split.column(align=True)
 | 
						|
            col.label(text="Repeat:")
 | 
						|
            col.prop(tex, "repeat_x", text="X")
 | 
						|
            col.prop(tex, "repeat_y", text="Y")
 | 
						|
 | 
						|
            if wide_ui:
 | 
						|
                col = split.column(align=True)
 | 
						|
            col.label(text="Mirror:")
 | 
						|
            col.prop(tex, "mirror_x", text="X")
 | 
						|
            col.prop(tex, "mirror_y", text="Y")
 | 
						|
            layout.separator()
 | 
						|
 | 
						|
        elif tex.extension == 'CHECKER':
 | 
						|
            col = split.column(align=True)
 | 
						|
            row = col.row()
 | 
						|
            row.prop(tex, "checker_even", text="Even")
 | 
						|
            row.prop(tex, "checker_odd", text="Odd")
 | 
						|
 | 
						|
            if wide_ui:
 | 
						|
                col = split.column()
 | 
						|
            col.prop(tex, "checker_distance", text="Distance")
 | 
						|
 | 
						|
            layout.separator()
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column(align=True)
 | 
						|
        #col.prop(tex, "crop_rectangle")
 | 
						|
        col.label(text="Crop Minimum:")
 | 
						|
        col.prop(tex, "crop_min_x", text="X")
 | 
						|
        col.prop(tex, "crop_min_y", text="Y")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column(align=True)
 | 
						|
        col.label(text="Crop Maximum:")
 | 
						|
        col.prop(tex, "crop_max_x", text="X")
 | 
						|
        col.prop(tex, "crop_max_y", text="Y")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_plugin(TextureTypePanel):
 | 
						|
    bl_label = "Plugin"
 | 
						|
    tex_type = 'PLUGIN'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        # tex = context.texture
 | 
						|
 | 
						|
        layout.label(text="Nothing yet")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_envmap(TextureTypePanel):
 | 
						|
    bl_label = "Environment Map"
 | 
						|
    tex_type = 'ENVIRONMENT_MAP'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        # tex = context.texture
 | 
						|
 | 
						|
        layout.label(text="Nothing yet")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_musgrave(TextureTypePanel):
 | 
						|
    bl_label = "Musgrave"
 | 
						|
    tex_type = 'MUSGRAVE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "musgrave_type")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "musgrave_type", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "highest_dimension", text="Dimension")
 | 
						|
        col.prop(tex, "lacunarity")
 | 
						|
        col.prop(tex, "octaves")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
 | 
						|
            col.prop(tex, "offset")
 | 
						|
        if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
 | 
						|
            col.prop(tex, "gain")
 | 
						|
            col.prop(tex, "noise_intensity", text="Intensity")
 | 
						|
 | 
						|
        layout.label(text="Noise:")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_voronoi(TextureTypePanel):
 | 
						|
    bl_label = "Voronoi"
 | 
						|
    tex_type = 'VORONOI'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.label(text="Distance Metric:")
 | 
						|
        col.prop(tex, "distance_metric", text="")
 | 
						|
        sub = col.column()
 | 
						|
        sub.active = tex.distance_metric == 'MINKOVSKY'
 | 
						|
        sub.prop(tex, "minkovsky_exponent", text="Exponent")
 | 
						|
        col.label(text="Coloring:")
 | 
						|
        col.prop(tex, "coloring", text="")
 | 
						|
        col.prop(tex, "noise_intensity", text="Intensity")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        sub = col.column(align=True)
 | 
						|
        sub.label(text="Feature Weights:")
 | 
						|
        sub.prop(tex, "weight_1", text="1", slider=True)
 | 
						|
        sub.prop(tex, "weight_2", text="2", slider=True)
 | 
						|
        sub.prop(tex, "weight_3", text="3", slider=True)
 | 
						|
        sub.prop(tex, "weight_4", text="4", slider=True)
 | 
						|
 | 
						|
        layout.label(text="Noise:")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_distortednoise(TextureTypePanel):
 | 
						|
    bl_label = "Distorted Noise"
 | 
						|
    tex_type = 'DISTORTED_NOISE'
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(tex, "noise_distortion")
 | 
						|
            layout.prop(tex, "noise_basis", text="Basis")
 | 
						|
        else:
 | 
						|
            layout.prop(tex, "noise_distortion", text="")
 | 
						|
            layout.prop(tex, "noise_basis", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.prop(tex, "distortion", text="Distortion")
 | 
						|
        col.prop(tex, "noise_size", text="Size")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.prop(tex, "nabla")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_voxeldata(TextureButtonsPanel):
 | 
						|
    bl_label = "Voxel Data"
 | 
						|
 | 
						|
    def poll(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        return (tex and tex.type == 'VOXEL_DATA')
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        vd = tex.voxeldata
 | 
						|
 | 
						|
        layout.prop(vd, "file_format")
 | 
						|
        if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
 | 
						|
            layout.prop(vd, "source_path")
 | 
						|
        if vd.file_format == 'RAW_8BIT':
 | 
						|
            layout.prop(vd, "resolution")
 | 
						|
        elif vd.file_format == 'SMOKE':
 | 
						|
            layout.prop(vd, "domain_object")
 | 
						|
            layout.prop(vd, "smoke_data_type")
 | 
						|
        elif vd.file_format == 'IMAGE_SEQUENCE':
 | 
						|
            layout.template_image(tex, "image", tex.image_user) 
 | 
						|
 | 
						|
        layout.prop(vd, "still")
 | 
						|
        row = layout.row()
 | 
						|
        row.active = vd.still
 | 
						|
        row.prop(vd, "still_frame_number")
 | 
						|
 | 
						|
        layout.prop(vd, "interpolation")
 | 
						|
        layout.prop(vd, "extension")
 | 
						|
        layout.prop(vd, "intensity")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_pointdensity(TextureButtonsPanel):
 | 
						|
    bl_label = "Point Density"
 | 
						|
 | 
						|
    def poll(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        return (tex and tex.type == 'POINT_DENSITY')
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        pd = tex.pointdensity
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            layout.prop(pd, "point_source", expand=True)
 | 
						|
        else:
 | 
						|
            layout.prop(pd, "point_source", text="")
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        if pd.point_source == 'PARTICLE_SYSTEM':
 | 
						|
            col.label(text="Object:")
 | 
						|
            col.prop(pd, "object", text="")
 | 
						|
 | 
						|
            sub = col.column()
 | 
						|
            sub.enabled = bool(pd.object)
 | 
						|
            if pd.object:
 | 
						|
                sub.label(text="System:")
 | 
						|
                sub.prop_object(pd, "particle_system", pd.object, "particle_systems", text="")
 | 
						|
            sub.label(text="Cache:")
 | 
						|
            sub.prop(pd, "particle_cache", text="")
 | 
						|
        else:
 | 
						|
            col.label(text="Object:")
 | 
						|
            col.prop(pd, "object", text="")
 | 
						|
            col.label(text="Cache:")
 | 
						|
            col.prop(pd, "vertices_cache", text="")
 | 
						|
 | 
						|
        col.separator()
 | 
						|
 | 
						|
        col.label(text="Color Source:")
 | 
						|
        col.prop(pd, "color_source", text="")
 | 
						|
        if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
 | 
						|
            col.prop(pd, "speed_scale")
 | 
						|
        if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
 | 
						|
            layout.template_color_ramp(pd, "color_ramp", expand=True)
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
        col.label()
 | 
						|
        col.prop(pd, "radius")
 | 
						|
        col.label(text="Falloff:")
 | 
						|
        col.prop(pd, "falloff", text="")
 | 
						|
        if pd.falloff == 'SOFT':
 | 
						|
            col.prop(pd, "falloff_softness")
 | 
						|
 | 
						|
 | 
						|
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
 | 
						|
    bl_label = "Turbulence"
 | 
						|
 | 
						|
    def poll(self, context):
 | 
						|
        tex = context.texture
 | 
						|
        return (tex and tex.type == 'POINT_DENSITY')
 | 
						|
 | 
						|
    def draw_header(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        pd = tex.pointdensity
 | 
						|
 | 
						|
        layout.prop(pd, "turbulence", text="")
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        tex = context.texture
 | 
						|
        pd = tex.pointdensity
 | 
						|
        layout.active = pd.turbulence
 | 
						|
        wide_ui = context.region.width > narrowui
 | 
						|
 | 
						|
        split = layout.split()
 | 
						|
 | 
						|
        col = split.column()
 | 
						|
        col.label(text="Influence:")
 | 
						|
        col.prop(pd, "turbulence_influence", text="")
 | 
						|
        col.label(text="Noise Basis:")
 | 
						|
        col.prop(pd, "noise_basis", text="")
 | 
						|
 | 
						|
        if wide_ui:
 | 
						|
            col = split.column()
 | 
						|
            col.label()
 | 
						|
        col.prop(pd, "turbulence_size")
 | 
						|
        col.prop(pd, "turbulence_depth")
 | 
						|
        col.prop(pd, "turbulence_strength")
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_context_texture)
 | 
						|
bpy.types.register(TEXTURE_PT_preview)
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels
 | 
						|
bpy.types.register(TEXTURE_PT_wood)
 | 
						|
bpy.types.register(TEXTURE_PT_marble)
 | 
						|
bpy.types.register(TEXTURE_PT_magic)
 | 
						|
bpy.types.register(TEXTURE_PT_blend)
 | 
						|
bpy.types.register(TEXTURE_PT_stucci)
 | 
						|
bpy.types.register(TEXTURE_PT_image)
 | 
						|
bpy.types.register(TEXTURE_PT_image_sampling)
 | 
						|
bpy.types.register(TEXTURE_PT_image_mapping)
 | 
						|
bpy.types.register(TEXTURE_PT_plugin)
 | 
						|
bpy.types.register(TEXTURE_PT_envmap)
 | 
						|
bpy.types.register(TEXTURE_PT_musgrave)
 | 
						|
bpy.types.register(TEXTURE_PT_voronoi)
 | 
						|
bpy.types.register(TEXTURE_PT_distortednoise)
 | 
						|
bpy.types.register(TEXTURE_PT_voxeldata)
 | 
						|
bpy.types.register(TEXTURE_PT_pointdensity)
 | 
						|
bpy.types.register(TEXTURE_PT_pointdensity_turbulence)
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_colors)
 | 
						|
bpy.types.register(TEXTURE_PT_mapping)
 | 
						|
bpy.types.register(TEXTURE_PT_influence)
 | 
						|
 | 
						|
bpy.types.register(TEXTURE_PT_custom_props)
 |