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blender-archive/source/blender/editors/object/CMakeLists.txt
Sybren A. Stüvel 632755a3b1 Modifiers: ported Surface Deform to Mesh
The modifier performed the 'bind' operation not in the bind operator,
but delayed in the mesh evaluation. This saved the result in a CoW copy
instead of in the actual modifier data. The binding operator now follows
the same approach as Mesh Deform: it forces the modifiers to run on the
real (non-CoW) data, making it possible for the modifier to store the
binding data.

This commit also ports the usage of DerivedMesh to Mesh.
2018-05-09 12:17:24 +02:00

80 lines
1.7 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
../include
../../blenkernel
../../blenlib
../../blentranslation
../../bmesh
../../depsgraph
../../gpu
../../ikplugin
../../imbuf
../../makesdna
../../makesrna
../../modifiers
../../python
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
../../../../intern/glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
object_add.c
object_bake.c
object_bake_api.c
object_constraint.c
object_edit.c
object_facemap_ops.c
object_group.c
object_hook.c
object_modes.c
object_modifier.c
object_ops.c
object_random.c
object_relations.c
object_select.c
object_shapekey.c
object_data_transfer.c
object_transform.c
object_warp.c
object_vgroup.c
object_intern.h
)
add_definitions(${GL_DEFINITIONS})
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}")