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blender-archive/source/blender/nodes/intern/node_declaration.cc
Aaron Carlisle fbd01624e3 Shader Nodes: Convert bump node to use new socket builder
This node is a bit special in that it uses two internal sockets
for a hack for Eevee; see rBffd5e1e6acd296a187e7af016f9d7f8a9f209f87

As a result, the `SOCK_UNAVAIL` flag is exposed to socket builder API.

Reviewed By: JacquesLucke, fclem

Differential Revision: https://developer.blender.org/D13496
2021-12-25 11:13:15 -05:00

99 lines
3.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_node_declaration.hh"
#include "BKE_node.h"
namespace blender::nodes {
bool NodeDeclaration::matches(const bNode &node) const
{
auto check_sockets = [&](ListBase sockets, Span<SocketDeclarationPtr> socket_decls) {
const int tot_sockets = BLI_listbase_count(&sockets);
if (tot_sockets != socket_decls.size()) {
return false;
}
int i;
LISTBASE_FOREACH_INDEX (const bNodeSocket *, socket, &sockets, i) {
const SocketDeclaration &socket_decl = *socket_decls[i];
if (!socket_decl.matches(*socket)) {
return false;
}
}
return true;
};
if (!check_sockets(node.inputs, inputs_)) {
return false;
}
if (!check_sockets(node.outputs, outputs_)) {
return false;
}
return true;
}
bNodeSocket &SocketDeclaration::update_or_build(bNodeTree &ntree,
bNode &node,
bNodeSocket &socket) const
{
/* By default just rebuild. */
BLI_assert(socket.in_out == in_out_);
UNUSED_VARS_NDEBUG(socket);
return this->build(ntree, node);
}
void SocketDeclaration::set_common_flags(bNodeSocket &socket) const
{
SET_FLAG_FROM_TEST(socket.flag, compact_, SOCK_COMPACT);
SET_FLAG_FROM_TEST(socket.flag, hide_value_, SOCK_HIDE_VALUE);
SET_FLAG_FROM_TEST(socket.flag, hide_label_, SOCK_HIDE_LABEL);
SET_FLAG_FROM_TEST(socket.flag, is_multi_input_, SOCK_MULTI_INPUT);
SET_FLAG_FROM_TEST(socket.flag, no_mute_links_, SOCK_NO_INTERNAL_LINK);
SET_FLAG_FROM_TEST(socket.flag, is_unavailable_, SOCK_UNAVAIL);
}
bool SocketDeclaration::matches_common_data(const bNodeSocket &socket) const
{
if (socket.name != name_) {
return false;
}
if (socket.identifier != identifier_) {
return false;
}
if (((socket.flag & SOCK_COMPACT) != 0) != compact_) {
return false;
}
if (((socket.flag & SOCK_HIDE_VALUE) != 0) != hide_value_) {
return false;
}
if (((socket.flag & SOCK_HIDE_LABEL) != 0) != hide_label_) {
return false;
}
if (((socket.flag & SOCK_MULTI_INPUT) != 0) != is_multi_input_) {
return false;
}
if (((socket.flag & SOCK_NO_INTERNAL_LINK) != 0) != no_mute_links_) {
return false;
}
if (((socket.flag & SOCK_UNAVAIL) != 0) != is_unavailable_) {
return false;
}
return true;
}
} // namespace blender::nodes