* `BKE_sculpt_vertex_attr_get` (and it's alias `SCULPT_vertex_attr_get`) is now `blender::bke::paint::vertex_attr_ptr`. Same for the face versions of those functions. The SCULPT_XXX aliases are removed. * Removed code duplication; `[vertex/face]_attr_ptr` now just calls a generic template (`elem_attr_ptr`). * Added `[vertex/face]_attr_get` and `[vertex/face]_attr_set` functions to get/set attribute data without pointer wrangling. * Given the unwieldly length of `blender::bke::paint::` it's recommended to do a `using blender::bke::paint;` at the top of sculpt files. Example: `float w = vertex_attr_get<float>(vertex, ss->attrs.automasking_factor);`
1913 lines
64 KiB
C++
1913 lines
64 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 by Nicholas Bishop. All rights reserved. */
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/** \file
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* \ingroup edsculpt
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*/
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#pragma once
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#include "DNA_brush_types.h"
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#include "DNA_key_types.h"
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#include "DNA_listBase.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_vec_types.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BLI_bitmap.h"
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#include "BLI_compiler_attrs.h"
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#include "BLI_compiler_compat.h"
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#include "BLI_gsqueue.h"
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#include "BLI_threads.h"
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#include "ED_view3d.h"
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#include <functional>
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struct AutomaskingCache;
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struct AutomaskingNodeData;
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struct Dial;
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struct DistRayAABB_Precalc;
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struct Image;
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struct ImageUser;
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struct KeyBlock;
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struct Object;
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struct SculptProjectVector;
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struct SculptUndoNode;
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struct bContext;
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struct PaintModeSettings;
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struct WeightPaintInfo;
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struct WPaintData;
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struct wmKeyConfig;
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struct wmOperator;
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struct wmOperatorType;
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/* Updates */
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/* -------------------------------------------------------------------- */
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/** \name Sculpt Types
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* \{ */
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enum SculptUpdateType {
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SCULPT_UPDATE_COORDS = 1 << 0,
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SCULPT_UPDATE_MASK = 1 << 1,
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SCULPT_UPDATE_VISIBILITY = 1 << 2,
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SCULPT_UPDATE_COLOR = 1 << 3,
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SCULPT_UPDATE_IMAGE = 1 << 4,
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};
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struct SculptCursorGeometryInfo {
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float location[3];
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float normal[3];
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float active_vertex_co[3];
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};
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#define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256
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struct SculptVertexNeighborIter {
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/* Storage */
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PBVHVertRef *neighbors;
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int *neighbor_indices;
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int size;
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int capacity;
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PBVHVertRef neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
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int neighbor_indices_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
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/* Internal iterator. */
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int num_duplicates;
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int i;
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/* Public */
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int index;
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PBVHVertRef vertex;
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bool is_duplicate;
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};
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/* Sculpt Original Data */
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struct SculptOrigVertData {
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struct BMLog *bm_log;
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SculptUndoNode *unode;
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float (*coords)[3];
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float (*normals)[3];
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const float *vmasks;
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float (*colors)[4];
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/* Original coordinate, normal, and mask. */
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const float *co;
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const float *no;
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float mask;
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const float *col;
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};
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struct SculptOrigFaceData {
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SculptUndoNode *unode;
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struct BMLog *bm_log;
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const int *face_sets;
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int face_set;
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};
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/* Flood Fill. */
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struct SculptFloodFill {
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GSQueue *queue;
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BLI_bitmap *visited_verts;
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};
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enum eBoundaryAutomaskMode {
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AUTOMASK_INIT_BOUNDARY_EDGES = 1,
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AUTOMASK_INIT_BOUNDARY_FACE_SETS = 2,
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};
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/* Undo */
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enum SculptUndoType {
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SCULPT_UNDO_COORDS,
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SCULPT_UNDO_HIDDEN,
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SCULPT_UNDO_MASK,
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SCULPT_UNDO_DYNTOPO_BEGIN,
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SCULPT_UNDO_DYNTOPO_END,
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SCULPT_UNDO_DYNTOPO_SYMMETRIZE,
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SCULPT_UNDO_GEOMETRY,
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SCULPT_UNDO_FACE_SETS,
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SCULPT_UNDO_COLOR,
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};
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/* Storage of geometry for the undo node.
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* Is used as a storage for either original or modified geometry. */
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struct SculptUndoNodeGeometry {
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/* Is used for sanity check, helping with ensuring that two and only two
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* geometry pushes happened in the undo stack. */
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bool is_initialized;
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CustomData vdata;
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CustomData edata;
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CustomData ldata;
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CustomData pdata;
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int *poly_offset_indices;
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int totvert;
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int totedge;
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int totloop;
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int totpoly;
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};
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struct SculptUndoNode {
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SculptUndoNode *next, *prev;
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SculptUndoType type;
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char idname[MAX_ID_NAME]; /* Name instead of pointer. */
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void *node; /* only during push, not valid afterwards! */
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float (*co)[3];
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float (*orig_co)[3];
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float (*no)[3];
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float (*col)[4];
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float *mask;
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int totvert;
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float (*loop_col)[4];
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float (*orig_loop_col)[4];
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int totloop;
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/* non-multires */
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int maxvert; /* to verify if totvert it still the same */
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int *index; /* Unique vertex indices, to restore into right location */
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int maxloop;
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int *loop_index;
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BLI_bitmap *vert_hidden;
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/* multires */
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int maxgrid; /* same for grid */
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int gridsize; /* same for grid */
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int totgrid; /* to restore into right location */
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int *grids; /* to restore into right location */
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BLI_bitmap **grid_hidden;
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/* bmesh */
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BMLogEntry *bm_entry;
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bool applied;
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/* shape keys */
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char shapeName[sizeof(((KeyBlock *)0))->name];
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/* Geometry modification operations.
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*
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* Original geometry is stored before some modification is run and is used to restore state of
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* the object when undoing the operation
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*
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* Modified geometry is stored after the modification and is used to redo the modification. */
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bool geometry_clear_pbvh;
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SculptUndoNodeGeometry geometry_original;
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SculptUndoNodeGeometry geometry_modified;
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/* Geometry at the bmesh enter moment. */
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SculptUndoNodeGeometry geometry_bmesh_enter;
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/* pivot */
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float pivot_pos[3];
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float pivot_rot[4];
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/* Sculpt Face Sets */
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int *face_sets;
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PBVHFaceRef *faces;
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int faces_num;
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size_t undo_size;
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};
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/* Factor of brush to have rake point following behind
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* (could be configurable but this is reasonable default). */
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#define SCULPT_RAKE_BRUSH_FACTOR 0.25f
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struct SculptRakeData {
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float follow_dist;
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float follow_co[3];
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float angle;
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};
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/**
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* Generic thread data. The size of this struct has gotten a little out of hand;
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* normally we would split it up, but it might be better to see if we can't eliminate it
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* altogether after moving to C++ (where we'll be able to use lambdas).
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*/
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struct SculptThreadedTaskData {
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bContext *C;
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Sculpt *sd;
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Object *ob;
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const Brush *brush;
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PBVHNode **nodes;
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int totnode;
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VPaint *vp;
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WPaintData *wpd;
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WeightPaintInfo *wpi;
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unsigned int *lcol;
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Mesh *me;
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/* For passing generic params. */
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void *custom_data;
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/* Data specific to some callbacks. */
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/* NOTE: even if only one or two of those are used at a time,
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* keeping them separated, names help figuring out
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* what it is, and memory overhead is ridiculous anyway. */
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float flippedbstrength;
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float angle;
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float strength;
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bool smooth_mask;
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bool has_bm_orco;
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SculptProjectVector *spvc;
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float *offset;
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float *grab_delta;
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float *cono;
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float *area_no;
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float *area_no_sp;
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float *area_co;
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float (*mat)[4];
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float (*vertCos)[3];
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/* When true, the displacement stored in the proxies will be applied to the original coordinates
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* instead of to the current coordinates. */
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bool use_proxies_orco;
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/* X and Z vectors aligned to the stroke direction for operations where perpendicular vectors to
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* the stroke direction are needed. */
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float (*stroke_xz)[3];
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int filter_type;
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float filter_strength;
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float *filter_fill_color;
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bool use_area_cos;
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bool use_area_nos;
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/* 0=towards view, 1=flipped */
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float (*area_cos)[3];
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float (*area_nos)[3];
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int *count_no;
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int *count_co;
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bool any_vertex_sampled;
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float *wet_mix_sampled_color;
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float *prev_mask;
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float *pose_factor;
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float *pose_initial_co;
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int pose_chain_segment;
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float multiplane_scrape_angle;
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float multiplane_scrape_planes[2][4];
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float max_distance_squared;
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float nearest_vertex_search_co[3];
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/* Stabilized strength for the Clay Thumb brush. */
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float clay_strength;
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int mask_expand_update_it;
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bool mask_expand_invert_mask;
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bool mask_expand_use_normals;
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bool mask_expand_keep_prev_mask;
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bool mask_expand_create_face_set;
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float transform_mats[8][4][4];
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float elastic_transform_mat[4][4];
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float elastic_transform_pivot[3];
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float elastic_transform_pivot_init[3];
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float elastic_transform_radius;
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/* Boundary brush */
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float boundary_deform_strength;
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float cloth_time_step;
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SculptClothSimulation *cloth_sim;
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float *cloth_sim_initial_location;
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float cloth_sim_radius;
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/* Mask By Color Tool */
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float mask_by_color_threshold;
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bool mask_by_color_invert;
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bool mask_by_color_preserve_mask;
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/* Index of the vertex that is going to be used as a reference for the colors. */
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PBVHVertRef mask_by_color_vertex;
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float *mask_by_color_floodfill;
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int face_set;
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int filter_undo_type;
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int mask_init_mode;
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int mask_init_seed;
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ThreadMutex mutex;
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int iteration;
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};
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/*************** Brush testing declarations ****************/
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struct SculptBrushTest {
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float radius_squared;
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float radius;
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float location[3];
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float dist;
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ePaintSymmetryFlags mirror_symmetry_pass;
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int radial_symmetry_pass;
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float symm_rot_mat_inv[4][4];
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/* For circle (not sphere) projection. */
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float plane_view[4];
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/* Some tool code uses a plane for its calculations. */
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float plane_tool[4];
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/* View3d clipping - only set rv3d for clipping */
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RegionView3D *clip_rv3d;
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};
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using SculptBrushTestFn = bool (*)(SculptBrushTest *test, const float co[3]);
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struct SculptSearchSphereData {
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Sculpt *sd;
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SculptSession *ss;
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float radius_squared;
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const float *center;
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bool original;
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/* This ignores fully masked and fully hidden nodes. */
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bool ignore_fully_ineffective;
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};
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struct SculptSearchCircleData {
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Sculpt *sd;
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SculptSession *ss;
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float radius_squared;
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bool original;
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bool ignore_fully_ineffective;
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DistRayAABB_Precalc *dist_ray_to_aabb_precalc;
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};
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/* Sculpt Filters */
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enum SculptFilterOrientation {
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SCULPT_FILTER_ORIENTATION_LOCAL = 0,
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SCULPT_FILTER_ORIENTATION_WORLD = 1,
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SCULPT_FILTER_ORIENTATION_VIEW = 2,
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};
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/* Defines how transform tools are going to apply its displacement. */
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enum SculptTransformDisplacementMode {
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/* Displaces the elements from their original coordinates. */
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SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL = 0,
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/* Displaces the elements incrementally from their previous position. */
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SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL = 1,
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};
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#define SCULPT_CLAY_STABILIZER_LEN 10
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struct AutomaskingSettings {
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/* Flags from eAutomasking_flag. */
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int flags;
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int initial_face_set;
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int initial_island_nr;
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float cavity_factor;
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int cavity_blur_steps;
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CurveMapping *cavity_curve;
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float start_normal_limit, start_normal_falloff;
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float view_normal_limit, view_normal_falloff;
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bool topology_use_brush_limit;
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};
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struct AutomaskingCache {
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AutomaskingSettings settings;
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bool can_reuse_mask;
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uchar current_stroke_id;
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};
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struct FilterCache {
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bool enabled_axis[3];
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bool enabled_force_axis[3];
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int random_seed;
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/* Used for alternating between filter operations in filters that need to apply different ones to
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* achieve certain effects. */
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int iteration_count;
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/* Stores the displacement produced by the laplacian step of HC smooth. */
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float (*surface_smooth_laplacian_disp)[3];
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float surface_smooth_shape_preservation;
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float surface_smooth_current_vertex;
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/* Sharpen mesh filter. */
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float sharpen_smooth_ratio;
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float sharpen_intensify_detail_strength;
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int sharpen_curvature_smooth_iterations;
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float *sharpen_factor;
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float (*detail_directions)[3];
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/* Filter orientation. */
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SculptFilterOrientation orientation;
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float obmat[4][4];
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float obmat_inv[4][4];
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float viewmat[4][4];
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float viewmat_inv[4][4];
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/* Displacement eraser. */
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float (*limit_surface_co)[3];
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/* unmasked nodes */
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PBVHNode **nodes;
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int totnode;
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/* Cloth filter. */
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SculptClothSimulation *cloth_sim;
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float cloth_sim_pinch_point[3];
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/* mask expand iteration caches */
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int mask_update_current_it;
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int mask_update_last_it;
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int *mask_update_it;
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float *normal_factor;
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float *edge_factor;
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float *prev_mask;
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float mask_expand_initial_co[3];
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int new_face_set;
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int *prev_face_set;
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int active_face_set;
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SculptTransformDisplacementMode transform_displacement_mode;
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/* Auto-masking. */
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AutomaskingCache *automasking;
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float initial_normal[3];
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float view_normal[3];
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/* Pre-smoothed colors used by sharpening. Colors are HSL. */
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float (*pre_smoothed_color)[4];
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ViewContext vc;
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float start_filter_strength;
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bool no_orig_co;
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};
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/**
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* This structure contains all the temporary data
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* needed for individual brush strokes.
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*/
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struct StrokeCache {
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/* Invariants */
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float initial_radius;
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float scale[3];
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int flag;
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float clip_tolerance[3];
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float clip_mirror_mtx[4][4];
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float initial_mouse[2];
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/* Variants */
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float radius;
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float radius_squared;
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float true_location[3];
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float true_last_location[3];
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float location[3];
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float last_location[3];
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float stroke_distance;
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/* Used for alternating between deformation in brushes that need to apply different ones to
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* achieve certain effects. */
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int iteration_count;
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/* Original pixel radius with the pressure curve applied for dyntopo detail size */
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float dyntopo_pixel_radius;
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bool is_last_valid;
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bool pen_flip;
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bool invert;
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float pressure;
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float bstrength;
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float normal_weight; /* from brush (with optional override) */
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float x_tilt;
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float y_tilt;
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/* Position of the mouse corresponding to the stroke location, modified by the paint_stroke
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* operator according to the stroke type. */
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float mouse[2];
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/* Position of the mouse event in screen space, not modified by the stroke type. */
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float mouse_event[2];
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float (*prev_colors)[4];
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void *prev_colors_vpaint;
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/* Multires Displacement Smear. */
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float (*prev_displacement)[3];
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float (*limit_surface_co)[3];
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/* The rest is temporary storage that isn't saved as a property */
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bool first_time; /* Beginning of stroke may do some things special */
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/* from ED_view3d_ob_project_mat_get() */
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float projection_mat[4][4];
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/* Clean this up! */
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ViewContext *vc;
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const Brush *brush;
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float special_rotation;
|
|
float grab_delta[3], grab_delta_symmetry[3];
|
|
float old_grab_location[3], orig_grab_location[3];
|
|
|
|
/* screen-space rotation defined by mouse motion */
|
|
float rake_rotation[4], rake_rotation_symmetry[4];
|
|
bool is_rake_rotation_valid;
|
|
SculptRakeData rake_data;
|
|
|
|
/* Face Sets */
|
|
int paint_face_set;
|
|
|
|
/* Symmetry index between 0 and 7 bit combo 0 is Brush only;
|
|
* 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
|
|
int symmetry;
|
|
ePaintSymmetryFlags
|
|
mirror_symmetry_pass; /* The symmetry pass we are currently on between 0 and 7. */
|
|
float true_view_normal[3];
|
|
float view_normal[3];
|
|
|
|
/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
|
|
* sculpt_normal_symm gets updated quickly with the usual symmetry
|
|
* transforms */
|
|
float sculpt_normal[3];
|
|
float sculpt_normal_symm[3];
|
|
|
|
/* Used for area texture mode, local_mat gets calculated by
|
|
* calc_brush_local_mat() and used in sculpt_apply_texture().
|
|
* Transforms from model-space coords to local area coords.
|
|
*/
|
|
float brush_local_mat[4][4];
|
|
/* The matrix from local area coords to model-space coords is used to calculate the vector
|
|
* displacement in area plane mode. */
|
|
float brush_local_mat_inv[4][4];
|
|
|
|
float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */
|
|
int tile_pass;
|
|
|
|
float last_center[3];
|
|
int radial_symmetry_pass;
|
|
float symm_rot_mat[4][4];
|
|
float symm_rot_mat_inv[4][4];
|
|
bool original;
|
|
float anchored_location[3];
|
|
|
|
/* Paint Brush. */
|
|
struct {
|
|
float hardness;
|
|
float flow;
|
|
float wet_mix;
|
|
float wet_persistence;
|
|
float density;
|
|
} paint_brush;
|
|
|
|
/* Pose brush */
|
|
SculptPoseIKChain *pose_ik_chain;
|
|
|
|
/* Enhance Details. */
|
|
float (*detail_directions)[3];
|
|
|
|
/* Clay Thumb brush */
|
|
/* Angle of the front tilting plane of the brush to simulate clay accumulation. */
|
|
float clay_thumb_front_angle;
|
|
/* Stores pressure samples to get an stabilized strength and radius variation. */
|
|
float clay_pressure_stabilizer[SCULPT_CLAY_STABILIZER_LEN];
|
|
int clay_pressure_stabilizer_index;
|
|
|
|
/* Cloth brush */
|
|
SculptClothSimulation *cloth_sim;
|
|
float initial_location[3];
|
|
float true_initial_location[3];
|
|
float initial_normal[3];
|
|
float true_initial_normal[3];
|
|
|
|
/* Boundary brush */
|
|
SculptBoundary *boundaries[PAINT_SYMM_AREAS];
|
|
|
|
/* Surface Smooth Brush */
|
|
/* Stores the displacement produced by the laplacian step of HC smooth. */
|
|
float (*surface_smooth_laplacian_disp)[3];
|
|
|
|
/* Layer brush */
|
|
float *layer_displacement_factor;
|
|
|
|
float vertex_rotation; /* amount to rotate the vertices when using rotate brush */
|
|
Dial *dial;
|
|
|
|
char saved_active_brush_name[MAX_ID_NAME];
|
|
char saved_mask_brush_tool;
|
|
int saved_smooth_size; /* smooth tool copies the size of the current tool */
|
|
bool alt_smooth;
|
|
|
|
float plane_trim_squared;
|
|
|
|
bool supports_gravity;
|
|
float true_gravity_direction[3];
|
|
float gravity_direction[3];
|
|
|
|
/* Auto-masking. */
|
|
AutomaskingCache *automasking;
|
|
|
|
float stroke_local_mat[4][4];
|
|
float multiplane_scrape_angle;
|
|
|
|
float wet_mix_prev_color[4];
|
|
float density_seed;
|
|
|
|
rcti previous_r; /* previous redraw rectangle */
|
|
rcti current_r; /* current redraw rectangle */
|
|
|
|
int stroke_id;
|
|
};
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt Expand
|
|
* \{ */
|
|
|
|
enum eSculptExpandFalloffType {
|
|
SCULPT_EXPAND_FALLOFF_GEODESIC,
|
|
SCULPT_EXPAND_FALLOFF_TOPOLOGY,
|
|
SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS,
|
|
SCULPT_EXPAND_FALLOFF_NORMALS,
|
|
SCULPT_EXPAND_FALLOFF_SPHERICAL,
|
|
SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY,
|
|
SCULPT_EXPAND_FALLOFF_BOUNDARY_FACE_SET,
|
|
SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET,
|
|
};
|
|
|
|
enum eSculptExpandTargetType {
|
|
SCULPT_EXPAND_TARGET_MASK,
|
|
SCULPT_EXPAND_TARGET_FACE_SETS,
|
|
SCULPT_EXPAND_TARGET_COLORS,
|
|
};
|
|
|
|
enum eSculptExpandRecursionType {
|
|
SCULPT_EXPAND_RECURSION_TOPOLOGY,
|
|
SCULPT_EXPAND_RECURSION_GEODESICS,
|
|
};
|
|
|
|
#define EXPAND_SYMM_AREAS 8
|
|
|
|
struct ExpandCache {
|
|
/* Target data elements that the expand operation will affect. */
|
|
eSculptExpandTargetType target;
|
|
|
|
/* Falloff data. */
|
|
eSculptExpandFalloffType falloff_type;
|
|
|
|
/* Indexed by vertex index, precalculated falloff value of that vertex (without any falloff
|
|
* editing modification applied). */
|
|
float *vert_falloff;
|
|
/* Max falloff value in *vert_falloff. */
|
|
float max_vert_falloff;
|
|
|
|
/* Indexed by base mesh poly index, precalculated falloff value of that face. These values are
|
|
* calculated from the per vertex falloff (*vert_falloff) when needed. */
|
|
float *face_falloff;
|
|
float max_face_falloff;
|
|
|
|
/* Falloff value of the active element (vertex or base mesh face) that Expand will expand to. */
|
|
float active_falloff;
|
|
|
|
/* When set to true, expand skips all falloff computations and considers all elements as enabled.
|
|
*/
|
|
bool all_enabled;
|
|
|
|
/* Initial mouse and cursor data from where the current falloff started. This data can be changed
|
|
* during the execution of Expand by moving the origin. */
|
|
float initial_mouse_move[2];
|
|
float initial_mouse[2];
|
|
PBVHVertRef initial_active_vertex;
|
|
int initial_active_vertex_i;
|
|
int initial_active_face_set;
|
|
|
|
/* Maximum number of vertices allowed in the SculptSession for previewing the falloff using
|
|
* geodesic distances. */
|
|
int max_geodesic_move_preview;
|
|
|
|
/* Original falloff type before starting the move operation. */
|
|
eSculptExpandFalloffType move_original_falloff_type;
|
|
/* Falloff type using when moving the origin for preview. */
|
|
eSculptExpandFalloffType move_preview_falloff_type;
|
|
|
|
/* Face set ID that is going to be used when creating a new Face Set. */
|
|
int next_face_set;
|
|
|
|
/* Face Set ID of the Face set selected for editing. */
|
|
int update_face_set;
|
|
|
|
/* Mouse position since the last time the origin was moved. Used for reference when moving the
|
|
* initial position of Expand. */
|
|
float original_mouse_move[2];
|
|
|
|
/* Active island checks. */
|
|
/* Indexed by symmetry pass index, contains the connected island ID for that
|
|
* symmetry pass. Other connected island IDs not found in this
|
|
* array will be ignored by Expand. */
|
|
int active_connected_islands[EXPAND_SYMM_AREAS];
|
|
|
|
/* Snapping. */
|
|
/* GSet containing all Face Sets IDs that Expand will use to snap the new data. */
|
|
GSet *snap_enabled_face_sets;
|
|
|
|
/* Texture distortion data. */
|
|
Brush *brush;
|
|
Scene *scene;
|
|
// struct MTex *mtex;
|
|
|
|
/* Controls how much texture distortion will be applied to the current falloff */
|
|
float texture_distortion_strength;
|
|
|
|
/* Cached PBVH nodes. This allows to skip gathering all nodes from the PBVH each time expand
|
|
* needs to update the state of the elements. */
|
|
PBVHNode **nodes;
|
|
int totnode;
|
|
|
|
/* Expand state options. */
|
|
|
|
/* Number of loops (times that the falloff is going to be repeated). */
|
|
int loop_count;
|
|
|
|
/* Invert the falloff result. */
|
|
bool invert;
|
|
|
|
/* When set to true, preserves the previous state of the data and adds the new one on top. */
|
|
bool preserve;
|
|
|
|
/* When set to true, the mask or colors will be applied as a gradient. */
|
|
bool falloff_gradient;
|
|
|
|
/* When set to true, Expand will use the Brush falloff curve data to shape the gradient. */
|
|
bool brush_gradient;
|
|
|
|
/* When set to true, Expand will move the origin (initial active vertex and cursor position)
|
|
* instead of updating the active vertex and active falloff. */
|
|
bool move;
|
|
|
|
/* When set to true, Expand will snap the new data to the Face Sets IDs found in
|
|
* *original_face_sets. */
|
|
bool snap;
|
|
|
|
/* When set to true, Expand will use the current Face Set ID to modify an existing Face Set
|
|
* instead of creating a new one. */
|
|
bool modify_active_face_set;
|
|
|
|
/* When set to true, Expand will reposition the sculpt pivot to the boundary of the expand result
|
|
* after finishing the operation. */
|
|
bool reposition_pivot;
|
|
|
|
/* If nothing is masked set mask of every vertex to 0. */
|
|
bool auto_mask;
|
|
|
|
/* Color target data type related data. */
|
|
float fill_color[4];
|
|
short blend_mode;
|
|
|
|
/* Face Sets at the first step of the expand operation, before starting modifying the active
|
|
* vertex and active falloff. These are not the original Face Sets of the sculpt before starting
|
|
* the operator as they could have been modified by Expand when initializing the operator and
|
|
* before starting changing the active vertex. These Face Sets are used for restoring and
|
|
* checking the Face Sets state while the Expand operation modal runs. */
|
|
int *initial_face_sets;
|
|
|
|
/* Original data of the sculpt as it was before running the Expand operator. */
|
|
float *original_mask;
|
|
int *original_face_sets;
|
|
float (*original_colors)[4];
|
|
|
|
bool check_islands;
|
|
int normal_falloff_blur_steps;
|
|
};
|
|
/** \} */
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt Poll Functions
|
|
* \{ */
|
|
|
|
bool SCULPT_mode_poll(bContext *C);
|
|
bool SCULPT_mode_poll_view3d(bContext *C);
|
|
/**
|
|
* Checks for a brush, not just sculpt mode.
|
|
*/
|
|
bool SCULPT_poll(bContext *C);
|
|
bool SCULPT_poll_view3d(bContext *C);
|
|
|
|
/**
|
|
* Returns true if sculpt session can handle color attributes
|
|
* (BKE_pbvh_type(ss->pbvh) == PBVH_FACES). If false an error
|
|
* message will be shown to the user. Operators should return
|
|
* OPERATOR_CANCELLED in this case.
|
|
*
|
|
* NOTE: Does not check if a color attribute actually exists.
|
|
* Calling code must handle this itself; in most cases a call to
|
|
* BKE_sculpt_color_layer_create_if_needed() is sufficient.
|
|
*/
|
|
bool SCULPT_handles_colors_report(SculptSession *ss, ReportList *reports);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt Update Functions
|
|
* \{ */
|
|
|
|
void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags);
|
|
void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType update_flags);
|
|
|
|
void SCULPT_pbvh_clear(Object *ob);
|
|
|
|
/**
|
|
* Flush displacement from deformed PBVH to original layer.
|
|
*/
|
|
void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used);
|
|
|
|
/**
|
|
* Should be used after modifying the mask or Face Sets IDs.
|
|
*/
|
|
void SCULPT_tag_update_overlays(bContext *C);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stroke Functions
|
|
* \{ */
|
|
|
|
/* Stroke */
|
|
|
|
/**
|
|
* Do a ray-cast in the tree to find the 3d brush location
|
|
* (This allows us to ignore the GL depth buffer)
|
|
* Returns 0 if the ray doesn't hit the mesh, non-zero otherwise.
|
|
*
|
|
* If check_closest is true and the ray test fails a point closest
|
|
* to the ray will be found. If limit_closest_radius is true then
|
|
* the closest point will be tested against the active brush radius.
|
|
*/
|
|
bool SCULPT_stroke_get_location_ex(bContext *C,
|
|
float out[3],
|
|
const float mval[2],
|
|
bool force_original,
|
|
bool check_closest,
|
|
bool limit_closest_radius);
|
|
|
|
bool SCULPT_stroke_get_location(bContext *C,
|
|
float out[3],
|
|
const float mouse[2],
|
|
bool force_original);
|
|
/**
|
|
* Gets the normal, location and active vertex location of the geometry under the cursor. This also
|
|
* updates the active vertex and cursor related data of the SculptSession using the mouse position
|
|
*/
|
|
bool SCULPT_cursor_geometry_info_update(bContext *C,
|
|
SculptCursorGeometryInfo *out,
|
|
const float mouse[2],
|
|
bool use_sampled_normal);
|
|
void SCULPT_geometry_preview_lines_update(bContext *C, SculptSession *ss, float radius);
|
|
|
|
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush);
|
|
float SCULPT_raycast_init(ViewContext *vc,
|
|
const float mval[2],
|
|
float ray_start[3],
|
|
float ray_end[3],
|
|
float ray_normal[3],
|
|
bool original);
|
|
|
|
/* Symmetry */
|
|
ePaintSymmetryFlags SCULPT_mesh_symmetry_xyz_get(Object *object);
|
|
|
|
/**
|
|
* Returns true when the step belongs to the stroke that is directly performed by the brush and
|
|
* not by one of the symmetry passes.
|
|
*/
|
|
bool SCULPT_stroke_is_main_symmetry_pass(StrokeCache *cache);
|
|
/**
|
|
* Return true only once per stroke on the first symmetry pass, regardless of the symmetry passes
|
|
* enabled.
|
|
*
|
|
* This should be used for functionality that needs to be computed once per stroke of a particular
|
|
* tool (allocating memory, updating random seeds...).
|
|
*/
|
|
bool SCULPT_stroke_is_first_brush_step(StrokeCache *cache);
|
|
/**
|
|
* Returns true on the first brush step of each symmetry pass.
|
|
*/
|
|
bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(StrokeCache *cache);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt mesh accessor API
|
|
* \{ */
|
|
|
|
/** Ensure random access; required for PBVH_BMESH */
|
|
void SCULPT_vertex_random_access_ensure(SculptSession *ss);
|
|
|
|
int SCULPT_vertex_count_get(SculptSession *ss);
|
|
const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
/** Get the normal for a given sculpt vertex; do not modify the result */
|
|
void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
|
|
|
|
float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex);
|
|
void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4]);
|
|
void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float color[4]);
|
|
|
|
bool SCULPT_vertex_is_occluded(SculptSession *ss, PBVHVertRef vertex, bool original);
|
|
|
|
/** Returns true if a color attribute exists in the current sculpt session. */
|
|
bool SCULPT_has_colors(const SculptSession *ss);
|
|
|
|
/** Returns true if the active color attribute is on loop (ATTR_DOMAIN_CORNER) domain. */
|
|
bool SCULPT_has_loop_colors(const Object *ob);
|
|
|
|
const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, PBVHVertRef vertex);
|
|
void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
|
|
|
|
/**
|
|
* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled.
|
|
*/
|
|
const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
/**
|
|
* Returns the info of the limit surface when multi-res is available,
|
|
* otherwise it returns the current coordinate of the vertex.
|
|
*/
|
|
void SCULPT_vertex_limit_surface_get(SculptSession *ss, PBVHVertRef vertex, float r_co[3]);
|
|
|
|
/**
|
|
* Returns the pointer to the coordinates that should be edited from a brush tool iterator
|
|
* depending on the given deformation target.
|
|
*/
|
|
float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss,
|
|
int deform_target,
|
|
PBVHVertexIter *iter);
|
|
|
|
void SCULPT_vertex_neighbors_get(SculptSession *ss,
|
|
PBVHVertRef vertex,
|
|
bool include_duplicates,
|
|
SculptVertexNeighborIter *iter);
|
|
|
|
/** Iterator over neighboring vertices. */
|
|
#define SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
|
|
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
|
|
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
|
|
neighbor_iterator.i++) { \
|
|
neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
|
|
neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i];
|
|
|
|
/** Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
|
|
* first since they are nearest for floodfill. */
|
|
#define SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
|
|
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
|
|
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
|
|
neighbor_iterator.i--) { \
|
|
neighbor_iterator.vertex = neighbor_iterator.neighbors[neighbor_iterator.i]; \
|
|
neighbor_iterator.index = neighbor_iterator.neighbor_indices[neighbor_iterator.i]; \
|
|
neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
|
|
neighbor_iterator.size - neighbor_iterator.num_duplicates);
|
|
|
|
#define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \
|
|
} \
|
|
if (neighbor_iterator.neighbors != neighbor_iterator.neighbors_fixed) { \
|
|
MEM_freeN(neighbor_iterator.neighbors); \
|
|
} \
|
|
((void)0)
|
|
|
|
PBVHVertRef SCULPT_active_vertex_get(SculptSession *ss);
|
|
const float *SCULPT_active_vertex_co_get(SculptSession *ss);
|
|
void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]);
|
|
|
|
/* Returns PBVH deformed vertices array if shape keys or deform modifiers are used, otherwise
|
|
* returns mesh original vertices array. */
|
|
float (*SCULPT_mesh_deformed_positions_get(SculptSession *ss))[3];
|
|
|
|
/* Fake Neighbors */
|
|
|
|
#define FAKE_NEIGHBOR_NONE -1
|
|
|
|
void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, float max_dist);
|
|
void SCULPT_fake_neighbors_enable(Object *ob);
|
|
void SCULPT_fake_neighbors_disable(Object *ob);
|
|
void SCULPT_fake_neighbors_free(Object *ob);
|
|
|
|
/* Vertex Info. */
|
|
void SCULPT_boundary_info_ensure(Object *object);
|
|
/* Boundary Info needs to be initialized in order to use this function. */
|
|
bool SCULPT_vertex_is_boundary(const SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt Visibility API
|
|
* \{ */
|
|
|
|
void SCULPT_vertex_visible_set(SculptSession *ss, PBVHVertRef vertex, bool visible);
|
|
bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex);
|
|
bool SCULPT_vertex_all_faces_visible_get(const SculptSession *ss, PBVHVertRef vertex);
|
|
bool SCULPT_vertex_any_face_visible_get(SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
void SCULPT_face_visibility_all_invert(SculptSession *ss);
|
|
void SCULPT_face_visibility_all_set(SculptSession *ss, bool visible);
|
|
|
|
void SCULPT_visibility_sync_all_from_faces(Object *ob);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Face Sets API
|
|
* \{ */
|
|
|
|
int SCULPT_active_face_set_get(SculptSession *ss);
|
|
int SCULPT_vertex_face_set_get(SculptSession *ss, PBVHVertRef vertex);
|
|
void SCULPT_vertex_face_set_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
|
|
|
|
int SCULPT_face_set_get(const SculptSession *ss, PBVHFaceRef face);
|
|
void SCULPT_face_set_set(SculptSession *ss, PBVHFaceRef face, int fset);
|
|
|
|
bool SCULPT_vertex_has_face_set(SculptSession *ss, PBVHVertRef vertex, int face_set);
|
|
bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
int SCULPT_face_set_next_available_get(SculptSession *ss);
|
|
|
|
void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Original Data API
|
|
* \{ */
|
|
|
|
/**
|
|
* Initialize a #SculptOrigVertData for accessing original vertex data;
|
|
* handles #BMesh, #Mesh, and multi-resolution.
|
|
*/
|
|
void SCULPT_orig_vert_data_init(SculptOrigVertData *data,
|
|
Object *ob,
|
|
PBVHNode *node,
|
|
SculptUndoType type);
|
|
/**
|
|
* Update a #SculptOrigVertData for a particular vertex from the PBVH iterator.
|
|
*/
|
|
void SCULPT_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter *iter);
|
|
/**
|
|
* Initialize a #SculptOrigVertData for accessing original vertex data;
|
|
* handles #BMesh, #Mesh, and multi-resolution.
|
|
*/
|
|
void SCULPT_orig_vert_data_unode_init(SculptOrigVertData *data, Object *ob, SculptUndoNode *unode);
|
|
/**
|
|
* Initialize a #SculptOrigFaceData for accessing original face data;
|
|
* handles #BMesh, #Mesh, and multi-resolution.
|
|
*/
|
|
void SCULPT_orig_face_data_init(SculptOrigFaceData *data,
|
|
Object *ob,
|
|
PBVHNode *node,
|
|
SculptUndoType type);
|
|
/**
|
|
* Update a #SculptOrigFaceData for a particular vertex from the PBVH iterator.
|
|
*/
|
|
void SCULPT_orig_face_data_update(SculptOrigFaceData *orig_data, PBVHFaceIter *iter);
|
|
/**
|
|
* Initialize a #SculptOrigVertData for accessing original vertex data;
|
|
* handles #BMesh, #Mesh, and multi-resolution.
|
|
*/
|
|
void SCULPT_orig_face_data_unode_init(SculptOrigFaceData *data, Object *ob, SculptUndoNode *unode);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Brush Utilities.
|
|
* \{ */
|
|
|
|
BLI_INLINE bool SCULPT_tool_needs_all_pbvh_nodes(const Brush *brush)
|
|
{
|
|
if (brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) {
|
|
/* Elastic deformations in any brush need all nodes to avoid artifacts as the effect
|
|
* of the Kelvinlet is not constrained by the radius. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
|
|
/* Pose needs all nodes because it applies all symmetry iterations at the same time
|
|
* and the IK chain can grow to any area of the model. */
|
|
/* TODO: This can be optimized by filtering the nodes after calculating the chain. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
|
|
/* Boundary needs all nodes because it is not possible to know where the boundary
|
|
* deformation is going to be propagated before calculating it. */
|
|
/* TODO: after calculating the boundary info in the first iteration, it should be
|
|
* possible to get the nodes that have vertices included in any boundary deformation
|
|
* and cache them. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK &&
|
|
brush->snake_hook_deform_type == BRUSH_SNAKE_HOOK_DEFORM_ELASTIC) {
|
|
/* Snake hook in elastic deform type has same requirements as the elastic deform tool. */
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SCULPT_calc_brush_plane(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]);
|
|
|
|
void SCULPT_calc_area_normal(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]);
|
|
/**
|
|
* This calculates flatten center and area normal together,
|
|
* amortizing the memory bandwidth and loop overhead to calculate both at the same time.
|
|
*/
|
|
void SCULPT_calc_area_normal_and_center(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3], float r_area_co[3]);
|
|
void SCULPT_calc_area_center(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_co[3]);
|
|
|
|
PBVHVertRef SCULPT_nearest_vertex_get(
|
|
Sculpt *sd, Object *ob, const float co[3], float max_distance, bool use_original);
|
|
|
|
int SCULPT_plane_point_side(const float co[3], const float plane[4]);
|
|
int SCULPT_plane_trim(const StrokeCache *cache, const Brush *brush, const float val[3]);
|
|
/**
|
|
* Handles clipping against a mirror modifier and #SCULPT_LOCK_X/Y/Z axis flags.
|
|
*/
|
|
void SCULPT_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3]);
|
|
|
|
float SCULPT_brush_plane_offset_get(Sculpt *sd, SculptSession *ss);
|
|
|
|
ePaintSymmetryAreas SCULPT_get_vertex_symm_area(const float co[3]);
|
|
bool SCULPT_check_vertex_pivot_symmetry(const float vco[3], const float pco[3], char symm);
|
|
/**
|
|
* Checks if a vertex is inside the brush radius from any of its mirrored axis.
|
|
*/
|
|
bool SCULPT_is_vertex_inside_brush_radius_symm(const float vertex[3],
|
|
const float br_co[3],
|
|
float radius,
|
|
char symm);
|
|
bool SCULPT_is_symmetry_iteration_valid(char i, char symm);
|
|
void SCULPT_flip_v3_by_symm_area(float v[3],
|
|
ePaintSymmetryFlags symm,
|
|
ePaintSymmetryAreas symmarea,
|
|
const float pivot[3]);
|
|
void SCULPT_flip_quat_by_symm_area(float quat[4],
|
|
ePaintSymmetryFlags symm,
|
|
ePaintSymmetryAreas symmarea,
|
|
const float pivot[3]);
|
|
|
|
/**
|
|
* Initialize a point-in-brush test
|
|
*/
|
|
void SCULPT_brush_test_init(SculptSession *ss, SculptBrushTest *test);
|
|
|
|
bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_cube(SculptBrushTest *test,
|
|
const float co[3],
|
|
const float local[4][4],
|
|
float roundness);
|
|
bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3]);
|
|
/**
|
|
* Test AABB against sphere.
|
|
*/
|
|
bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v);
|
|
/**
|
|
* 2D projection (distance to line).
|
|
*/
|
|
bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v);
|
|
|
|
void SCULPT_combine_transform_proxies(Sculpt *sd, Object *ob);
|
|
|
|
/**
|
|
* Initialize a point-in-brush test with a given falloff shape.
|
|
*
|
|
* \param falloff_shape: #PAINT_FALLOFF_SHAPE_SPHERE or #PAINT_FALLOFF_SHAPE_TUBE.
|
|
* \return The brush falloff function.
|
|
*/
|
|
|
|
SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss,
|
|
SculptBrushTest *test,
|
|
char falloff_shape);
|
|
const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
|
|
char falloff_shape);
|
|
void SCULPT_cube_tip_init(Sculpt *sd, Object *ob, Brush *brush, float mat[4][4]);
|
|
|
|
/**
|
|
* Return a multiplier for brush strength on a particular vertex.
|
|
*/
|
|
float SCULPT_brush_strength_factor(SculptSession *ss,
|
|
const Brush *br,
|
|
const float point[3],
|
|
float len,
|
|
const float vno[3],
|
|
const float fno[3],
|
|
float mask,
|
|
const PBVHVertRef vertex,
|
|
int thread_id,
|
|
AutomaskingNodeData *automask_data);
|
|
|
|
/**
|
|
* Return a color of a brush texture on a particular vertex multiplied by active masks.
|
|
*/
|
|
void SCULPT_brush_strength_color(SculptSession *ss,
|
|
const Brush *brush,
|
|
const float brush_point[3],
|
|
float len,
|
|
const float vno[3],
|
|
const float fno[3],
|
|
float mask,
|
|
const PBVHVertRef vertex,
|
|
int thread_id,
|
|
AutomaskingNodeData *automask_data,
|
|
float r_rgba[4]);
|
|
|
|
/**
|
|
* Calculates the vertex offset for a single vertex depending on the brush setting rgb as vector
|
|
* displacement.
|
|
*/
|
|
void SCULPT_calc_vertex_displacement(SculptSession *ss,
|
|
const Brush *brush,
|
|
float rgba[3],
|
|
float out_offset[3]);
|
|
|
|
/**
|
|
* Tilts a normal by the x and y tilt values using the view axis.
|
|
*/
|
|
void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, float tilt_strength);
|
|
|
|
/**
|
|
* Get effective surface normal with pen tilt and tilt strength applied to it.
|
|
*/
|
|
void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3]);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Flood Fill
|
|
* \{ */
|
|
|
|
void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood);
|
|
void SCULPT_floodfill_add_active(
|
|
Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, float radius);
|
|
void SCULPT_floodfill_add_initial_with_symmetry(Sculpt *sd,
|
|
Object *ob,
|
|
SculptSession *ss,
|
|
SculptFloodFill *flood,
|
|
PBVHVertRef vertex,
|
|
float radius);
|
|
void SCULPT_floodfill_add_initial(SculptFloodFill *flood, PBVHVertRef vertex);
|
|
void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, PBVHVertRef vertex);
|
|
void SCULPT_floodfill_execute(SculptSession *ss,
|
|
SculptFloodFill *flood,
|
|
bool (*func)(SculptSession *ss,
|
|
PBVHVertRef from_v,
|
|
PBVHVertRef to_v,
|
|
bool is_duplicate,
|
|
void *userdata),
|
|
void *userdata);
|
|
void SCULPT_floodfill_free(SculptFloodFill *flood);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Dynamic topology
|
|
* \{ */
|
|
|
|
enum eDynTopoWarnFlag {
|
|
DYNTOPO_WARN_VDATA = (1 << 0),
|
|
DYNTOPO_WARN_EDATA = (1 << 1),
|
|
DYNTOPO_WARN_LDATA = (1 << 2),
|
|
DYNTOPO_WARN_MODIFIER = (1 << 3),
|
|
};
|
|
ENUM_OPERATORS(eDynTopoWarnFlag, DYNTOPO_WARN_MODIFIER);
|
|
|
|
/** Enable dynamic topology; mesh will be triangulated */
|
|
void SCULPT_dynamic_topology_enable_ex(Main *bmain,
|
|
Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob);
|
|
void SCULPT_dynamic_topology_disable(bContext *C, SculptUndoNode *unode);
|
|
void sculpt_dynamic_topology_disable_with_undo(Main *bmain,
|
|
Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob);
|
|
|
|
/**
|
|
* Returns true if the stroke will use dynamic topology, false
|
|
* otherwise.
|
|
*
|
|
* Factors: some brushes like grab cannot do dynamic topology.
|
|
* Others, like smooth, are better without.
|
|
* Same goes for alt-key smoothing.
|
|
*/
|
|
bool SCULPT_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush);
|
|
|
|
void SCULPT_dynamic_topology_triangulate(BMesh *bm);
|
|
|
|
enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Auto-masking.
|
|
* \{ */
|
|
|
|
struct AutomaskingNodeData {
|
|
PBVHNode *node;
|
|
SculptOrigVertData orig_data;
|
|
bool have_orig_data;
|
|
};
|
|
|
|
/** Call before PBVH vertex iteration.
|
|
* \param automask_data: pointer to an uninitialized AutomaskingNodeData struct.
|
|
*/
|
|
void SCULPT_automasking_node_begin(Object *ob,
|
|
const SculptSession *ss,
|
|
AutomaskingCache *automasking,
|
|
AutomaskingNodeData *automask_data,
|
|
PBVHNode *node);
|
|
|
|
/* Call before SCULPT_automasking_factor_get and SCULPT_brush_strength_factor. */
|
|
void SCULPT_automasking_node_update(SculptSession *ss,
|
|
AutomaskingNodeData *automask_data,
|
|
PBVHVertexIter *vd);
|
|
|
|
float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
|
|
SculptSession *ss,
|
|
PBVHVertRef vertex,
|
|
AutomaskingNodeData *automask_data);
|
|
|
|
/* Returns the automasking cache depending on the active tool. Used for code that can run both for
|
|
* brushes and filter. */
|
|
AutomaskingCache *SCULPT_automasking_active_cache_get(SculptSession *ss);
|
|
|
|
/* Brush can be null. */
|
|
AutomaskingCache *SCULPT_automasking_cache_init(Sculpt *sd, Brush *brush, Object *ob);
|
|
void SCULPT_automasking_cache_free(AutomaskingCache *automasking);
|
|
|
|
bool SCULPT_is_automasking_mode_enabled(const Sculpt *sd, const Brush *br, eAutomasking_flag mode);
|
|
bool SCULPT_is_automasking_enabled(const Sculpt *sd, const SculptSession *ss, const Brush *br);
|
|
|
|
float *SCULPT_boundary_automasking_init(Object *ob,
|
|
eBoundaryAutomaskMode mode,
|
|
int propagation_steps,
|
|
float *automask_factor);
|
|
bool SCULPT_automasking_needs_normal(const SculptSession *ss,
|
|
const Sculpt *sculpt,
|
|
const Brush *brush);
|
|
bool SCULPT_automasking_needs_original(const Sculpt *sd, const Brush *brush);
|
|
int SCULPT_automasking_settings_hash(Object *ob, AutomaskingCache *automasking);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Geodesic distances.
|
|
* \{ */
|
|
|
|
/**
|
|
* Returns an array indexed by vertex index containing the geodesic distance to the closest vertex
|
|
* in the initial vertex set. The caller is responsible for freeing the array.
|
|
* Geodesic distances will only work when used with PBVH_FACES, for other types of PBVH it will
|
|
* fallback to euclidean distances to one of the initial vertices in the set.
|
|
*/
|
|
float *SCULPT_geodesic_distances_create(Object *ob, GSet *initial_verts, float limit_radius);
|
|
float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
|
|
Object *ob,
|
|
PBVHVertRef vertex,
|
|
float limit_radius);
|
|
float *SCULPT_geodesic_from_vertex(Object *ob, PBVHVertRef vertex, float limit_radius);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Filter API
|
|
* \{ */
|
|
|
|
void SCULPT_filter_cache_init(bContext *C,
|
|
Object *ob,
|
|
Sculpt *sd,
|
|
int undo_type,
|
|
const int mval[2],
|
|
float area_normal_radius,
|
|
float start_strength);
|
|
void SCULPT_filter_cache_free(SculptSession *ss);
|
|
void SCULPT_mesh_filter_properties(wmOperatorType *ot);
|
|
|
|
void SCULPT_mask_filter_smooth_apply(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, int smooth_iterations);
|
|
|
|
/* Filter orientation utils. */
|
|
void SCULPT_filter_to_orientation_space(float r_v[3], FilterCache *filter_cache);
|
|
void SCULPT_filter_to_object_space(float r_v[3], FilterCache *filter_cache);
|
|
void SCULPT_filter_zero_disabled_axis_components(float r_v[3], FilterCache *filter_cache);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Cloth Simulation.
|
|
* \{ */
|
|
|
|
/* Main cloth brush function */
|
|
void SCULPT_do_cloth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
void SCULPT_cloth_simulation_free(SculptClothSimulation *cloth_sim);
|
|
|
|
/* Public functions. */
|
|
|
|
SculptClothSimulation *SCULPT_cloth_brush_simulation_create(Object *ob,
|
|
float cloth_mass,
|
|
float cloth_damping,
|
|
float cloth_softbody_strength,
|
|
bool use_collisions,
|
|
bool needs_deform_coords);
|
|
void SCULPT_cloth_brush_simulation_init(SculptSession *ss, SculptClothSimulation *cloth_sim);
|
|
|
|
void SCULPT_cloth_sim_activate_nodes(SculptClothSimulation *cloth_sim,
|
|
PBVHNode **nodes,
|
|
int totnode);
|
|
|
|
void SCULPT_cloth_brush_store_simulation_state(SculptSession *ss,
|
|
SculptClothSimulation *cloth_sim);
|
|
|
|
void SCULPT_cloth_brush_do_simulation_step(
|
|
Sculpt *sd, Object *ob, SculptClothSimulation *cloth_sim, PBVHNode **nodes, int totnode);
|
|
|
|
void SCULPT_cloth_brush_ensure_nodes_constraints(Sculpt *sd,
|
|
Object *ob,
|
|
PBVHNode **nodes,
|
|
int totnode,
|
|
SculptClothSimulation *cloth_sim,
|
|
float initial_location[3],
|
|
float radius);
|
|
|
|
/**
|
|
* Cursor drawing function.
|
|
*/
|
|
void SCULPT_cloth_simulation_limits_draw(uint gpuattr,
|
|
const Brush *brush,
|
|
const float location[3],
|
|
const float normal[3],
|
|
float rds,
|
|
float line_width,
|
|
const float outline_col[3],
|
|
float alpha);
|
|
void SCULPT_cloth_plane_falloff_preview_draw(uint gpuattr,
|
|
SculptSession *ss,
|
|
const float outline_col[3],
|
|
float outline_alpha);
|
|
|
|
PBVHNode **SCULPT_cloth_brush_affected_nodes_gather(SculptSession *ss,
|
|
Brush *brush,
|
|
int *r_totnode);
|
|
|
|
BLI_INLINE bool SCULPT_is_cloth_deform_brush(const Brush *brush)
|
|
{
|
|
return (brush->sculpt_tool == SCULPT_TOOL_CLOTH && ELEM(brush->cloth_deform_type,
|
|
BRUSH_CLOTH_DEFORM_GRAB,
|
|
BRUSH_CLOTH_DEFORM_SNAKE_HOOK)) ||
|
|
/* All brushes that are not the cloth brush deform the simulation using softbody
|
|
* constraints instead of applying forces. */
|
|
(brush->sculpt_tool != SCULPT_TOOL_CLOTH &&
|
|
brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM);
|
|
}
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Smoothing API
|
|
* \{ */
|
|
|
|
/**
|
|
* For bmesh: Average surrounding verts based on an orthogonality measure.
|
|
* Naturally converges to a quad-like structure.
|
|
*/
|
|
void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], BMVert *v);
|
|
|
|
void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], PBVHVertRef vertex);
|
|
float SCULPT_neighbor_mask_average(SculptSession *ss, PBVHVertRef vertex);
|
|
void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], PBVHVertRef vertex);
|
|
|
|
/**
|
|
* Mask the mesh boundaries smoothing only the mesh surface without using auto-masking.
|
|
*/
|
|
void SCULPT_neighbor_coords_average_interior(SculptSession *ss,
|
|
float result[3],
|
|
PBVHVertRef vertex);
|
|
|
|
void SCULPT_smooth(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength, bool smooth_mask);
|
|
void SCULPT_do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Surface Smooth Brush. */
|
|
|
|
void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
|
|
float *disp,
|
|
const float co[3],
|
|
float (*laplacian_disp)[3],
|
|
PBVHVertRef vertex,
|
|
const float origco[3],
|
|
float alpha);
|
|
void SCULPT_surface_smooth_displace_step(SculptSession *ss,
|
|
float *co,
|
|
float (*laplacian_disp)[3],
|
|
PBVHVertRef vertex,
|
|
float beta,
|
|
float fade);
|
|
void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Slide/Relax */
|
|
void SCULPT_relax_vertex(SculptSession *ss,
|
|
PBVHVertexIter *vd,
|
|
float factor,
|
|
bool filter_boundary_face_sets,
|
|
float *r_final_pos);
|
|
|
|
/** \} */
|
|
|
|
/**
|
|
* Expose 'calc_area_normal' externally (just for vertex paint).
|
|
*/
|
|
bool SCULPT_pbvh_calc_area_normal(const Brush *brush,
|
|
Object *ob,
|
|
PBVHNode **nodes,
|
|
int totnode,
|
|
bool use_threading,
|
|
float r_area_no[3]);
|
|
|
|
/**
|
|
* Flip all the edit-data across the axis/axes specified by \a symm.
|
|
* Used to calculate multiple modifications to the mesh when symmetry is enabled.
|
|
*/
|
|
void SCULPT_cache_calc_brushdata_symm(StrokeCache *cache,
|
|
ePaintSymmetryFlags symm,
|
|
char axis,
|
|
float angle);
|
|
void SCULPT_cache_free(StrokeCache *cache);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Sculpt Undo
|
|
* \{ */
|
|
|
|
SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type);
|
|
SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type);
|
|
SculptUndoNode *SCULPT_undo_get_first_node(void);
|
|
|
|
/**
|
|
* Pushes an undo step using the operator name. This is necessary for
|
|
* redo panels to work; operators that do not support that may use
|
|
* #SCULPT_undo_push_begin_ex instead if so desired.
|
|
*/
|
|
void SCULPT_undo_push_begin(Object *ob, const wmOperator *op);
|
|
|
|
/**
|
|
* NOTE: #SCULPT_undo_push_begin is preferred since `name`
|
|
* must match operator name for redo panels to work.
|
|
*/
|
|
void SCULPT_undo_push_begin_ex(Object *ob, const char *name);
|
|
void SCULPT_undo_push_end(Object *ob);
|
|
void SCULPT_undo_push_end_ex(Object *ob, const bool use_nested_undo);
|
|
|
|
/** \} */
|
|
|
|
void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]);
|
|
|
|
/**
|
|
* Copy the PBVH bounding box into the object's bounding box.
|
|
*/
|
|
void SCULPT_update_object_bounding_box(Object *ob);
|
|
|
|
/**
|
|
* Get a screen-space rectangle of the modified area.
|
|
*/
|
|
bool SCULPT_get_redraw_rect(ARegion *region, RegionView3D *rv3d, Object *ob, rcti *rect);
|
|
|
|
/* Operators. */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Expand Operator
|
|
* \{ */
|
|
|
|
void SCULPT_OT_expand(wmOperatorType *ot);
|
|
void sculpt_expand_modal_keymap(wmKeyConfig *keyconf);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Gesture Operators
|
|
* \{ */
|
|
|
|
void SCULPT_OT_face_set_lasso_gesture(wmOperatorType *ot);
|
|
void SCULPT_OT_face_set_box_gesture(wmOperatorType *ot);
|
|
|
|
void SCULPT_OT_trim_lasso_gesture(wmOperatorType *ot);
|
|
void SCULPT_OT_trim_box_gesture(wmOperatorType *ot);
|
|
|
|
void SCULPT_OT_project_line_gesture(wmOperatorType *ot);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Face Set Operators
|
|
* \{ */
|
|
|
|
void SCULPT_OT_face_sets_randomize_colors(wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_init(wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_create(wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_edit(wmOperatorType *ot);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Transform Operators
|
|
* \{ */
|
|
|
|
void SCULPT_OT_set_pivot_position(wmOperatorType *ot);
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Filter Operators
|
|
* \{ */
|
|
|
|
/* Mesh Filter. */
|
|
|
|
void SCULPT_OT_mesh_filter(wmOperatorType *ot);
|
|
struct wmKeyMap *filter_mesh_modal_keymap(struct wmKeyConfig *keyconf);
|
|
|
|
/* Cloth Filter. */
|
|
|
|
void SCULPT_OT_cloth_filter(wmOperatorType *ot);
|
|
|
|
/* Color Filter. */
|
|
|
|
void SCULPT_OT_color_filter(wmOperatorType *ot);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Interactive Mask Operators
|
|
* \{ */
|
|
|
|
/* Mask filter and Dirty Mask. */
|
|
|
|
void SCULPT_OT_mask_filter(wmOperatorType *ot);
|
|
|
|
/* Mask and Face Sets Expand. */
|
|
|
|
void SCULPT_OT_mask_expand(wmOperatorType *ot);
|
|
|
|
/* Mask Init. */
|
|
|
|
void SCULPT_OT_mask_init(wmOperatorType *ot);
|
|
/** \} */
|
|
|
|
/* Detail size. */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Dyntopo/Retopology Operators
|
|
* \{ */
|
|
|
|
void SCULPT_OT_detail_flood_fill(wmOperatorType *ot);
|
|
void SCULPT_OT_sample_detail_size(wmOperatorType *ot);
|
|
void SCULPT_OT_set_detail_size(wmOperatorType *ot);
|
|
void SCULPT_OT_dyntopo_detail_size_edit(wmOperatorType *ot);
|
|
/** \} */
|
|
|
|
/* Dyntopo. */
|
|
|
|
void SCULPT_OT_dynamic_topology_toggle(wmOperatorType *ot);
|
|
|
|
/* sculpt_brush_types.cc */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Brushes
|
|
* \{ */
|
|
|
|
/* Pose Brush. */
|
|
|
|
/**
|
|
* Main Brush Function.
|
|
*/
|
|
void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
/**
|
|
* Calculate the pose origin and (Optionally the pose factor)
|
|
* that is used when using the pose brush.
|
|
*
|
|
* \param r_pose_origin: Must be a valid pointer.
|
|
* \param r_pose_factor: Optional, when set to NULL it won't be calculated.
|
|
*/
|
|
void SCULPT_pose_calc_pose_data(Sculpt *sd,
|
|
Object *ob,
|
|
SculptSession *ss,
|
|
float initial_location[3],
|
|
float radius,
|
|
float pose_offset,
|
|
float *r_pose_origin,
|
|
float *r_pose_factor);
|
|
void SCULPT_pose_brush_init(Sculpt *sd, Object *ob, SculptSession *ss, Brush *br);
|
|
SculptPoseIKChain *SCULPT_pose_ik_chain_init(Sculpt *sd,
|
|
Object *ob,
|
|
SculptSession *ss,
|
|
Brush *br,
|
|
const float initial_location[3],
|
|
float radius);
|
|
void SCULPT_pose_ik_chain_free(SculptPoseIKChain *ik_chain);
|
|
|
|
/* Boundary Brush. */
|
|
|
|
/**
|
|
* Main function to get #SculptBoundary data both for brush deformation and viewport preview.
|
|
* Can return NULL if there is no boundary from the given vertex using the given radius.
|
|
*/
|
|
SculptBoundary *SCULPT_boundary_data_init(Object *object,
|
|
Brush *brush,
|
|
PBVHVertRef initial_vertex,
|
|
float radius);
|
|
void SCULPT_boundary_data_free(SculptBoundary *boundary);
|
|
/* Main Brush Function. */
|
|
void SCULPT_do_boundary_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
void SCULPT_boundary_edges_preview_draw(uint gpuattr,
|
|
SculptSession *ss,
|
|
const float outline_col[3],
|
|
float outline_alpha);
|
|
void SCULPT_boundary_pivot_line_preview_draw(uint gpuattr, SculptSession *ss);
|
|
|
|
/* Multi-plane Scrape Brush. */
|
|
/* Main Brush Function. */
|
|
void SCULPT_do_multiplane_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_multiplane_scrape_preview_draw(uint gpuattr,
|
|
Brush *brush,
|
|
SculptSession *ss,
|
|
const float outline_col[3],
|
|
float outline_alpha);
|
|
/* Draw Face Sets Brush. */
|
|
void SCULPT_do_draw_face_sets_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Paint Brush. */
|
|
void SCULPT_do_paint_brush(PaintModeSettings *paint_mode_settings,
|
|
Sculpt *sd,
|
|
Object *ob,
|
|
PBVHNode **nodes,
|
|
int totnode,
|
|
PBVHNode **texnodes,
|
|
int texnodes_num) ATTR_NONNULL();
|
|
|
|
/**
|
|
* \brief Get the image canvas for painting on the given object.
|
|
*
|
|
* \return #true if an image is found. The #r_image and #r_image_user fields are filled with the
|
|
* image and image user. Returns false when the image isn't found. In the later case the r_image
|
|
* and r_image_user are set to NULL.
|
|
*/
|
|
bool SCULPT_paint_image_canvas_get(PaintModeSettings *paint_mode_settings,
|
|
Object *ob,
|
|
Image **r_image,
|
|
ImageUser **r_image_user) ATTR_NONNULL();
|
|
void SCULPT_do_paint_brush_image(PaintModeSettings *paint_mode_settings,
|
|
Sculpt *sd,
|
|
Object *ob,
|
|
PBVHNode **texnodes,
|
|
int texnode_num) ATTR_NONNULL();
|
|
bool SCULPT_use_image_paint_brush(PaintModeSettings *settings, Object *ob) ATTR_NONNULL();
|
|
|
|
/* Smear Brush. */
|
|
void SCULPT_do_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
float SCULPT_clay_thumb_get_stabilized_pressure(StrokeCache *cache);
|
|
|
|
void SCULPT_do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
void SCULPT_do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_clay_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_elastic_deform_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_draw_sharp_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_slide_relax_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
void SCULPT_do_displacement_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_displacement_eraser_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_mask_brush_draw(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_do_mask_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
/** \} */
|
|
|
|
void SCULPT_bmesh_topology_rake(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength);
|
|
|
|
/* end sculpt_brush_types.cc */
|
|
|
|
/* sculpt_ops.cc */
|
|
|
|
void SCULPT_OT_brush_stroke(wmOperatorType *ot);
|
|
|
|
/* end sculpt_ops.cc */
|
|
|
|
BLI_INLINE bool SCULPT_tool_is_paint(int tool)
|
|
{
|
|
return ELEM(tool, SCULPT_TOOL_PAINT, SCULPT_TOOL_SMEAR);
|
|
}
|
|
|
|
BLI_INLINE bool SCULPT_tool_is_mask(int tool)
|
|
{
|
|
return ELEM(tool, SCULPT_TOOL_MASK);
|
|
}
|
|
|
|
BLI_INLINE bool SCULPT_tool_is_face_sets(int tool)
|
|
{
|
|
return ELEM(tool, SCULPT_TOOL_DRAW_FACE_SETS);
|
|
}
|
|
|
|
void SCULPT_stroke_id_ensure(Object *ob);
|
|
void SCULPT_stroke_id_next(Object *ob);
|
|
bool SCULPT_tool_can_reuse_automask(int sculpt_tool);
|
|
|
|
void SCULPT_ensure_valid_pivot(const Object *ob, Scene *scene);
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Topology island API
|
|
* \{
|
|
* Each mesh island shell gets its own integer
|
|
* key; these are temporary and internally limited to 8 bits.
|
|
* Uses the `ss->topology_island_key` attribute.
|
|
*/
|
|
|
|
/* Ensures vertex island keys exist and are valid. */
|
|
void SCULPT_topology_islands_ensure(Object *ob);
|
|
|
|
/**
|
|
* Mark vertex island keys as invalid.
|
|
* Call when adding or hiding geometry.
|
|
*/
|
|
void SCULPT_topology_islands_invalidate(SculptSession *ss);
|
|
|
|
/** Get vertex island key. */
|
|
int SCULPT_vertex_island_get(SculptSession *ss, PBVHVertRef vertex);
|
|
|
|
/** \} */
|