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blender-archive/source
Antonis Ryakiotakis fbff0e68a4 Drawing speedup:
We really don't need to iterate all edges of the mesh every frame to
search for loose edges, this calculation can be cached when filling the
edge index buffer.
2015-06-16 20:55:37 +02:00
..
2015-06-16 20:55:37 +02:00
2015-06-14 22:18:44 +10:00