http://projects.blender.org/tracker/index.php?func=detail&aid=31577&group_id=9&atid=498 Also solves both TODOs in the commented code. Loop select now calls mouse_mesh() to handle setting an active vertex/edge/face.
http://projects.blender.org/tracker/index.php?func=detail&aid=31577&group_id=9&atid=498 Also solves both TODOs in the commented code. Loop select now calls mouse_mesh() to handle setting an active vertex/edge/face.