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blender-archive/source/gameengine/Converter
Shinsuke Irie fc28732ba6 Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D313
2014-04-23 15:03:34 +09:00
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2013-03-18 11:44:56 +00:00
2012-10-22 08:15:51 +00:00
2013-03-25 02:41:30 +00:00
2013-12-24 05:44:54 +11:00