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blender-archive/source/blender/blenlib/BLI_timecode.h
Jacques Lucke 7fdffd735f UI: Refactor View2D number drawing
This also fixes alignment issues in many editors.
E.g. the frame numbers were badly aligned to the grid lines
in the timeline.

Checkout the images in D4681 for more examples.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4681
2019-04-16 14:19:06 +02:00

43 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
#ifndef __BLI_TIMECODE_H__
#define __BLI_TIMECODE_H__
/** \file
* \ingroup BLI
*/
#include "BLI_compiler_attrs.h"
size_t BLI_timecode_string_from_time(
char *str, const size_t len, const int brevity_level, const float time_seconds,
const double scene_fps, const short timecode_style)
ATTR_NONNULL();
size_t BLI_timecode_string_from_time_simple(
char *str, const size_t maxlen, const double time_seconds)
ATTR_NONNULL();
size_t BLI_timecode_string_from_time_seconds(
char *str, const size_t len, const int brevity_level, const float time_seconds)
ATTR_NONNULL();
#endif /* __BLI_TIMECODE_H__ */