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blender-archive/source/blender/ikplugin/intern/ikplugin_api.c
Brecht Van Lommel 34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00

148 lines
3.4 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Original author: Benoit Bolsee
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/ikplugin/intern/ikplugin_api.c
* \ingroup ikplugin
*/
#include "BIK_api.h"
#include "BLI_blenlib.h"
#include "DNA_object_types.h"
#include "DNA_action_types.h"
#include "DNA_scene_types.h"
#include "ikplugin_api.h"
#ifdef WITH_IK_SOLVER
# include "iksolver_plugin.h"
#endif
#ifdef WITH_IK_ITASC
# include "itasc_plugin.h"
#endif
static IKPlugin ikplugin_tab[] = {
#ifdef WITH_IK_SOLVER
/* Legacy IK solver */
{
iksolver_initialize_tree,
iksolver_execute_tree,
NULL,
NULL,
NULL,
NULL,
NULL,
},
#endif
#ifdef WITH_IK_ITASC
/* iTaSC IK solver */
{
itasc_initialize_tree,
itasc_execute_tree,
itasc_release_tree,
itasc_clear_data,
itasc_clear_cache,
itasc_update_param,
itasc_test_constraint,
},
#endif
{ NULL }
};
static IKPlugin *get_plugin(bPose *pose)
{
if (!pose || pose->iksolver < 0 || pose->iksolver >= ((sizeof(ikplugin_tab) / sizeof(IKPlugin)) - 1))
return NULL;
return &ikplugin_tab[pose->iksolver];
}
/*----------------------------------------*/
/* Plugin API */
void BIK_initialize_tree(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->initialize_tree_func)
plugin->initialize_tree_func(depsgraph, scene, ob, ctime);
}
void BIK_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->execute_tree_func)
plugin->execute_tree_func(depsgraph, scene, ob, pchan, ctime);
}
void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->release_tree_func)
plugin->release_tree_func(scene, ob, ctime);
}
void BIK_clear_data(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->remove_armature_func)
plugin->remove_armature_func(pose);
}
void BIK_clear_cache(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->clear_cache)
plugin->clear_cache(pose);
}
void BIK_update_param(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->update_param)
plugin->update_param(pose);
}
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->test_constraint)
plugin->test_constraint(ob, cons);
}