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blender-archive/source/blender/bmesh
Bastien Montagne 70905a6e02 Fix Editderivedmeshes vertices normals computation.
Those derived meshes (used in Edit mode) were using simple sum of neighbor poly normals to get vertex normals,
while everywhere else in Blender we use weighted sum of such poly normals.

Patch: D311

Reviewed and enhanced by Campbell, thanks!
2014-02-12 20:48:09 +01:00
..
2014-02-03 09:53:27 -05:00