very straightforward: initialize default to the same hard limit as the RNA properties. Annoying part is that it's not trivial to make RNA to use same BLI functions, so leaving that behind for now.
		
			
				
	
	
		
			430 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup blenloader
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "BKE_appdir.h"
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#include "BKE_brush.h"
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#include "BKE_colorband.h"
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#include "BKE_colortools.h"
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#include "BKE_idprop.h"
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#include "BKE_keyconfig.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "BKE_workspace.h"
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#include "BLO_readfile.h"
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/**
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 * Override values in in-memory startup.blend, avoids resaving for small changes.
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 */
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void BLO_update_defaults_userpref_blend(void)
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{
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  /* default so DPI is detected automatically */
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  U.dpi = 0;
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  U.ui_scale = 1.0f;
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#ifdef WITH_PYTHON_SECURITY
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  /* use alternative setting for security nuts
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   * otherwise we'd need to patch the binary blob - startup.blend.c */
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  U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
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#else
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  U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
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#endif
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  /* Transform tweak with single click and drag. */
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  U.flag |= USER_RELEASECONFIRM;
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  U.flag &= ~(USER_DEVELOPER_UI | USER_TOOLTIPS_PYTHON);
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  /* Clear addon preferences. */
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  for (bAddon *addon = U.addons.first, *addon_next; addon != NULL; addon = addon_next) {
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    addon_next = addon->next;
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    if (addon->prop) {
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      IDP_FreeProperty(addon->prop);
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      addon->prop = NULL;
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    }
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  }
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  /* Ignore the theme saved in the blend file,
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   * instead use the theme from 'userdef_default_theme.c' */
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  {
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    bTheme *theme = U.themes.first;
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    memcpy(theme, &U_theme_default, sizeof(bTheme));
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  }
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  /* Leave temp directory empty, will then get appropriate value per OS. */
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  U.tempdir[0] = '\0';
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  /* Only enable tooltips translation by default,
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   * without actually enabling translation itself, for now. */
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  U.transopts = USER_TR_TOOLTIPS;
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  U.memcachelimit = min_ii(BLI_system_memory_max_in_megabytes_int() / 2, 4096);
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  /* Auto perspective. */
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  U.uiflag |= USER_AUTOPERSP;
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  /* Init weight paint range. */
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  BKE_colorband_init(&U.coba_weight, true);
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  /* Default visible section. */
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  U.userpref = USER_SECTION_INTERFACE;
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  /* Default to left click select. */
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  BKE_keyconfig_pref_set_select_mouse(&U, 0, true);
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}
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/**
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 * Rename if the ID doesn't exist.
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 */
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static ID *rename_id_for_versioning(Main *bmain,
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                                    const short id_type,
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                                    const char *name_src,
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                                    const char *name_dst)
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{
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  /* We can ignore libraries */
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  ListBase *lb = which_libbase(bmain, id_type);
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  ID *id = NULL;
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  for (ID *idtest = lb->first; idtest; idtest = idtest->next) {
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    if (idtest->lib == NULL) {
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      if (STREQ(idtest->name + 2, name_src)) {
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        id = idtest;
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      }
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      if (STREQ(idtest->name + 2, name_dst)) {
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        return NULL;
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      }
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    }
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  }
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  if (id != NULL) {
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    BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2);
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    /* We know it's unique, this just sorts. */
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    BLI_libblock_ensure_unique_name(bmain, id->name);
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  }
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  return id;
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}
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/**
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 * Update defaults in startup.blend, without having to save and embed the file.
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 * This function can be emptied each time the startup.blend is updated. */
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void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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{
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  /* For all builtin templates shipped with Blender. */
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  const bool builtin_template =
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      (!app_template ||
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       STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing"));
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  /* For all startup.blend files. */
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  for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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    for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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      for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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        /* Remove all stored panels, we want to use defaults
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         * (order, open/closed) as defined by UI code here! */
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        BKE_area_region_panels_free(&ar->panels);
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        /* some toolbars have been saved as initialized,
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         * we don't want them to have odd zoom-level or scrolling set, see: T47047 */
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        if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
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          ar->v2d.flag &= ~V2D_IS_INITIALISED;
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        }
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      }
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      for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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        switch (sl->spacetype) {
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          case SPACE_VIEW3D: {
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            View3D *v3d = (View3D *)sl;
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            v3d->overlay.texture_paint_mode_opacity = 1.0f;
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            v3d->overlay.weight_paint_mode_opacity = 1.0f;
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            v3d->overlay.vertex_paint_mode_opacity = 1.0f;
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            /* grease pencil settings */
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            v3d->vertex_opacity = 1.0f;
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            v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
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            /* Skip startups that use the viewport color by default. */
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            if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
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              copy_v3_fl(v3d->shading.background_color, 0.05f);
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            }
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            break;
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          }
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          case SPACE_FILE: {
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            SpaceFile *sfile = (SpaceFile *)sl;
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            if (sfile->params) {
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              const char *dir_default = BKE_appdir_folder_default();
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              if (dir_default) {
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                STRNCPY(sfile->params->dir, dir_default);
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                sfile->params->file[0] = '\0';
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              }
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            }
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            break;
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          }
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        }
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      }
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    }
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  }
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  if (builtin_template) {
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    /* Name all screens by their workspaces (avoids 'Default.###' names). */
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    /* Default only has one window. */
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    wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first;
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    for (WorkSpace *workspace = bmain->workspaces.first; workspace;
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         workspace = workspace->id.next) {
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      WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook,
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                                                                            workspace);
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      bScreen *screen = layout->screen;
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      BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
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      BLI_libblock_ensure_unique_name(bmain, screen->id.name);
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    }
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  }
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  if (app_template == NULL) {
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    /* 'UV Editing' should use UV mode. */
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    bScreen *screen = BLI_findstring(&bmain->screens, "UV Editing", offsetof(ID, name) + 2);
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    for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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      for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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        if (sl->spacetype == SPACE_IMAGE) {
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          SpaceImage *sima = (SpaceImage *)sl;
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          if (sima->mode == SI_MODE_VIEW) {
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            sima->mode = SI_MODE_UV;
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          }
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        }
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      }
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    }
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  }
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  /* For 2D animation template. */
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  if (app_template && STREQ(app_template, "2D_Animation")) {
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    for (WorkSpace *workspace = bmain->workspaces.first; workspace;
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         workspace = workspace->id.next) {
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      const char *name = workspace->id.name + 2;
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      if (STREQ(name, "Drawing")) {
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        workspace->object_mode = OB_MODE_PAINT_GPENCIL;
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      }
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    }
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    /* set object in drawing mode */
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    for (Object *object = bmain->objects.first; object; object = object->id.next) {
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      if (object->type == OB_GPENCIL) {
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        bGPdata *gpd = (bGPdata *)object->data;
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        object->mode = OB_MODE_PAINT_GPENCIL;
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        gpd->flag |= GP_DATA_STROKE_PAINTMODE;
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        break;
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      }
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    }
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    /* Be sure curfalloff and primitive are initializated */
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    for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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      ToolSettings *ts = scene->toolsettings;
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      if (ts->gp_sculpt.cur_falloff == NULL) {
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        ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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        CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
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        curvemapping_initialize(gp_falloff_curve);
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        curvemap_reset(gp_falloff_curve->cm,
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                       &gp_falloff_curve->clipr,
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                       CURVE_PRESET_GAUSS,
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                       CURVEMAP_SLOPE_POSITIVE);
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      }
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      if (ts->gp_sculpt.cur_primitive == NULL) {
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        ts->gp_sculpt.cur_primitive = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
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        CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
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        curvemapping_initialize(gp_primitive_curve);
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        curvemap_reset(gp_primitive_curve->cm,
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                       &gp_primitive_curve->clipr,
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                       CURVE_PRESET_BELL,
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                       CURVEMAP_SLOPE_POSITIVE);
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      }
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    }
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  }
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  if (builtin_template) {
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    /* Clear all tools to use default options instead, ignore the tool saved in the file. */
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    for (WorkSpace *workspace = bmain->workspaces.first; workspace;
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         workspace = workspace->id.next) {
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      while (!BLI_listbase_is_empty(&workspace->tools)) {
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        BKE_workspace_tool_remove(workspace, workspace->tools.first);
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      }
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    }
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    for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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      for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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        if (sa->spacetype == SPACE_ACTION) {
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          /* Show marker lines, hide channels and collapse summary in timelines. */
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          SpaceAction *saction = sa->spacedata.first;
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          saction->flag |= SACTION_SHOW_MARKER_LINES;
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          if (saction->mode == SACTCONT_TIMELINE) {
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            saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
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            for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
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              if (ar->regiontype == RGN_TYPE_CHANNELS) {
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                ar->flag |= RGN_FLAG_HIDDEN;
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              }
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            }
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          }
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        }
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        else if (sa->spacetype == SPACE_GRAPH) {
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          SpaceGraph *sipo = sa->spacedata.first;
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          sipo->flag |= SIPO_MARKER_LINES;
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        }
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        else if (sa->spacetype == SPACE_NLA) {
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          SpaceNla *snla = sa->spacedata.first;
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          snla->flag |= SNLA_SHOW_MARKER_LINES;
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        }
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        else if (sa->spacetype == SPACE_TEXT) {
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          /* Show syntax and line numbers in Script workspace text editor. */
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          SpaceText *stext = sa->spacedata.first;
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          stext->showsyntax = true;
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          stext->showlinenrs = true;
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        }
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        else if (sa->spacetype == SPACE_VIEW3D) {
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          /* Screen space cavity by default for faster performance. */
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          View3D *v3d = sa->spacedata.first;
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          v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
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        }
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        else if (sa->spacetype == SPACE_CLIP) {
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          SpaceClip *sclip = sa->spacedata.first;
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          sclip->around = V3D_AROUND_CENTER_MEDIAN;
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        }
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      }
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    }
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    /* Show toopbar for sculpt/paint modes. */
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    for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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      bool show_tool_header = false;
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      if (app_template == NULL) {
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        if (STR_ELEM(screen->id.name + 2, "Sculpting", "Texture Paint")) {
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          show_tool_header = true;
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        }
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      }
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      else if (STREQ(app_template, "2D_Animation")) {
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        if (STR_ELEM(screen->id.name + 2, "2D Animation", "2D Full Canvas")) {
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          show_tool_header = true;
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        }
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      }
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      else if (STREQ(app_template, "Sculpting")) {
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						|
        if (STR_ELEM(screen->id.name + 2, "Sculpting")) {
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          show_tool_header = true;
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        }
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      }
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						|
      if (show_tool_header) {
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        for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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          for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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						|
            ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase;
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						|
            for (ARegion *ar = regionbase->first; ar; ar = ar->next) {
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              if (ar->regiontype == RGN_TYPE_TOOL_HEADER) {
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                ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
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              }
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            }
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          }
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        }
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      }
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    }
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    for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
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      BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
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						|
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						|
      scene->r.cfra = 1.0f;
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						|
      scene->r.displaymode = R_OUTPUT_WINDOW;
 | 
						|
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						|
      if (app_template && STREQ(app_template, "Video_Editing")) {
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						|
        /* Filmic is too slow, use default until it is optimized. */
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        STRNCPY(scene->view_settings.view_transform, "Default");
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        STRNCPY(scene->view_settings.look, "None");
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      }
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						|
      else {
 | 
						|
        /* AV Sync break physics sim caching, disable until that is fixed. */
 | 
						|
        scene->audio.flag &= ~AUDIO_SYNC;
 | 
						|
        scene->flag &= ~SCE_FRAME_DROP;
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						|
      }
 | 
						|
 | 
						|
      /* Don't enable compositing nodes. */
 | 
						|
      if (scene->nodetree) {
 | 
						|
        ntreeFreeNestedTree(scene->nodetree);
 | 
						|
        MEM_freeN(scene->nodetree);
 | 
						|
        scene->nodetree = NULL;
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        scene->use_nodes = false;
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      }
 | 
						|
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      /* Rename render layers. */
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      BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer");
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						|
 | 
						|
      /* New EEVEE defaults. */
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      scene->eevee.bloom_intensity = 0.05f;
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						|
      scene->eevee.bloom_clamp = 0.0f;
 | 
						|
      scene->eevee.motion_blur_shutter = 0.5f;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Rename light objects. */
 | 
						|
    rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light");
 | 
						|
    rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light");
 | 
						|
 | 
						|
    for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) {
 | 
						|
      /* Match default for new meshes. */
 | 
						|
      mesh->smoothresh = DEG2RADF(30);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) {
 | 
						|
    for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
 | 
						|
      for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
 | 
						|
        if (sl->spacetype == SPACE_VIEW3D) {
 | 
						|
          View3D *v3d = (View3D *)sl;
 | 
						|
          v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
 | 
						|
    copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3});
 | 
						|
    copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
 | 
						|
    copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
 | 
						|
  }
 | 
						|
 | 
						|
  if (app_template == NULL) {
 | 
						|
    /* Enable for UV sculpt (other brush types will be created as needed),
 | 
						|
     * without this the grab brush will be active but not selectable from the list. */
 | 
						|
    Brush *brush = BLI_findstring(&bmain->brushes, "Grab", offsetof(ID, name) + 2);
 | 
						|
    brush->ob_mode |= OB_MODE_EDIT;
 | 
						|
  }
 | 
						|
 | 
						|
  for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) {
 | 
						|
    brush->blur_kernel_radius = 2;
 | 
						|
  }
 | 
						|
}
 |