For a few reasons: - separate enum sets for separate concepts - debug with symbolic names instead of 0x4e72 - prepare for a Vulkan future
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
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// Gawain common #defines and #includes
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//
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// This code is part of the Gawain library, with modifications
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// specific to integration with Blender.
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//
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// Copyright 2016 Mike Erwin
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of
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// the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#pragma once
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// #define TRUST_NO_ONE !defined(NDEBUG)
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#define TRUST_NO_ONE 1
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// strict error checking, always enabled during early development
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#include <GL/glew.h>
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#include <stdbool.h>
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#include <stdint.h>
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#if TRUST_NO_ONE
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#include <assert.h>
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#endif
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#define PER_THREAD
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// #define PER_THREAD __thread
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// MSVC uses __declspec(thread) for C code
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#define APPLE_LEGACY (defined(__APPLE__) && defined(WITH_GL_PROFILE_COMPAT))
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#if APPLE_LEGACY
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#undef glGenVertexArrays
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#define glGenVertexArrays glGenVertexArraysAPPLE
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#undef glDeleteVertexArrays
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#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
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#undef glBindVertexArray
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#define glBindVertexArray glBindVertexArrayAPPLE
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#endif
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typedef enum {
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PRIM_POINTS = GL_POINTS,
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PRIM_LINES = GL_LINES,
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PRIM_TRIANGLES = GL_TRIANGLES,
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#ifdef WITH_GL_PROFILE_COMPAT
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PRIM_QUADS = GL_QUADS, // legacy GL has this, modern GL & Vulkan do not
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#endif
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PRIM_LINE_STRIP = GL_LINE_STRIP,
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PRIM_LINE_LOOP = GL_LINE_LOOP, // GL has this, Vulkan does not
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PRIM_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
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PRIM_TRIANGLE_FAN = GL_TRIANGLE_FAN,
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PRIM_NONE = 0xF
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} PrimitiveType;
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