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blender-archive/source/blender/blenkernel/intern/world.c
Bastien Montagne c43d493cce blendfile write: Fix handling of embedded IDs.
Embedded IDs did not benefit from any of the recent optimizations
(especially for undo case) when writing regular IDs (cleaning up of some
pure runtime data that would generate a lot of fake 'changed on undo'
status).

Now factor out of `write_file_handle` this part of the code generating
temp ID copy with cleaned-up data for writing, and expose it in BLO API
such that IDs owning embedded ones can also use it.
2023-04-14 19:20:58 +02:00

234 lines
6.3 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup bke
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_icons.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_world.h"
#include "BLT_translation.h"
#include "DRW_engine.h"
#include "DEG_depsgraph.h"
#include "GPU_material.h"
#include "BLO_read_write.h"
/** Free (or release) any data used by this world (does not free the world itself). */
static void world_free_data(ID *id)
{
World *wrld = (World *)id;
DRW_drawdata_free(id);
/* is no lib link block, but world extension */
if (wrld->nodetree) {
ntreeFreeEmbeddedTree(wrld->nodetree);
MEM_freeN(wrld->nodetree);
wrld->nodetree = NULL;
}
GPU_material_free(&wrld->gpumaterial);
BKE_icon_id_delete((struct ID *)wrld);
BKE_previewimg_free(&wrld->preview);
MEM_SAFE_FREE(wrld->lightgroup);
}
static void world_init_data(ID *id)
{
World *wrld = (World *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wrld, id));
MEMCPY_STRUCT_AFTER(wrld, DNA_struct_default_get(World), id);
}
/**
* Only copy internal data of World ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.h's LIB_ID_COPY_... flags for more).
*/
static void world_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
World *wrld_dst = (World *)id_dst;
const World *wrld_src = (const World *)id_src;
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (wrld_src->nodetree) {
if (is_localized) {
wrld_dst->nodetree = ntreeLocalize(wrld_src->nodetree);
}
else {
BKE_id_copy_ex(
bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag_private_id_data);
}
wrld_dst->nodetree->owner_id = &wrld_dst->id;
}
BLI_listbase_clear(&wrld_dst->gpumaterial);
BLI_listbase_clear((ListBase *)&wrld_dst->drawdata);
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id);
}
else {
wrld_dst->preview = NULL;
}
if (wrld_src->lightgroup) {
wrld_dst->lightgroup = (LightgroupMembership *)MEM_dupallocN(wrld_src->lightgroup);
}
}
static void world_foreach_id(ID *id, LibraryForeachIDData *data)
{
World *world = (World *)id;
if (world->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&world->nodetree));
}
}
static void world_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
World *wrld = (World *)id;
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&wrld->gpumaterial);
/* write LibData */
BLO_write_id_struct(writer, World, id_address, &wrld->id);
BKE_id_blend_write(writer, &wrld->id);
if (wrld->adt) {
BKE_animdata_blend_write(writer, wrld->adt);
}
/* nodetree is integral part of world, no libdata */
if (wrld->nodetree) {
BLO_Write_IDBuffer *temp_embedded_id_buffer = BLO_write_allocate_id_buffer();
BLO_write_init_id_buffer_from_id(
temp_embedded_id_buffer, &wrld->nodetree->id, BLO_write_is_undo(writer));
BLO_write_struct_at_address(writer,
bNodeTree,
wrld->nodetree,
BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer));
ntreeBlendWrite(writer, (bNodeTree *)BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer));
BLO_write_destroy_id_buffer(&temp_embedded_id_buffer);
}
BKE_previewimg_blend_write(writer, wrld->preview);
if (wrld->lightgroup) {
BLO_write_struct(writer, LightgroupMembership, wrld->lightgroup);
}
}
static void world_blend_read_data(BlendDataReader *reader, ID *id)
{
World *wrld = (World *)id;
BLO_read_data_address(reader, &wrld->adt);
BKE_animdata_blend_read_data(reader, wrld->adt);
BLO_read_data_address(reader, &wrld->preview);
BKE_previewimg_blend_read(reader, wrld->preview);
BLI_listbase_clear(&wrld->gpumaterial);
BLO_read_data_address(reader, &wrld->lightgroup);
}
static void world_blend_read_lib(BlendLibReader *reader, ID *id)
{
World *wrld = (World *)id;
BLO_read_id_address(reader, wrld->id.lib, &wrld->ipo); /* XXX deprecated, old animation system */
}
static void world_blend_read_expand(BlendExpander *expander, ID *id)
{
World *wrld = (World *)id;
BLO_expand(expander, wrld->ipo); /* XXX deprecated, old animation system */
}
IDTypeInfo IDType_ID_WO = {
.id_code = ID_WO,
.id_filter = FILTER_ID_WO,
.main_listbase_index = INDEX_ID_WO,
.struct_size = sizeof(World),
.name = "World",
.name_plural = "worlds",
.translation_context = BLT_I18NCONTEXT_ID_WORLD,
.flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE,
.asset_type_info = NULL,
.init_data = world_init_data,
.copy_data = world_copy_data,
.free_data = world_free_data,
.make_local = NULL,
.foreach_id = world_foreach_id,
.foreach_cache = NULL,
.foreach_path = NULL,
.owner_pointer_get = NULL,
.blend_write = world_blend_write,
.blend_read_data = world_blend_read_data,
.blend_read_lib = world_blend_read_lib,
.blend_read_expand = world_blend_read_expand,
.blend_read_undo_preserve = NULL,
.lib_override_apply_post = NULL,
};
World *BKE_world_add(Main *bmain, const char *name)
{
World *wrld;
wrld = BKE_id_new(bmain, ID_WO, name);
return wrld;
}
void BKE_world_eval(struct Depsgraph *depsgraph, World *world)
{
DEG_debug_print_eval(depsgraph, __func__, world->id.name, world);
GPU_material_free(&world->gpumaterial);
}