- bpy.app moved into PyStructSequence (used by sys.float_info) - added buildinfo into bpy.app.build_* - bpy.ui removed (wasnt used) - include external example files in Mathutils docs (only Mathutils and Vector are currently written) - added support to auto document PyStructSequence's - CMake had "'s inside all its strings.
		
			
				
	
	
		
			157 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # Blender.Mathutils module and its subtypes
 | |
| 
 | |
| 
 | |
| 
 | |
| class Vector:
 | |
|   """
 | |
|   
 | |
|   @attention: Vector data can be wrapped or non-wrapped. When a object is wrapped it
 | |
|   means that the object will give you direct access to the data inside of blender. Modification
 | |
|   of this object will directly change the data inside of blender. To copy a wrapped object
 | |
|   you need to use the object's constructor. If you copy and object by assignment you will not get
 | |
|   a second copy but a second reference to the same data. Only certain functions will return 
 | |
|   wrapped data. This will be indicated in the method description.
 | |
|   """
 | |
| 
 | |
|   def __init__(list = None):
 | |
|     """
 | |
|     Create a new 2d, 3d, or 4d Vector object from a list of floating point numbers.
 | |
|     @note: that python uses higher precission floating point numbers, so values assigned to a vector may have some rounding error.
 | |
|     
 | |
| 
 | |
|     Example::
 | |
|       v = Vector(1,0,0)
 | |
|       v = Vector(myVec)
 | |
|       v = Vector(list)
 | |
|     @type list: PyList of float or int
 | |
|     @param list: The list of values for the Vector object. Can be a sequence or raw numbers.
 | |
|     Must be 2, 3, or 4 values. The list is mapped to the parameters as [x,y,z,w].
 | |
|     @rtype: Vector object.
 | |
|     @return: It depends wheter a parameter was passed:
 | |
|         - (list): Vector object initialized with the given values;
 | |
|         - ():     An empty 3 dimensional vector.
 | |
|     """
 | |
| 
 | |
| class Euler:
 | |
|   """
 | |
|   The Euler object
 | |
|   ================
 | |
|     This object gives access to Eulers in Blender.
 | |
|   @note: You can access a euler object like a sequence
 | |
|       - x = euler[0]
 | |
|   @note: Comparison operators can be done:
 | |
|       - ==, != test numeric values within epsilon
 | |
|   @attention: Euler data can be wrapped or non-wrapped. When a object is wrapped it
 | |
|   means that the object will give you direct access to the data inside of blender. Modification
 | |
|   of this object will directly change the data inside of blender. To copy a wrapped object
 | |
|   you need to use the object's constructor. If you copy and object by assignment you will not get
 | |
|   a second copy but a second reference to the same data. Only certain functions will return 
 | |
|   wrapped data. This will be indicated in the method description.
 | |
|   """
 | |
| 
 | |
|   def __init__(list = None):
 | |
|     """
 | |
|     Create a new euler object.
 | |
| 
 | |
|     Example::
 | |
|       euler = Euler(45,0,0)
 | |
|       euler = Euler(myEuler)
 | |
|       euler = Euler(sequence)
 | |
|     @type list: PyList of float/int
 | |
|     @param list: 3d list to initialize euler
 | |
|     @rtype: Euler object
 | |
|     @return: Euler representing heading, pitch, bank.
 | |
|     @note: Values are in degrees.
 | |
|     """
 | |
| 
 | |
| class Quaternion:
 | |
|   """
 | |
|   The Quaternion object
 | |
|   =====================
 | |
|     This object gives access to Quaternions in Blender.
 | |
|   @note: Comparison operators can be done:
 | |
|       - ==, != test numeric values within epsilon
 | |
|   @note: Math can be performed on Quaternion classes
 | |
|       - quat + quat
 | |
|       - quat - quat 
 | |
|       - quat * float/int
 | |
|       - quat * vec
 | |
|       - quat * quat
 | |
|   @note: You can access a quaternion object like a sequence
 | |
|       - x = quat[0]
 | |
|   @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
 | |
|   means that the object will give you direct access to the data inside of blender. Modification
 | |
|   of this object will directly change the data inside of blender. To copy a wrapped object
 | |
|   you need to use the object's constructor. If you copy and object by assignment you will not get
 | |
|   a second copy but a second reference to the same data. Only certain functions will return 
 | |
|   wrapped data. This will be indicated in the method description.
 | |
|   """
 | |
| 
 | |
|   def __init__(list, angle = None):
 | |
|     """  
 | |
|     Create a new quaternion object from initialized values.
 | |
| 
 | |
|     Example::
 | |
|       quat = Quaternion(1,2,3,4)
 | |
|       quat = Quaternion(axis, angle)
 | |
|     quat = Quaternion()
 | |
|     quat = Quaternion(180, list)
 | |
| 
 | |
|     @type list: PyList of int/float
 | |
|     @param list: A 3d or 4d list to initialize quaternion.
 | |
|         4d if intializing [w,x,y,z], 3d if used as an axis of rotation.
 | |
|     @type angle: float (optional)
 | |
|     @param angle: An arbitrary rotation amount around 'list'.
 | |
|         List is used as an axis of rotation in this case.
 | |
|     @rtype: New quaternion object.
 | |
|     @return: It depends wheter a parameter was passed:
 | |
|         - (list/angle): Quaternion object initialized with the given values;
 | |
|         - ():     An identity 4 dimensional quaternion.
 | |
|     """
 | |
| 
 | |
| class Matrix:
 | |
|   """
 | |
|   The Matrix Object
 | |
|   =================
 | |
|   @note: Math can be performed on Matrix classes
 | |
|       - mat + mat 
 | |
|       - mat - mat 
 | |
|       - mat * float/int
 | |
|       - mat * vec
 | |
|       - mat * mat 
 | |
|   @note: Comparison operators can be done:
 | |
|       - ==, != test numeric values within epsilon
 | |
|   @note: You can access a quaternion object like a 2d sequence
 | |
|       - x = matrix[0][1]
 | |
|       - vector = matrix[2]
 | |
|   @attention: Quaternion data can be wrapped or non-wrapped. When a object is wrapped it
 | |
|   means that the object will give you direct access to the data inside of blender. Modification
 | |
|   of this object will directly change the data inside of blender. To copy a wrapped object
 | |
|   you need to use the object's constructor. If you copy and object by assignment you will not get
 | |
|   a second copy but a second reference to the same data. Only certain functions will return 
 | |
|   wrapped data. This will be indicated in the method description.
 | |
|   """
 | |
| 
 | |
|   def __init__(list1 = None, list2 = None, list3 = None, list4 = None):
 | |
|     """  
 | |
|     Create a new matrix object from initialized values.
 | |
| 
 | |
|     Example::
 | |
|       matrix = Matrix([1,1,1],[0,1,0],[1,0,0])
 | |
|       matrix = Matrix(mat)
 | |
|       matrix = Matrix(seq1, seq2, vector)
 | |
| 
 | |
|     @type list1: PyList of int/float
 | |
|     @param list1: A 2d,3d or 4d list.
 | |
|     @type list2: PyList of int/float
 | |
|     @param list2: A 2d,3d or 4d list.
 | |
|     @type list3: PyList of int/float
 | |
|     @param list3: A 2d,3d or 4d list.
 | |
|     @type list4: PyList of int/float
 | |
|     @param list4: A 2d,3d or 4d list.
 | |
|     @rtype: New matrix object.
 | |
|     @return: It depends wheter a parameter was passed:
 | |
|         - (list1, etc.): Matrix object initialized with the given values;
 | |
|         - ():     An empty 3 dimensional matrix.
 | |
|     """
 |