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blender-archive/source/blender/draw/intern/draw_cache_extract_mesh_private.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup draw
*
* \brief Extraction of Mesh data into VBO to feed to GPU.
*/
#pragma once
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "draw_cache_extract.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MIN_RANGE_LEN 1024
/* ---------------------------------------------------------------------- */
/** \name Mesh Render Data
* \{ */
typedef enum eMRExtractType {
MR_EXTRACT_BMESH,
MR_EXTRACT_MAPPED,
MR_EXTRACT_MESH,
} eMRExtractType;
typedef struct MeshRenderData {
eMRExtractType extract_type;
int poly_len, edge_len, vert_len, loop_len;
int edge_loose_len;
int vert_loose_len;
int loop_loose_len;
int tri_len;
int mat_len;
bool use_hide;
bool use_subsurf_fdots;
bool use_final_mesh;
/** Use for #MeshStatVis calculation which use world-space coords. */
float obmat[4][4];
const ToolSettings *toolsettings;
/** Edit Mesh */
BMEditMesh *edit_bmesh;
BMesh *bm;
EditMeshData *edit_data;
/* For deformed edit-mesh data. */
/* Use for #ME_WRAPPER_TYPE_BMESH. */
const float (*bm_vert_coords)[3];
const float (*bm_vert_normals)[3];
const float (*bm_poly_normals)[3];
const float (*bm_poly_centers)[3];
int *v_origindex, *e_origindex, *p_origindex;
int crease_ofs;
int bweight_ofs;
int freestyle_edge_ofs;
int freestyle_face_ofs;
/** Mesh */
Mesh *me;
const MVert *mvert;
const MEdge *medge;
const MLoop *mloop;
const MPoly *mpoly;
BMVert *eve_act;
BMEdge *eed_act;
BMFace *efa_act;
BMFace *efa_act_uv;
/* Data created on-demand (usually not for #BMesh based data). */
MLoopTri *mlooptri;
float (*loop_normals)[3];
float (*poly_normals)[3];
int *lverts, *ledges;
struct {
int *tri_first_index;
int *mat_tri_len;
int visible_tri_len;
} poly_sorted;
} MeshRenderData;
BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
{
return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
NULL;
}
BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
{
return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
NULL;
}
BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
{
return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
NULL;
}
BLI_INLINE const float *bm_vert_co_get(const MeshRenderData *mr, const BMVert *eve)
{
const float(*vert_coords)[3] = mr->bm_vert_coords;
if (vert_coords != NULL) {
return vert_coords[BM_elem_index_get(eve)];
}
UNUSED_VARS(mr);
return eve->co;
}
BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *eve)
{
const float(*vert_normals)[3] = mr->bm_vert_normals;
if (vert_normals != NULL) {
return vert_normals[BM_elem_index_get(eve)];
}
UNUSED_VARS(mr);
return eve->no;
}
BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *efa)
{
const float(*poly_normals)[3] = mr->bm_poly_normals;
if (poly_normals != NULL) {
return poly_normals[BM_elem_index_get(efa)];
}
UNUSED_VARS(mr);
return efa->no;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Mesh Elements Extract Struct
* \{ */
/* TODO(jbakker): move parameters inside a struct. */
typedef void(ExtractTriBMeshFn)(const MeshRenderData *mr,
BMLoop **elt,
const int elt_index,
void *data);
typedef void(ExtractTriMeshFn)(const MeshRenderData *mr,
const MLoopTri *mlt,
const int elt_index,
void *data);
typedef void(ExtractPolyBMeshFn)(const MeshRenderData *mr,
const BMFace *f,
const int f_index,
void *data);
typedef void(ExtractPolyMeshFn)(const MeshRenderData *mr,
const MPoly *mp,
const int mp_index,
void *data);
typedef void(ExtractLEdgeBMeshFn)(const MeshRenderData *mr,
const BMEdge *eed,
const int ledge_index,
void *data);
typedef void(ExtractLEdgeMeshFn)(const MeshRenderData *mr,
const MEdge *med,
const int ledge_index,
void *data);
typedef void(ExtractLVertBMeshFn)(const MeshRenderData *mr,
const BMVert *eve,
const int lvert_index,
void *data);
typedef void(ExtractLVertMeshFn)(const MeshRenderData *mr,
const MVert *mv,
const int lvert_index,
void *data);
typedef void(ExtractInitFn)(const MeshRenderData *mr,
struct MeshBatchCache *cache,
void *buffer,
void *r_data);
typedef void(ExtractFinishFn)(const MeshRenderData *mr,
struct MeshBatchCache *cache,
void *buffer,
void *data);
typedef void(ExtractTaskReduceFn)(void *userdata, void *task_userdata);
typedef struct MeshExtract {
/** Executed on main thread and return user data for iteration functions. */
ExtractInitFn *init;
/** Executed on one (or more if use_threading) worker thread(s). */
ExtractTriBMeshFn *iter_looptri_bm;
ExtractTriMeshFn *iter_looptri_mesh;
ExtractPolyBMeshFn *iter_poly_bm;
ExtractPolyMeshFn *iter_poly_mesh;
ExtractLEdgeBMeshFn *iter_ledge_bm;
ExtractLEdgeMeshFn *iter_ledge_mesh;
ExtractLVertBMeshFn *iter_lvert_bm;
ExtractLVertMeshFn *iter_lvert_mesh;
/** Executed on one worker thread after all elements iterations. */
ExtractTaskReduceFn *task_reduce;
ExtractFinishFn *finish;
/** Used to request common data. */
eMRDataType data_type;
size_t data_size;
/** Used to know if the element callbacks are thread-safe and can be parallelized. */
bool use_threading;
/**
* Offset in bytes of the buffer inside a MeshBufferCache instance. Points to a vertex or index
* buffer.
*/
size_t mesh_buffer_offset;
} MeshExtract;
/** \} */
/* draw_cache_extract_mesh_render_data.c */
MeshRenderData *mesh_render_data_create(Mesh *me,
const bool is_editmode,
const bool is_paint_mode,
const bool is_mode_active,
const float obmat[4][4],
const bool do_final,
const bool do_uvedit,
const ToolSettings *ts);
void mesh_render_data_free(MeshRenderData *mr);
void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_flag);
void mesh_render_data_update_loose_geom(MeshRenderData *mr,
MeshBufferExtractionCache *cache,
const eMRIterType iter_type,
const eMRDataType data_flag);
void mesh_render_data_update_polys_sorted(MeshRenderData *mr,
MeshBufferExtractionCache *cache,
const eMRDataType data_flag);
void mesh_render_data_update_looptris(MeshRenderData *mr,
const eMRIterType iter_type,
const eMRDataType data_flag);
/* draw_cache_extract_mesh_extractors.c */
typedef struct EditLoopData {
uchar v_flag;
uchar e_flag;
uchar crease;
uchar bweight;
} EditLoopData;
void *mesh_extract_buffer_get(const MeshExtract *extractor, MeshBufferCache *mbc);
eMRIterType mesh_extract_iter_type(const MeshExtract *ext);
const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
const bool do_hq_normals,
const bool do_single_mat);
void mesh_render_data_face_flag(const MeshRenderData *mr,
const BMFace *efa,
const int cd_ofs,
EditLoopData *eattr);
void mesh_render_data_loop_flag(const MeshRenderData *mr,
BMLoop *l,
const int cd_ofs,
EditLoopData *eattr);
void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
BMLoop *l,
const int cd_ofs,
EditLoopData *eattr);
extern const MeshExtract extract_tris;
extern const MeshExtract extract_tris_single_mat;
extern const MeshExtract extract_lines;
extern const MeshExtract extract_lines_with_lines_loose;
extern const MeshExtract extract_lines_loose_only;
extern const MeshExtract extract_points;
extern const MeshExtract extract_fdots;
extern const MeshExtract extract_lines_paint_mask;
extern const MeshExtract extract_lines_adjacency;
extern const MeshExtract extract_edituv_tris;
extern const MeshExtract extract_edituv_lines;
extern const MeshExtract extract_edituv_points;
extern const MeshExtract extract_edituv_fdots;
extern const MeshExtract extract_pos_nor;
extern const MeshExtract extract_pos_nor_hq;
extern const MeshExtract extract_lnor_hq;
extern const MeshExtract extract_lnor;
extern const MeshExtract extract_uv;
extern const MeshExtract extract_tan;
extern const MeshExtract extract_tan_hq;
extern const MeshExtract extract_sculpt_data;
extern const MeshExtract extract_vcol;
extern const MeshExtract extract_orco;
extern const MeshExtract extract_edge_fac;
extern const MeshExtract extract_weights;
extern const MeshExtract extract_edit_data;
extern const MeshExtract extract_edituv_data;
extern const MeshExtract extract_edituv_stretch_area;
extern const MeshExtract extract_edituv_stretch_angle;
extern const MeshExtract extract_mesh_analysis;
extern const MeshExtract extract_fdots_pos;
extern const MeshExtract extract_fdots_nor;
extern const MeshExtract extract_fdots_nor_hq;
extern const MeshExtract extract_fdots_uv;
extern const MeshExtract extract_fdots_edituv_data;
extern const MeshExtract extract_skin_roots;
extern const MeshExtract extract_poly_idx;
extern const MeshExtract extract_edge_idx;
extern const MeshExtract extract_vert_idx;
extern const MeshExtract extract_fdot_idx;
#ifdef __cplusplus
}
#endif