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blender-archive/source/blender/editors/include/ED_screen.h
Ton Roosendaal fd8c94fdb1 2.5: gesture code in WM
- Simplified and cleaned previous border code
  It was a bit too complex, too many data manipulations

Original idea was to have WM API calls to manage border, circle, lines, 
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example. 

Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)

Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
  work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
  gestures in Blender work. These will be configurable per area-region, and WM
  then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
  to which you then can assign operators. Such events will be generated with low 
  priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00

75 lines
2.5 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_SCREEN_H
#define ED_SCREEN_H
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
struct wmWindowManager;
struct wmWindow;
struct wmNotifier;
/* regions */
void ED_region_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ARegion *ar);
void ED_region_do_listen(ARegion *ar, struct wmNotifier *note);
void ED_region_do_draw(struct bContext *C, ARegion *ar);
void ED_region_do_refresh(struct bContext *C, ARegion *ar);
void ED_region_exit(struct bContext *C, ARegion *ar);
/* spaces */
void ED_spacetypes_init(void);
void ED_spacetypes_keymap(struct wmWindowManager *wm);
/* areas */
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, ScrArea *sa);
/* screens */
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, bScreen *sc);
void ED_screen_set_subwinactive(struct wmWindow *win);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, bScreen *screen);
void ED_operatortypes_screen(void);
void ED_keymap_screen(struct wmWindowManager *wm);
/* operators; context poll callbacks */
int ED_operator_screenactive(struct bContext *C);
int ED_operator_screen_mainwinactive(struct bContext *C);
int ED_operator_areaactive(struct bContext *C);
#endif /* ED_SCREEN_H */