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blender-archive/source/blender/compositor/operations/COM_IDMaskOperation.cpp
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

45 lines
1.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "COM_IDMaskOperation.h"
IDMaskOperation::IDMaskOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->setComplex(true);
}
void *IDMaskOperation::initializeTileData(rcti *rect)
{
void *buffer = getInputOperation(0)->initializeTileData(rect);
return buffer;
}
void IDMaskOperation::executePixel(float output[4],
int x,
int y,
void *data)
{
MemoryBuffer *input_buffer = (MemoryBuffer *)data;
const int buffer_width = input_buffer->getWidth();
float *buffer = input_buffer->getBuffer();
int buffer_index = (y * buffer_width + x);
output[0] = (roundf(buffer[buffer_index]) == this->m_objectIndex) ? 1.0f : 0.0f;
}