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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
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* envmap_ext.h
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file blender/render/intern/include/envmap.h
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* \ingroup render
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*/
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#ifndef __ENVMAP_H__
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#define __ENVMAP_H__
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/**
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* Make environment maps for all objects in the scene that have an
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* environment map as texture.
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* (initrender.c)
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*/
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struct ImagePool;
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struct Render;
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struct TexResult;
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void make_envmaps(struct Render *re);
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int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool, const bool skip_image_load);
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void env_rotate_scene(struct Render *re, float mat[4][4], int do_rotate);
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#endif /* __ENVMAP_H__ */
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