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blender-archive/source/gameengine/Expressions/EXP_EmptyValue.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

49 lines
1.4 KiB
C++

/*
* EmptyValue.h: interface for the CEmptyValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/** \file EXP_EmptyValue.h
* \ingroup expressions
*/
#ifndef __EXP_EMPTYVALUE_H__
#define __EXP_EMPTYVALUE_H__
#include "EXP_Value.h"
class CListValue;
class CEmptyValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CEmptyValue,CValue)
public:
CEmptyValue();
virtual ~CEmptyValue();
virtual const STR_String & GetText();
virtual double GetNumber();
virtual int GetValueType();
CListValue* GetPolySoup();
virtual double* GetVector3(bool bGetTransformedVec=false);
bool IsInside(CValue* testpoint,bool bBorderInclude=true);
CValue * Calc(VALUE_OPERATOR op, CValue *val);
CValue * CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual CValue* GetReplica();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CEmptyValue")
#endif
};
#endif /* __EXP_EMPTYVALUE_H__ */