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blender-archive/source/gameengine/Ketsji/KX_RaySensor.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

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- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

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See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file KX_RaySensor.h
* \ingroup ketsji
* \brief Cast a ray and feel for objects
*/
#ifndef __KX_RAYSENSOR_H__
#define __KX_RAYSENSOR_H__
#include "SCA_ISensor.h"
#include "MT_Point3.h"
#include "SCA_IScene.h" /* only for scene replace */
#include "KX_Scene.h" /* only for scene replace */
#include "BLI_utildefines.h"
struct KX_ClientObjectInfo;
class KX_RayCast;
class KX_RaySensor : public SCA_ISensor
{
Py_Header
STR_String m_propertyname;
bool m_bFindMaterial;
bool m_bXRay;
float m_distance;
class KX_Scene* m_scene;
bool m_bTriggered;
int m_axis;
bool m_rayHit;
float m_hitPosition[3];
SCA_IObject* m_hitObject;
float m_hitNormal[3];
float m_rayDirection[3];
STR_String m_hitMaterial;
public:
KX_RaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
bool bFindMaterial,
bool bXRay,
double distance,
int axis,
class KX_Scene* ketsjiScene);
virtual ~KX_RaySensor();
virtual CValue* GetReplica();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
/// \see KX_RayCast
bool RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *UNUSED(data));
/// \see KX_RayCast
bool NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data));
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= static_cast<KX_Scene *>(val);
}
//Python Interface
// odd order, see: SENS_RAY_X_AXIS
enum RayAxis {
KX_RAY_AXIS_POS_X = 1,
KX_RAY_AXIS_POS_Y = 0,
KX_RAY_AXIS_POS_Z = 2,
KX_RAY_AXIS_NEG_X = 3,
KX_RAY_AXIS_NEG_Y = 4,
KX_RAY_AXIS_NEG_Z = 5,
};
#ifdef WITH_PYTHON
/* Attributes */
static PyObject *pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif /* WITH_PYTHON */
};
#endif /* __KX_RAYSENSOR_H__ */