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blender-archive/source/gameengine/Rasterizer/RAS_Polygon.h
Campbell Barton 8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00

93 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file RAS_Polygon.h
* \ingroup bgerast
*/
#ifndef __RAS_POLYGON_H__
#define __RAS_POLYGON_H__
class RAS_DisplayArray;
class RAS_MaterialBucket;
class RAS_TexVert;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
/* polygon flags */
class RAS_Polygon
{
/* location */
RAS_MaterialBucket* m_bucket;
RAS_DisplayArray* m_darray;
unsigned short m_offset[4];
unsigned short m_numvert;
/* flags */
#if 1
unsigned short m_polyflags;
#else
unsigned char m_edgecode;
unsigned char m_polyflags;
#endif
public:
enum {
VISIBLE = 1,
COLLIDER = 2,
TWOSIDE = 4
};
RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray* darray, int numvert);
virtual ~RAS_Polygon() {};
int VertexCount();
RAS_TexVert* GetVertex(int i);
void SetVertexOffset(int i, unsigned short offset);
unsigned int GetVertexOffsetAbsolute(unsigned short i);
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
// - Not used yet!
/* int GetEdgeCode();
void SetEdgeCode(int edgecode); */
bool IsVisible();
void SetVisible(bool visible);
bool IsCollider();
void SetCollider(bool collider);
bool IsTwoside();
void SetTwoside(bool twoside);
RAS_MaterialBucket* GetMaterial();
RAS_DisplayArray* GetDisplayArray();
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_Polygon")
#endif
};
#endif