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blender-archive/source/blender/freestyle/intern/application/AppCanvas.cpp
Tamito Kajiyama fdffaacb8a Fix for the issue described in the commit log of revision 27846: Made
the diffuse and Z depth information accessible from style modules when
the border option is enabled.
2010-03-30 17:10:52 +00:00

192 lines
4.7 KiB
C++
Executable File

//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "../rendering/GLBlendEquation.h"
#include "AppView.h"
#include "../image/Image.h"
#include "../system/TimeStamp.h"
#include "Controller.h"
#include "../stroke/StrokeRenderer.h"
#include "AppCanvas.h"
#include "../rendering/GLRenderer.h"
#include "../rendering/GLStrokeRenderer.h"
#include "AppConfig.h"
#include "../system/StringUtils.h"
AppCanvas::AppCanvas()
:Canvas()
{
_pViewer = 0;
_MapsPath = StringUtils::toAscii( Config::Path::getInstance()->getMapsDir() ).c_str();
}
AppCanvas::AppCanvas(AppView* iViewer)
:Canvas()
{
_pViewer = iViewer;
}
AppCanvas::AppCanvas(const AppCanvas& iBrother)
:Canvas(iBrother)
{
_pViewer = iBrother._pViewer;
}
AppCanvas::~AppCanvas()
{
_pViewer = 0;
}
void AppCanvas::setViewer(AppView *iViewer)
{
_pViewer = iViewer;
}
int AppCanvas::width() const
{
return _pViewer->width();
}
int AppCanvas::height() const
{
return _pViewer->height();
}
BBox<Vec2i> AppCanvas::border() const
{
return _pViewer->border();
}
BBox<Vec3r> AppCanvas::scene3DBBox() const
{
return _pViewer->scene3DBBox();
}
void AppCanvas::preDraw()
{
Canvas::preDraw();
}
void AppCanvas::init()
{
// static bool firsttime = true;
// if (firsttime) {
//
// _Renderer = new BlenderStrokeRenderer;
// if(!StrokeRenderer::loadTextures())
// {
// cerr << "unable to load stroke textures" << endl;
// return;
// }
// }
}
void AppCanvas::postDraw()
{
Canvas::postDraw();
}
void AppCanvas::Erase()
{
Canvas::Erase();
}
// Abstract
void AppCanvas::readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const
{
float *rgb = new float[3*w*h];
memset(rgb, 0, sizeof(float) * 3 * w * h);
int xsch = width();
int ysch = height();
if (_pass_diffuse.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_z.width;
int recty = _pass_z.height;
float xfac = ((float)rectx) / ((float)(xmax - xmin));
float yfac = ((float)recty) / ((float)(ymax - ymin));
//printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f));
int ii, jj;
for (int j = 0; j < h; j++) {
jj = (int)((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty)
continue;
for (int i = 0; i < w; i++) {
ii = (int)((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx)
continue;
memcpy(rgb + (w * j + i) * 3, _pass_diffuse.buf + (rectx * jj + ii) * 3, sizeof(float) * 3);
}
}
}
oImage.setArray(rgb, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const
{
float *z = new float[w*h];
memset(z, 0, sizeof(float) * w * h);
int xsch = width();
int ysch = height();
if (_pass_z.buf) {
int xmin = border().getMin().x();
int ymin = border().getMin().y();
int xmax = border().getMax().x();
int ymax = border().getMax().y();
int rectx = _pass_z.width;
int recty = _pass_z.height;
float xfac = ((float)rectx) / ((float)(xmax - xmin));
float yfac = ((float)recty) / ((float)(ymax - ymin));
//printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f));
int ii, jj;
for (int j = 0; j < h; j++) {
jj = (int)((y - ymin + j) * yfac);
if (jj < 0 || jj >= recty)
continue;
for (int i = 0; i < w; i++) {
ii = (int)((x - xmin + i) * xfac);
if (ii < 0 || ii >= rectx)
continue;
z[w * j + i] = _pass_z.buf[rectx * jj + ii];
}
}
}
oImage.setArray(z, xsch, ysch, w, h, x, y, false);
}
void AppCanvas::RenderStroke(Stroke *iStroke) {
if(_basic)
iStroke->RenderBasic(_Renderer);
else
iStroke->Render(_Renderer);
}
void AppCanvas::update() {}