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blender-archive/source/blender/nodes/NOD_texture.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

80 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#pragma once
#include "BKE_node.h"
#ifdef __cplusplus
extern "C" {
#endif
extern struct bNodeTreeType *ntreeType_Texture;
/* ****************** types array for all texture nodes ****************** */
void register_node_tree_type_tex(void);
void register_node_type_tex_group(void);
void register_node_type_tex_math(void);
void register_node_type_tex_mix_rgb(void);
void register_node_type_tex_valtorgb(void);
void register_node_type_tex_valtonor(void);
void register_node_type_tex_rgbtobw(void);
void register_node_type_tex_output(void);
void register_node_type_tex_viewer(void);
void register_node_type_tex_checker(void);
void register_node_type_tex_texture(void);
void register_node_type_tex_bricks(void);
void register_node_type_tex_image(void);
void register_node_type_tex_curve_rgb(void);
void register_node_type_tex_curve_time(void);
void register_node_type_tex_invert(void);
void register_node_type_tex_hue_sat(void);
void register_node_type_tex_coord(void);
void register_node_type_tex_distance(void);
void register_node_type_tex_rotate(void);
void register_node_type_tex_translate(void);
void register_node_type_tex_scale(void);
void register_node_type_tex_at(void);
void register_node_type_tex_compose(void);
void register_node_type_tex_decompose(void);
void register_node_type_tex_proc_voronoi(void);
void register_node_type_tex_proc_blend(void);
void register_node_type_tex_proc_magic(void);
void register_node_type_tex_proc_marble(void);
void register_node_type_tex_proc_clouds(void);
void register_node_type_tex_proc_wood(void);
void register_node_type_tex_proc_musgrave(void);
void register_node_type_tex_proc_noise(void);
void register_node_type_tex_proc_stucci(void);
void register_node_type_tex_proc_distnoise(void);
#ifdef __cplusplus
}
#endif