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blender-archive/source/blender/nodes/texture/node_texture_util.h
Julian Eisel 2bd9f9d976 UI/Nodes: Improve feedback when adding node fails (e.g. on drag & drop)
This is especially useful when trying to add a node group instance, e.g. via
drag & drop from the Outliner or Asset Browser.
Previously this would just silently fail, with no information why. This is a
source of confusion, e.g. earlier, it took me a moment to realize I was
dragging a node group into itself, which failed of course.
Blender should always try to help the user with useful error messages.

Adds error messages like: "Nesting a node group inside of itself is not
allowed", "Not a compositor node tree", etc.

Adds a disabled hint return argument to node and node tree polling functions.
On error the hint is reported, or could even be shown in advance (e.g. if
checked via an operator poll option).

Differential Revision: https://developer.blender.org/D10422

Reviewed by: Jacques Lucke
2021-04-12 18:48:22 +02:00

135 lines
3.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#pragma once
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "NOD_texture.h"
#include "node_util.h"
#include "BLT_translation.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct TexCallData {
TexResult *target;
/* all float[3] */
const float *co;
float *dxt, *dyt;
int osatex;
bool do_preview;
bool do_manage;
short thread;
short which_output;
int cfra;
MTex *mtex;
} TexCallData;
typedef struct TexParams {
const float *co;
float *dxt, *dyt;
const float *previewco;
int cfra;
int osatex;
/* optional. we don't really want these here, but image
* textures need to do mapping & color correction */
MTex *mtex;
} TexParams;
typedef void (*TexFn)(float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
typedef struct TexDelegate {
TexCallData *cdata;
TexFn fn;
bNode *node;
bNodePreview *preview;
bNodeStack *in[MAX_SOCKET];
int type;
} TexDelegate;
bool tex_node_poll_default(struct bNodeType *ntype,
struct bNodeTree *ntree,
const char **r_disabled_hint);
void tex_node_type_base(
struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
float tex_input_value(bNodeStack *in, TexParams *params, short thread);
void tex_output(bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack *out,
TexFn texfn,
TexCallData *data);
void tex_do_preview(bNodePreview *preview,
const float coord[2],
const float col[4],
bool do_manage);
void params_from_cdata(TexParams *out, TexCallData *in);
#ifdef __cplusplus
}
#endif