Adds navigation transforms (pose, scale) to the XR session state that will be applied to the viewer/controller poses. By manipulating these values, a viewer can move through the VR viewport without the need to physically walk through it. Add-ons can access these transforms via Python (XrSessionState.navigation_location/rotation/scale) to use with custom operators. Also adds 3 new VR navigation operators that will be exposed to users as default actions in the VR Scene Inspection add-on. While all three of these operators have custom properties that can greatly influence their behaviors, for now these properties will not be accessible by users from the UI. However, other add-ons can still set these custom properties if they desire. 1). Raycast-based teleport Moves the user to a location pointed at on a mesh object. The result can optionally be constrained to specific axes, for example to achieve "elevation snapping" behavior by constraining to the Z-axis. In addition, one can specify an interpolation factor and offset. Credit to KISKA for the elevation snapping concept. 2). "Grab" navigation Moves the user through the viewport by pressing inputs on one or two held controllers and applying deltas to the navigation matrix based on the displacement of these controllers. When inputs on both controllers are pressed at the same time (bimanual interaction), the user can scale themselves relative to the scene based on the distance between the controllers. Also supports locks for location, rotation, and scale. 3). Fly navigation Navigates the viewport by pressing a button and moving/turning relative to navigation space or the VR viewer or controller. Via the operator's properties, one can select from a variety of these modes as well as specify the min/max speed and whether to lock elevation. Reviewed By: Severin Differential Revision: https://developer.blender.org/D11501
217 lines
4.5 KiB
CMake
217 lines
4.5 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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gizmo
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gizmo/intern
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../blenfont
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../blenkernel
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../blenlib
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../blenloader
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../blentranslation
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../compositor
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../depsgraph
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../editors/include
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../draw
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../render
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../sequencer
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../../../intern/clog
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../../../intern/ghost
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../../../intern/glew-mx
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../../../intern/guardedalloc
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../../../intern/memutil
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# for writefile.c: dna_type_offsets.h
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${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
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)
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set(SRC
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intern/wm.c
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intern/wm_cursors.c
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intern/wm_dragdrop.c
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intern/wm_draw.c
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intern/wm_event_query.c
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intern/wm_event_system.c
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intern/wm_files.c
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intern/wm_files_link.c
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intern/wm_gesture.c
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intern/wm_gesture_ops.c
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intern/wm_init_exit.c
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intern/wm_jobs.c
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intern/wm_keymap.c
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intern/wm_keymap_utils.c
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intern/wm_menu_type.c
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intern/wm_operator_props.c
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intern/wm_operator_type.c
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intern/wm_operator_utils.c
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intern/wm_operators.c
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intern/wm_panel_type.c
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intern/wm_platform_support.c
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intern/wm_playanim.c
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intern/wm_splash_screen.c
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intern/wm_stereo.c
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intern/wm_subwindow.c
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intern/wm_surface.c
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intern/wm_toolsystem.c
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intern/wm_tooltip.c
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intern/wm_uilist_type.c
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intern/wm_utils.c
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intern/wm_window.c
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gizmo/intern/wm_gizmo.c
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gizmo/intern/wm_gizmo_group.c
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gizmo/intern/wm_gizmo_group_type.c
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gizmo/intern/wm_gizmo_map.c
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gizmo/intern/wm_gizmo_target_props.c
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gizmo/intern/wm_gizmo_type.c
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message_bus/intern/wm_message_bus.c
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message_bus/intern/wm_message_bus_rna.c
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message_bus/intern/wm_message_bus_static.c
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WM_api.h
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WM_keymap.h
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WM_message.h
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WM_toolsystem.h
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WM_types.h
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wm.h
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wm_cursors.h
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wm_draw.h
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wm_event_system.h
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wm_event_types.h
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wm_files.h
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wm_surface.h
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wm_window.h
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intern/wm_platform_support.h
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intern/wm_window_private.h
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gizmo/WM_gizmo_api.h
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gizmo/WM_gizmo_types.h
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gizmo/wm_gizmo_fn.h
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gizmo/wm_gizmo_wmapi.h
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gizmo/intern/wm_gizmo_intern.h
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message_bus/intern/wm_message_bus_intern.h
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message_bus/wm_message_bus.h
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)
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set(LIB
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bf_editor_screen
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bf_sequencer
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)
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if(WITH_AUDASPACE)
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add_definitions(-DWITH_AUDASPACE)
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list(APPEND INC_SYS
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${AUDASPACE_C_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${AUDASPACE_C_LIBRARIES}
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${AUDASPACE_PY_LIBRARIES}
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)
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endif()
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if(WITH_CYCLES)
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add_definitions(-DWITH_CYCLES)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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if(WITH_OPENCOLLADA)
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add_definitions(-DWITH_COLLADA)
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endif()
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if(WITH_CODEC_FFMPEG)
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list(APPEND INC_SYS
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${FFMPEG_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${FFMPEG_LIBRARIES}
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)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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elseif(WITH_GHOST_X11)
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add_definitions(-DWITH_GHOST_X11)
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endif()
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if(WITH_PYTHON)
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list(APPEND INC
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../python
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)
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add_definitions(-DWITH_PYTHON)
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if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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endif()
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endif()
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if(WITH_BUILDINFO)
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add_definitions(-DWITH_BUILDINFO)
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endif()
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if(WITH_INPUT_NDOF)
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add_definitions(-DWITH_INPUT_NDOF)
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endif()
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if(WIN32 OR APPLE)
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if(WITH_INPUT_IME)
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add_definitions(-DWITH_INPUT_IME)
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endif()
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endif()
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if(WITH_COMPOSITOR)
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list(APPEND LIB
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bf_compositor
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)
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add_definitions(-DWITH_COMPOSITOR)
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endif()
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if(WITH_XR_OPENXR)
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add_definitions(-DWITH_XR_OPENXR)
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list(APPEND INC
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xr
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)
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list(APPEND SRC
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xr/intern/wm_xr.c
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xr/intern/wm_xr_action.c
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xr/intern/wm_xr_actionmap.c
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xr/intern/wm_xr_draw.c
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xr/intern/wm_xr_operators.c
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xr/intern/wm_xr_session.c
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xr/wm_xr.h
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xr/intern/wm_xr_intern.h
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)
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endif()
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blender_add_lib_nolist(bf_windowmanager "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# Needed so we can use dna_type_offsets.h for defaults initialization.
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add_dependencies(bf_windowmanager bf_dna)
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