1378 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1378 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) Blender Foundation
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup sim
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 */
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#include "MEM_guardedalloc.h"
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#include "DNA_cloth_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_force_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_linklist.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BKE_cloth.h"
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#include "BKE_collision.h"
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#include "BKE_effect.h"
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#include "SIM_mass_spring.h"
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#include "implicit.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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static float I3[3][3] = {{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}};
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/* Number of off-diagonal non-zero matrix blocks.
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 * Basically there is one of these for each vertex-vertex interaction.
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 */
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static int cloth_count_nondiag_blocks(Cloth *cloth)
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{
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  LinkNode *link;
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  int nondiag = 0;
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  for (link = cloth->springs; link; link = link->next) {
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    ClothSpring *spring = (ClothSpring *)link->link;
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    switch (spring->type) {
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      case CLOTH_SPRING_TYPE_BENDING_HAIR:
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        /* angular bending combines 3 vertices */
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        nondiag += 3;
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        break;
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      default:
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        /* all other springs depend on 2 vertices only */
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        nondiag += 1;
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        break;
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    }
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  }
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  return nondiag;
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}
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static bool cloth_get_pressure_weights(ClothModifierData *clmd,
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                                       const MVertTri *vt,
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                                       float *r_weights)
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{
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  /* We have custom vertex weights for pressure. */
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  if (clmd->sim_parms->vgroup_pressure > 0) {
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    Cloth *cloth = clmd->clothObject;
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    ClothVertex *verts = cloth->verts;
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    for (unsigned int j = 0; j < 3; j++) {
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      r_weights[j] = verts[vt->tri[j]].pressure_factor;
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      /* Skip the entire triangle if it has a zero weight. */
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      if (r_weights[j] == 0.0f) {
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        return false;
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      }
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    }
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  }
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  return true;
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}
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static void cloth_calc_pressure_gradient(ClothModifierData *clmd,
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                                         const float gradient_vector[3],
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                                         float *r_vertex_pressure)
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{
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  Cloth *cloth = clmd->clothObject;
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  Implicit_Data *data = cloth->implicit;
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  unsigned int mvert_num = cloth->mvert_num;
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  float pt[3];
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  for (unsigned int i = 0; i < mvert_num; i++) {
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    SIM_mass_spring_get_position(data, i, pt);
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    r_vertex_pressure[i] = dot_v3v3(pt, gradient_vector);
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  }
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}
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static float cloth_calc_volume(ClothModifierData *clmd)
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{
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  /* Calculate the (closed) cloth volume. */
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  Cloth *cloth = clmd->clothObject;
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  const MVertTri *tri = cloth->tri;
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  Implicit_Data *data = cloth->implicit;
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  float weights[3] = {1.0f, 1.0f, 1.0f};
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  float vol = 0;
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  /* Early exit for hair, as it never has volume. */
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  if (clmd->hairdata) {
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    return 0.0f;
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  }
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  for (unsigned int i = 0; i < cloth->primitive_num; i++) {
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    const MVertTri *vt = &tri[i];
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    if (cloth_get_pressure_weights(clmd, vt, weights)) {
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      vol += SIM_tri_tetra_volume_signed_6x(data, vt->tri[0], vt->tri[1], vt->tri[2]);
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    }
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  }
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  /* We need to divide by 6 to get the actual volume. */
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  vol = vol / 6.0f;
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  return vol;
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}
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static float cloth_calc_rest_volume(ClothModifierData *clmd)
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{
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  /* Calculate the (closed) cloth volume. */
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  Cloth *cloth = clmd->clothObject;
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  const MVertTri *tri = cloth->tri;
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  const ClothVertex *v = cloth->verts;
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  float weights[3] = {1.0f, 1.0f, 1.0f};
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  float vol = 0;
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  /* Early exit for hair, as it never has volume. */
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  if (clmd->hairdata) {
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    return 0.0f;
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  }
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  for (unsigned int i = 0; i < cloth->primitive_num; i++) {
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    const MVertTri *vt = &tri[i];
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    if (cloth_get_pressure_weights(clmd, vt, weights)) {
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      vol += volume_tri_tetrahedron_signed_v3_6x(
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          v[vt->tri[0]].xrest, v[vt->tri[1]].xrest, v[vt->tri[2]].xrest);
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    }
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  }
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  /* We need to divide by 6 to get the actual volume. */
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  vol = vol / 6.0f;
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  return vol;
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}
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static float cloth_calc_average_pressure(ClothModifierData *clmd, const float *vertex_pressure)
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{
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  Cloth *cloth = clmd->clothObject;
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  const MVertTri *tri = cloth->tri;
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  Implicit_Data *data = cloth->implicit;
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  float weights[3] = {1.0f, 1.0f, 1.0f};
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  float total_force = 0;
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  float total_area = 0;
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  for (unsigned int i = 0; i < cloth->primitive_num; i++) {
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    const MVertTri *vt = &tri[i];
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    if (cloth_get_pressure_weights(clmd, vt, weights)) {
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      float area = SIM_tri_area(data, vt->tri[0], vt->tri[1], vt->tri[2]);
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      total_force += (vertex_pressure[vt->tri[0]] + vertex_pressure[vt->tri[1]] +
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                      vertex_pressure[vt->tri[2]]) *
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                     area / 3.0f;
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      total_area += area;
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    }
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  }
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  return total_force / total_area;
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}
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int SIM_cloth_solver_init(Object *UNUSED(ob), ClothModifierData *clmd)
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{
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  Cloth *cloth = clmd->clothObject;
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  ClothVertex *verts = cloth->verts;
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  const float ZERO[3] = {0.0f, 0.0f, 0.0f};
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  Implicit_Data *id;
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  unsigned int i, nondiag;
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  nondiag = cloth_count_nondiag_blocks(cloth);
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  cloth->implicit = id = SIM_mass_spring_solver_create(cloth->mvert_num, nondiag);
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  for (i = 0; i < cloth->mvert_num; i++) {
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    SIM_mass_spring_set_implicit_vertex_mass(id, i, verts[i].mass);
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  }
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  for (i = 0; i < cloth->mvert_num; i++) {
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    SIM_mass_spring_set_motion_state(id, i, verts[i].x, ZERO);
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  }
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  return 1;
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}
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void SIM_mass_spring_set_implicit_vertex_mass(Implicit_Data *data, int index, float mass)
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{
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  SIM_mass_spring_set_vertex_mass(data, index, mass);
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}
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void SIM_cloth_solver_free(ClothModifierData *clmd)
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{
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  Cloth *cloth = clmd->clothObject;
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  if (cloth->implicit) {
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    SIM_mass_spring_solver_free(cloth->implicit);
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    cloth->implicit = nullptr;
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  }
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}
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void SIM_cloth_solver_set_positions(ClothModifierData *clmd)
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{
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  Cloth *cloth = clmd->clothObject;
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  ClothVertex *verts = cloth->verts;
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  unsigned int mvert_num = cloth->mvert_num, i;
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  ClothHairData *cloth_hairdata = clmd->hairdata;
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  Implicit_Data *id = cloth->implicit;
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  for (i = 0; i < mvert_num; i++) {
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    if (cloth_hairdata) {
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      ClothHairData *root = &cloth_hairdata[i];
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      SIM_mass_spring_set_rest_transform(id, i, root->rot);
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    }
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    else {
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      SIM_mass_spring_set_rest_transform(id, i, I3);
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    }
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    SIM_mass_spring_set_motion_state(id, i, verts[i].x, verts[i].v);
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  }
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}
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void SIM_cloth_solver_set_volume(ClothModifierData *clmd)
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{
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  Cloth *cloth = clmd->clothObject;
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  cloth->initial_mesh_volume = cloth_calc_rest_volume(clmd);
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}
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/* Init constraint matrix
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 * This is part of the modified CG method suggested by Baraff/Witkin in
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 * "Large Steps in Cloth Simulation" (Siggraph 1998)
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 */
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static void cloth_setup_constraints(ClothModifierData *clmd)
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{
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  Cloth *cloth = clmd->clothObject;
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  Implicit_Data *data = cloth->implicit;
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  ClothVertex *verts = cloth->verts;
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  int mvert_num = cloth->mvert_num;
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  int v;
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  const float ZERO[3] = {0.0f, 0.0f, 0.0f};
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  SIM_mass_spring_clear_constraints(data);
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  for (v = 0; v < mvert_num; v++) {
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    if (verts[v].flags & CLOTH_VERT_FLAG_PINNED) {
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      /* pinned vertex constraints */
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      SIM_mass_spring_add_constraint_ndof0(data, v, ZERO); /* velocity is defined externally */
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    }
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    verts[v].impulse_count = 0;
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  }
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}
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/**
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 * Computes where the cloth would be if it were subject to perfectly stiff edges
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 * (edge distance constraints) in a lagrangian solver.  then add forces to help
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 * guide the implicit solver to that state.  this function is called after
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 * collisions.
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 */
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static int UNUSED_FUNCTION(cloth_calc_helper_forces)(Object *UNUSED(ob),
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                                                     ClothModifierData *clmd,
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                                                     float (*initial_cos)[3],
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                                                     float UNUSED(step),
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                                                     float dt)
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{
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  Cloth *cloth = clmd->clothObject;
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  float(*cos)[3] = (float(*)[3])MEM_callocN(sizeof(float[3]) * cloth->mvert_num,
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                                            "cos cloth_calc_helper_forces");
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  float *masses = (float *)MEM_callocN(sizeof(float) * cloth->mvert_num,
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                                       "cos cloth_calc_helper_forces");
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  LinkNode *node;
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  ClothSpring *spring;
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  ClothVertex *cv;
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  int i, steps;
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  cv = cloth->verts;
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  for (i = 0; i < cloth->mvert_num; i++, cv++) {
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    copy_v3_v3(cos[i], cv->tx);
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    if (cv->goal == 1.0f || len_squared_v3v3(initial_cos[i], cv->tx) != 0.0f) {
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      masses[i] = 1e+10;
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    }
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    else {
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      masses[i] = cv->mass;
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    }
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  }
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  steps = 55;
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  for (i = 0; i < steps; i++) {
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    for (node = cloth->springs; node; node = node->next) {
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      /* ClothVertex *cv1, *cv2; */ /* UNUSED */
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      int v1, v2;
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      float len, c, l, vec[3];
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      spring = (ClothSpring *)node->link;
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      if (!ELEM(spring->type, CLOTH_SPRING_TYPE_STRUCTURAL, CLOTH_SPRING_TYPE_SHEAR)) {
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        continue;
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      }
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      v1 = spring->ij;
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      v2 = spring->kl;
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      /* cv1 = cloth->verts + v1; */ /* UNUSED */
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      /* cv2 = cloth->verts + v2; */ /* UNUSED */
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      len = len_v3v3(cos[v1], cos[v2]);
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      sub_v3_v3v3(vec, cos[v1], cos[v2]);
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      normalize_v3(vec);
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      c = (len - spring->restlen);
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      if (c == 0.0f) {
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        continue;
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      }
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      l = c / ((1.0f / masses[v1]) + (1.0f / masses[v2]));
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      mul_v3_fl(vec, -(1.0f / masses[v1]) * l);
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      add_v3_v3(cos[v1], vec);
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      sub_v3_v3v3(vec, cos[v2], cos[v1]);
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      normalize_v3(vec);
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      mul_v3_fl(vec, -(1.0f / masses[v2]) * l);
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      add_v3_v3(cos[v2], vec);
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    }
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  }
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  cv = cloth->verts;
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  for (i = 0; i < cloth->mvert_num; i++, cv++) {
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    float vec[3];
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    /* Compute forces. */
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    sub_v3_v3v3(vec, cos[i], cv->tx);
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    mul_v3_fl(vec, cv->mass * dt * 20.0f);
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    add_v3_v3(cv->tv, vec);
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    // copy_v3_v3(cv->tx, cos[i]);
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  }
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  MEM_freeN(cos);
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  MEM_freeN(masses);
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  return 1;
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}
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BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
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{
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  Cloth *cloth = clmd->clothObject;
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  ClothSimSettings *parms = clmd->sim_parms;
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  Implicit_Data *data = cloth->implicit;
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  bool using_angular = parms->bending_model == CLOTH_BENDING_ANGULAR;
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  bool resist_compress = (parms->flags & CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS) &&
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                         !using_angular;
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  s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
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  /* Calculate force of bending springs. */
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  if ((s->type & CLOTH_SPRING_TYPE_BENDING) && using_angular) {
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#ifdef CLOTH_FORCE_SPRING_BEND
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    float k, scaling;
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    s->flags |= CLOTH_SPRING_FLAG_NEEDED;
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    scaling = parms->bending + s->ang_stiffness * fabsf(parms->max_bend - parms->bending);
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    k = scaling * s->restlen *
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        0.1f; /* Multiplying by 0.1, just to scale the forces to more reasonable values. */
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    SIM_mass_spring_force_spring_angular(
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        data, s->ij, s->kl, s->pa, s->pb, s->la, s->lb, s->restang, k, parms->bending_damping);
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#endif
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  }
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  /* Calculate force of structural + shear springs. */
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  if (s->type &
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      (CLOTH_SPRING_TYPE_STRUCTURAL | CLOTH_SPRING_TYPE_SEWING | CLOTH_SPRING_TYPE_INTERNAL)) {
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#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
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    float k_tension, scaling_tension;
 | 
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    s->flags |= CLOTH_SPRING_FLAG_NEEDED;
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    scaling_tension = parms->tension +
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                      s->lin_stiffness * fabsf(parms->max_tension - parms->tension);
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    k_tension = scaling_tension / (parms->avg_spring_len + FLT_EPSILON);
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    if (s->type & CLOTH_SPRING_TYPE_SEWING) {
 | 
						|
      /* TODO: verify, half verified (couldn't see error)
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       * sewing springs usually have a large distance at first so clamp the force so we don't get
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       * tunneling through collision objects. */
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      SIM_mass_spring_force_spring_linear(data,
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                                          s->ij,
 | 
						|
                                          s->kl,
 | 
						|
                                          s->restlen,
 | 
						|
                                          k_tension,
 | 
						|
                                          parms->tension_damp,
 | 
						|
                                          0.0f,
 | 
						|
                                          0.0f,
 | 
						|
                                          false,
 | 
						|
                                          false,
 | 
						|
                                          parms->max_sewing);
 | 
						|
    }
 | 
						|
    else if (s->type & CLOTH_SPRING_TYPE_STRUCTURAL) {
 | 
						|
      float k_compression, scaling_compression;
 | 
						|
      scaling_compression = parms->compression +
 | 
						|
                            s->lin_stiffness * fabsf(parms->max_compression - parms->compression);
 | 
						|
      k_compression = scaling_compression / (parms->avg_spring_len + FLT_EPSILON);
 | 
						|
 | 
						|
      SIM_mass_spring_force_spring_linear(data,
 | 
						|
                                          s->ij,
 | 
						|
                                          s->kl,
 | 
						|
                                          s->restlen,
 | 
						|
                                          k_tension,
 | 
						|
                                          parms->tension_damp,
 | 
						|
                                          k_compression,
 | 
						|
                                          parms->compression_damp,
 | 
						|
                                          resist_compress,
 | 
						|
                                          using_angular,
 | 
						|
                                          0.0f);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      /* CLOTH_SPRING_TYPE_INTERNAL */
 | 
						|
      BLI_assert(s->type & CLOTH_SPRING_TYPE_INTERNAL);
 | 
						|
 | 
						|
      scaling_tension = parms->internal_tension +
 | 
						|
                        s->lin_stiffness *
 | 
						|
                            fabsf(parms->max_internal_tension - parms->internal_tension);
 | 
						|
      k_tension = scaling_tension / (parms->avg_spring_len + FLT_EPSILON);
 | 
						|
      float scaling_compression = parms->internal_compression +
 | 
						|
                                  s->lin_stiffness * fabsf(parms->max_internal_compression -
 | 
						|
                                                           parms->internal_compression);
 | 
						|
      float k_compression = scaling_compression / (parms->avg_spring_len + FLT_EPSILON);
 | 
						|
 | 
						|
      float k_tension_damp = parms->tension_damp;
 | 
						|
      float k_compression_damp = parms->compression_damp;
 | 
						|
 | 
						|
      if (k_tension == 0.0f) {
 | 
						|
        /* No damping so it behaves as if no tension spring was there at all. */
 | 
						|
        k_tension_damp = 0.0f;
 | 
						|
      }
 | 
						|
 | 
						|
      if (k_compression == 0.0f) {
 | 
						|
        /* No damping so it behaves as if no compression spring was there at all. */
 | 
						|
        k_compression_damp = 0.0f;
 | 
						|
      }
 | 
						|
 | 
						|
      SIM_mass_spring_force_spring_linear(data,
 | 
						|
                                          s->ij,
 | 
						|
                                          s->kl,
 | 
						|
                                          s->restlen,
 | 
						|
                                          k_tension,
 | 
						|
                                          k_tension_damp,
 | 
						|
                                          k_compression,
 | 
						|
                                          k_compression_damp,
 | 
						|
                                          resist_compress,
 | 
						|
                                          using_angular,
 | 
						|
                                          0.0f);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  else if (s->type & CLOTH_SPRING_TYPE_SHEAR) {
 | 
						|
#ifdef CLOTH_FORCE_SPRING_SHEAR
 | 
						|
    float k, scaling;
 | 
						|
 | 
						|
    s->flags |= CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
 | 
						|
    scaling = parms->shear + s->lin_stiffness * fabsf(parms->max_shear - parms->shear);
 | 
						|
    k = scaling / (parms->avg_spring_len + FLT_EPSILON);
 | 
						|
 | 
						|
    SIM_mass_spring_force_spring_linear(data,
 | 
						|
                                        s->ij,
 | 
						|
                                        s->kl,
 | 
						|
                                        s->restlen,
 | 
						|
                                        k,
 | 
						|
                                        parms->shear_damp,
 | 
						|
                                        0.0f,
 | 
						|
                                        0.0f,
 | 
						|
                                        resist_compress,
 | 
						|
                                        false,
 | 
						|
                                        0.0f);
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  else if (s->type & CLOTH_SPRING_TYPE_BENDING) { /* calculate force of bending springs */
 | 
						|
#ifdef CLOTH_FORCE_SPRING_BEND
 | 
						|
    float kb, cb, scaling;
 | 
						|
 | 
						|
    s->flags |= CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
 | 
						|
    scaling = parms->bending + s->lin_stiffness * fabsf(parms->max_bend - parms->bending);
 | 
						|
    kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
 | 
						|
 | 
						|
    /* Fix for T45084 for cloth stiffness must have cb proportional to kb */
 | 
						|
    cb = kb * parms->bending_damping;
 | 
						|
 | 
						|
    SIM_mass_spring_force_spring_bending(data, s->ij, s->kl, s->restlen, kb, cb);
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  else if (s->type & CLOTH_SPRING_TYPE_BENDING_HAIR) {
 | 
						|
#ifdef CLOTH_FORCE_SPRING_BEND
 | 
						|
    float kb, cb, scaling;
 | 
						|
 | 
						|
    s->flags |= CLOTH_SPRING_FLAG_NEEDED;
 | 
						|
 | 
						|
    /* XXX WARNING: angular bending springs for hair apply stiffness factor as an overall factor,
 | 
						|
     * unlike cloth springs! this is crap, but needed due to cloth/hair mixing ... max_bend factor
 | 
						|
     * is not even used for hair, so ...
 | 
						|
     */
 | 
						|
    scaling = s->lin_stiffness * parms->bending;
 | 
						|
    kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
 | 
						|
 | 
						|
    /* Fix for T45084 for cloth stiffness must have cb proportional to kb */
 | 
						|
    cb = kb * parms->bending_damping;
 | 
						|
 | 
						|
    /* XXX assuming same restlen for ij and jk segments here,
 | 
						|
     * this can be done correctly for hair later. */
 | 
						|
    SIM_mass_spring_force_spring_bending_hair(data, s->ij, s->kl, s->mn, s->target, kb, cb);
 | 
						|
 | 
						|
#  if 0
 | 
						|
    {
 | 
						|
      float x_kl[3], x_mn[3], v[3], d[3];
 | 
						|
 | 
						|
      SIM_mass_spring_get_motion_state(data, s->kl, x_kl, v);
 | 
						|
      SIM_mass_spring_get_motion_state(data, s->mn, x_mn, v);
 | 
						|
 | 
						|
      BKE_sim_debug_data_add_dot(clmd->debug_data, x_kl, 0.9, 0.9, 0.9, "target", 7980, s->kl);
 | 
						|
      BKE_sim_debug_data_add_line(
 | 
						|
          clmd->debug_data, x_kl, x_mn, 0.8, 0.8, 0.8, "target", 7981, s->kl);
 | 
						|
 | 
						|
      copy_v3_v3(d, s->target);
 | 
						|
      BKE_sim_debug_data_add_vector(
 | 
						|
          clmd->debug_data, x_kl, d, 0.8, 0.8, 0.2, "target", 7982, s->kl);
 | 
						|
 | 
						|
      // copy_v3_v3(d, s->target_ij);
 | 
						|
      // BKE_sim_debug_data_add_vector(clmd->debug_data, x, d, 1, 0.4, 0.4, "target", 7983, s->kl);
 | 
						|
    }
 | 
						|
#  endif
 | 
						|
#endif
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void hair_get_boundbox(ClothModifierData *clmd, float gmin[3], float gmax[3])
 | 
						|
{
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  unsigned int mvert_num = cloth->mvert_num;
 | 
						|
  int i;
 | 
						|
 | 
						|
  INIT_MINMAX(gmin, gmax);
 | 
						|
  for (i = 0; i < mvert_num; i++) {
 | 
						|
    float x[3];
 | 
						|
    SIM_mass_spring_get_motion_state(data, i, x, nullptr);
 | 
						|
    DO_MINMAX(x, gmin, gmax);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_calc_force(
 | 
						|
    Scene *scene, ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time)
 | 
						|
{
 | 
						|
  /* Collect forces and derivatives:  F, dFdX, dFdV */
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  ClothSimSettings *parms = clmd->sim_parms;
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  unsigned int i = 0;
 | 
						|
  float drag = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
 | 
						|
  float gravity[3] = {0.0f, 0.0f, 0.0f};
 | 
						|
  const MVertTri *tri = cloth->tri;
 | 
						|
  unsigned int mvert_num = cloth->mvert_num;
 | 
						|
  ClothVertex *vert;
 | 
						|
 | 
						|
#ifdef CLOTH_FORCE_GRAVITY
 | 
						|
  /* global acceleration (gravitation) */
 | 
						|
  if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
 | 
						|
    /* scale gravity force */
 | 
						|
    mul_v3_v3fl(gravity,
 | 
						|
                scene->physics_settings.gravity,
 | 
						|
                0.001f * clmd->sim_parms->effector_weights->global_gravity);
 | 
						|
  }
 | 
						|
 | 
						|
  vert = cloth->verts;
 | 
						|
  for (i = 0; i < cloth->mvert_num; i++, vert++) {
 | 
						|
    SIM_mass_spring_force_gravity(data, i, vert->mass, gravity);
 | 
						|
 | 
						|
    /* Vertex goal springs */
 | 
						|
    if ((!(vert->flags & CLOTH_VERT_FLAG_PINNED)) && (vert->goal > FLT_EPSILON)) {
 | 
						|
      float goal_x[3], goal_v[3];
 | 
						|
      float k;
 | 
						|
 | 
						|
      /* divide by time_scale to prevent goal vertices' delta locations from being multiplied */
 | 
						|
      interp_v3_v3v3(goal_x, vert->xold, vert->xconst, time / clmd->sim_parms->time_scale);
 | 
						|
      sub_v3_v3v3(goal_v, vert->xconst, vert->xold); /* distance covered over dt==1 */
 | 
						|
 | 
						|
      k = vert->goal * clmd->sim_parms->goalspring /
 | 
						|
          (clmd->sim_parms->avg_spring_len + FLT_EPSILON);
 | 
						|
 | 
						|
      SIM_mass_spring_force_spring_goal(
 | 
						|
          data, i, goal_x, goal_v, k, clmd->sim_parms->goalfrict * 0.01f);
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  /* cloth_calc_volume_force(clmd); */
 | 
						|
 | 
						|
#ifdef CLOTH_FORCE_DRAG
 | 
						|
  SIM_mass_spring_force_drag(data, drag);
 | 
						|
#endif
 | 
						|
  /* handle pressure forces (making sure that this never gets computed for hair). */
 | 
						|
  if ((parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE) && (clmd->hairdata == nullptr)) {
 | 
						|
    /* The difference in pressure between the inside and outside of the mesh. */
 | 
						|
    float pressure_difference = 0.0f;
 | 
						|
    float volume_factor = 1.0f;
 | 
						|
 | 
						|
    float init_vol;
 | 
						|
    if (parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE_VOL) {
 | 
						|
      init_vol = clmd->sim_parms->target_volume;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      init_vol = cloth->initial_mesh_volume;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Check if we need to calculate the volume of the mesh. */
 | 
						|
    if (init_vol > 1E-6f) {
 | 
						|
      float f;
 | 
						|
      float vol = cloth_calc_volume(clmd);
 | 
						|
 | 
						|
      /* If the volume is the same don't apply any pressure. */
 | 
						|
      volume_factor = init_vol / vol;
 | 
						|
      pressure_difference = volume_factor - 1;
 | 
						|
 | 
						|
      /* Calculate an artificial maximum value for cloth pressure. */
 | 
						|
      f = fabs(clmd->sim_parms->uniform_pressure_force) + 200.0f;
 | 
						|
 | 
						|
      /* Clamp the cloth pressure to the calculated maximum value. */
 | 
						|
      CLAMP_MAX(pressure_difference, f);
 | 
						|
    }
 | 
						|
 | 
						|
    pressure_difference += clmd->sim_parms->uniform_pressure_force;
 | 
						|
    pressure_difference *= clmd->sim_parms->pressure_factor;
 | 
						|
 | 
						|
    /* Compute the hydrostatic pressure gradient if enabled. */
 | 
						|
    float fluid_density = clmd->sim_parms->fluid_density * 1000; /* kg/l -> kg/m3 */
 | 
						|
    float *hydrostatic_pressure = nullptr;
 | 
						|
 | 
						|
    if (fabs(fluid_density) > 1e-6f) {
 | 
						|
      float hydrostatic_vector[3];
 | 
						|
      copy_v3_v3(hydrostatic_vector, gravity);
 | 
						|
 | 
						|
      /* When the fluid is inside the object, factor in the acceleration of
 | 
						|
       * the object into the pressure field, as gravity is indistinguishable
 | 
						|
       * from acceleration from the inside. */
 | 
						|
      if (fluid_density > 0) {
 | 
						|
        sub_v3_v3(hydrostatic_vector, cloth->average_acceleration);
 | 
						|
 | 
						|
        /* Preserve the total mass by scaling density to match the change in volume. */
 | 
						|
        fluid_density *= volume_factor;
 | 
						|
      }
 | 
						|
 | 
						|
      mul_v3_fl(hydrostatic_vector, fluid_density);
 | 
						|
 | 
						|
      /* Compute an array of per-vertex hydrostatic pressure, and subtract the average. */
 | 
						|
      hydrostatic_pressure = (float *)MEM_mallocN(sizeof(float) * mvert_num,
 | 
						|
                                                  "hydrostatic pressure gradient");
 | 
						|
 | 
						|
      cloth_calc_pressure_gradient(clmd, hydrostatic_vector, hydrostatic_pressure);
 | 
						|
 | 
						|
      pressure_difference -= cloth_calc_average_pressure(clmd, hydrostatic_pressure);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Apply pressure. */
 | 
						|
    if (hydrostatic_pressure || fabs(pressure_difference) > 1E-6f) {
 | 
						|
      float weights[3] = {1.0f, 1.0f, 1.0f};
 | 
						|
 | 
						|
      for (i = 0; i < cloth->primitive_num; i++) {
 | 
						|
        const MVertTri *vt = &tri[i];
 | 
						|
 | 
						|
        if (cloth_get_pressure_weights(clmd, vt, weights)) {
 | 
						|
          SIM_mass_spring_force_pressure(data,
 | 
						|
                                         vt->tri[0],
 | 
						|
                                         vt->tri[1],
 | 
						|
                                         vt->tri[2],
 | 
						|
                                         pressure_difference,
 | 
						|
                                         hydrostatic_pressure,
 | 
						|
                                         weights);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (hydrostatic_pressure) {
 | 
						|
      MEM_freeN(hydrostatic_pressure);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* handle external forces like wind */
 | 
						|
  if (effectors) {
 | 
						|
    bool is_not_hair = (clmd->hairdata == nullptr) && (cloth->primitive_num > 0);
 | 
						|
    bool has_wind = false, has_force = false;
 | 
						|
 | 
						|
    /* cache per-vertex forces to avoid redundant calculation */
 | 
						|
    float(*winvec)[3] = (float(*)[3])MEM_callocN(sizeof(float[3]) * mvert_num * 2,
 | 
						|
                                                 "effector forces");
 | 
						|
    float(*forcevec)[3] = is_not_hair ? winvec + mvert_num : winvec;
 | 
						|
 | 
						|
    for (i = 0; i < cloth->mvert_num; i++) {
 | 
						|
      float x[3], v[3];
 | 
						|
      EffectedPoint epoint;
 | 
						|
 | 
						|
      SIM_mass_spring_get_motion_state(data, i, x, v);
 | 
						|
      pd_point_from_loc(scene, x, v, i, &epoint);
 | 
						|
      BKE_effectors_apply(effectors,
 | 
						|
                          nullptr,
 | 
						|
                          clmd->sim_parms->effector_weights,
 | 
						|
                          &epoint,
 | 
						|
                          forcevec[i],
 | 
						|
                          winvec[i],
 | 
						|
                          nullptr);
 | 
						|
 | 
						|
      has_wind = has_wind || !is_zero_v3(winvec[i]);
 | 
						|
      has_force = has_force || !is_zero_v3(forcevec[i]);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Hair has only edges. */
 | 
						|
    if (is_not_hair) {
 | 
						|
      for (i = 0; i < cloth->primitive_num; i++) {
 | 
						|
        const MVertTri *vt = &tri[i];
 | 
						|
        if (has_wind) {
 | 
						|
          SIM_mass_spring_force_face_wind(data, vt->tri[0], vt->tri[1], vt->tri[2], winvec);
 | 
						|
        }
 | 
						|
        if (has_force) {
 | 
						|
          SIM_mass_spring_force_face_extern(data, vt->tri[0], vt->tri[1], vt->tri[2], forcevec);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
#if 0
 | 
						|
      ClothHairData *hairdata = clmd->hairdata;
 | 
						|
      ClothHairData *hair_ij, *hair_kl;
 | 
						|
 | 
						|
      for (LinkNode *link = cloth->springs; link; link = link->next) {
 | 
						|
        ClothSpring *spring = (ClothSpring *)link->link;
 | 
						|
        if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) {
 | 
						|
          if (hairdata) {
 | 
						|
            hair_ij = &hairdata[spring->ij];
 | 
						|
            hair_kl = &hairdata[spring->kl];
 | 
						|
            SIM_mass_spring_force_edge_wind(
 | 
						|
                data, spring->ij, spring->kl, hair_ij->radius, hair_kl->radius, winvec);
 | 
						|
          }
 | 
						|
          else {
 | 
						|
            SIM_mass_spring_force_edge_wind(data, spring->ij, spring->kl, 1.0f, 1.0f, winvec);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
#else
 | 
						|
      ClothHairData *hairdata = clmd->hairdata;
 | 
						|
 | 
						|
      vert = cloth->verts;
 | 
						|
      for (i = 0; i < cloth->mvert_num; i++, vert++) {
 | 
						|
        if (hairdata) {
 | 
						|
          ClothHairData *hair = &hairdata[i];
 | 
						|
          SIM_mass_spring_force_vertex_wind(data, i, hair->radius, winvec);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
          SIM_mass_spring_force_vertex_wind(data, i, 1.0f, winvec);
 | 
						|
        }
 | 
						|
      }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    MEM_freeN(winvec);
 | 
						|
  }
 | 
						|
 | 
						|
  /* calculate spring forces */
 | 
						|
  for (LinkNode *link = cloth->springs; link; link = link->next) {
 | 
						|
    ClothSpring *spring = (ClothSpring *)link->link;
 | 
						|
    /* only handle active springs */
 | 
						|
    if (!(spring->flags & CLOTH_SPRING_FLAG_DEACTIVATE)) {
 | 
						|
      cloth_calc_spring_force(clmd, spring);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* returns vertexes' motion state */
 | 
						|
BLI_INLINE void cloth_get_grid_location(Implicit_Data *data,
 | 
						|
                                        float cell_scale,
 | 
						|
                                        const float cell_offset[3],
 | 
						|
                                        int index,
 | 
						|
                                        float x[3],
 | 
						|
                                        float v[3])
 | 
						|
{
 | 
						|
  SIM_mass_spring_get_position(data, index, x);
 | 
						|
  SIM_mass_spring_get_new_velocity(data, index, v);
 | 
						|
 | 
						|
  mul_v3_fl(x, cell_scale);
 | 
						|
  add_v3_v3(x, cell_offset);
 | 
						|
}
 | 
						|
 | 
						|
/* returns next spring forming a continuous hair sequence */
 | 
						|
BLI_INLINE LinkNode *hair_spring_next(LinkNode *spring_link)
 | 
						|
{
 | 
						|
  ClothSpring *spring = (ClothSpring *)spring_link->link;
 | 
						|
  LinkNode *next = spring_link->next;
 | 
						|
  if (next) {
 | 
						|
    ClothSpring *next_spring = (ClothSpring *)next->link;
 | 
						|
    if (next_spring->type == CLOTH_SPRING_TYPE_STRUCTURAL && next_spring->kl == spring->ij) {
 | 
						|
      return next;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/* XXX this is nasty: cloth meshes do not explicitly store
 | 
						|
 * the order of hair segments!
 | 
						|
 * We have to rely on the spring build function for now,
 | 
						|
 * which adds structural springs in reverse order:
 | 
						|
 *   (3,4), (2,3), (1,2)
 | 
						|
 * This is currently the only way to figure out hair geometry inside this code ...
 | 
						|
 */
 | 
						|
static LinkNode *cloth_continuum_add_hair_segments(HairGrid *grid,
 | 
						|
                                                   const float cell_scale,
 | 
						|
                                                   const float cell_offset[3],
 | 
						|
                                                   Cloth *cloth,
 | 
						|
                                                   LinkNode *spring_link)
 | 
						|
{
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  LinkNode *next_spring_link = nullptr; /* return value */
 | 
						|
  ClothSpring *spring1, *spring2, *spring3;
 | 
						|
  // ClothVertex *verts = cloth->verts;
 | 
						|
  // ClothVertex *vert3, *vert4;
 | 
						|
  float x1[3], v1[3], x2[3], v2[3], x3[3], v3[3], x4[3], v4[3];
 | 
						|
  float dir1[3], dir2[3], dir3[3];
 | 
						|
 | 
						|
  spring1 = nullptr;
 | 
						|
  spring2 = nullptr;
 | 
						|
  spring3 = (ClothSpring *)spring_link->link;
 | 
						|
 | 
						|
  zero_v3(x1);
 | 
						|
  zero_v3(v1);
 | 
						|
  zero_v3(dir1);
 | 
						|
  zero_v3(x2);
 | 
						|
  zero_v3(v2);
 | 
						|
  zero_v3(dir2);
 | 
						|
 | 
						|
  // vert3 = &verts[spring3->kl];
 | 
						|
  cloth_get_grid_location(data, cell_scale, cell_offset, spring3->kl, x3, v3);
 | 
						|
  // vert4 = &verts[spring3->ij];
 | 
						|
  cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
 | 
						|
  sub_v3_v3v3(dir3, x4, x3);
 | 
						|
  normalize_v3(dir3);
 | 
						|
 | 
						|
  while (spring_link) {
 | 
						|
    /* move on */
 | 
						|
    spring1 = spring2;
 | 
						|
    spring2 = spring3;
 | 
						|
 | 
						|
    // vert3 = vert4;
 | 
						|
 | 
						|
    copy_v3_v3(x1, x2);
 | 
						|
    copy_v3_v3(v1, v2);
 | 
						|
    copy_v3_v3(x2, x3);
 | 
						|
    copy_v3_v3(v2, v3);
 | 
						|
    copy_v3_v3(x3, x4);
 | 
						|
    copy_v3_v3(v3, v4);
 | 
						|
 | 
						|
    copy_v3_v3(dir1, dir2);
 | 
						|
    copy_v3_v3(dir2, dir3);
 | 
						|
 | 
						|
    /* read next segment */
 | 
						|
    next_spring_link = spring_link->next;
 | 
						|
    spring_link = hair_spring_next(spring_link);
 | 
						|
 | 
						|
    if (spring_link) {
 | 
						|
      spring3 = (ClothSpring *)spring_link->link;
 | 
						|
      // vert4 = &verts[spring3->ij];
 | 
						|
      cloth_get_grid_location(data, cell_scale, cell_offset, spring3->ij, x4, v4);
 | 
						|
      sub_v3_v3v3(dir3, x4, x3);
 | 
						|
      normalize_v3(dir3);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      spring3 = nullptr;
 | 
						|
      // vert4 = NULL;
 | 
						|
      zero_v3(x4);
 | 
						|
      zero_v3(v4);
 | 
						|
      zero_v3(dir3);
 | 
						|
    }
 | 
						|
 | 
						|
    SIM_hair_volume_add_segment(grid,
 | 
						|
                                x1,
 | 
						|
                                v1,
 | 
						|
                                x2,
 | 
						|
                                v2,
 | 
						|
                                x3,
 | 
						|
                                v3,
 | 
						|
                                x4,
 | 
						|
                                v4,
 | 
						|
                                spring1 ? dir1 : nullptr,
 | 
						|
                                dir2,
 | 
						|
                                spring3 ? dir3 : nullptr);
 | 
						|
  }
 | 
						|
 | 
						|
  return next_spring_link;
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_continuum_fill_grid(HairGrid *grid, Cloth *cloth)
 | 
						|
{
 | 
						|
#if 0
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  int mvert_num = cloth->mvert_num;
 | 
						|
  ClothVertex *vert;
 | 
						|
  int i;
 | 
						|
 | 
						|
  for (i = 0, vert = cloth->verts; i < mvert_num; i++, vert++) {
 | 
						|
    float x[3], v[3];
 | 
						|
 | 
						|
    cloth_get_vertex_motion_state(data, vert, x, v);
 | 
						|
    SIM_hair_volume_add_vertex(grid, x, v);
 | 
						|
  }
 | 
						|
#else
 | 
						|
  LinkNode *link;
 | 
						|
  float cellsize, gmin[3], cell_scale, cell_offset[3];
 | 
						|
 | 
						|
  /* scale and offset for transforming vertex locations into grid space
 | 
						|
   * (cell size is 0..1, gmin becomes origin)
 | 
						|
   */
 | 
						|
  SIM_hair_volume_grid_geometry(grid, &cellsize, nullptr, gmin, nullptr);
 | 
						|
  cell_scale = cellsize > 0.0f ? 1.0f / cellsize : 0.0f;
 | 
						|
  mul_v3_v3fl(cell_offset, gmin, cell_scale);
 | 
						|
  negate_v3(cell_offset);
 | 
						|
 | 
						|
  link = cloth->springs;
 | 
						|
  while (link) {
 | 
						|
    ClothSpring *spring = (ClothSpring *)link->link;
 | 
						|
    if (spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) {
 | 
						|
      link = cloth_continuum_add_hair_segments(grid, cell_scale, cell_offset, cloth, link);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      link = link->next;
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif
 | 
						|
  SIM_hair_volume_normalize_vertex_grid(grid);
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_continuum_step(ClothModifierData *clmd, float dt)
 | 
						|
{
 | 
						|
  ClothSimSettings *parms = clmd->sim_parms;
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  int mvert_num = cloth->mvert_num;
 | 
						|
  ClothVertex *vert;
 | 
						|
 | 
						|
  const float fluid_factor = 0.95f; /* blend between PIC and FLIP methods */
 | 
						|
  float smoothfac = parms->velocity_smooth;
 | 
						|
  /* XXX FIXME arbitrary factor!!! this should be based on some intuitive value instead,
 | 
						|
   * like number of hairs per cell and time decay instead of "strength"
 | 
						|
   */
 | 
						|
  float density_target = parms->density_target;
 | 
						|
  float density_strength = parms->density_strength;
 | 
						|
  float gmin[3], gmax[3];
 | 
						|
  int i;
 | 
						|
 | 
						|
  /* clear grid info */
 | 
						|
  zero_v3_int(clmd->hair_grid_res);
 | 
						|
  zero_v3(clmd->hair_grid_min);
 | 
						|
  zero_v3(clmd->hair_grid_max);
 | 
						|
  clmd->hair_grid_cellsize = 0.0f;
 | 
						|
 | 
						|
  hair_get_boundbox(clmd, gmin, gmax);
 | 
						|
 | 
						|
  /* gather velocities & density */
 | 
						|
  if (smoothfac > 0.0f || density_strength > 0.0f) {
 | 
						|
    HairGrid *grid = SIM_hair_volume_create_vertex_grid(
 | 
						|
        clmd->sim_parms->voxel_cell_size, gmin, gmax);
 | 
						|
 | 
						|
    cloth_continuum_fill_grid(grid, cloth);
 | 
						|
 | 
						|
    /* main hair continuum solver */
 | 
						|
    SIM_hair_volume_solve_divergence(grid, dt, density_target, density_strength);
 | 
						|
 | 
						|
    for (i = 0, vert = cloth->verts; i < mvert_num; i++, vert++) {
 | 
						|
      float x[3], v[3], nv[3];
 | 
						|
 | 
						|
      /* calculate volumetric velocity influence */
 | 
						|
      SIM_mass_spring_get_position(data, i, x);
 | 
						|
      SIM_mass_spring_get_new_velocity(data, i, v);
 | 
						|
 | 
						|
      SIM_hair_volume_grid_velocity(grid, x, v, fluid_factor, nv);
 | 
						|
 | 
						|
      interp_v3_v3v3(nv, v, nv, smoothfac);
 | 
						|
 | 
						|
      /* apply on hair data */
 | 
						|
      SIM_mass_spring_set_new_velocity(data, i, nv);
 | 
						|
    }
 | 
						|
 | 
						|
    /* store basic grid info in the modifier data */
 | 
						|
    SIM_hair_volume_grid_geometry(grid,
 | 
						|
                                  &clmd->hair_grid_cellsize,
 | 
						|
                                  clmd->hair_grid_res,
 | 
						|
                                  clmd->hair_grid_min,
 | 
						|
                                  clmd->hair_grid_max);
 | 
						|
 | 
						|
#if 0 /* DEBUG hair velocity vector field */
 | 
						|
    {
 | 
						|
      const int size = 64;
 | 
						|
      int i, j;
 | 
						|
      float offset[3], a[3], b[3];
 | 
						|
      const int axis = 0;
 | 
						|
      const float shift = 0.0f;
 | 
						|
 | 
						|
      copy_v3_v3(offset, clmd->hair_grid_min);
 | 
						|
      zero_v3(a);
 | 
						|
      zero_v3(b);
 | 
						|
 | 
						|
      offset[axis] = shift * clmd->hair_grid_cellsize;
 | 
						|
      a[(axis + 1) % 3] = clmd->hair_grid_max[(axis + 1) % 3] -
 | 
						|
                          clmd->hair_grid_min[(axis + 1) % 3];
 | 
						|
      b[(axis + 2) % 3] = clmd->hair_grid_max[(axis + 2) % 3] -
 | 
						|
                          clmd->hair_grid_min[(axis + 2) % 3];
 | 
						|
 | 
						|
      BKE_sim_debug_data_clear_category(clmd->debug_data, "grid velocity");
 | 
						|
      for (j = 0; j < size; j++) {
 | 
						|
        for (i = 0; i < size; i++) {
 | 
						|
          float x[3], v[3], gvel[3], gvel_smooth[3], gdensity;
 | 
						|
 | 
						|
          madd_v3_v3v3fl(x, offset, a, (float)i / (float)(size - 1));
 | 
						|
          madd_v3_v3fl(x, b, (float)j / (float)(size - 1));
 | 
						|
          zero_v3(v);
 | 
						|
 | 
						|
          SIM_hair_volume_grid_interpolate(grid, x, &gdensity, gvel, gvel_smooth, NULL, NULL);
 | 
						|
 | 
						|
#  if 0
 | 
						|
          BKE_sim_debug_data_add_circle(
 | 
						|
              clmd->debug_data, x, gdensity, 0.7, 0.3, 1,
 | 
						|
              "grid density", i, j, 3111);
 | 
						|
#  endif
 | 
						|
          if (!is_zero_v3(gvel) || !is_zero_v3(gvel_smooth)) {
 | 
						|
            float dvel[3];
 | 
						|
            sub_v3_v3v3(dvel, gvel_smooth, gvel);
 | 
						|
#  if 0
 | 
						|
            BKE_sim_debug_data_add_vector(
 | 
						|
                clmd->debug_data, x, gvel, 0.4, 0, 1,
 | 
						|
                "grid velocity", i, j, 3112);
 | 
						|
            BKE_sim_debug_data_add_vector(
 | 
						|
                clmd->debug_data, x, gvel_smooth, 0.6, 1, 1,
 | 
						|
                "grid velocity", i, j, 3113);
 | 
						|
#  endif
 | 
						|
            BKE_sim_debug_data_add_vector(
 | 
						|
                clmd->debug_data, x, dvel, 0.4, 1, 0.7, "grid velocity", i, j, 3114);
 | 
						|
#  if 0
 | 
						|
            if (gdensity > 0.0f) {
 | 
						|
              float col0[3] = {0.0, 0.0, 0.0};
 | 
						|
              float col1[3] = {0.0, 1.0, 0.0};
 | 
						|
              float col[3];
 | 
						|
 | 
						|
              interp_v3_v3v3(col, col0, col1,
 | 
						|
                             CLAMPIS(gdensity * clmd->sim_parms->density_strength, 0.0, 1.0));
 | 
						|
#    if 0
 | 
						|
              BKE_sim_debug_data_add_circle(
 | 
						|
                  clmd->debug_data, x, gdensity * clmd->sim_parms->density_strength, 0, 1, 0.4,
 | 
						|
                  "grid velocity", i, j, 3115);
 | 
						|
              BKE_sim_debug_data_add_dot(
 | 
						|
                  clmd->debug_data, x, col[0], col[1], col[2],
 | 
						|
                  "grid velocity", i, j, 3115);
 | 
						|
#    endif
 | 
						|
              BKE_sim_debug_data_add_circle(
 | 
						|
                  clmd->debug_data, x, 0.01f, col[0], col[1], col[2], "grid velocity", i, j, 3115);
 | 
						|
            }
 | 
						|
#  endif
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    SIM_hair_volume_free_vertex_grid(grid);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#if 0
 | 
						|
static void cloth_calc_volume_force(ClothModifierData *clmd)
 | 
						|
{
 | 
						|
  ClothSimSettings *parms = clmd->sim_parms;
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  int mvert_num = cloth->mvert_num;
 | 
						|
  ClothVertex *vert;
 | 
						|
 | 
						|
  /* 2.0f is an experimental value that seems to give good results */
 | 
						|
  float smoothfac = 2.0f * parms->velocity_smooth;
 | 
						|
  float collfac = 2.0f * parms->collider_friction;
 | 
						|
  float pressfac = parms->pressure;
 | 
						|
  float minpress = parms->pressure_threshold;
 | 
						|
  float gmin[3], gmax[3];
 | 
						|
  int i;
 | 
						|
 | 
						|
  hair_get_boundbox(clmd, gmin, gmax);
 | 
						|
 | 
						|
  /* gather velocities & density */
 | 
						|
  if (smoothfac > 0.0f || pressfac > 0.0f) {
 | 
						|
    HairVertexGrid *vertex_grid = SIM_hair_volume_create_vertex_grid(
 | 
						|
        clmd->sim_parms->voxel_res, gmin, gmax);
 | 
						|
 | 
						|
    vert = cloth->verts;
 | 
						|
    for (i = 0; i < mvert_num; i++, vert++) {
 | 
						|
      float x[3], v[3];
 | 
						|
 | 
						|
      if (vert->solver_index < 0) {
 | 
						|
        copy_v3_v3(x, vert->x);
 | 
						|
        copy_v3_v3(v, vert->v);
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        SIM_mass_spring_get_motion_state(data, vert->solver_index, x, v);
 | 
						|
      }
 | 
						|
      SIM_hair_volume_add_vertex(vertex_grid, x, v);
 | 
						|
    }
 | 
						|
    SIM_hair_volume_normalize_vertex_grid(vertex_grid);
 | 
						|
 | 
						|
    vert = cloth->verts;
 | 
						|
    for (i = 0; i < mvert_num; i++, vert++) {
 | 
						|
      float x[3], v[3], f[3], dfdx[3][3], dfdv[3][3];
 | 
						|
 | 
						|
      if (vert->solver_index < 0) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      /* calculate volumetric forces */
 | 
						|
      SIM_mass_spring_get_motion_state(data, vert->solver_index, x, v);
 | 
						|
      SIM_hair_volume_vertex_grid_forces(
 | 
						|
          vertex_grid, x, v, smoothfac, pressfac, minpress, f, dfdx, dfdv);
 | 
						|
      /* apply on hair data */
 | 
						|
      SIM_mass_spring_force_extern(data, vert->solver_index, f, dfdx, dfdv);
 | 
						|
    }
 | 
						|
 | 
						|
    SIM_hair_volume_free_vertex_grid(vertex_grid);
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
static void cloth_calc_average_acceleration(ClothModifierData *clmd, float dt)
 | 
						|
{
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  Implicit_Data *data = cloth->implicit;
 | 
						|
  int i, mvert_num = cloth->mvert_num;
 | 
						|
  float total[3] = {0.0f, 0.0f, 0.0f};
 | 
						|
 | 
						|
  for (i = 0; i < mvert_num; i++) {
 | 
						|
    float v[3], nv[3];
 | 
						|
 | 
						|
    SIM_mass_spring_get_velocity(data, i, v);
 | 
						|
    SIM_mass_spring_get_new_velocity(data, i, nv);
 | 
						|
 | 
						|
    sub_v3_v3(nv, v);
 | 
						|
    add_v3_v3(total, nv);
 | 
						|
  }
 | 
						|
 | 
						|
  mul_v3_fl(total, 1.0f / dt / mvert_num);
 | 
						|
 | 
						|
  /* Smooth the data using a running average to prevent instability.
 | 
						|
   * This is effectively an abstraction of the wave propagation speed in fluid. */
 | 
						|
  interp_v3_v3v3(cloth->average_acceleration, total, cloth->average_acceleration, powf(0.25f, dt));
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_solve_collisions(
 | 
						|
    Depsgraph *depsgraph, Object *ob, ClothModifierData *clmd, float step, float dt)
 | 
						|
{
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  Implicit_Data *id = cloth->implicit;
 | 
						|
  ClothVertex *verts = cloth->verts;
 | 
						|
  int mvert_num = cloth->mvert_num;
 | 
						|
  const float time_multiplier = 1.0f / (clmd->sim_parms->dt * clmd->sim_parms->timescale);
 | 
						|
  int i;
 | 
						|
 | 
						|
  if (!(clmd->coll_parms->flags &
 | 
						|
        (CLOTH_COLLSETTINGS_FLAG_ENABLED | CLOTH_COLLSETTINGS_FLAG_SELF))) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (!clmd->clothObject->bvhtree) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  SIM_mass_spring_solve_positions(id, dt);
 | 
						|
 | 
						|
  /* Update verts to current positions. */
 | 
						|
  for (i = 0; i < mvert_num; i++) {
 | 
						|
    SIM_mass_spring_get_new_position(id, i, verts[i].tx);
 | 
						|
 | 
						|
    sub_v3_v3v3(verts[i].tv, verts[i].tx, verts[i].txold);
 | 
						|
    zero_v3(verts[i].dcvel);
 | 
						|
  }
 | 
						|
 | 
						|
  if (cloth_bvh_collision(depsgraph,
 | 
						|
                          ob,
 | 
						|
                          clmd,
 | 
						|
                          step / clmd->sim_parms->timescale,
 | 
						|
                          dt / clmd->sim_parms->timescale)) {
 | 
						|
    for (i = 0; i < mvert_num; i++) {
 | 
						|
      if ((clmd->sim_parms->vgroup_mass > 0) && (verts[i].flags & CLOTH_VERT_FLAG_PINNED)) {
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      SIM_mass_spring_get_new_velocity(id, i, verts[i].tv);
 | 
						|
      madd_v3_v3fl(verts[i].tv, verts[i].dcvel, time_multiplier);
 | 
						|
      SIM_mass_spring_set_new_velocity(id, i, verts[i].tv);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_clear_result(ClothModifierData *clmd)
 | 
						|
{
 | 
						|
  ClothSolverResult *sres = clmd->solver_result;
 | 
						|
 | 
						|
  sres->status = 0;
 | 
						|
  sres->max_error = sres->min_error = sres->avg_error = 0.0f;
 | 
						|
  sres->max_iterations = sres->min_iterations = 0;
 | 
						|
  sres->avg_iterations = 0.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void cloth_record_result(ClothModifierData *clmd, ImplicitSolverResult *result, float dt)
 | 
						|
{
 | 
						|
  ClothSolverResult *sres = clmd->solver_result;
 | 
						|
 | 
						|
  if (sres->status) { /* already initialized ? */
 | 
						|
    /* error only makes sense for successful iterations */
 | 
						|
    if (result->status == SIM_SOLVER_SUCCESS) {
 | 
						|
      sres->min_error = min_ff(sres->min_error, result->error);
 | 
						|
      sres->max_error = max_ff(sres->max_error, result->error);
 | 
						|
      sres->avg_error += result->error * dt;
 | 
						|
    }
 | 
						|
 | 
						|
    sres->min_iterations = min_ii(sres->min_iterations, result->iterations);
 | 
						|
    sres->max_iterations = max_ii(sres->max_iterations, result->iterations);
 | 
						|
    sres->avg_iterations += (float)result->iterations * dt;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    /* error only makes sense for successful iterations */
 | 
						|
    if (result->status == SIM_SOLVER_SUCCESS) {
 | 
						|
      sres->min_error = sres->max_error = result->error;
 | 
						|
      sres->avg_error += result->error * dt;
 | 
						|
    }
 | 
						|
 | 
						|
    sres->min_iterations = sres->max_iterations = result->iterations;
 | 
						|
    sres->avg_iterations += (float)result->iterations * dt;
 | 
						|
  }
 | 
						|
 | 
						|
  sres->status |= result->status;
 | 
						|
}
 | 
						|
 | 
						|
int SIM_cloth_solve(
 | 
						|
    Depsgraph *depsgraph, Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors)
 | 
						|
{
 | 
						|
  /* Hair currently is a cloth sim in disguise ...
 | 
						|
   * Collision detection and volumetrics work differently then.
 | 
						|
   * Bad design, TODO
 | 
						|
   */
 | 
						|
  Scene *scene = DEG_get_evaluated_scene(depsgraph);
 | 
						|
  const bool is_hair = (clmd->hairdata != nullptr);
 | 
						|
 | 
						|
  unsigned int i = 0;
 | 
						|
  float step = 0.0f, tf = clmd->sim_parms->timescale;
 | 
						|
  Cloth *cloth = clmd->clothObject;
 | 
						|
  ClothVertex *verts = cloth->verts /*, *cv*/;
 | 
						|
  unsigned int mvert_num = cloth->mvert_num;
 | 
						|
  float dt = clmd->sim_parms->dt * clmd->sim_parms->timescale;
 | 
						|
  Implicit_Data *id = cloth->implicit;
 | 
						|
 | 
						|
  /* Hydrostatic pressure gradient of the fluid inside the object is affected by acceleration. */
 | 
						|
  bool use_acceleration = (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_PRESSURE) &&
 | 
						|
                          (clmd->sim_parms->fluid_density > 0);
 | 
						|
 | 
						|
  BKE_sim_debug_data_clear_category("collision");
 | 
						|
 | 
						|
  if (!clmd->solver_result) {
 | 
						|
    clmd->solver_result = (ClothSolverResult *)MEM_callocN(sizeof(ClothSolverResult),
 | 
						|
                                                           "cloth solver result");
 | 
						|
  }
 | 
						|
  cloth_clear_result(clmd);
 | 
						|
 | 
						|
  if (clmd->sim_parms->vgroup_mass > 0) { /* Do goal stuff. */
 | 
						|
    for (i = 0; i < mvert_num; i++) {
 | 
						|
      /* update velocities with constrained velocities from pinned verts */
 | 
						|
      if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
 | 
						|
        float v[3];
 | 
						|
        sub_v3_v3v3(v, verts[i].xconst, verts[i].xold);
 | 
						|
        // mul_v3_fl(v, clmd->sim_parms->stepsPerFrame);
 | 
						|
        /* divide by time_scale to prevent constrained velocities from being multiplied */
 | 
						|
        mul_v3_fl(v, 1.0f / clmd->sim_parms->time_scale);
 | 
						|
        SIM_mass_spring_set_velocity(id, i, v);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (!use_acceleration) {
 | 
						|
    zero_v3(cloth->average_acceleration);
 | 
						|
  }
 | 
						|
 | 
						|
  while (step < tf) {
 | 
						|
    ImplicitSolverResult result;
 | 
						|
 | 
						|
    /* setup vertex constraints for pinned vertices */
 | 
						|
    cloth_setup_constraints(clmd);
 | 
						|
 | 
						|
    /* initialize forces to zero */
 | 
						|
    SIM_mass_spring_clear_forces(id);
 | 
						|
 | 
						|
    /* calculate forces */
 | 
						|
    cloth_calc_force(scene, clmd, frame, effectors, step);
 | 
						|
 | 
						|
    /* calculate new velocity and position */
 | 
						|
    SIM_mass_spring_solve_velocities(id, dt, &result);
 | 
						|
    cloth_record_result(clmd, &result, dt);
 | 
						|
 | 
						|
    /* Calculate collision impulses. */
 | 
						|
    cloth_solve_collisions(depsgraph, ob, clmd, step, dt);
 | 
						|
 | 
						|
    if (is_hair) {
 | 
						|
      cloth_continuum_step(clmd, dt);
 | 
						|
    }
 | 
						|
 | 
						|
    if (use_acceleration) {
 | 
						|
      cloth_calc_average_acceleration(clmd, dt);
 | 
						|
    }
 | 
						|
 | 
						|
    SIM_mass_spring_solve_positions(id, dt);
 | 
						|
    SIM_mass_spring_apply_result(id);
 | 
						|
 | 
						|
    /* move pinned verts to correct position */
 | 
						|
    for (i = 0; i < mvert_num; i++) {
 | 
						|
      if (clmd->sim_parms->vgroup_mass > 0) {
 | 
						|
        if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
 | 
						|
          float x[3];
 | 
						|
          /* divide by time_scale to prevent pinned vertices'
 | 
						|
           * delta locations from being multiplied */
 | 
						|
          interp_v3_v3v3(
 | 
						|
              x, verts[i].xold, verts[i].xconst, (step + dt) / clmd->sim_parms->time_scale);
 | 
						|
          SIM_mass_spring_set_position(id, i, x);
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      SIM_mass_spring_get_motion_state(id, i, verts[i].txold, nullptr);
 | 
						|
    }
 | 
						|
 | 
						|
    step += dt;
 | 
						|
  }
 | 
						|
 | 
						|
  /* copy results back to cloth data */
 | 
						|
  for (i = 0; i < mvert_num; i++) {
 | 
						|
    SIM_mass_spring_get_motion_state(id, i, verts[i].x, verts[i].v);
 | 
						|
    copy_v3_v3(verts[i].txold, verts[i].x);
 | 
						|
  }
 | 
						|
 | 
						|
  return 1;
 | 
						|
}
 |