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blender-archive/source/blender/blenloader/intern/versioning_defaults.c
Wouter fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00

277 lines
8.1 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_defaults.c
* \ingroup blenloader
*/
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_brush_types.h"
#include "DNA_freestyle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "BKE_brush.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BLO_readfile.h"
/**
* Override values in in-memory startup.blend, avoids resaving for small changes.
*/
void BLO_update_defaults_userpref_blend(void)
{
/* defaults from T37518 */
U.uiflag |= USER_ZBUF_CURSOR;
U.uiflag |= USER_QUIT_PROMPT;
U.uiflag |= USER_CONTINUOUS_MOUSE;
U.versions = 1;
U.savetime = 2;
/* default from T47064 */
U.audiorate = 48000;
/* Keep this a very small, non-zero number so zero-alpha doesn't mask out objects behind it.
* but take care since some hardware has driver bugs here (T46962).
* Further hardware workarounds should be made in gpu_extensions.c */
U.glalphaclip = (1.0f / 255);
/* default so DPI is detected automatically */
U.dpi = 0;
U.ui_scale = 1.0f;
}
/**
* Update defaults in startup.blend, without having to save and embed the file.
* This function can be emptied each time the startup.blend is updated. */
void BLO_update_defaults_startup_blend(Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
scene->r.im_format.planes = R_IMF_PLANES_RGBA;
scene->r.im_format.compress = 15;
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
srl->freestyleConfig.sphere_radius = 0.1f;
srl->pass_alpha_threshold = 0.5f;
}
if (scene->toolsettings) {
ToolSettings *ts = scene->toolsettings;
if (ts->sculpt) {
Sculpt *sculpt = ts->sculpt;
sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE;
sculpt->detail_size = 12;
}
if (ts->gp_sculpt.brush[0].size == 0) {
GP_BrushEdit_Settings *gset = &ts->gp_sculpt;
GP_EditBrush_Data *brush;
brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH];
brush->size = 25;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE;
brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB];
brush->size = 50;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH];
brush->size = 25;
brush->strength = 0.3f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST];
brush->size = 50;
brush->strength = 0.3f; // XXX?
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH];
brush->size = 50;
brush->strength = 0.5f; // XXX?
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE];
brush->size = 25;
brush->strength = 0.5f;
brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF;
}
ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
ParticleEditSettings *pset = &ts->particle;
for (int a = 0; a < PE_TOT_BRUSH; a++) {
pset->brush[a].strength = 0.5f;
pset->brush[a].count = 10;
}
pset->brush[PE_BRUSH_CUT].strength = 1.0f;
}
scene->gm.lodflag |= SCE_LOD_USE_HYST;
scene->gm.scehysteresis = 10;
scene->r.ffcodecdata.audio_mixrate = 48000;
}
for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) {
linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE;
linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA;
linestyle->integration_type = LS_INTEGRATION_MEAN;
linestyle->texstep = 1.0;
linestyle->chain_count = 10;
}
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
ScrArea *area;
for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *space_link;
ARegion *ar;
for (space_link = area->spacedata.first; space_link; space_link = space_link->next) {
if (space_link->spacetype == SPACE_CLIP) {
SpaceClip *space_clip = (SpaceClip *) space_link;
space_clip->flag &= ~SC_MANUAL_CALIBRATION;
}
}
for (ar = area->regionbase.first; ar; ar = ar->next) {
/* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */
BLI_freelistN(&ar->panels);
/* some toolbars have been saved as initialized,
* we don't want them to have odd zoom-level or scrolling set, see: T47047 */
if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
ar->v2d.flag &= ~V2D_IS_INITIALISED;
}
}
}
}
for (Mesh *me = bmain->mesh.first; me; me = me->id.next) {
me->smoothresh = DEG2RADF(180.0f);
me->flag &= ~ME_TWOSIDED;
}
for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) {
mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f;
mat->line_col[3] = 1.0f;
}
{
Object *ob;
ob = (Object *)BKE_libblock_find_name_ex(bmain, ID_OB, "Camera");
if (ob) {
ob->rot[1] = 0.0f;
}
}
{
Brush *br;
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill");
if (!br) {
br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT);
br->imagepaint_tool = PAINT_TOOL_FILL;
br->ob_mode = OB_MODE_TEXTURE_PAINT;
}
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask");
if (br) {
br->imagepaint_tool = PAINT_TOOL_MASK;
br->ob_mode |= OB_MODE_TEXTURE_PAINT;
}
/* remove polish brush (flatten/contrast does the same) */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish");
if (br) {
BKE_libblock_free(bmain, br);
}
/* remove brush brush (huh?) from some modes (draw brushes do the same) */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush");
if (br) {
BKE_libblock_free(bmain, br);
}
/* remove draw brush from texpaint (draw brushes do the same) */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw");
if (br) {
br->ob_mode &= ~OB_MODE_TEXTURE_PAINT;
}
/* rename twist brush to rotate brush to match rotate tool */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Twist");
if (br) {
BKE_libblock_rename(bmain, &br->id, "Rotate");
}
/* use original normal for grab brush (otherwise flickers with normal weighting). */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab");
if (br) {
br->flag |= BRUSH_ORIGINAL_NORMAL;
}
/* increase strength, better for smoothing method */
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Blur");
if (br) {
br->alpha = 1.0f;
}
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Flatten/Contrast");
if (br) {
br->flag |= BRUSH_ACCUMULATE;
}
}
}