Use dynamically generated message publish/subscribe so buttons and manipulators update properly. This resolves common glitches where manipulators weren't updating as well as the UI when add-ons exposed properties which hard coded listeners weren't checking for. Python can also publish/scribe changes via `bpy.msgbus`. See D2917
31 lines
996 B
C++
31 lines
996 B
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/windowmanager/WM_message.h
|
|
* \ingroup wm
|
|
*/
|
|
|
|
#ifndef __WM_MESSAGE_H__
|
|
#define __WM_MESSAGE_H__
|
|
|
|
#include "message_bus/wm_message_bus.h"
|
|
|
|
#endif /* __WM_MESSAGE_H__ */
|