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blender-archive/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl
Mike Erwin 2df27995f9 OpenGL: new built-in point shader, clean up other shader names
Smooth round point with outline (uniform color) and fill (varying color).

Updated shader naming scheme: a shader that doesn't deal with color does not have to say "no color". Vertex shaders do not have to say "uniform color" since their frag counterpart actually has the uniform. Each name should describe what that shader *does*, not what it *doesn't do*.
2016-10-15 02:30:59 -04:00

14 lines
196 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
#if __VERSION__ == 120
attribute vec2 pos;
#else
in vec2 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}