This operator does needed changes to - 3D viewport - Scene settings - World settings - Compositor - Scene objects in a way scene becomes ready to be composited into footage. Known issue: preview doesn't work "out-of-box" after running this script, selecting View node and hitting Tab helps. Not sure it can be solved in nicer way at this moment.
774 lines
23 KiB
Python
774 lines
23 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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import os
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import shutil
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from bpy.types import Operator
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from bpy_extras.io_utils import unpack_list, unpack_face_list
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from mathutils import Vector, Matrix
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def CLIP_spacees_walk(context, all_screens, tarea, tspace, callback, *args):
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screens = bpy.data.screens if all_screens else [context.screen]
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for screen in screens:
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for area in screen.areas:
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if area.type == tarea:
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for space in area.spaces:
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if space.type == tspace:
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callback(space, *args)
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def CLIP_set_viewport_background(context, all_screens, clip, clip_user):
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def set_background(space_v3d, clip, user):
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bgpic = None
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for x in space_v3d.background_images:
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if x.source == 'MOVIE':
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bgpic = x
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break
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if not bgpic:
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bgpic = space_v3d.background_images.new()
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bgpic.source = 'MOVIE'
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bgpic.clip = clip
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bgpic.clip_user.proxy_render_size = user.proxy_render_size
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bgpic.clip_user.use_render_undistorted = True
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bgpic.use_camera_clip = False
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bgpic.view_axis = 'CAMERA'
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space_v3d.show_background_images = True
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CLIP_spacees_walk(context, all_screens, 'VIEW_3D', 'VIEW_3D',
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set_background, clip, clip_user)
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def CLIP_track_view_selected(sc, track):
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if track.select_anchor:
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return True
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if sc.show_marker_pattern and track.select_pattern:
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return True
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if sc.show_marker_search and track.select_search:
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return True
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return False
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class CLIP_OT_track_to_empty(Operator):
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"""Create an Empty object which will be copying movement of active track"""
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bl_idname = "clip.track_to_empty"
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bl_label = "Link Empty to Track"
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bl_options = {'UNDO', 'REGISTER'}
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def _link_track(self, context, track):
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sc = context.space_data
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constraint = None
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ob = None
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ob = bpy.data.objects.new(name=track.name, object_data=None)
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ob.select = True
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context.scene.objects.link(ob)
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context.scene.objects.active = ob
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for con in ob.constraints:
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if con.type == 'FOLLOW_TRACK':
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constraint = con
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break
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if constraint is None:
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constraint = ob.constraints.new(type='FOLLOW_TRACK')
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constraint.clip = sc.clip
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constraint.track = track.name
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constraint.use_3d_position = False
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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for track in clip.tracking.tracks:
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if CLIP_track_view_selected(sc, track):
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self._link_track(context, track)
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return {'FINISHED'}
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class CLIP_OT_bundles_to_mesh(Operator):
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"""Create vertex cloud using coordinates of reconstructed tracks"""
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bl_idname = "clip.bundles_to_mesh"
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bl_label = "3D Markers to Mesh"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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return (sc.type == 'CLIP_EDITOR') and sc.clip
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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new_verts = []
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mesh = bpy.data.meshes.new(name="Tracks")
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for track in clip.tracking.tracks:
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if track.has_bundle:
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new_verts.append(track.bundle)
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if new_verts:
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mesh.vertices.add(len(new_verts))
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mesh.vertices.foreach_set("co", unpack_list(new_verts))
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ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
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context.scene.objects.link(ob)
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return {'FINISHED'}
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class CLIP_OT_delete_proxy(Operator):
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"""Delete movie clip proxy files from the hard drive"""
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bl_idname = "clip.delete_proxy"
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bl_label = "Delete Proxy"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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if context.space_data.type != 'CLIP_EDITOR':
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return False
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sc = context.space_data
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return sc.clip
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_confirm(self, event)
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def _rmproxy(self, abspath):
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if not os.path.exists(abspath):
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return
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if os.path.isdir(abspath):
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shutil.rmtree(abspath)
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else:
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os.remove(abspath)
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def execute(self, context):
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sc = context.space_data
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clip = sc.clip
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if clip.use_proxy_custom_directory:
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proxydir = clip.proxy.directory
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else:
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clipdir = os.path.dirname(clip.filepath)
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proxydir = os.path.join(clipdir, 'BL_proxy')
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clipfile = os.path.basename(clip.filepath)
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proxy = os.path.join(proxydir, clipfile)
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absproxy = bpy.path.abspath(proxy)
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# proxy_<quality>[_undostorted]
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for x in (25, 50, 75, 100):
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d = os.path.join(absproxy, 'proxy_' + str(x))
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self._rmproxy(d)
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self._rmproxy(d + '_undistorted')
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self._rmproxy(os.path.join(absproxy, 'proxy_' + str(x) + '.avi'))
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tc = ('free_run.blen_tc',
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'interp_free_run.blen_tc',
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'record_run.blen_tc')
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for x in tc:
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self._rmproxy(os.path.join(absproxy, x))
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# remove proxy per-clip directory
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try:
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os.rmdir(absproxy)
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except OSError:
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pass
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# remove [custom] proxy directory if empty
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try:
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absdir = bpy.path.abspath(proxydir)
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os.rmdir(absdir)
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except OSError:
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pass
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return {'FINISHED'}
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class CLIP_OT_set_viewport_background(Operator):
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"""Set current movie clip as a camera background in 3D viewport \
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(works only when a 3D viewport is visible)"""
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bl_idname = "clip.set_viewport_background"
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bl_label = "Set as Background"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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if context.space_data.type != 'CLIP_EDITOR':
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return False
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sc = context.space_data
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return sc.clip
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def execute(self, context):
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sc = context.space_data
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CLIP_set_viewport_background(context, False, sc.clip, sc.clip_user)
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return {'FINISHED'}
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class CLIP_OT_constraint_to_fcurve(Operator):
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"""Create F-Curves for object which will copy \
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object's movement caused by this constraint"""
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bl_idname = "clip.constraint_to_fcurve"
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bl_label = "Constraint to F-Curve"
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bl_options = {'UNDO', 'REGISTER'}
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def _bake_object(self, scene, ob):
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con = None
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clip = None
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sfra = None
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efra = None
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frame_current = scene.frame_current
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matrices = []
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# Find constraint which would eb converting
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# TODO: several camera solvers and track followers would fail,
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# but can't think about eal workflow where it'll be useful
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for x in ob.constraints:
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if x.type in ('CAMERA_SOLVER', 'FOLLOW_TRACK'):
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con = x
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if not con:
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self.report({'ERROR'},
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"Motion Tracking constraint to be converted not found")
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return {'CANCELLED'}
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# Get clip used for parenting
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if con.use_active_clip:
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clip = scene.active_clip
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else:
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clip = con.clip
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if not clip:
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self.report({'ERROR'},
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"Movie clip to use tracking data from isn't set")
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return {'CANCELLED'}
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if con.type == 'FOLLOW_TRACK' and con.use_3d_position:
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mat = ob.matrix_world.copy()
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ob.constraints.remove(con)
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ob.matrix_world = mat
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return {'FINISHED'}
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# Find start and end frames
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for track in clip.tracking.tracks:
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if sfra is None:
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sfra = track.markers[0].frame
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else:
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sfra = min(sfra, track.markers[0].frame)
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if efra is None:
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efra = track.markers[-1].frame
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else:
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efra = max(efra, track.markers[-1].frame)
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if sfra is None or efra is None:
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return
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# Store object matrices
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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matrices.append(ob.matrix_world.copy())
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ob.animation_data_create()
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# Apply matrices on object and insert keyframes
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i = 0
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for x in range(sfra, efra + 1):
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scene.frame_set(x)
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ob.matrix_world = matrices[i]
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ob.keyframe_insert("location")
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if ob.rotation_mode == 'QUATERNION':
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ob.keyframe_insert("rotation_quaternion")
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else:
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ob.keyframe_insert("rotation_euler")
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i += 1
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ob.constraints.remove(con)
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scene.frame_set(frame_current)
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def execute(self, context):
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scene = context.scene
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for ob in scene.objects:
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if ob.select:
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self._bake_object(scene, ob)
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return {'FINISHED'}
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class CLIP_OT_setup_tracking_scene(Operator):
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"""Prepare scene for compositing 3D objects into this footage"""
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bl_idname = "clip.setup_tracking_scene"
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bl_label = "Setup Tracking Scene"
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bl_options = {'UNDO', 'REGISTER'}
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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if sc.type != 'CLIP_EDITOR':
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return False
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clip = sc.clip
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return clip and clip.tracking.reconstruction.is_valid
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@staticmethod
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def _setupScene(context):
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scene = context.scene
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scene.active_clip = context.space_data.clip
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@staticmethod
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def _setupWorld(context):
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scene = context.scene
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world = scene.world
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if not world:
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world = bpy.data.worlds.new(name="World")
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scene.world = world
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world.light_settings.use_ambient_occlusion = True
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world.light_settings.ao_blend_type = 'MULTIPLY'
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world.light_settings.use_environment_light = True
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world.light_settings.environment_energy = 0.1
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world.light_settings.distance = 1.0
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world.light_settings.sample_method = 'ADAPTIVE_QMC'
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world.light_settings.samples = 7
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world.light_settings.threshold = 0.005
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@staticmethod
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def _findOrCreateCamera(context):
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scene = context.scene
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if scene.camera:
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return scene.camera
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cam = bpy.data.cameras.new(name="Camera")
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camob = bpy.data.objects.new(name="Camera", object_data=cam)
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scene.objects.link(camob)
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scene.camera = camob
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camob.matrix_local = (Matrix.Translation((7.481, -6.508, 5.344)) *
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Matrix.Rotation(0.815, 4, 'Z') *
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Matrix.Rotation(0.011, 4, 'Y') *
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Matrix.Rotation(1.109, 4, 'X'))
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return camob
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@staticmethod
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def _setupCamera(context):
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camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
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# Remove all constraints to be sure motion is fine
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camob.constraints.clear()
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# Append camera solver constraint
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con = camob.constraints.new(type='CAMERA_SOLVER')
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con.use_active_clip = True
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con.influence = 1.0
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@staticmethod
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def _setupViewport(context):
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sc = context.space_data
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CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
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@staticmethod
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def _setupRenderLayers(context):
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scene = context.scene
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rlayers = scene.render.layers
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if not scene.render.layers.get("Foreground"):
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if len(rlayers) == 1:
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fg = rlayers[0]
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fg.name = 'Foreground'
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else:
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fg = scene.render.layers.new('Foreground')
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fg.use_sky = False
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fg.layers = [True] + [False] * 19
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fg.layers_zmask = [False] * 10 + [True] + [False] * 9
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fg.use_pass_vector = True
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if not scene.render.layers.get("Background"):
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bg = scene.render.layers.new('Background')
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bg.use_pass_shadow = True
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bg.use_pass_ambient_occlusion = True
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bg.layers = [False] * 10 + [True] + [False] * 9
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@staticmethod
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def _findNode(tree, type):
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for node in tree.nodes:
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if node.type == type:
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return node
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return None
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@staticmethod
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def _findOrCreateNode(tree, type):
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node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
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if not node:
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node = tree.nodes.new(type=type)
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return node
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@staticmethod
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def _needSetupNodes(context):
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scene = context.scene
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tree = scene.node_tree
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if not tree:
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# No compositor node tree found, time to create it!
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return True
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for node in tree.nodes:
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if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
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return False
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return True
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@staticmethod
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def _offsetNodes(tree):
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for a in tree.nodes:
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for b in tree.nodes:
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if a != b and a.location == b.location:
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b.location += Vector((40.0, 20.0))
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def _setupNodes(self, context):
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if not self._needSetupNodes(context):
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# compositor nodes were already setup or even changes already
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# do nothing to prevent nodes damage
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return
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# Enable backdrop for all compositor spaces
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def setup_space(space):
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space.show_backdrop = True
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CLIP_spacees_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
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setup_space)
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sc = context.space_data
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scene = context.scene
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scene.use_nodes = True
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tree = scene.node_tree
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clip = sc.clip
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need_stabilization = False
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# create nodes
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rlayer_fg = self._findOrCreateNode(tree, 'R_LAYERS')
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rlayer_bg = tree.nodes.new(type='R_LAYERS')
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composite = self._findOrCreateNode(tree, 'COMPOSITE')
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movieclip = tree.nodes.new(type='MOVIECLIP')
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distortion = tree.nodes.new(type='MOVIEDISTORTION')
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if need_stabilization:
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stabilize = tree.nodes.new(type='STABILIZE2D')
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scale = tree.nodes.new(type='SCALE')
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invert = tree.nodes.new(type='INVERT')
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add_ao = tree.nodes.new(type='MIX_RGB')
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add_shadow = tree.nodes.new(type='MIX_RGB')
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mul_shadow = tree.nodes.new(type='MIX_RGB')
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mul_image = tree.nodes.new(type='MIX_RGB')
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vector_blur = tree.nodes.new(type='VECBLUR')
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alphaover = tree.nodes.new(type='ALPHAOVER')
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viewer = tree.nodes.new(type='VIEWER')
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# setup nodes
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movieclip.clip = clip
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distortion.clip = clip
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distortion.distortion_type = 'UNDISTORT'
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if need_stabilization:
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stabilize.clip = clip
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scale.space = 'RENDER_SIZE'
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rlayer_bg.scene = scene
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rlayer_bg.layer = "Background"
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rlayer_fg.scene = scene
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rlayer_fg.layer = "Foreground"
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add_ao.blend_type = 'ADD'
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add_shadow.blend_type = 'ADD'
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mul_shadow.blend_type = 'MULTIPLY'
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mul_shadow.inputs['Fac'].default_value = 0.8
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mul_image.blend_type = 'MULTIPLY'
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mul_image.inputs['Fac'].default_value = 0.8
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vector_blur.factor = 0.75
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# create links
|
|
tree.links.new(movieclip.outputs['Image'], distortion.inputs['Image'])
|
|
|
|
if need_stabilization:
|
|
tree.links.new(distortion.outputs['Image'],
|
|
stabilize.inputs['Image'])
|
|
tree.links.new(stabilize.outputs['Image'], scale.inputs['Image'])
|
|
else:
|
|
tree.links.new(distortion.outputs['Image'], scale.inputs['Image'])
|
|
|
|
tree.links.new(rlayer_bg.outputs['Alpha'], invert.inputs['Color'])
|
|
|
|
tree.links.new(invert.outputs['Color'], add_shadow.inputs[1])
|
|
tree.links.new(rlayer_bg.outputs['Shadow'], add_shadow.inputs[2])
|
|
|
|
tree.links.new(invert.outputs['Color'], add_ao.inputs[1])
|
|
tree.links.new(rlayer_bg.outputs['AO'], add_ao.inputs[2])
|
|
|
|
tree.links.new(add_ao.outputs['Image'], mul_shadow.inputs[1])
|
|
tree.links.new(add_shadow.outputs['Image'], mul_shadow.inputs[2])
|
|
|
|
tree.links.new(scale.outputs['Image'], mul_image.inputs[1])
|
|
tree.links.new(mul_shadow.outputs['Image'], mul_image.inputs[2])
|
|
|
|
tree.links.new(rlayer_fg.outputs['Image'], vector_blur.inputs['Image'])
|
|
tree.links.new(rlayer_fg.outputs['Z'], vector_blur.inputs['Z'])
|
|
tree.links.new(rlayer_fg.outputs['Speed'], vector_blur.inputs['Speed'])
|
|
|
|
tree.links.new(mul_image.outputs['Image'], alphaover.inputs[1])
|
|
tree.links.new(vector_blur.outputs['Image'], alphaover.inputs[2])
|
|
|
|
tree.links.new(alphaover.outputs['Image'], composite.inputs['Image'])
|
|
tree.links.new(alphaover.outputs['Image'], viewer.inputs['Image'])
|
|
|
|
# place nodes
|
|
movieclip.location = Vector((-300.0, 350.0))
|
|
|
|
distortion.location = movieclip.location
|
|
distortion.location += Vector((200.0, 0.0))
|
|
|
|
if need_stabilization:
|
|
stabilize.location = distortion.location
|
|
stabilize.location += Vector((200.0, 0.0))
|
|
|
|
scale.location = stabilize.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
else:
|
|
scale.location = distortion.location
|
|
scale.location += Vector((200.0, 0.0))
|
|
|
|
rlayer_bg.location = movieclip.location
|
|
rlayer_bg.location -= Vector((0.0, 350.0))
|
|
|
|
invert.location = rlayer_bg.location
|
|
invert.location += Vector((250.0, 50.0))
|
|
|
|
add_ao.location = invert.location
|
|
add_ao.location[0] += 200
|
|
add_ao.location[1] = rlayer_bg.location[1]
|
|
|
|
add_shadow.location = add_ao.location
|
|
add_shadow.location -= Vector((0.0, 250.0))
|
|
|
|
mul_shadow.location = add_ao.location
|
|
mul_shadow.location += Vector((200.0, -50.0))
|
|
|
|
mul_image.location = mul_shadow.location
|
|
mul_image.location += Vector((300.0, 200.0))
|
|
|
|
rlayer_fg.location = rlayer_bg.location
|
|
rlayer_fg.location -= Vector((0.0, 500.0))
|
|
|
|
vector_blur.location[0] = mul_image.location[0]
|
|
vector_blur.location[1] = rlayer_fg.location[1]
|
|
|
|
alphaover.location[0] = vector_blur.location[0] + 350
|
|
alphaover.location[1] = \
|
|
(vector_blur.location[1] + mul_image.location[1]) / 2
|
|
|
|
composite.location = alphaover.location
|
|
composite.location += Vector((200.0, -100.0))
|
|
|
|
viewer.location = composite.location
|
|
composite.location += Vector((0.0, 200.0))
|
|
|
|
# ensure no nodes were creates on position of existing node
|
|
self._offsetNodes(tree)
|
|
|
|
@staticmethod
|
|
def _createMesh(scene, name, vertices, faces):
|
|
mesh = bpy.data.meshes.new(name=name)
|
|
|
|
mesh.vertices.add(len(vertices))
|
|
mesh.vertices.foreach_set("co", unpack_list(vertices))
|
|
|
|
mesh.faces.add(len(faces))
|
|
mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces))
|
|
|
|
mesh.update(calc_edges=True)
|
|
|
|
ob = bpy.data.objects.new(name=name, object_data=mesh)
|
|
|
|
scene.objects.link(ob)
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _getPlaneVertices(half_size, z):
|
|
|
|
return [(-half_size, -half_size, z),
|
|
(-half_size, half_size, z),
|
|
(half_size, half_size, z),
|
|
(half_size, -half_size, z)]
|
|
|
|
def _createGround(self, scene):
|
|
vertices = self._getPlaneVertices(4.0, 0.0)
|
|
faces = [(0, 1, 2, 3)]
|
|
|
|
ob = self._createMesh(scene, "Ground", vertices, faces)
|
|
ob["is_ground"] = True
|
|
|
|
return ob
|
|
|
|
@staticmethod
|
|
def _findGround(context):
|
|
scene = context.scene
|
|
|
|
for ob in scene.objects:
|
|
if ob.type == 'MESH' and "is_ground" in ob:
|
|
return ob
|
|
|
|
return None
|
|
|
|
@staticmethod
|
|
def _mergeLayers(layers_a, layers_b):
|
|
|
|
return [(layers_a[i] | layers_b[i]) for i in range(len(layers_a))]
|
|
|
|
@staticmethod
|
|
def _createLamp(scene):
|
|
lamp = bpy.data.lamps.new(name="Lamp", type='POINT')
|
|
lampob = bpy.data.objects.new(name="Lamp", object_data=lamp)
|
|
scene.objects.link(lampob)
|
|
|
|
lampob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
|
|
|
|
lamp.distance = 30
|
|
lamp.shadow_method = 'RAY_SHADOW'
|
|
|
|
return lampob
|
|
|
|
def _createSampleObject(self, scene):
|
|
vertices = self._getPlaneVertices(1.0, -1.0) + \
|
|
self._getPlaneVertices(1.0, 1.0)
|
|
faces = ((0, 1, 2, 3),
|
|
(4, 7, 6, 5),
|
|
(0, 4, 5, 1),
|
|
(1, 5, 6, 2),
|
|
(2, 6, 7, 3),
|
|
(3, 7, 4, 0))
|
|
|
|
return self._createMesh(scene, "Cube", vertices, faces)
|
|
|
|
def _setupObjects(self, context):
|
|
scene = context.scene
|
|
|
|
fg = scene.render.layers.get("Foreground")
|
|
bg = scene.render.layers.get("Background")
|
|
|
|
all_layers = self._mergeLayers(fg.layers, bg.layers)
|
|
|
|
# enshure all lamps are active on foreground and background
|
|
has_lamp = False
|
|
has_mesh = False
|
|
for ob in scene.objects:
|
|
if ob.type == 'LAMP':
|
|
ob.layers = all_layers
|
|
has_lamp = True
|
|
elif ob.type == 'MESH' and "is_ground" not in ob:
|
|
has_mesh = True
|
|
|
|
# create sample lamp if there's no lamps in the scene
|
|
if not has_lamp:
|
|
lamp = self._createLamp(scene)
|
|
lamp.layers = all_layers
|
|
|
|
# create sample object if there's no meshes in the scene
|
|
if not has_mesh:
|
|
ob = self._createSampleObject(scene)
|
|
ob.layers = fg.layers
|
|
|
|
# create ground object if needed
|
|
ground = self._findGround(context)
|
|
if not ground:
|
|
ground = self._createGround(scene)
|
|
ground.layers = bg.layers
|
|
else:
|
|
# make sure ground is available on Background layer
|
|
ground.layers = self._mergeLayers(ground.layers, bg.layers)
|
|
|
|
# layers with background and foreground should be rendered
|
|
scene.layers = self._mergeLayers(scene.layers, all_layers)
|
|
|
|
def execute(self, context):
|
|
self._setupScene(context)
|
|
self._setupWorld(context)
|
|
self._setupCamera(context)
|
|
self._setupViewport(context)
|
|
self._setupRenderLayers(context)
|
|
self._setupNodes(context)
|
|
self._setupObjects(context)
|
|
|
|
return {'FINISHED'}
|