The "Copy Size" constraint was calling a where_is_object(), this caused the depsgraph to mess up in very weird ways and rare occasions. In the sample file it showed strange lags in bones for using the "Stride bone" option. While trying to locate the bug I've revisited the Pose depsgraph in detail, trying to figure out how it can print possible cycle errors in dependency. That has been added now too (in console). Unfortunately the bugreport example had no cycle errors. :)
134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef DEPSGRAPH_PRIVATE
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#define DEPSGRAPH_PRIVATE
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#include "BKE_depsgraph.h"
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#include "DNA_constraint_types.h"
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#include "BKE_constraint.h"
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#define DEPSX 5.0f
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#define DEPSY 1.8f
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#define DAGQUEUEALLOC 50
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enum {
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DAG_WHITE = 0,
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DAG_GRAY = 1,
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DAG_BLACK = 2
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};
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typedef struct DagAdjList
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{
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struct DagNode *node;
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short type;
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int count; // number of identical arcs
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unsigned int lay; // for flushing redraw/rebuild events
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struct DagAdjList *next;
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} DagAdjList;
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typedef struct DagNode
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{
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int color;
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short type;
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float x, y, k;
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void * ob;
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void * first_ancestor;
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int ancestor_count;
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int lay; // accumulated layers of its relations + itself
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int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing
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int BFS_dist; // BFS distance
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int DFS_dist; // DFS distance
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int DFS_dvtm; // DFS discovery time
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int DFS_fntm; // DFS Finishing time
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struct DagAdjList *child;
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struct DagAdjList *parent;
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struct DagNode *next;
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} DagNode;
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typedef struct DagNodeQueueElem {
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struct DagNode *node;
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struct DagNodeQueueElem *next;
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} DagNodeQueueElem;
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typedef struct DagNodeQueue
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{
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DagNodeQueueElem *first;
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DagNodeQueueElem *last;
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int count;
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int maxlevel;
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struct DagNodeQueue *freenodes;
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} DagNodeQueue;
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// forest as we may have more than one DAG unnconected
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typedef struct DagForest
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{
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ListBase DagNode;
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int numNodes;
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int is_acyclic;
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int time; // for flushing/tagging, compare with node->lasttime
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} DagForest;
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// queue operations
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DagNodeQueue * queue_create (int slots);
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void queue_raz(DagNodeQueue *queue);
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void push_queue(DagNodeQueue *queue, DagNode *node);
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void push_stack(DagNodeQueue *queue, DagNode *node);
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DagNode * pop_queue(DagNodeQueue *queue);
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DagNode * get_top_node_queue(DagNodeQueue *queue);
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// Dag management
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DagForest *getMainDag(void);
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void setMainDag(DagForest *dag);
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DagForest * dag_init(void);
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DagNode * dag_find_node (DagForest *forest,void * fob);
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DagNode * dag_add_node (DagForest *forest,void * fob);
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DagNode * dag_get_node (DagForest *forest,void * fob);
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DagNode * dag_get_sub_node (DagForest *forest,void * fob);
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void dag_add_relation(DagForest *forest, DagNode *fob1, DagNode *fob2, short rel);
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void graph_bfs(void);
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DagNodeQueue * graph_dfs(void);
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void set_node_xy(DagNode *node, float x, float y);
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void graph_print_queue(DagNodeQueue *nqueue);
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void graph_print_queue_dist(DagNodeQueue *nqueue);
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void graph_print_adj_list(void);
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int build_deps(short mask);
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#endif
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