123 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import bpy
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| import bmesh
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| 
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| 
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| def add_box(width, height, depth):
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|     """
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|     This function takes inputs and returns vertex and face arrays.
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|     no actual mesh data creation is done here.
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|     """
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| 
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|     verts = [(+1.0, +1.0, -1.0),
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|              (+1.0, -1.0, -1.0),
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|              (-1.0, -1.0, -1.0),
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|              (-1.0, +1.0, -1.0),
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|              (+1.0, +1.0, +1.0),
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|              (+1.0, -1.0, +1.0),
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|              (-1.0, -1.0, +1.0),
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|              (-1.0, +1.0, +1.0),
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|              ]
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| 
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|     faces = [(0, 1, 2, 3),
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|              (4, 7, 6, 5),
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|              (0, 4, 5, 1),
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|              (1, 5, 6, 2),
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|              (2, 6, 7, 3),
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|              (4, 0, 3, 7),
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|             ]
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| 
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|     # apply size
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|     for i, v in enumerate(verts):
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|         verts[i] = v[0] * width, v[1] * depth, v[2] * height
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| 
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|     return verts, faces
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| 
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| 
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| from bpy.props import FloatProperty, BoolProperty, FloatVectorProperty
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| 
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| 
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| class AddBox(bpy.types.Operator):
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|     """Add a simple box mesh"""
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|     bl_idname = "mesh.primitive_box_add"
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|     bl_label = "Add Box"
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|     bl_options = {'REGISTER', 'UNDO'}
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| 
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|     width = FloatProperty(
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|             name="Width",
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|             description="Box Width",
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|             min=0.01, max=100.0,
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|             default=1.0,
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|             )
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|     height = FloatProperty(
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|             name="Height",
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|             description="Box Height",
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|             min=0.01, max=100.0,
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|             default=1.0,
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|             )
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|     depth = FloatProperty(
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|             name="Depth",
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|             description="Box Depth",
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|             min=0.01, max=100.0,
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|             default=1.0,
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|             )
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| 
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|     # generic transform props
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|     view_align = BoolProperty(
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|             name="Align to View",
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|             default=False,
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|             )
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|     location = FloatVectorProperty(
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|             name="Location",
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|             subtype='TRANSLATION',
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|             )
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|     rotation = FloatVectorProperty(
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|             name="Rotation",
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|             subtype='EULER',
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|             )
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| 
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|     def execute(self, context):
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| 
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|         verts_loc, faces = add_box(self.width,
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|                                    self.height,
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|                                    self.depth,
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|                                    )
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| 
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|         mesh = bpy.data.meshes.new("Box")
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| 
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|         bm = bmesh.new()
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| 
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|         for v_co in verts_loc:
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|             bm.verts.new(v_co)
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| 
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|         for f_idx in faces:
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|             bm.faces.new([bm.verts[i] for i in f_idx])
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| 
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|         bm.to_mesh(mesh)
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|         mesh.update()
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| 
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|         # add the mesh as an object into the scene with this utility module
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|         from bpy_extras import object_utils
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|         object_utils.object_data_add(context, mesh, operator=self)
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| 
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|         return {'FINISHED'}
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| 
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| 
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| def menu_func(self, context):
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|     self.layout.operator(AddBox.bl_idname, icon='MESH_CUBE')
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| 
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| 
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| def register():
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|     bpy.utils.register_class(AddBox)
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|     bpy.types.INFO_MT_mesh_add.append(menu_func)
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| 
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| 
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| def unregister():
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|     bpy.utils.unregister_class(AddBox)
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|     bpy.types.INFO_MT_mesh_add.remove(menu_func)
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| 
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| if __name__ == "__main__":
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|     register()
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| 
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|     # test call
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|     bpy.ops.mesh.primitive_box_add()
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