The idea behind this change is the same as in rB6ee2abde82ef121cd6e927995053ac33afdbb438. A `MultiFunction::debug_parameter_name` method could be added separately when necessary.
196 lines
5.6 KiB
C++
196 lines
5.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup fn
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*
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* The signature of a multi-function contains the functions name and expected parameters. New
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* signatures should be build using the #MFSignatureBuilder class.
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*/
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#include "FN_multi_function_param_type.hh"
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#include "BLI_vector.hh"
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namespace blender::fn {
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struct MFSignature {
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/**
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* The name should be statically allocated so that it lives longer than this signature. This is
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* used instead of an #std::string because of the overhead when many functions are created.
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* If the name of the function has to be more dynamic for debugging purposes, override
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* #MultiFunction::debug_name() instead. Then the dynamic name will only be computed when it is
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* actually needed.
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*/
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const char *function_name;
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Vector<const char *> param_names;
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Vector<MFParamType> param_types;
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Vector<int> param_data_indices;
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bool depends_on_context = false;
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int data_index(int param_index) const
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{
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return param_data_indices[param_index];
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}
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};
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class MFSignatureBuilder {
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private:
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MFSignature signature_;
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int span_count_ = 0;
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int virtual_array_count_ = 0;
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int virtual_vector_array_count_ = 0;
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int vector_array_count_ = 0;
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public:
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MFSignatureBuilder(const char *function_name)
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{
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signature_.function_name = function_name;
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}
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MFSignature build() const
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{
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return std::move(signature_);
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}
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/* Input Parameter Types */
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template<typename T> void single_input(const char *name)
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{
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this->single_input(name, CPPType::get<T>());
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}
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void single_input(const char *name, const CPPType &type)
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{
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this->input(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_input(const char *name)
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{
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this->vector_input(name, CPPType::get<T>());
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}
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void vector_input(const char *name, const CPPType &base_type)
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{
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this->input(name, MFDataType::ForVector(base_type));
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}
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void input(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Input, data_type));
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switch (data_type.category()) {
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case MFDataType::Single:
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signature_.param_data_indices.append(virtual_array_count_++);
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break;
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case MFDataType::Vector:
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signature_.param_data_indices.append(virtual_vector_array_count_++);
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break;
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}
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}
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/* Output Parameter Types */
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template<typename T> void single_output(const char *name)
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{
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this->single_output(name, CPPType::get<T>());
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}
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void single_output(const char *name, const CPPType &type)
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{
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this->output(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_output(const char *name)
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{
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this->vector_output(name, CPPType::get<T>());
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}
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void vector_output(const char *name, const CPPType &base_type)
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{
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this->output(name, MFDataType::ForVector(base_type));
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}
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void output(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Output, data_type));
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switch (data_type.category()) {
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case MFDataType::Single:
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signature_.param_data_indices.append(span_count_++);
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break;
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case MFDataType::Vector:
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signature_.param_data_indices.append(vector_array_count_++);
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break;
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}
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}
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/* Mutable Parameter Types */
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template<typename T> void single_mutable(const char *name)
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{
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this->single_mutable(name, CPPType::get<T>());
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}
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void single_mutable(const char *name, const CPPType &type)
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{
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this->mutable_(name, MFDataType::ForSingle(type));
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}
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template<typename T> void vector_mutable(const char *name)
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{
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this->vector_mutable(name, CPPType::get<T>());
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}
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void vector_mutable(const char *name, const CPPType &base_type)
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{
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this->mutable_(name, MFDataType::ForVector(base_type));
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}
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void mutable_(const char *name, MFDataType data_type)
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{
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signature_.param_names.append(name);
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signature_.param_types.append(MFParamType(MFParamType::Mutable, data_type));
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switch (data_type.category()) {
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case MFDataType::Single:
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signature_.param_data_indices.append(span_count_++);
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break;
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case MFDataType::Vector:
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signature_.param_data_indices.append(vector_array_count_++);
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break;
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}
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}
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void add(const char *name, const MFParamType ¶m_type)
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{
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switch (param_type.interface_type()) {
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case MFParamType::Input:
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this->input(name, param_type.data_type());
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break;
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case MFParamType::Mutable:
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this->mutable_(name, param_type.data_type());
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break;
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case MFParamType::Output:
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this->output(name, param_type.data_type());
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break;
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}
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}
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/* Context */
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/** This indicates that the function accesses the context. This disables optimizations that
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* depend on the fact that the function always performers the same operation. */
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void depends_on_context()
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{
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signature_.depends_on_context = true;
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}
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};
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} // namespace blender::fn
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