This reverts commit edee5a947b.
Fixes compilation error (Missing file BLI_float2.hh)
29 lines
511 B
GLSL
29 lines
511 B
GLSL
#ifndef USE_GPU_SHADER_CREATE_INFO
|
|
uniform float lineWidth;
|
|
uniform bool lineSmooth = true;
|
|
|
|
in vec4 finalColor;
|
|
noperspective in float smoothline;
|
|
# ifdef CLIP
|
|
in float clip;
|
|
# endif
|
|
|
|
out vec4 fragColor;
|
|
#endif
|
|
|
|
#define SMOOTH_WIDTH 1.0
|
|
|
|
void main()
|
|
{
|
|
#ifdef CLIP
|
|
if (clip < 0.0) {
|
|
discard;
|
|
}
|
|
#endif
|
|
fragColor = finalColor;
|
|
if (lineSmooth) {
|
|
fragColor.a *= clamp((lineWidth + SMOOTH_WIDTH) * 0.5 - abs(smoothline), 0.0, 1.0);
|
|
}
|
|
fragColor = blender_srgb_to_framebuffer_space(fragColor);
|
|
}
|