-ability to set poses for the armatures - allows for keyframing armatures -adds support for actions/actionchannels -additional checking for addBone and clear parenting -moved getActionIpos from object module to NLA module
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_NLA_H
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#define EXPP_NLA_H
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#include <Python.h>
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#include <DNA_action_types.h>
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/** NLA module initialization function. */
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PyObject *NLA_Init (void);
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/** Python BPy_NLA structure definition. */
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typedef struct
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{
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  PyObject_HEAD
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  bAction *action;
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}
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BPy_Action;
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PyObject *Action_CreatePyObject (struct bAction *action);
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int Action_CheckPyObject (PyObject * py_obj);
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bAction *Action_FromPyObject (PyObject * py_obj);
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#endif
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