This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/intern/DerivedMesh.c
Brecht Van Lommel e4a1eb4e09 Added custom vertex data support to editmode. Only used for vertex groups
now, others can be added later (sticky, shape keys). Beside one small fix
for knife exact vertex group interpolation, is intended to work the same
as before.

Also fixes bug #5200, related to editmode undo and vertex groups. And
corrects the editmode to faceselect mode selection conversion, that was
broken in a previous commit.
2006-11-11 23:23:15 +00:00

4090 lines
108 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <zlib.h>
#include "PIL_time.h"
#include "MEM_guardedalloc.h"
#include "DNA_effect_types.h"
#include "DNA_mesh_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h" // N_T
#include "DNA_scene_types.h" // N_T
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "BKE_key.h"
#ifdef WITH_VERSE
#include "BKE_verse.h"
#endif
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "multires.h"
// headers for fluidsim bobj meshes
#include <stdlib.h>
#include "LBM_fluidsim.h"
#include "elbeem.h"
///////////////////////////////////
///////////////////////////////////
#define DERIVEDMESH_INITIAL_LAYERS 5
MVert *dm_dupVertArray(DerivedMesh *dm)
{
MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
"dm_dupVertArray tmp");
if(tmp) dm->getVertArray(dm, tmp);
return tmp;
}
MEdge *dm_dupEdgeArray(DerivedMesh *dm)
{
MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
"dm_dupEdgeArray tmp");
if(tmp) dm->getEdgeArray(dm, tmp);
return tmp;
}
MFace *dm_dupFaceArray(DerivedMesh *dm)
{
MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
"dm_dupFaceArray tmp");
if(tmp) dm->getFaceArray(dm, tmp);
return tmp;
}
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
dm->dupFaceArray = dm_dupFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getFaceDataArray = DM_get_face_data_layer;
}
void DM_init(DerivedMesh *dm,
int numVerts, int numEdges, int numFaces)
{
CustomData_init(&dm->vertData, DERIVEDMESH_INITIAL_LAYERS, numVerts,
SUB_ELEMS_VERT);
CustomData_init(&dm->edgeData, DERIVEDMESH_INITIAL_LAYERS, numEdges,
SUB_ELEMS_EDGE);
CustomData_init(&dm->faceData, DERIVEDMESH_INITIAL_LAYERS, numFaces,
SUB_ELEMS_FACE);
CustomData_add_layer(&dm->vertData, LAYERTYPE_ORIGINDEX, 0, NULL);
CustomData_add_layer(&dm->edgeData, LAYERTYPE_ORIGINDEX, 0, NULL);
CustomData_add_layer(&dm->faceData, LAYERTYPE_ORIGINDEX, 0, NULL);
DM_init_funcs(dm);
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
int numVerts, int numEdges, int numFaces)
{
CustomData_from_template(&source->vertData, &dm->vertData, 0, numVerts);
CustomData_from_template(&source->edgeData, &dm->edgeData, 0, numEdges);
CustomData_from_template(&source->faceData, &dm->faceData, 0, numFaces);
DM_init_funcs(dm);
}
void DM_release(DerivedMesh *dm)
{
CustomData_free(&dm->vertData);
CustomData_free(&dm->edgeData);
CustomData_free(&dm->faceData);
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp_me = *me;
int numVerts = dm->getNumVerts(dm);
tmp_me.dvert = NULL;
tmp_me.tface = NULL;
tmp_me.mcol = NULL;
tmp_me.totvert = numVerts;
tmp_me.totedge = dm->getNumEdges(dm);
tmp_me.totface = dm->getNumFaces(dm);
tmp_me.mvert = dm->dupVertArray(dm);
tmp_me.medge = dm->dupEdgeArray(dm);
tmp_me.mface = dm->dupFaceArray(dm);
if(dm->getFaceDataArray(dm, LAYERTYPE_TFACE))
tmp_me.tface = MEM_dupallocN(dm->getFaceDataArray(dm,
LAYERTYPE_TFACE));
if(dm->getFaceDataArray(dm, LAYERTYPE_MCOL))
tmp_me.mcol = MEM_dupallocN(dm->getFaceDataArray(dm,
LAYERTYPE_MCOL));
if(dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT)) {
int i;
MDeformVert *dv;
tmp_me.dvert = MEM_dupallocN(
dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT));
for(i = 0, dv = tmp_me.dvert; i < numVerts; ++i, ++dv)
dv->dw = MEM_dupallocN(dv->dw);
}
if(me->mvert) MEM_freeN(me->mvert);
if(me->dvert) free_dverts(me->dvert, me->totvert);
if(me->mface) MEM_freeN(me->mface);
if(me->tface) MEM_freeN(me->tface);
if(me->mcol) MEM_freeN(me->mcol);
if(me->medge) MEM_freeN(me->medge);
/* if the number of verts has changed, remove invalid data */
if(numVerts != me->totvert) {
if(me->msticky) MEM_freeN(me->msticky);
me->msticky = NULL;
if(me->key) me->key->id.us--;
me->key = NULL;
}
*me = tmp_me;
}
void DM_add_vert_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->vertData, type, flag, layer);
}
void DM_add_edge_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->edgeData, type, flag, layer);
}
void DM_add_face_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->faceData, type, flag, layer);
}
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
}
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->edgeData, index, type);
}
void *DM_get_face_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->faceData, index, type);
}
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->vertData, type);
}
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->edgeData, type);
}
void *DM_get_face_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->faceData, type);
}
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
}
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->edgeData, index, type, data);
}
void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->faceData, index, type, data);
}
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData,
source_index, dest_index,
count);
}
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->edgeData, &dest->edgeData,
source_index, dest_index,
count);
}
void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index,
count);
}
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
}
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->edgeData, index, count);
}
void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
{
CustomData_interp(&source->vertData, &dest->vertData, src_indices,
weights, NULL, count, dest_index);
}
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, EdgeVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->faceData, &dest->faceData, src_indices,
weights, (float*)vert_weights, count, dest_index);
}
typedef struct {
DerivedMesh dm;
Object *ob;
Mesh *me;
MVert *verts;
float *nors;
MCol *wpaintMCol;
int freeNors, freeVerts;
} MeshDerivedMesh;
static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
dlm->totvert = me->totvert;
dlm->totedge = me->totedge;
dlm->totface = me->totface;
dlm->mvert = mdm->verts;
dlm->medge = me->medge;
dlm->mface = me->mface;
dlm->tface = me->tface;
dlm->mcol = me->mcol;
dlm->nors = mdm->nors;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1;
if (!allowShared) {
dlm->mvert = MEM_dupallocN(dlm->mvert);
if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors);
dlm->dontFreeVerts = dlm->dontFreeNors = 0;
}
return dlm;
}
static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->totvert) {
for (i=0; i<me->totvert; i++) {
DO_MINMAX(mdm->verts[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
for (i=0; i<me->totvert; i++) {
cos_r[i][0] = mdm->verts[i].co[0];
cos_r[i][1] = mdm->verts[i].co[1];
cos_r[i][2] = mdm->verts[i].co[2];
}
}
static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
VECCOPY(co_r, mdm->verts[index].co);
}
static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
short *no = mdm->verts[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
glBegin(GL_POINTS);
for(i=0; i<me->totvert; i++) {
glVertex3fv(mdm->verts[i].co);
}
glEnd();
}
static void meshDM_drawUVEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->tface) {
glBegin(GL_LINES);
for (i=0; i<me->totface; i++) {
TFace *tf = &me->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!me->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for(i=0; i<me->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(mdm->verts[me->medge[i].v1].co);
glVertex3fv(mdm->verts[me->medge[i].v2].co);
}
}
glEnd();
}
static void meshDM_drawLooseEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
#define PASSVERT(index) { \
if (shademodel==GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
}
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, nors+=3) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr+1;
new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if(shademodel==GL_FLAT)
glNormal3fv(nors);
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if (mface->v4) {
PASSVERT(mface->v4);
}
}
}
glEnd();
glShadeModel(GL_FLAT);
#undef PASSVERT
}
static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MFace *mface= me->mface;
int a, glmode;
unsigned char *cp1, *cp2;
cp1= col1;
if(col2) {
cp2= col2;
} else {
cp2= NULL;
useTwoSide= 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, cp1+= 16) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
if (new_glmode!=glmode) {
glEnd();
glBegin(glmode= new_glmode);
}
glColor3ub(cp1[3], cp1[2], cp1[1]);
glVertex3fv( mdm->verts[mface->v1].co );
glColor3ub(cp1[7], cp1[6], cp1[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp1[11], cp1[10], cp1[9]);
glVertex3fv( mdm->verts[mface->v3].co );
if(mface->v4) {
glColor3ub(cp1[15], cp1[14], cp1[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
if(useTwoSide) {
glColor3ub(cp2[11], cp2[10], cp2[9]);
glVertex3fv( mdm->verts[mface->v3].co );
glColor3ub(cp2[7], cp2[6], cp2[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp2[3], cp2[2], cp2[1]);
glVertex3fv( mdm->verts[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[15], cp2[14], cp2[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
}
if(col2) cp2+= 16;
}
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void meshDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
TFace *tf = tface?&tface[i]:NULL;
int flag;
unsigned char *cp= NULL;
if (drawParams)
flag = drawParams(tf, mf->mat_nr);
else
flag = drawParamsMapped(userData, i);
if (flag==0) {
continue;
} else if (flag==1) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (tf) {
cp= (unsigned char*) tf->col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[i*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
glEnd();
}
}
static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
meshDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void meshDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
meshDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void meshDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors= mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
int drawSmooth = (mf->flag & ME_SMOOTH);
if (!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
unsigned char *cp = NULL;
if (useColors) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (me->tface) {
cp= (unsigned char*) me->tface[i].col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static int meshDM_getNumVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totvert;
}
static int meshDM_getNumEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totedge;
}
static int meshDM_getNumFaces(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totface;
}
void meshDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
MVert *verts = ((MeshDerivedMesh *)dm)->verts;
*vert_r = verts[index];
}
void meshDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
Mesh *me = ((MeshDerivedMesh *)dm)->me;
*edge_r = me->medge[index];
}
void meshDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
Mesh *me = ((MeshDerivedMesh *)dm)->me;
*face_r = me->mface[index];
}
void meshDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(vert_r, mdm->verts, sizeof(*vert_r) * mdm->me->totvert);
}
void meshDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(edge_r, mdm->me->medge, sizeof(*edge_r) * mdm->me->totedge);
}
void meshDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(face_r, mdm->me->mface, sizeof(*face_r) * mdm->me->totface);
}
static void meshDM_release(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
DM_release(dm);
if (mdm->wpaintMCol) MEM_freeN(mdm->wpaintMCol);
if (mdm->freeNors) MEM_freeN(mdm->nors);
if (mdm->freeVerts) MEM_freeN(mdm->verts);
MEM_freeN(mdm);
}
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
{
MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm");
DM_init(&mdm->dm, me->totvert, me->totedge, me->totface);
mdm->dm.getMinMax = meshDM_getMinMax;
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
mdm->dm.getNumVerts = meshDM_getNumVerts;
mdm->dm.getNumEdges = meshDM_getNumEdges;
mdm->dm.getNumFaces = meshDM_getNumFaces;
mdm->dm.getVert = meshDM_getVert;
mdm->dm.getEdge = meshDM_getEdge;
mdm->dm.getFace = meshDM_getFace;
mdm->dm.getVertArray = meshDM_getVertArray;
mdm->dm.getEdgeArray = meshDM_getEdgeArray;
mdm->dm.getFaceArray = meshDM_getFaceArray;
mdm->dm.getVertCos = meshDM_getVertCos;
mdm->dm.getVertCo = meshDM_getVertCo;
mdm->dm.getVertNo = meshDM_getVertNo;
mdm->dm.drawVerts = meshDM_drawVerts;
mdm->dm.drawUVEdges = meshDM_drawUVEdges;
mdm->dm.drawEdges = meshDM_drawEdges;
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.drawMappedFacesTex = meshDM_drawMappedFacesTex;
mdm->dm.drawMappedEdges = meshDM_drawMappedEdges;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.release = meshDM_release;
/* add appropriate data layers (don't copy, just reference) */
if(me->msticky)
DM_add_vert_layer(&mdm->dm, LAYERTYPE_MSTICKY,
LAYERFLAG_NOFREE, me->msticky);
if(me->dvert)
DM_add_vert_layer(&mdm->dm, LAYERTYPE_MDEFORMVERT,
LAYERFLAG_NOFREE, me->dvert);
if(me->tface)
DM_add_face_layer(&mdm->dm, LAYERTYPE_TFACE,
LAYERFLAG_NOFREE, me->tface);
if(me->mcol)
DM_add_face_layer(&mdm->dm, LAYERTYPE_MCOL,
LAYERFLAG_NOFREE, me->mcol);
/* Works in conjunction with hack during modifier calc */
if ((G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) {
mdm->wpaintMCol = MEM_dupallocN(me->mcol);
}
mdm->ob = ob;
mdm->me = me;
mdm->verts = me->mvert;
mdm->nors = NULL;
mdm->freeNors = 0;
mdm->freeVerts = 0;
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)&&
(ob->fluidsimSettings->meshSurface) &&
(1) && (!give_parteff(ob)) && // doesnt work together with particle systems!
(me->totvert == ((Mesh *)(ob->fluidsimSettings->meshSurface))->totvert) ) {
// dont recompute for fluidsim mesh, use from readBobjgz
// TODO? check for modifiers!?
int i;
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
for (i=0; i<me->totvert; i++) {
MVert *mv= &mdm->verts[i];
MVert *fsv;
fsv = &ob->fluidsimSettings->meshSurfNormals[i];
VECCOPY(mv->no, fsv->no);
//mv->no[0]= 30000; mv->no[1]= mv->no[2]= 0; // DEBUG fixed test normals
}
} else {
// recompute normally
if (vertCos) {
int i;
/* copy the original verts to preserve flag settings; if this is too
* costly, must at least use MEM_callocN to clear flags */
mdm->verts = MEM_dupallocN( me->mvert );
for (i=0; i<me->totvert; i++) {
VECCOPY(mdm->verts[i].co, vertCos[i]);
}
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
mdm->freeVerts = 1;
} else {
// XXX this is kinda hacky because we shouldn't really be editing
// the mesh here, however, we can't just call mesh_build_faceNormals(ob)
// because in the case when a key is applied to a mesh the vertex normals
// would never be correctly computed.
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
}
} // fs TEST
return (DerivedMesh*) mdm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
float (*vertexCos)[3];
float (*vertexNos)[3];
float (*faceNos)[3];
} EditMeshDerivedMesh;
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
if (emdm->vertexCos) {
func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
} else {
func(userData, i, eve->co, eve->no, NULL);
}
}
}
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]);
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, eed->v1->co, eed->v2->co);
}
}
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
emDM_drawMappedEdges(dm, NULL, NULL);
}
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawUVEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
TFace *tf;
glBegin(GL_LINES);
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
tf = CustomData_em_get(&emdm->em->fdata, efa->data, LAYERTYPE_TFACE);
if(tf && !(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!efa->v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
{
if (vertexCos) {
VECCOPY(cent, vertexCos[(int) efa->v1->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]);
if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]);
} else {
VECCOPY(cent, efa->v1->co);
VecAddf(cent, cent, efa->v2->co);
VecAddf(cent, cent, efa->v3->co);
if (efa->v4) VecAddf(cent, cent, efa->v4->co);
}
if (efa->v4) {
VecMulf(cent, 0.25f);
} else {
VecMulf(cent, 0.33333333333f);
}
}
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve, *preveve;
EditFace *efa;
float cent[3];
int i;
if (emdm->vertexCos) {
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
}
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
if (emdm->vertexCos) {
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
}
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(emdm->faceNos[i]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
} else {
glNormal3fv(emdm->vertexNos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v3->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) {
glNormal3fv(emdm->vertexNos[(int) efa->v4->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
}
}
glEnd();
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(efa->n);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
} else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
if(efa->v4) {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
glEnd();
}
}
}
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
if (emdm->em->verts.first) {
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
if (emdm->vertexCos) {
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
} else {
DO_MINMAX(eve->co, min_r, max_r);
}
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->edges);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
int i;
for(i = 0; i < index; ++i) ev = ev->next;
VECCOPY(vert_r->co, ev->co);
vert_r->no[0] = ev->no[0] * 32767.0;
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
}
void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev, *v1, *v2;
int i;
for(i = 0; i < index; ++i) ee = ee->next;
edge_r->crease = (unsigned char) (ee->crease*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
/* goddamn, we have to search all verts to find indices */
v1 = ee->v1;
v2 = ee->v2;
for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
if(ev == v1) {
edge_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
edge_r->v2 = i;
v2 = NULL;
}
}
}
void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev, *v1, *v2, *v3, *v4;
int i;
for(i = 0; i < index; ++i) ef = ef->next;
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
/* goddamn, we have to search all verts to find indices */
v1 = ef->v1;
v2 = ef->v2;
v3 = ef->v3;
v4 = ef->v4;
if(!v4) face_r->v4 = 0;
for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
i++, ev = ev->next) {
if(ev == v1) {
face_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
face_r->v2 = i;
v2 = NULL;
}
if(ev == v3) {
face_r->v3 = i;
v3 = NULL;
}
if(ev == v4) {
face_r->v4 = i;
v4 = NULL;
}
}
test_index_face(face_r, NULL, NULL, ef->v4?4:3);
}
void emDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
for( ; ev; ev = ev->next, ++vert_r) {
VECCOPY(vert_r->co, ev->co);
vert_r->no[0] = ev->no[0] * 32767.0;
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
void emDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev, *prevev;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->prev = (EditVert*) i++;
for( ; ee; ee = ee->next, ++edge_r) {
edge_r->crease = (unsigned char) (ee->crease*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
edge_r->v1 = (int)ee->v1->prev;
edge_r->v2 = (int)ee->v2->prev;
}
/* restore prev pointers */
for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next)
ev->prev = prevev;
}
void emDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev, *prevev;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->prev = (EditVert*) i++;
for( ; ef; ef = ef->next, ++face_r) {
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
face_r->v1 = (int)ef->v1->prev;
face_r->v2 = (int)ef->v2->prev;
face_r->v3 = (int)ef->v3->prev;
if(ef->v4) face_r->v4 = (int)ef->v4->prev;
else face_r->v4 = 0;
test_index_face(face_r, NULL, NULL, ef->v4?4:3);
}
/* restore prev pointers */
for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next)
ev->prev = prevev;
}
static void emDM_release(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
DM_release(dm);
if (emdm->vertexCos) {
MEM_freeN(emdm->vertexCos);
MEM_freeN(emdm->vertexNos);
MEM_freeN(emdm->faceNos);
}
MEM_freeN(emdm);
}
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
float (*vertexCos)[3])
{
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
DM_init(&emdm->dm, BLI_countlist(&em->verts),
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumEdges = emDM_getNumEdges;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.getVert = emDM_getVert;
emdm->dm.getEdge = emDM_getEdge;
emdm->dm.getFace = emDM_getFace;
emdm->dm.getVertArray = emDM_getVertArray;
emdm->dm.getEdgeArray = emDM_getEdgeArray;
emdm->dm.getFaceArray = emDM_getFaceArray;
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
emdm->dm.drawEdges = emDM_drawEdges;
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
emdm->dm.drawUVEdges = emDM_drawUVEdges;
emdm->dm.release = emDM_release;
emdm->em = em;
emdm->vertexCos = vertexCos;
if(CustomData_has_layer(&em->vdata, LAYERTYPE_MDEFORMVERT)) {
EditVert *eve;
int i;
DM_add_vert_layer(&emdm->dm, LAYERTYPE_MDEFORMVERT, 0, NULL);
for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
DM_set_vert_data(&emdm->dm, i, LAYERTYPE_MDEFORMVERT,
CustomData_em_get(&em->vdata, eve->data, LAYERTYPE_MDEFORMVERT));
}
if(vertexCos) {
EditVert *eve, *preveve;
EditFace *efa;
int totface = BLI_countlist(&em->faces);
int i;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
float *v1 = vertexCos[(int) efa->v1->prev];
float *v2 = vertexCos[(int) efa->v2->prev];
float *v3 = vertexCos[(int) efa->v3->prev];
float *no = emdm->faceNos[i];
if(efa->v4) {
float *v4 = vertexCos[(int) efa->v3->prev];
CalcNormFloat4(v1, v2, v3, v4, no);
VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no);
}
else {
CalcNormFloat(v1, v2, v3, no);
}
VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no);
}
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
float *no = emdm->vertexNos[i];
/* following Mesh convention; we use vertex coordinate itself
* for normal in this case */
if (Normalise(no)==0.0) {
VECCOPY(no, vertexCos[i]);
Normalise(no);
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
return (DerivedMesh*) emdm;
}
///
typedef struct {
DerivedMesh dm;
DispListMesh *dlm;
} SSDerivedMesh;
static void ssDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getVertDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totvert; i++, index++) {
MVert *mv = &dlm->mvert[i];
if(*index != ORIGINDEX_NONE)
func(userData, *index, mv->co, NULL, mv->no);
}
}
static void ssDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totedge; i++, index++) {
MEdge *med = &dlm->medge[i];
if(*index != ORIGINDEX_NONE)
func(userData, *index, dlm->mvert[med->v1].co,
dlm->mvert[med->v2].co);
}
}
static void ssDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX);
glBegin(GL_LINES);
for(i=0; i<dlm->totedge; i++, index++) {
MEdge *med = &dlm->medge[i];
if(*index != ORIGINDEX_NONE
&& (!setDrawOptions || setDrawOptions(userData, *index))) {
glVertex3fv(dlm->mvert[med->v1].co);
glVertex3fv(dlm->mvert[med->v2].co);
}
}
glEnd();
}
static void ssDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totface; i++, index++) {
MFace *mf = &dlm->mface[i];
if(*index != ORIGINDEX_NONE) {
float cent[3];
float no[3];
VECCOPY(cent, dlm->mvert[mf->v1].co);
VecAddf(cent, cent, dlm->mvert[mf->v2].co);
VecAddf(cent, cent, dlm->mvert[mf->v3].co);
if (mf->v4) {
CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no);
VecAddf(cent, cent, dlm->mvert[mf->v4].co);
VecMulf(cent, 0.25f);
} else {
CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no);
VecMulf(cent, 0.33333333333f);
}
func(userData, *index, cent, no);
}
}
}
static void ssDM_drawVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
bglBegin(GL_POINTS);
for (i=0; i<dlm->totvert; i++) {
bglVertex3fv(mvert[i].co);
}
bglEnd();
}
static void ssDM_drawUVEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
if (dlm->tface) {
glBegin(GL_LINES);
for (i=0; i<dlm->totface; i++) {
TFace *tf = &dlm->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!dlm->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void ssDM_drawLooseEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert = dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
float *nors = dlm->nors;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
int i;
#define PASSVERT(ind) { \
if (shademodel==GL_SMOOTH) \
glNormal3sv(dlm->mvert[(ind)].no); \
glVertex3fv(dlm->mvert[(ind)].co); \
}
glBegin(glmode=GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
int new_matnr = mf->mat_nr+1;
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if (shademodel==GL_FLAT)
glNormal3fv(&nors[i*3]);
PASSVERT(mf->v1);
PASSVERT(mf->v2);
PASSVERT(mf->v3);
if (mf->v4)
PASSVERT(mf->v4);
}
}
glEnd();
#undef PASSVERT
}
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, lmode;
glShadeModel(GL_SMOOTH);
if (vcols2) {
glEnable(GL_CULL_FACE);
} else {
useTwoSided = 0;
}
#define PASSVERT(vidx, fidx) { \
unsigned char *col= &colbase[fidx*4]; \
glColor3ub(col[3], col[2], col[1]); \
glVertex3fv(dlm->mvert[(vidx)].co); \
}
glBegin(lmode= GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
unsigned char *colbase= &vcols1[i*16];
if (nmode!=lmode) {
glEnd();
glBegin(lmode= nmode);
}
PASSVERT(mf->v1, 0);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v3, 2);
if (mf->v4)
PASSVERT(mf->v4, 3);
if (useTwoSided) {
unsigned char *colbase= &vcols2[i*16];
if (mf->v4)
PASSVERT(mf->v4, 3);
PASSVERT(mf->v3, 2);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v1, 0);
}
}
glEnd();
if (vcols2)
glDisable(GL_CULL_FACE);
#undef PASSVERT
}
static void ssDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
TFace *tface = dlm->tface;
float *nors = dlm->nors;
int a;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (a=0; a<dlm->totface; a++, index++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
int flag = 0;
unsigned char *cp= NULL;
if (drawParams) {
flag = drawParams(tf, mf->mat_nr);
}
else {
if(*index != ORIGINDEX_NONE)
flag = drawParamsMapped(userData, *index);
}
if (flag==0) {
continue;
} else if (flag==1) {
if (tf) {
cp= (unsigned char*) tf->col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv((mvert+mf->v1)->co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv((mvert+mf->v2)->co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv((mvert+mf->v3)->co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv((mvert+mf->v4)->co);
}
glEnd();
}
}
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
ssDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void ssDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
ssDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void ssDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
float *nors = dlm->nors;
int i;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totface; i++, index++) {
MFace *mf = &mface[i];
int drawSmooth = (mf->flag & ME_SMOOTH);
if(*index != ORIGINDEX_NONE
&& (!setDrawOptions
|| setDrawOptions(userData, *index, &drawSmooth))) {
unsigned char *cp = NULL;
if (useColors) {
if (dlm->tface) {
cp= (unsigned char*) dlm->tface[i].col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
if (ssdm->dlm->totvert) {
for (i=0; i<ssdm->dlm->totvert; i++) {
DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
for (i=0; i<ssdm->dlm->totvert; i++) {
cos_r[i][0] = ssdm->dlm->mvert[i].co[0];
cos_r[i][1] = ssdm->dlm->mvert[i].co[1];
cos_r[i][2] = ssdm->dlm->mvert[i].co[2];
}
}
static int ssDM_getNumVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totvert;
}
static int ssDM_getNumEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totedge;
}
static int ssDM_getNumFaces(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totface;
}
void ssDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
*vert_r = ((SSDerivedMesh *)dm)->dlm->mvert[index];
}
void ssDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
*edge_r = ((SSDerivedMesh *)dm)->dlm->medge[index];
}
void ssDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
*face_r = ((SSDerivedMesh *)dm)->dlm->mface[index];
}
void ssDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(vert_r, ssdm->dlm->mvert, sizeof(*vert_r) * ssdm->dlm->totvert);
}
void ssDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(edge_r, ssdm->dlm->medge, sizeof(*edge_r) * ssdm->dlm->totedge);
}
void ssDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(face_r, ssdm->dlm->mface, sizeof(*face_r) * ssdm->dlm->totface);
}
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
if (allowShared) {
return displistmesh_copyShared(ssdm->dlm);
} else {
return displistmesh_copy(ssdm->dlm);
}
}
static void ssDM_release(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DM_release(dm);
displistmesh_free(ssdm->dlm);
MEM_freeN(dm);
}
DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3])
{
SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm");
DM_init(&ssdm->dm, dlm->totvert, dlm->totedge, dlm->totface);
ssdm->dm.getMinMax = ssDM_getMinMax;
ssdm->dm.getNumVerts = ssDM_getNumVerts;
ssdm->dm.getNumEdges = ssDM_getNumEdges;
ssdm->dm.getNumFaces = ssDM_getNumFaces;
ssdm->dm.getVert = ssDM_getVert;
ssdm->dm.getEdge = ssDM_getEdge;
ssdm->dm.getFace = ssDM_getFace;
ssdm->dm.getVertArray = ssDM_getVertArray;
ssdm->dm.getEdgeArray = ssDM_getEdgeArray;
ssdm->dm.getFaceArray = ssDM_getFaceArray;
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
ssdm->dm.getVertCos = ssDM_getVertCos;
ssdm->dm.drawVerts = ssDM_drawVerts;
ssdm->dm.drawUVEdges = ssDM_drawUVEdges;
ssdm->dm.drawEdges = ssDM_drawEdges;
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
ssdm->dm.drawMappedFaces = ssDM_drawMappedFaces;
ssdm->dm.drawMappedFacesTex = ssDM_drawMappedFacesTex;
/* EM functions */
ssdm->dm.foreachMappedVert = ssDM_foreachMappedVert;
ssdm->dm.foreachMappedEdge = ssDM_foreachMappedEdge;
ssdm->dm.foreachMappedFaceCenter = ssDM_foreachMappedFaceCenter;
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
ssdm->dm.drawMappedEdgesInterp = NULL; // no way to implement this one
ssdm->dm.release = ssDM_release;
ssdm->dlm = dlm;
if (vertexCos) {
int i;
for (i=0; i<dlm->totvert; i++) {
VECCOPY(dlm->mvert[i].co, vertexCos[i]);
}
if (dlm->nors && !dlm->dontFreeNors) {
MEM_freeN(dlm->nors);
dlm->nors = 0;
}
mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors);
}
return (DerivedMesh*) ssdm;
}
#ifdef WITH_VERSE
/* verse derived mesh */
typedef struct {
struct DerivedMesh dm;
struct VNode *vnode;
struct VLayer *vertex_layer;
struct VLayer *polygon_layer;
float (*verts)[3];
} VDerivedMesh;
/* this function set up border points of verse mesh bounding box */
static void vDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
if(!vdm->vertex_layer) return;
vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first;
if(vdm->vertex_layer->dl.da.count > 0) {
while(vvert) {
DO_MINMAX(vdm->verts ? vvert->cos : vvert->co, min_r, max_r);
vvert = vvert->next;
}
}
else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
/* this function return number of vertexes in vertex layer */
static int vDM_getNumVerts(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
if(!vdm->vertex_layer) return 0;
else return vdm->vertex_layer->dl.da.count;
}
/* this function return number of 'fake' edges */
static int vDM_getNumEdges(DerivedMesh *dm)
{
return 0;
}
/* this function returns number of polygons in polygon layer */
static int vDM_getNumFaces(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
if(!vdm->polygon_layer) return 0;
else return vdm->polygon_layer->dl.da.count;
}
/* this function doesn't return vertex with index of access array,
* but it return 'indexth' vertex of dynamic list */
void vDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
int i;
for(i=0 ; i<index; i++) vvert = vvert->next;
if(vvert) {
VECCOPY(vert_r->co, vvert->co);
vert_r->no[0] = vvert->no[0] * 32767.0;
vert_r->no[1] = vvert->no[1] * 32767.0;
vert_r->no[2] = vvert->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
/* dummy function, because verse mesh doesn't store edges */
void vDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
edge_r->flag = 0;
edge_r->crease = 0;
edge_r->v1 = 0;
edge_r->v2 = 0;
}
/* this function doesn't return face with index of access array,
* but it returns 'indexth' vertex of dynamic list */
void vDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
struct VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first;
struct VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
struct VerseVert *vvert0, *vvert1, *vvert2, *vvert3;
int i;
for(i = 0; i < index; ++i) vface = vface->next;
face_r->mat_nr = 0;
face_r->flag = 0;
/* goddamn, we have to search all verts to find indices */
vvert0 = vface->vvert0;
vvert1 = vface->vvert1;
vvert2 = vface->vvert2;
vvert3 = vface->vvert3;
if(!vvert3) face_r->v4 = 0;
for(i = 0; vvert0 || vvert1 || vvert2 || vvert3; i++, vvert = vvert->next) {
if(vvert == vvert0) {
face_r->v1 = i;
vvert0 = NULL;
}
if(vvert == vvert1) {
face_r->v2 = i;
vvert1 = NULL;
}
if(vvert == vvert2) {
face_r->v3 = i;
vvert2 = NULL;
}
if(vvert == vvert3) {
face_r->v4 = i;
vvert3 = NULL;
}
}
test_index_face(face_r, NULL, NULL, vface->vvert3?4:3);
}
/* fill array of mvert */
void vDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
VerseVert *vvert = ((VDerivedMesh *)dm)->vertex_layer->dl.lb.first;
for( ; vvert; vvert = vvert->next, ++vert_r) {
VECCOPY(vert_r->co, vvert->co);
vert_r->no[0] = vvert->no[0] * 32767.0;
vert_r->no[1] = vvert->no[1] * 32767.0;
vert_r->no[2] = vvert->no[2] * 32767.0;
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
/* dummy function, edges arent supported in verse mesh */
void vDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
}
/* fill array of mfaces */
void vDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first;
VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(i = 0; vvert; vvert = vvert->next, ++i)
vvert->tmp.index = i;
for( ; vface; vface = vface->next, ++face_r) {
face_r->mat_nr = 0;
face_r->flag = 0;
face_r->v1 = vface->vvert0->tmp.index;
face_r->v2 = vface->vvert1->tmp.index;
face_r->v3 = vface->vvert2->tmp.index;
if(vface->vvert3) face_r->v4 = vface->vvert3->tmp.index;
else face_r->v4 = 0;
test_index_face(face_r, NULL, NULL, vface->vvert3?4:3);
}
}
/* create diplist mesh from verse mesh */
static DispListMesh* vDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
struct VerseVert *vvert;
struct VerseFace *vface;
struct MVert *mvert=NULL;
struct MFace *mface=NULL;
float *norms;
unsigned int i;
EdgeHash *edges;
if(!vdm->vertex_layer || !vdm->polygon_layer) {
dlm->totvert = 0;
dlm->totedge = 0;
dlm->totface = 0;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0;
return dlm;
};
/* number of vertexes, edges and faces */
dlm->totvert = vdm->vertex_layer->dl.da.count;
dlm->totface = vdm->polygon_layer->dl.da.count;
/* create dynamic array of mverts */
mvert = (MVert*)MEM_mallocN(sizeof(MVert)*dlm->totvert, "dlm verts");
dlm->mvert = mvert;
vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first;
i = 0;
while(vvert) {
VECCOPY(mvert->co, vdm->verts ? vvert->cos : vvert->co);
VECCOPY(mvert->no, vvert->no);
mvert->mat_nr = 0;
mvert->flag = 0;
vvert->tmp.index = i++;
mvert++;
vvert = vvert->next;
}
edges = BLI_edgehash_new();
/* create dynamic array of faces */
mface = (MFace*)MEM_mallocN(sizeof(MFace)*dlm->totface, "dlm faces");
dlm->mface = mface;
vface = (VerseFace*)vdm->polygon_layer->dl.lb.first;
i = 0;
while(vface) {
mface->v1 = vface->vvert0->tmp.index;
mface->v2 = vface->vvert1->tmp.index;
mface->v3 = vface->vvert2->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v1, mface->v2))
BLI_edgehash_insert(edges, mface->v1, mface->v2, NULL);
if(!BLI_edgehash_haskey(edges, mface->v2, mface->v3))
BLI_edgehash_insert(edges, mface->v2, mface->v3, NULL);
if(vface->vvert3) {
mface->v4 = vface->vvert3->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v4))
BLI_edgehash_insert(edges, mface->v3, mface->v4, NULL);
if(!BLI_edgehash_haskey(edges, mface->v4, mface->v1))
BLI_edgehash_insert(edges, mface->v4, mface->v1, NULL);
} else {
mface->v4 = 0;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v1))
BLI_edgehash_insert(edges, mface->v3, mface->v1, NULL);
}
mface->pad = 0;
mface->mat_nr = 0;
mface->flag = 0;
mface->edcode = 0;
test_index_face(mface, NULL, NULL, vface->vvert3?4:3);
mface++;
vface = vface->next;
}
dlm->totedge = BLI_edgehash_size(edges);
if(dlm->totedge) {
EdgeHashIterator *i;
MEdge *medge = dlm->medge = (MEdge *)MEM_mallocN(sizeof(MEdge)*dlm->totedge, "mesh_from_verse edge");
for(i = BLI_edgehashIterator_new(edges); !BLI_edgehashIterator_isDone(i); BLI_edgehashIterator_step(i), ++medge) {
BLI_edgehashIterator_getKey(i, (int*)&medge->v1, (int*)&medge->v2);
medge->crease = medge->pad = medge->flag = 0;
}
BLI_edgehashIterator_free(i);
}
BLI_edgehash_free(edges, NULL);
/* textures and verex colors aren't supported yet */
dlm->tface = NULL;
dlm->mcol = NULL;
/* faces normals */
norms = (float*)MEM_mallocN(sizeof(float)*3*dlm->totface, "dlm norms");
dlm->nors = norms;
vface = (VerseFace*)vdm->polygon_layer->dl.lb.first;
while(vface){
VECCOPY(norms, vface->no);
norms += 3;
vface = vface->next;
}
/* free everything, nothing is shared */
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0;
return dlm;
}
/* return coordination of vertex with index ... I suppose, that it will
* be very hard to do, becuase there can be holes in access array */
static void vDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert = NULL;
if(!vdm->vertex_layer) return;
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
if(vvert) {
VECCOPY(co_r, vdm->verts ? vvert->cos : vvert->co);
}
else {
co_r[0] = co_r[1] = co_r[2] = 0.0;
}
}
/* return array of vertex coordiantions */
static void vDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
int i = 0;
if(!vdm->vertex_layer) return;
vvert = vdm->vertex_layer->dl.lb.first;
while(vvert) {
VECCOPY(cos_r[i], vdm->verts ? vvert->cos : vvert->co);
i++;
vvert = vvert->next;
}
}
/* return normal of vertex with index ... again, it will be hard to
* implemente, because access array */
static void vDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert = NULL;
if(!vdm->vertex_layer) return;
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
if(vvert) {
VECCOPY(no_r, vvert->no);
}
else {
no_r[0] = no_r[1] = no_r[2] = 0.0;
}
}
/* draw all VerseVertexes */
static void vDM_drawVerts(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
if(!vdm->vertex_layer) return;
vvert = vdm->vertex_layer->dl.lb.first;
bglBegin(GL_POINTS);
while(vvert) {
bglVertex3fv(vdm->verts ? vvert->cos : vvert->co);
vvert = vvert->next;
}
bglEnd();
}
/* draw all edges of VerseFaces ... it isn't optimal, because verse
* specification doesn't support edges :-( ... bother eskil ;-)
* ... some edges (most of edges) are drawn twice */
static void vDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(GL_LINE_LOOP);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/* verse spec doesn't support edges ... loose edges can't exist */
void vDM_drawLooseEdges(DerivedMesh *dm)
{
}
/* draw uv edges, not supported yet */
static void vDM_drawUVEdges(DerivedMesh *dm)
{
}
/* draw all VerseFaces */
static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
/* if((vface->smooth) && (vface->smooth->value)){
glShadeModel(GL_SMOOTH);
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glNormal3fv(vface->vvert0->no);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glNormal3fv(vface->vvert1->no);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glNormal3fv(vface->vvert2->no);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3){
glNormal3fv(vface->vvert3->no);
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
}
glEnd();
}
else { */
glShadeModel(GL_FLAT);
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glNormal3fv(vface->no);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
/* } */
vface = vface->next;
}
glShadeModel(GL_FLAT);
}
/* thsi function should draw mesh with mapped texture, but it isn't supported yet */
static void vDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(struct TFace *tface, int matnr))
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/* this function should draw mesh with colored faces (weight paint, vertex
* colors, etc.), but it isn't supported yet */
static void vDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/**/
static void vDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *co, float *no_f, short *no_s),
void *userData)
{
}
/**/
static void vDM_foreachMappedEdge(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *v0co, float *v1co),
void *userData)
{
}
/**/
static void vDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *cent, float *no),
void *userData)
{
}
/**/
static void vDM_drawMappedFacesTex(
DerivedMesh *dm,
int (*setDrawParams)(void *userData, int index),
void *userData)
{
}
/**/
static void vDM_drawMappedFaces(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r),
void *userData,
int useColors)
{
}
/**/
static void vDM_drawMappedEdges(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index),
void *userData)
{
}
/**/
static void vDM_drawMappedEdgesInterp(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index),
void (*setDrawInterpOptions)(void *userData, int index, float t),
void *userData)
{
}
/* free all DerivedMesh data */
static void vDM_release(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
DM_release(dm);
if(vdm->verts) MEM_freeN(vdm->verts);
MEM_freeN(vdm);
}
/* create derived mesh from verse mesh ... it is used in object mode, when some other client can
* change shared data and want to see this changes in real time too */
DerivedMesh *derivedmesh_from_versemesh(VNode *vnode, float (*vertexCos)[3])
{
VDerivedMesh *vdm = MEM_callocN(sizeof(*vdm), "vdm");
struct VerseVert *vvert;
vdm->vnode = vnode;
vdm->vertex_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
vdm->polygon_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
if(vdm->vertex_layer && vdm->polygon_layer)
DM_init(&vdm->dm, vdm->vertex_layer->dl.da.count, 0, vdm->polygon_layer->dl.da.count);
else
DM_init(&vdm->dm, 0, 0, 0);
vdm->dm.getMinMax = vDM_getMinMax;
vdm->dm.getNumVerts = vDM_getNumVerts;
vdm->dm.getNumEdges = vDM_getNumEdges;
vdm->dm.getNumFaces = vDM_getNumFaces;
vdm->dm.getVert = vDM_getVert;
vdm->dm.getEdge = vDM_getEdge;
vdm->dm.getFace = vDM_getFace;
vdm->dm.getVertArray = vDM_getVertArray;
vdm->dm.getEdgeArray = vDM_getEdgeArray;
vdm->dm.getFaceArray = vDM_getFaceArray;
vdm->dm.foreachMappedVert = vDM_foreachMappedVert;
vdm->dm.foreachMappedEdge = vDM_foreachMappedEdge;
vdm->dm.foreachMappedFaceCenter = vDM_foreachMappedFaceCenter;
vdm->dm.convertToDispListMesh = vDM_convertToDispListMesh;
vdm->dm.getVertCos = vDM_getVertCos;
vdm->dm.getVertCo = vDM_getVertCo;
vdm->dm.getVertNo = vDM_getVertNo;
vdm->dm.drawVerts = vDM_drawVerts;
vdm->dm.drawEdges = vDM_drawEdges;
vdm->dm.drawLooseEdges = vDM_drawLooseEdges;
vdm->dm.drawUVEdges = vDM_drawUVEdges;
vdm->dm.drawFacesSolid = vDM_drawFacesSolid;
vdm->dm.drawFacesTex = vDM_drawFacesTex;
vdm->dm.drawFacesColored = vDM_drawFacesColored;
vdm->dm.drawMappedFacesTex = vDM_drawMappedFacesTex;
vdm->dm.drawMappedFaces = vDM_drawMappedFaces;
vdm->dm.drawMappedEdges = vDM_drawMappedEdges;
vdm->dm.drawMappedEdgesInterp = vDM_drawMappedEdgesInterp;
vdm->dm.release = vDM_release;
if(vdm->vertex_layer) {
if(vertexCos) {
int i;
vdm->verts = MEM_mallocN(sizeof(float)*3*vdm->vertex_layer->dl.da.count, "verse mod vertexes");
vvert = vdm->vertex_layer->dl.lb.first;
for(i=0; i<vdm->vertex_layer->dl.da.count && vvert; i++, vvert = vvert->next) {
VECCOPY(vdm->verts[i], vertexCos[i]);
vvert->cos = vdm->verts[i];
}
}
else {
vdm->verts = NULL;
vvert = vdm->vertex_layer->dl.lb.first;
while(vvert) {
vvert->cos = NULL;
vvert = vvert->next;
}
}
}
return (DerivedMesh*) vdm;
}
#endif
/***/
DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *dm;
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md)) return NULL;
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
#ifdef WITH_VERSE
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else dm = getMeshDerivedMesh(me, ob, deformedVerts);
#else
dm = getMeshDerivedMesh(me, ob, deformedVerts);
#endif
MEM_freeN(deformedVerts);
} else {
DerivedMesh *tdm = getMeshDerivedMesh(me, ob, NULL);
dm = mti->applyModifier(md, ob, tdm, 0, 0);
if(tdm != dm) tdm->release(tdm);
}
return dm;
}
static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
int needMapping)
{
Mesh *me = ob->data;
ModifierData *md = modifiers_getVirtualModifierList(ob);
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int numVerts = me->totvert;
int fluidsimMeshUsed = 0;
int required_mode;
modifiers_clearErrors(ob);
if(deform_r) *deform_r = NULL;
*final_r = NULL;
/* replace original mesh by fluidsim surface mesh for fluidsim
* domain objects
*/
if((G.obedit!=ob) && !needMapping) {
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(1) && (!give_parteff(ob)) ) { // doesnt work together with particle systems!
if(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN) {
loadFluidsimMesh(ob,useRenderParams);
fluidsimMeshUsed = 1;
/* might have changed... */
me = ob->data;
numVerts = me->totvert;
}
}
}
if(useRenderParams) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
if(useDeform) {
if(do_ob_key(ob)) /* shape key makes deform verts */
deformedVerts = mesh_getVertexCos(me, &numVerts);
/* Apply all leading deforming modifiers */
for(; md; md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(mti->type == eModifierTypeType_OnlyDeform) {
if(!deformedVerts)
deformedVerts = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
} else {
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (vpaint, etc.)
*/
if (deform_r) {
#ifdef WITH_VERSE
if(me->vnode) *deform_r = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else {
*deform_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
}
#else
*deform_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
#endif
}
} else {
if(!fluidsimMeshUsed) {
/* default behaviour for meshes */
deformedVerts = inputVertexCos;
} else {
/* the fluid sim mesh might have more vertices than the original
* one, so inputVertexCos shouldnt be used
*/
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
/* Now apply all remaining modifiers. If useDeform is off then skip
* OnlyDeform ones.
*/
dm = NULL;
#ifdef WITH_VERSE
/* hack to make sure modifiers don't try to use mesh data from a verse
* node
*/
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
#endif
for(; md; md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires "
"original data (bad stack position).");
continue;
}
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(needMapping && !modifier_supportsMapping(md)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
mti->deformVerts(md, ob, dm, deformedVerts, numVerts);
} else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
} else {
dm = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
ndm = mti->applyModifier(md, ob, dm, useRenderParams,
!inputVertexCos);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(dm && dm != ndm) dm->release(dm);
dm = ndm;
if(deformedVerts) {
if(deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
* need to apply these back onto the DerivedMesh. If we have no
* DerivedMesh then we need to build one.
*/
if(dm && deformedVerts) {
*final_r = CDDM_copy(dm);
dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
} else if(dm) {
*final_r = dm;
} else {
#ifdef WITH_VERSE
if(me->vnode)
*final_r = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else {
*final_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
}
}
#else
*final_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
}
#endif
}
if(deformedVerts && deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
/* restore mesh in any case */
if(fluidsimMeshUsed) ob->data = ob->fluidsimSettings->orgMesh;
}
static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
float (*cos)[3];
EditVert *eve;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r)
{
Object *ob = G.obedit;
EditMesh *em = G.editMesh;
ModifierData *md;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
modifiers_clearErrors(ob);
if(cage_r && cageIndex == -1) {
*cage_r = getEditMeshDerivedMesh(em, ob, NULL);
}
dm = NULL;
for(i = 0, md = ob->modifiers.first; md; i++, md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires"
"original data (bad stack position).");
continue;
}
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = editmesh_getVertexCos(em, &numVerts);
}
}
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
} else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
} else if(cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
dm = CDDM_copy(dm);
}
} else {
dm = CDDM_from_editmesh(em, ob->data);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
ndm = mti->applyModifierEM(md, ob, em, dm);
if (ndm) {
if(dm && dm != ndm)
dm->release(dm);
dm = ndm;
if (deformedVerts) {
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
if(cage_r && i == cageIndex) {
if(dm && deformedVerts) {
*cage_r = CDDM_copy(dm);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
} else if(dm) {
*cage_r = dm;
} else {
*cage_r =
getEditMeshDerivedMesh(em, ob,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
* then we need to build one.
*/
if(dm && deformedVerts) {
*final_r = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
MEM_freeN(deformedVerts);
} else if (dm) {
*final_r = dm;
} else {
*final_r = getEditMeshDerivedMesh(em, ob, deformedVerts);
}
}
/***/
/* Something of a hack, at the moment deal with weightpaint
* by tucking into colors during modifier eval, only in
* wpaint mode. Works ok but need to make sure recalc
* happens on enter/exit wpaint.
*/
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
{
float blend;
blend= ((input/2.0f)+0.5f);
if (input<=0.25f){ // blue->cyan
*fr= 0.0f;
*fg= blend*input*4.0f;
*fb= blend;
}
else if (input<=0.50f){ // cyan->green
*fr= 0.0f;
*fg= blend;
*fb= blend*(1.0f-((input-0.25f)*4.0f));
}
else if (input<=0.75){ // green->yellow
*fr= blend * ((input-0.50f)*4.0f);
*fg= blend;
*fb= 0.0f;
}
else if (input<=1.0){ // yellow->red
*fr= blend;
*fg= blend * (1.0f-((input-0.75f)*4.0f));
*fb= 0.0f;
}
}
static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col)
{
Mesh *me = ob->data;
float fr, fg, fb, input = 0.0f;
int i;
if (me->dvert) {
for (i=0; i<me->dvert[vert].totweight; i++)
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
input+=me->dvert[vert].dw[i].weight;
}
CLAMP(input, 0.0f, 1.0f);
weight_to_rgb(input, &fr, &fg, &fb);
col[3] = (unsigned char)(fr * 255.0f);
col[2] = (unsigned char)(fg * 255.0f);
col[1] = (unsigned char)(fb * 255.0f);
col[0] = 255;
}
static unsigned char *calc_weightpaint_colors(Object *ob)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
unsigned char *wtcol;
int i;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++){
calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]);
calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]);
calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]);
if (mf->v4)
calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]);
}
return wtcol;
}
static void clear_mesh_caches(Object *ob)
{
Mesh *me= ob->data;
/* also serves as signal to remake texspace */
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (ob->derivedFinal) {
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
}
static void mesh_build_data(Object *ob)
{
Mesh *me = ob->data;
float min[3], max[3];
clear_mesh_caches(ob);
if(ob!=G.obedit) {
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT));
int needMapping = editing && (ob==obact);
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {
MCol *mcol = me->mcol;
TFace *tface = me->tface;
me->mcol = (MCol*) calc_weightpaint_colors(ob);
if(me->tface) {
me->tface = MEM_dupallocN(me->tface);
mcol_to_tface(me, 1);
}
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1,
needMapping);
if(me->mcol) MEM_freeN(me->mcol);
if(me->tface) MEM_freeN(me->tface);
me->mcol = mcol;
me->tface = tface;
} else {
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1, needMapping);
}
INIT_MINMAX(min, max);
ob->derivedFinal->getMinMax(ob->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max);
}
}
static void editmesh_build_data(void)
{
float min[3], max[3];
EditMesh *em = G.editMesh;
clear_mesh_caches(G.obedit);
if (em->derivedFinal) {
if (em->derivedFinal!=em->derivedCage) {
em->derivedFinal->release(em->derivedFinal);
}
em->derivedFinal = NULL;
}
if (em->derivedCage) {
em->derivedCage->release(em->derivedCage);
em->derivedCage = NULL;
}
editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal);
INIT_MINMAX(min, max);
em->derivedFinal->getMinMax(em->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max);
}
void makeDispListMesh(Object *ob)
{
if (ob==G.obedit) {
editmesh_build_data();
} else {
PartEff *paf= give_parteff(ob);
mesh_build_data(ob);
if(paf) {
if((paf->flag & PAF_STATIC) || (ob->recalc & OB_RECALC_TIME)==0)
build_particle_system(ob);
}
}
}
/***/
DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r)
{
if (!ob->derivedFinal) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r)
{
if (!ob->derivedDeform) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Object *ob)
{
DerivedMesh *final;
Mesh *m= get_mesh(ob);
unsigned i;
/* Goto the pin level for multires */
if(m->mr) {
m->mr->newlvl= m->mr->pinlvl;
multires_set_level(ob,m);
}
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0);
/* Propagate the changes to render level - fails if mesh topology changed */
if(m->mr) {
if(final->getNumVerts(final) == m->totvert &&
final->getNumFaces(final) == m->totface) {
for(i=0; i<m->totvert; ++i)
memcpy(&m->mvert[i], CustomData_get(&final->vertData, i, LAYERTYPE_MVERT), sizeof(MVert));
final->release(final);
m->mr->newlvl= m->mr->renderlvl;
multires_set_level(ob,m);
final= getMeshDerivedMesh(m,ob,NULL);
}
}
return final;
}
DerivedMesh *mesh_create_derived_view(Object *ob)
{
DerivedMesh *final;
mesh_calc_modifiers(ob, NULL, NULL, &final, 0, 1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0, 0);
return final;
}
/***/
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r)
{
*cageNeedsFree_r = *finalNeedsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
*final_r = G.editMesh->derivedFinal;
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_cage(int *needsFree_r)
{
*needsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_base(void)
{
return getEditMeshDerivedMesh(G.editMesh, G.obedit, NULL);
}
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
float *vec = userData;
vec+= 6*index;
/* check if we've been here before (normal should not be 0) */
if(vec[3] || vec[4] || vec[5]) return;
VECCOPY(vec, co);
vec+= 3;
if(no_f) {
VECCOPY(vec, no_f);
}
else {
VECCOPY(vec, no_s);
}
}
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
/* this is needed for all code using vertexgroups (no subsurf support) */
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
float *mesh_get_mapped_verts_nors(Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm;
float *vertexcosnos;
int needsFree;
/* lets prevent crashing... */
if(ob->type!=OB_MESH || me->totvert==0)
return NULL;
dm= mesh_get_derived_final(ob, &needsFree);
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
if(dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
float *fp= vertexcosnos;
int a;
for(a=0; a< me->totvert; a++, fp+=6) {
dm->getVertCo(dm, a, fp);
dm->getVertNo(dm, a, fp+3);
}
}
if (needsFree) dm->release(dm);
return vertexcosnos;
}
/* ************************* fluidsim bobj file handling **************************** */
#ifndef DISABLE_ELBEEM
#ifdef WIN32
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
/* write .bobj.gz file for a mesh object */
void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time)
{
char debugStrBuffer[256];
int wri,i,j;
float wrf;
gzFile gzf;
DispListMesh *dlm = NULL;
DerivedMesh *dm;
float vec[3];
float rotmat[3][3];
MFace *mface = NULL;
//if(append)return; // DEBUG
if(!ob->data || (ob->type!=OB_MESH)) {
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ Invalid object %s ...\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
return;
}
if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) ) {
snprintf(debugStrBuffer,256,"\nfluidSim::writeBobjgz:: Warning object %s has negative scaling - check triangle ordering...?\n\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
}
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ '%s' ... ",filename); elbeemDebugOut(debugStrBuffer);
if(append) gzf = gzopen(filename, "a+b9");
else gzf = gzopen(filename, "wb9");
if (!gzf) {
snprintf(debugStrBuffer,256,"writeBobjgz::error - Unable to open file for writing '%s'\n", filename);
elbeemDebugOut(debugStrBuffer);
return;
}
dm = mesh_create_derived_render(ob);
//dm = mesh_create_derived_no_deform(ob,NULL);
dlm = dm->convertToDispListMesh(dm, 1);
mface = dlm->mface;
// write time value for appended anim mesh
if(append) {
gzwrite(gzf, &time, sizeof(time));
}
// continue with verts/norms
if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ, Invalid int size %d...\n", wri); elbeemDebugOut(debugStrBuffer); return; } // paranoia check
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].co);
if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, vec); }
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
// should be the same as Vertices.size
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
EulToMat3(ob->rot, rotmat);
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].no);
Normalise(vec);
if(useGlobalCoords) { Mat3MulVecfl(rotmat, vec); }
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
// append only writes verts&norms
if(!append) {
//float side1[3],side2[3],norm1[3],norm2[3];
//float inpf;
// compute no. of triangles
wri = 0;
for(i=0; i<dlm->totface; i++) {
wri++;
if(mface[i].v4) { wri++; }
}
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
//snprintf(debugStrBuffer,256,"F %s %d = %d,%d,%d,%d \n",ob->id.name, i, face[0],face[1],face[2],face[3] ); elbeemDebugOut(debugStrBuffer);
//VecSubf(side1, dlm->mvert[face[1]].co,dlm->mvert[face[0]].co);
//VecSubf(side2, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co);
//Crossf(norm1,side1,side2);
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[1]), sizeof( face[1] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
if(face[3]) {
//VecSubf(side1, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co);
//VecSubf(side2, dlm->mvert[face[3]].co,dlm->mvert[face[0]].co);
//Crossf(norm2,side1,side2);
//inpf = Inpf(norm1,norm2);
//if(inpf>0.) {
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
gzwrite(gzf, &(face[3]), sizeof( face[3] ));
//} else {
//gzwrite(gzf, &(face[0]), sizeof( face[0] ));
//gzwrite(gzf, &(face[3]), sizeof( face[3] ));
//gzwrite(gzf, &(face[2]), sizeof( face[2] ));
//}
} // quad
}
}
snprintf(debugStrBuffer,256,"Done. #Vertices: %d, #Triangles: %d\n", dlm->totvert, dlm->totface );
elbeemDebugOut(debugStrBuffer);
gzclose( gzf );
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
void initElbeemMesh(struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords)
{
DispListMesh *dlm = NULL;
DerivedMesh *dm = NULL;
MFace *mface = NULL;
int countTris=0, i;
float *verts;
int *tris;
dm = mesh_create_derived_render(ob);
//dm = mesh_create_derived_no_deform(ob,NULL);
if(!dm) { *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
dlm = dm->convertToDispListMesh(dm, 1);
if(!dlm) { dm->release(dm); *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
mface = dlm->mface;
*numVertices = dlm->totvert;
verts = MEM_callocN( dlm->totvert*3*sizeof(float), "elbeemmesh_vertices");
for(i=0; i<dlm->totvert; i++) {
VECCOPY( &verts[i*3], dlm->mvert[i].co);
if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, &verts[i*3]); }
}
*vertices = verts;
for(i=0; i<dlm->totface; i++) {
countTris++;
if(mface[i].v4) { countTris++; }
}
*numTriangles = countTris;
tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles");
countTris = 0;
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[1];
tris[countTris*3+2] = face[2];
countTris++;
if(face[3]) {
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[2];
tris[countTris*3+2] = face[3];
countTris++;
}
}
*triangles = tris;
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
/* read .bobj.gz file into a fluidsimDerivedMesh struct */
Mesh* readBobjgz(char *filename, Mesh *orgmesh, float* bbstart, float *bbsize) //, fluidsimDerivedMesh *fsdm)
{
int wri,i,j;
char debugStrBuffer[256];
float wrf;
Mesh *newmesh;
const int debugBobjRead = 1;
// init data from old mesh (materials,flags)
MFace *origMFace = &((MFace*) orgmesh->mface)[0];
int mat_nr = -1;
int flag = -1;
MFace *fsface = NULL;
int gotBytes;
gzFile gzf;
if(!orgmesh) return NULL;
if(!origMFace) return NULL;
mat_nr = origMFace->mat_nr;
flag = origMFace->flag;
// similar to copy_mesh
newmesh = MEM_dupallocN(orgmesh);
newmesh->mat= orgmesh->mat;
newmesh->mvert= NULL;
newmesh->medge= NULL;
newmesh->mface= NULL;
newmesh->tface= NULL;
newmesh->dface= NULL;
newmesh->dvert = NULL;
newmesh->mcol= NULL;
newmesh->msticky= NULL;
newmesh->texcomesh= NULL;
newmesh->key= NULL;
newmesh->totface = 0;
newmesh->totvert = 0;
newmesh->totedge = 0;
newmesh->medge = NULL;
snprintf(debugStrBuffer,256,"Reading '%s' GZ_BOBJ... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
// gzf = fopen(filename, "rb");
// debug: fread(b,c,1,a) = gzread(a,b,c)
if (!gzf) {
//snprintf(debugStrBuffer,256,"readBobjgz::error - Unable to open file for reading '%s'\n", filename); // DEBUG
MEM_freeN(newmesh);
return NULL;
}
//if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, Invalid int size %d...\n", wri); return NULL; } // paranoia check
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totvert = wri;
newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimDerivedMesh_bobjvertices");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#vertices %d ", newmesh->totvert); elbeemDebugOut(debugStrBuffer); } //DEBUG
for(i=0; i<newmesh->totvert;i++) {
//if(debugBobjRead) snprintf(debugStrBuffer,256,"V %d = ",i);
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].co[j] = wrf;
//if(debugBobjRead) snprintf(debugStrBuffer,256,"%25.20f ", wrf);
}
//if(debugBobjRead) snprintf(debugStrBuffer,256,"\n");
}
// should be the same as Vertices.size
gotBytes = gzread(gzf, &wri, sizeof(wri));
if(wri != newmesh->totvert) {
// complain #vertices has to be equal to #normals, reset&abort
MEM_freeN(newmesh->mvert);
MEM_freeN(newmesh);
snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, #normals=%d, #vertices=%d, aborting...\n", wri,newmesh->totvert );
return NULL;
}
for(i=0; i<newmesh->totvert;i++) {
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].no[j] = (short)(wrf*32767.0f);
//newmesh->mvert[i].no[j] = 0.5; // DEBUG tst
}
//fprintf(stderr," DEBDPCN nm%d, %d = %d,%d,%d \n",
//(int)(newmesh->mvert), i, newmesh->mvert[i].no[0], newmesh->mvert[i].no[1], newmesh->mvert[i].no[2]);
}
//fprintf(stderr," DPCN 0 = %d,%d,%d \n", newmesh->mvert[0].no[0], newmesh->mvert[0].no[1], newmesh->mvert[0].no[2]);
/* compute no. of triangles */
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totface = wri;
newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimDerivedMesh_bobjfaces");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#faces %d ", newmesh->totface); elbeemDebugOut(debugStrBuffer); } //DEBUG
fsface = newmesh->mface;
for(i=0; i<newmesh->totface; i++) {
int face[4];
gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
face[3] = 0;
fsface[i].v1 = face[0];
fsface[i].v2 = face[1];
fsface[i].v3 = face[2];
fsface[i].v4 = face[3];
}
// correct triangles with v3==0 for blender, cycle verts
for(i=0; i<newmesh->totface; i++) {
if(!fsface[i].v3) {
int temp = fsface[i].v1;
fsface[i].v1 = fsface[i].v2;
fsface[i].v2 = fsface[i].v3;
fsface[i].v3 = temp;
}
}
gzclose( gzf );
for(i=0;i<newmesh->totface;i++) {
fsface[i].mat_nr = mat_nr;
fsface[i].flag = flag;
fsface[i].edcode = ME_V1V2 | ME_V2V3 | ME_V3V1;
//snprintf(debugStrBuffer,256,"%d : %d,%d,%d\n", i,fsface[i].mat_nr, fsface[i].flag, fsface[i].edcode );
}
snprintf(debugStrBuffer,256," (%d,%d) done\n", newmesh->totvert,newmesh->totface); elbeemDebugOut(debugStrBuffer); //DEBUG
return newmesh;
}
/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
void readVelgz(char *filename, Object *srcob)
{
char debugStrBuffer[256];
int wri, i, j;
float wrf;
gzFile gzf;
MVert *vverts = srcob->fluidsimSettings->meshSurfNormals;
int len = strlen(filename);
Mesh *mesh = srcob->data;
// mesh and vverts have to be valid from loading...
// clean up in any case
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
vverts[i].co[j] = 0.;
}
}
if(srcob->fluidsimSettings->domainNovecgen>0) return;
if(len<7) {
//printf("readVelgz Eror: invalid filename '%s'\n",filename); // DEBUG
return;
}
// .bobj.gz , correct filename
// 87654321
filename[len-6] = 'v';
filename[len-5] = 'e';
filename[len-4] = 'l';
snprintf(debugStrBuffer,256,"Reading '%s' GZ_VEL... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
if (!gzf) {
//printf("readVelgz Eror: unable to open file '%s'\n",filename); // DEBUG
return;
}
gzread(gzf, &wri, sizeof( wri ));
if(wri != mesh->totvert) {
//printf("readVelgz Eror: invalid no. of velocities %d vs. %d aborting.\n" ,wri ,mesh->totvert ); // DEBUG
return;
}
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
gzread(gzf, &wrf, sizeof( wrf ));
vverts[i].co[j] = wrf;
}
//if(i<20) fprintf(stderr, "GZ_VELload %d = %f,%f,%f \n",i,vverts[i].co[0],vverts[i].co[1],vverts[i].co[2]); // DEBUG
}
gzclose(gzf);
}
/* ***************************** fluidsim derived mesh ***************************** */
/* check which file to load, and replace old mesh of the object with it */
/* this replacement is undone at the end of mesh_calc_modifiers */
void loadFluidsimMesh(Object *srcob, int useRenderParams)
{
Mesh *mesh = NULL;
float *bbStart = NULL, *bbSize = NULL;
float lastBB[3];
int displaymode = 0;
int curFrame = G.scene->r.cfra - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */
char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
char debugStrBuffer[256];
//snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d)\n", srcob->id.name, useRenderParams); // debug
if((!srcob)||(!srcob->fluidsimSettings)) {
snprintf(debugStrBuffer,256,"DEBUG - Invalid loadFluidsimMesh call, rp %d, dm %d)\n", useRenderParams, displaymode); // debug
elbeemDebugOut(debugStrBuffer); // debug
return;
}
// make sure the original mesh data pointer is stored
if(!srcob->fluidsimSettings->orgMesh) {
srcob->fluidsimSettings->orgMesh = srcob->data;
}
// free old mesh, if there is one (todo, check if it's still valid?)
if(srcob->fluidsimSettings->meshSurface) {
Mesh *freeFsMesh = srcob->fluidsimSettings->meshSurface;
// similar to free_mesh(...) , but no things like unlink...
if(freeFsMesh->mvert){ MEM_freeN(freeFsMesh->mvert); freeFsMesh->mvert=NULL; }
if(freeFsMesh->medge){ MEM_freeN(freeFsMesh->medge); freeFsMesh->medge=NULL; }
if(freeFsMesh->mface){ MEM_freeN(freeFsMesh->mface); freeFsMesh->mface=NULL; }
MEM_freeN(freeFsMesh);
if(srcob->data == srcob->fluidsimSettings->meshSurface)
srcob->data = srcob->fluidsimSettings->orgMesh;
srcob->fluidsimSettings->meshSurface = NULL;
if(srcob->fluidsimSettings->meshSurfNormals) MEM_freeN(srcob->fluidsimSettings->meshSurfNormals);
srcob->fluidsimSettings->meshSurfNormals = NULL;
}
// init bounding box
bbStart = srcob->fluidsimSettings->bbStart;
bbSize = srcob->fluidsimSettings->bbSize;
lastBB[0] = bbSize[0]; // TEST
lastBB[1] = bbSize[1];
lastBB[2] = bbSize[2];
fluidsimGetAxisAlignedBB(srcob->fluidsimSettings->orgMesh, srcob->obmat, bbStart, bbSize, &srcob->fluidsimSettings->meshBB);
// check free fsmesh... TODO
if(!useRenderParams) {
displaymode = srcob->fluidsimSettings->guiDisplayMode;
} else {
displaymode = srcob->fluidsimSettings->renderDisplayMode;
}
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d), curFra=%d, sFra=%d #=%d \n",
srcob->id.name, useRenderParams, displaymode, G.scene->r.cfra, G.scene->r.sfra, curFrame ); // debug
elbeemDebugOut(debugStrBuffer); // debug
strncpy(targetDir, srcob->fluidsimSettings->surfdataPath, FILE_MAXDIR);
// use preview or final mesh?
if(displaymode==1) {
// just display original object
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
} else if(displaymode==2) {
strcat(targetDir,"fluidsurface_preview_#");
} else { // 3
strcat(targetDir,"fluidsurface_final_#");
}
BLI_convertstringcode(targetDir, G.sce, curFrame); // fixed #frame-no
strcpy(targetFile,targetDir);
strcat(targetFile, ".bobj.gz");
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d) '%s' \n", srcob->id.name, useRenderParams, displaymode, targetFile); // debug
elbeemDebugOut(debugStrBuffer); // debug
if(displaymode!=2) { // dont add bounding box for final
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh ,NULL,NULL);
} else {
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh, bbSize,bbSize );
}
if(!mesh) {
// switch, abort background rendering when fluidsim mesh is missing
const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
if(G.background==1) {
if(getenv(strEnvName2)) {
int elevel = atoi(getenv(strEnvName2));
if(elevel>0) {
printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
exit(1);
}
}
}
// display org. object upon failure
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
}
if((mesh)&&(mesh->totvert>0)) {
make_edges(mesh, 0); // 0 = make all edges draw
}
srcob->fluidsimSettings->meshSurface = mesh;
srcob->data = mesh;
srcob->fluidsimSettings->meshSurfNormals = MEM_dupallocN(mesh->mvert);
// load vertex velocities, if they exist...
// TODO? use generate flag as loading flag as well?
// warning, needs original .bobj.gz mesh loading filename
if(displaymode==3) {
readVelgz(targetFile, srcob);
} else {
// no data for preview, only clear...
int i,j;
for(i=0; i<mesh->totvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }}
}
//fprintf(stderr,"LOADFLM DEBXHCH fs=%d 3:%d,%d,%d \n", (int)mesh, ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[0], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[1], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[2]);
return;
}
/* helper function */
/* init axis aligned BB for mesh object */
void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4],
/*RET*/ float start[3], /*RET*/ float size[3], /*RET*/ struct Mesh **bbmesh )
{
float bbsx=0.0, bbsy=0.0, bbsz=0.0;
float bbex=1.0, bbey=1.0, bbez=1.0;
int i;
float vec[3];
VECCOPY(vec, mesh->mvert[0].co);
Mat4MulVecfl(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for(i=1; i<mesh->totvert;i++) {
VECCOPY(vec, mesh->mvert[i].co);
Mat4MulVecfl(obmat, vec);
if(vec[0] < bbsx){ bbsx= vec[0]; }
if(vec[1] < bbsy){ bbsy= vec[1]; }
if(vec[2] < bbsz){ bbsz= vec[2]; }
if(vec[0] > bbex){ bbex= vec[0]; }
if(vec[1] > bbey){ bbey= vec[1]; }
if(vec[2] > bbez){ bbez= vec[2]; }
}
// return values...
if(start) {
start[0] = bbsx;
start[1] = bbsy;
start[2] = bbsz;
}
if(size) {
size[0] = bbex-bbsx;
size[1] = bbey-bbsy;
size[2] = bbez-bbsz;
}
// init bounding box mesh?
if(bbmesh) {
int i,j;
Mesh *newmesh = NULL;
if(!(*bbmesh)) { newmesh = MEM_callocN(sizeof(Mesh), "fluidsimGetAxisAlignedBB_meshbb"); }
else { newmesh = *bbmesh; }
newmesh->totvert = 8;
if(!newmesh->mvert) newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimBBMesh_bobjvertices");
for(i=0; i<8; i++) {
for(j=0; j<3; j++) newmesh->mvert[i].co[j] = start[j];
}
newmesh->totface = 6;
if(!newmesh->mface) newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimBBMesh_bobjfaces");
*bbmesh = newmesh;
}
}
#else // DISABLE_ELBEEM
/* dummy for mesh_calc_modifiers */
void loadFluidsimMesh(Object *srcob, int useRenderParams) {
}
#endif // DISABLE_ELBEEM