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blender-archive/intern/bsp/intern/BSP_MeshFragment.cpp
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

284 lines
6.5 KiB
C++
Executable File

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "BSP_MeshFragment.h"
#include "BSP_CSGMesh.h"
#include "MT_Plane3.h"
#include <math.h>
using namespace std;
BSP_MeshFragment::
BSP_MeshFragment(
BSP_CSGMesh *mesh,
BSP_Classification classification
):
m_mesh(mesh),
m_classification(classification)
{
MT_assert(m_mesh != NULL);
//nothing to do
}
const
vector<BSP_FaceInd> &
BSP_MeshFragment::
FaceSet(
) const {
return m_faces;
}
vector<BSP_FaceInd> &
BSP_MeshFragment::
FaceSet(
) {
return m_faces;
}
BSP_CSGMesh *
BSP_MeshFragment::
Mesh(
){
return m_mesh;
}
BSP_CSGMesh *
BSP_MeshFragment::
Mesh(
) const {
return m_mesh;
}
BSP_Classification
BSP_MeshFragment::
ClassifyPolygon(
const MT_Plane3 &plane,
const BSP_MFace & face,
std::vector<BSP_MVertex>::const_iterator verts,
vector<BSP_VertexInd> & visited_verts
){
vector<BSP_VertexInd>::const_iterator f_vi_end = face.m_verts.end();
vector<BSP_VertexInd>::const_iterator f_vi_it = face.m_verts.begin();
BSP_Classification p_class = e_unclassified;
int on_count = 0;
for (;f_vi_it != f_vi_end; ++f_vi_it) {
BSP_MVertex & vert = const_cast<BSP_MVertex &>(verts[int(*f_vi_it)]);
if (BSP_Classification(vert.OpenTag()) == e_unclassified)
{
MT_Scalar sdistance = plane.signedDistance(vert.m_pos);
MT_Scalar fsdistance = fabs(sdistance);
if (fabs(sdistance) <= BSP_SPLIT_EPSILON) {
// this vertex is on
vert.SetOpenTag(e_classified_on);
} else
if (sdistance > MT_Scalar(0)) {
vert.SetOpenTag(e_classified_out);
} else {
vert.SetOpenTag(e_classified_in);
}
visited_verts.push_back(*f_vi_it);
}
BSP_Classification v_class = BSP_Classification(vert.OpenTag());
if (v_class == e_classified_on) on_count++;
if (p_class == e_unclassified || p_class == e_classified_on) {
p_class = v_class;
} else
if (p_class == e_classified_spanning) {
} else
if (p_class == e_classified_in) {
if (v_class == e_classified_out) {
p_class = e_classified_spanning;
}
} else {
if (v_class == e_classified_in) {
p_class = e_classified_spanning;
}
}
}
if (on_count > 2) p_class = e_classified_on;
return p_class;
}
// Classify this mesh fragment with respect
// to plane. The index sets of this fragment
// are consumed by this action. Vertices
// are tagged with a classification enum.
void
BSP_MeshFragment::
Classify(
const MT_Plane3 & plane,
BSP_MeshFragment * in_frag,
BSP_MeshFragment * out_frag,
BSP_MeshFragment * on_frag,
vector<BSP_FaceInd> & spanning_faces,
vector<BSP_VertexInd> & visited_verts
){
vector<BSP_MVertex> & vertex_set = m_mesh->VertexSet();
vector<BSP_MFace> & face_set = m_mesh->FaceSet();
// Now iterate through the polygons and classify.
vector<BSP_FaceInd>::const_iterator fi_end = m_faces.end();
vector<BSP_FaceInd>::iterator fi_it = m_faces.begin();
vector<BSP_FaceInd> & face_in_set = in_frag->FaceSet();
vector<BSP_FaceInd> & face_out_set = out_frag->FaceSet();
vector<BSP_FaceInd> & face_on_set = on_frag->FaceSet();
for (;fi_it != fi_end; ++fi_it) {
BSP_Classification p_class = ClassifyPolygon(
plane,
face_set[*fi_it],
vertex_set.begin(),
visited_verts
);
// p_class now holds the classification for this polygon.
// assign to the appropriate bucket.
if (p_class == e_classified_in) {
face_in_set.push_back(*fi_it);
} else
if (p_class == e_classified_out) {
face_out_set.push_back(*fi_it);
} else
if (p_class == e_classified_on) {
face_on_set.push_back(*fi_it);
} else {
spanning_faces.push_back(*fi_it);
// This is assigned later when we split the polygons in two.
}
}
m_faces.clear();
}
void
BSP_MeshFragment::
Classify(
BSP_CSGMesh & mesh,
const MT_Plane3 & plane,
BSP_MeshFragment * in_frag,
BSP_MeshFragment * out_frag,
BSP_MeshFragment * on_frag,
vector<BSP_FaceInd> & spanning_faces,
vector<BSP_VertexInd> & visited_verts
){
vector<BSP_MVertex> & vertex_set = mesh.VertexSet();
vector<BSP_MFace> & face_set = mesh.FaceSet();
// Now iterate through the polygons and classify.
int fi_end = mesh.FaceSet().size();
int fi_it = 0;
vector<BSP_FaceInd> & face_in_set = in_frag->FaceSet();
vector<BSP_FaceInd> & face_out_set = out_frag->FaceSet();
vector<BSP_FaceInd> & face_on_set = on_frag->FaceSet();
for (;fi_it != fi_end; ++fi_it) {
BSP_Classification p_class = ClassifyPolygon(
plane,
face_set[fi_it],
vertex_set.begin(),
visited_verts
);
// p_class now holds the classification for this polygon.
// assign to the appropriate bucket.
if (p_class == e_classified_in) {
face_in_set.push_back(fi_it);
} else
if (p_class == e_classified_out) {
face_out_set.push_back(fi_it);
} else
if (p_class == e_classified_on) {
face_on_set.push_back(fi_it);
} else {
spanning_faces.push_back(fi_it);
}
}
}
void
BSP_MeshFragment::
ClassifyOnFragments(
const MT_Plane3 &plane,
BSP_MeshFragment *pos_frag,
BSP_MeshFragment *neg_frag
){
vector<BSP_MFace> & face_set = m_mesh->FaceSet();
vector<BSP_FaceInd>::const_iterator fi_end = m_faces.end();
vector<BSP_FaceInd>::iterator fi_it = m_faces.begin();
MT_Scalar d = plane.Scalar();
for (;fi_it != fi_end; ++fi_it) {
if (fabs(d + face_set[*fi_it].m_plane.Scalar()) > BSP_SPLIT_EPSILON) {
pos_frag->FaceSet().push_back(*fi_it);
} else {
neg_frag->FaceSet().push_back(*fi_it);
}
}
}
BSP_MeshFragment::
~BSP_MeshFragment(
){
}